Rune Woes

Runes. They’ve never been the most fun part of WildStar, but Drop 6 totally revamped the system and unfortunately made things worse instead of better. I griped about this a little on Twitter this morning, and realized that I’d be better off venting here where I can vastly exceed the 140 character limit. I will state right up front here that I’m a relatively casual raider. My guild raids twice a week, with a flexible attendance policy, and have not completed GA yet. I can’t even begin to imagine how much more frustrating this system would be to someone who was at the peak of raiding progression. I spent a very long time and a lot of plat (and some service tokens, to my dismay) working on my runes last night and I have a lot of thoughts.

Here’s some issues I have with the current system and some suggestions for how to improve things.

Cost: This is pretty much the biggest gripe that people seem to have right now. The costs for rerolling rune slots and removing runes are being updated, so I don’t have a lot to say or suggest here. Requiring service tokens for these actions and not providing an in-game currency method for them was a terrible idea and thankfully it is being addressed.

Item Level Restrictions: This honestly is the thing that makes me the most unhappy with the new way that runes work. Previously I could get the benefits of some end-game rune sets no matter what kind of gear I had. The new system splits up level 50 runes into multiple different categories depending on the item level of the item you want to slot them into. I can see how this made sense in development, since runes now account for such a huge fraction of your overall stats. But in practice it is incredibly frustrating and confusing. It means checking and double checking that the rune you are making or purchasing is not only the correct element, set, major/minor, but also that it is the highest that you can use for a specific piece of gear. It also means silly things like using multiple runes that are identical except for the ilvl to complete a set, requiring stacking element types that means lots of rerolling and expense. It also means that getting an item upgrade might mean having to completely ditch all your old runes in favor of newer, even more expensive ones of higher ilvl.

Fusion Runes: Fusion runes are the way you add a “special” to your weapon or armor now. Most slots have a selection of different fusion runes available. For me personally the changes to fusion runes weren’t communicated very well. It took a bit of hunting on external sites to find out the details. I actually like how this works now that I understand it. Having leveled a few alts recently I also now see how they are handing you these early on in the leveling process so hopefully people have a better understanding of how the system works. I do wish there were less ilvl restrictions on some of the more interesting ones.

Set Runes: Rune sets were changed from working across all of your gear to only working within one item at a time. For example if you want the 4-piece Onslaught bonus, you need all 4 runes (or 2 major runes that count double) in the same piece of gear. Again I like this idea in concept, but in practice it doesn’t work so great. For most classes there’s just 1-2 sets that are best to focus on. In the old system, you might not have to reroll rune slots so much if you could be creative in how you filled in your different set runes. Now you absolutely need the specific elements for your best set on every single item you have. This is super expensive and not engaging or fun.

Class Sets: The class rune sets all add something that ends up changing the way you play completely. Specific sets are available only at 1 item level. It took me a while to wrap my head around this, but it finally makes sense to me. This is exactly the equivalent of having a tier gear set from raiding, but it lets you choose which item you want to slot it into. Once I understood that it was easier to make my peace with the fact that I’ll never finish any class set outside of PvP. I can’t even use my leftover PvP set focuses to help, because they don’t overlap with the ilevel of the raiding sets.

What I’d Suggest: Ditch most of the ilvl categories. They are confusing and frustrating. Maybe keep 50-100, 100+ if you want to keep a distinction for end game gear.

Ditch ilvl requirements for fusions. Give them a flat bonus or a percent that scales with one of your other stats.

Alternative to the ilvl issues: let rune bonuses scale with the level of the item they are placed in. It gives the gear more of a central focus instead of the rune and it makes the whole thing way less complicated.

Either vastly decrease the cost of rerolling rune slots, or give us better reasons to want different mixes of elements on our gear. Rerolling everything to have 2 earth slots last night was boring and expensive. Fix at least one of those things!

Increase drop rates for rune fragments and set/class foci. I can not begin to tell you how underwhelming it is to go into a raid with 20 people and see one major class focus drop. Worse, just because someone won the roll on that pure focus doesn’t mean they’ll have enough pure rune fragments to even make a complete rune. Winning something in raid and having to run to the auction house and fork over tons of money to be able to use it feels awful. The drop rate  for fragments needs to be vastly increased, or there needs to be more alternative ways to earn them.

Final Thoughts: I know some changes are in the works and will hopefully be here soon, but they won’t be enough. I also have no idea how the devs can possibly make things up to the folks who spent 100+ plat on trying to get runed properly at the start of this drop. I hope they are spending a lot of time listening to feedback and figuring out ways to improve this system. As for me, my dreams of raiding with an alt, or learning to heal on my spellslinger will be staying dreams until I can actually afford to rune more than just 1 set of gear.


Rune Woes

Wilderrun Part 2

When last we met our brave Mordesh medic hero was about halfway through Wilderrun and very close to level 40. I was having so much fun I decided to pick her back up right away and stick around in the zone even though Malgrave opens up at 40. She’s now 42 and there’s just a few of the Torine quests left. Wilderrun is still not my favorite zone, but I’m glad I went through and gave it another look after more than a year away.

Wilderrun Part 2

IntPiPoMo 12. Osun

The lopps where I left off last time sent me off to deal with the Osun, who were apparently bad noisy neighbors. I love this quest chain because you keep running into the lopps along the way. They are trying so hard to be brave adventurers like Marshal Yatish!

Wilderrun Part 2

IntPiPoMo 13. Introducing the Strain.

