Growing Love

A while back I talked about that crummy feeling of missing out on something fun when your friends are all playing a game you are not. So when I saw a large fraction of my Twitter feed talking about Stardew Valley over the weekend, I took a closer look to see what all the fuss was about. Usually the Animal Crossing style of game doesn’t do a whole lot for me, but it looked like it had some neat elements and the price was low so I figured I’d give it a shot.

Growing Love

They have a jellyfish festival! What’s not to love?

Now I can’t decide if I regret the purchase or not, because this little pixel town is so engrossing that I have barely touched any other games since I got it. I guess that means I like it though!

When looking up the game to see what all the fuss was about before I purchased it, I read somewhere that unlike a lot of other titles in this genre, there’s no rush to focus on a specific aspect of the game. I hope this is true because it really freed me to just explore and try a bit of everything without worrying that the girl I like will end up marrying someone else before I get a chance to win her over. What can I say? I enjoy exploring the mines all day and I’m bad at remembering birthdays. There’s always next year.

I’m not even through one full year cycle in the game yet anyway. There are still places I can’t explore yet and many upgrades and systems still completely out of my meager farmer-and-monster-hunter budget but that’s okay. I’m already planning ahead for the next harvest, and hopefully by next spring I won’t be all alone at the dance.


Growing Love

Change is Good I Hate Change

If you’ve been reading this blog for a while you might remember me praising the (still in Steam Early Access) game Subnautica a few times. Well, I’m back again today to praise it some more, and also offer some thoughts on game updates, and game changes more generally.

First let’s get some formalities out of the way. From the beginning I thought that Subnautica was a beautiful and immersive game, and over the past few updates it has only gotten moreso. They recently did a pass on the game that effectively just made everything prettier, from improving some models and animations to updating the lighting effects. I want to spend so much time exploring this world because it is so beautiful.

Change is Good I Hate Change

I did eventually craft an aquarium and grow some critters and plants!

Now it is time to move on to some meatier changes. The most recent update promised the ability to craft planters and large aquaria for growing your own terrestrial and aquatic plants, and for growing sea creatures from eggs. Cool! Unfortunately, this also required starting a new game again. This highlighted some changes since the last time I restarted that, while I think make the game better, made getting up to speed again much slower. There was a tiny bit more of an introduction sequence than I remembered, which was very nice. Once I hopped in the water and started working toward making a new sea base so I could start my new garden I discovered that many of the items I could craft immediately before now required blueprints, and the system for gaining those blueprints was different. Now you need to craft a scanning device to carry with you so you can scan fragments that you find until you scan enough to learn the full blueprint. You can’t add any sort of power supply to your base until you learn the blueprint for one. This really slows the pace of building, since it means you have to constantly run back to your escape pod to use the fabricator for much longer than before.

I think I’m so conflicted on this big change because I’ve been playing so long now and it is quite disruptive to my usual path of progress. It didn’t feel great to have to spend a while searching around for a blueprint for something I had from the outset before, especially when I just wanted to check out some of the cool new additions. Perils of early access I guess, but there’s also parallels to many other games. Leveling for the first time in a MMO I almost always want to take my time and explore. After that, I’m often just looking for the most direct route to get caught up to where I want to be. Having to re-earn something I already worked hard for feels incredibly unfun, whether a cosmetic item, reputation grind, attunement, or other unlocks. It is why big disruptive changes in a game feel bad sometimes, even when they’re adding great new content. The changes to old-world WoW in the Cataclysm expansion come to mind here. They added a bunch of new quests! There was so much to re-explore and see! But it disrupted my known alt leveling path, took away something I was so very familiar with (ah nostalgia!) and replaced it with new stories that I sort of wanted to pay attention to but mostly just wanted to get through quickly on my way to the level cap. To this day I feel like I never gave that content a fair shake because I was always in a hurry to rush through it, even when it was brand new.

This is a very different feeling from a simple addition of new content that picks up where you left off. New DLC for the most part, or new patch or expansion content in MMOs that adds max-level activities or increases the level cap doesn’t invoke so much resentment in me. Hopping into an existing game file or on to an endgame-ready character and working toward newly-added goals is satisfying because it feels like progress, not retreading old ground in a slightly different way.