Next stop was Lazarin’s base camp. In the questing with the Torine, you get to see one tiny glimpse of the Strain. Here is where you get to see what happens when it starts taking over the world. The effect is a bit different now that you will know quite a bit more about the strain by this point if you have been doing the Drusera quests. I think it still works though, since that all takes place in sealed labs while this is your first chance to see it out in the open.

Wilderrun Part 2

InPiPoMo 14. Warbots and Freebots.

After clearing that area, and knowing that more strain troubles awaited me, I took a detour. This little optional quest hub unlocks the Crimelords of Whitevale adventure, and has a few tasks to help out some freebots and ekose. I love freebots, and their infectious joy at being sentient and independent. I also remembered the first time I climbed to the top of this structure as an explorer, and realized it was a giant fallen megadroid.

Wilderrun Part 2

IntPiPoMo 15. Lore for the score.

There was one more detour before helping the Torine. There’s a lore object waaaaay up at the top of a tree in the middle of the jungle. I love that it isn’t just randomly there for no reason. The designers went through the extra care of having the remnants of an observation camp up there. Little touches like this make me love this game so much!

Wilderrun Part 2

IntPiPoMo 16. Strain-corrupted Torine territory.

Finally I pushed on to the last area. It doesn’t look so bad from this shot, but the corruption gets worse the deeper you go. This zone is more enjoyable than I remembered from the first time around. I think it seriously suffers from two big issues for me. One is that jungle zones are not usually my thing. I do like that, as with many of the large zones in WildStar, Wilderrun is broken up into a lot of distinct subzones that have different moods. I particularly enjoyed the freebot versus elementals/megadroid area.

Wilderrun Part 2

IntPiPoMo 17. This is why Wilderrun will always feel like a letdown.

The other issue this zone has is that it follows on the tail of Farside. Coming down from low-g hoverboarding in a classic science fiction setting would make anything that followed look pretty crappy in comparison in my book. Giving Wilderrun a little extra time helped distance it from Farside and let me enjoy it on its own terms.


Wilderrun Part 2

Wilderrun Travelogue

Last night I spent some more quality time leveling my medic over on Entity-2. She’s still making her way through the early part of Wilderrun, even though she’s almost 40.  I figure it is a good excuse to post some pretty screen shots of the jungle for IntPiPoMo!

Wilderrun Travelogue

IntPiPoMo 08. I love this hidden little corner of the zone.

I’m enjoying IntPiPoMo because it is helping me to remember to take pictures more often while I’m out and about in the world. I never took any screenies of this beautiful eldan ruin the first time I leveled through.

Wilderrun Travelogue

IntPiPoMo 09. Toria, about to introduce you to a major world story plot point.

I enjoy the Torine quests, even if jungle zones aren’t my favorite. Grabbing the lore in this area made me realize that there was tons of information about the Genesis Project way earlier than I remembered.

Wilderrun Travelogue

IntPiPoMo 10. Zin vs. Walker Round 1

Even though I’m an Exile I still love Artemis Zin. Mostly I just wish Dorian Walker would stop calling me cute kids nicknames.

Wilderrun Travelogue

IntPiPoMo 11. Marshal Yatish Fan club

I remembered the lopps in this zone, but I had totally forgotten about the Marshal’s fan club. I love him so much!

That’s as far as I made it in one evening. I can’t decide if I will keep questing in Wilderrun or move on as soon as I hit 40. I almost completely skipped the zone on my engineer, but there are some parts I’d really like to see again, especially now that I know how the world story unfolds. I guess I’ll decide the next time I play this alt!


Wilderrun Travelogue

IntPiPoMo 2015

I’ve gone and signed up for another blogging challenge this month. IntPiPoMo is a challenge to post 50 pictures or screen shots over the month of November. This year the challenge is being hosted by Chestnut over at Gamer Girl Confessions.

I’ll be posting some big photo posts and some quick individual posts over the course of the month. Since we’re free to post any kind of picture we like, I’m going to try to use this as an excuse to post some actual photos or art in addition to screen shots. For today’s post I have a mix of art and screenshots.

IntPiPoMo 2015

IntPiPoMo 01. Happy spoopy little trees.

I’ve been watching Bob Ross on Twitch this week along with half the internet. It got me motivated to follow along a little bit and try my hand at some digital paintings.

IntPiPoMo 2015

IntPiPoMo 02. Big strong mountains.

I’m hoping this urge to “paint” sticks around for a while. I’ve been enjoying seeing what I can do in a half hour or so.

As for screenies, I’ve got a quick trip through what I’ve been up to on my alts.

IntPiPoMo 2015

IntPiPoMo 03. Quiet Downs.

I’ve tried to send a few more alts through Quiet Downs before it disappears. Unfortunately it is quite difficult for low level characters. I did get this cute screen shot of my aurin wearing the cultist garb though!

IntPiPoMo 2015

IntPiPoMo 04. Cultist Aurin.

My granok medic did some of the Drusera instances this weekend. I love the colors and the Eldan architecture.

IntPiPoMo 2015

IntPiPoMo 05. Alpha Sanctum ceiling.

IntPiPoMo 2015

IntPiPoMo 06. Genesis chamber.

Finally my mordesh medic on Entity-2 is making her way through Farside. I really like the colors on this one, even if this area of the zone is probably my least favorite. I can’t wait to get her out onto the moon’s surface!

IntPiPoMo 2015

IntPiPoMo 07. Desert on the moon.

That’s it for today! I look forward to sharing my pics over the course of the month, and hopefully seeing what everyone else posts too.


IntPiPoMo 2015