I’m not sure exactly what all this means for me and Subnautica going forward. I absolutely love the game and will continue to highly recommend it. They are still adding monthly updates though, so maybe I need to space out my play time a bit and let a few  pile up before returning and starting over from scratch again. Hopefully that will allow more cool new additions to outweigh my grumpy resistance to change.


Change is Good I Hate Change

A Fog is Lifting

Apologies for the quiet around here in recent weeks. I was in the grip of a very strong introvert phase where I just wanted to hide from the world, and just as that started to abate I had to travel for work and was without any (non-mobile) video games for a while. Woe. My isolationist fog has mostly lifted now, though, and I’ve been bouncing around between multiple games to try to carve out a new direction for myself.

Taking a break from a MMO usually means spending way too much time figuring out wtf happened to your inventory and quest log when you return and this time was no different. I wrestled with my very large number of alts in WoW for a few days and mostly got everyone back into usable shape. I’m just not sure what exactly they will be usable for. I’ve made some plans to level on a new server to join a casual raid group with friends, but my main activity in WoW right now seems to be logging on to 1000 alts and making gold from their garrisons. I have a horrible compulsion to do this even though I am actively thinking “this is boring and awful and I want to be doing literally anything else right now” the whole time. The problem is that I know this cash cow is almost certainly going away soon, so I feel like I need to take advantage of it while I can. At this stage I’m sitting on 5 or 6 months worth of WoW token game time, far more than I had planned for. Somehow I need to let go of the notion that I have to maximize profits every day and just play for fun or I’m going to need to step away from WoW for a few months to recharge. As maddening as it will be to lose this revenue stream, I will honestly be thankful when these missions finally get nerfed and I don’t feel like I have to compulsively deal with 12 garrisons twice a day every day.

While my WoW interest is fading, my WildStar fervor has been renewed. My bag space was far worse after my short hiatus, but easier to fix since I only have 3 max level toons. I’ve decided to take advantage of the new PvP changes and flag myself while doing my dailies and it has been pretty rewarding. The few times I’ve run across a flagged Dommie we peacefully went our own ways without getting into any trouble. I’m sure once the PvP servers merge with us there will be more peril but for now it has been really great. I never imagined that I’d play a MMO and happily flag myself for PvP out in the world. Major kudos to Carbine for giving useful rewards and making the threat of imminent doom worth it! Now I just need to decide if I’m going to try to chase a few pieces of the PvP seasonal cosmetic gear, or if I’m going to focus on PvE goals for a while instead.

Finally I stopped briefly back into D3 for a few hours. Again, my inventory is a giant mess. I think at some point I was running with friends and just throwing every legendary into a stash tab to sort out later…but then never sorted it or got rid of anything. At some point I need to go through everything and try to return it to some semblance of order, but for now I just want to get back into the swing of things. I’ve officially completed all of my goals for the season! My add-on goal is to try to unlock the extra stash tab, but that requires a lot of extra effort and will definitely need some help from friends. I did manage to complete solo GR61 which is a personal best, so this season is a success whether I get that extra bank space or not. Maybe it is better if I don’t get it, that just means even more junk to sort through the next time I take a break…


A Fog is Lifting

Solo Mode

I’ve had a bit of self-imposed isolation over the last couple weeks. Work/school has been stressful and my brain tends to make me shy away from human contact when I get like this. Coincidentally, I’ve been reading Wolfy‘s great posts in response to Syl‘s comments about solo players asking for solo content in MMOs. For me personally, I like MMOs to have compelling and rewarding solo content so that I can get through these mental down times. Sure, I might be hiding from my friends list and avoiding group content like the plague right now, but solo content lets me still make some sort of progress on my characters. It also helps me stay connected to the world, and feel a little less alone just by seeing random strangers going about their business in-game. Without solo activities, I’d be more likely to completely take a break from the game when I feel like this. Instead, I’m still around and still invested, and ready to slide back in fully once I get over my mental funk. So I’ll happily “demand” (ok maybe politely request) that devs keep providing solo content for me and folks like me, who might waffle from time to time about how much they want to engage socially.

In any case, I can feel the isolationist fog starting to lift. I’ve started getting the urge to run dungeons again. Over the next few days I want to get back into the swing of things in WildStar. I also suspect it is only a matter of time before I fire FFXIV back up so I can heal butts. The cycle of introvert life marches onward.

 

 


Solo Mode