On Lancer

In the most recent podcast, I mentioned Lancer, a sci-fi mech RPG that’s currently on Kickstarter. I feel like I didn’t entirely do it justice, so here’s a bit of a longer explanation on what it is, and why I think it’s great.

The Premise

Lancer is a Mech-based Tabletop RPG using a custom d20 system. (A d20 is used for resolution, but the “standard stats” and levels and various other things that are in a normal d20 system are not here.) It’s set in a sort of future version of our galaxy with some hand-waves in the form of “sufficiently advanced technology” (think Mass Effect or Infinity) but very little in the way of aliens. As a result humans have spread across the galaxy, multiple factions are trying to advance their own agendas and the players are mech pilots who Got Involved. How exactly that works is left pretty open.

On Lancer

The System

One of the more creative things about Lancer is that it’s basically two games stapled together. There’s a very open narrative system for pilot interactions while you’re not in a giant robot, then also has tactical combat built in for when you need to get into fights. In this way it avoids the tendency of other narrative systems to break down when negotiations do (I know this is a complaint my usual GM has about World of Darkness-based systems) but also supports doing more than just fighting (which is the generally largest complaint about systems like D&D 4e). Interestingly Kodra proposed something like this on the podcast for playing 4e, so it’s interesting to see it in a more realized form.

On Lancer

The Mechanics

Part of the fun of Gundam Breaker 3 to me is the very high amount of customization you can do on any given robot. Lancer uses the concept of Licenses to add their own spin on this, and getting more licenses means you have more options to choose from when designing a mech. Each license has one associated frame, and then an assortment of 6 associated weapons and systems that go with that frame thematically. Once you have enough license levels you can mix and match these as you choose (within certain limits) until you have a mech that does what you want it to.

There’s also a little bit of vertical progression associated with license levels, as your pilot skills increase and can result in your mech having more ammo, more HP, faster movement, etc. Pilots also have talents for further customization, plus a set of things they can do while not in their mech.

On Lancer

The Fluff

This is actually complicated enough that I think it deserves its own post. Until next time!

AggroChat #250 – Planeswalkers for Days

Featuring:  Ammo, Ashgar, Belghast, Kodra and Tamrielo

aggrochat250

Tonight we are down a Grace and a Thalen but have picked up a special guest.  Ammo is the official unofficial AggroChat Artist given that she has done most of the artwork that you have seen over the last few years associated with both AggroChat and the Aggronaut blog.  First up we talk about when breaking the rules of a game makes for a better experience. From there Bel talks about Marvel Heroes notalgia and quelling it with the Mobile game Marvel Future Fight.  From there Bel talks about his new Mayflash f500 fight stick and some discussion about Mortal Kombat 11. We talk a bit about the release of War of the Spark on Magic the Gathering Arena. Ash talks about the Lancer pen and paper RPG system, and finally some discussion about Persona 5 Royal.

Topics Discussed

  • Breaking Rules for a Better Experience
    • House Rules
    • Cheating to Remove Frustrations
  • Marvel Future Fight
    • Marvel Heroes Nostalgia
    • Very Free to Play
  • Fight Sticks
    • Mayflash F500
    • Square vs Octagonal Gates
    • Mortal Kombat 11
  • War of the Spark
    • Sealed Gameplay
  • Lancer
    • Pen and Paper RPG System
    • Kickstarter
  • Persona 5 Royal
    • 5.5
    • Hoping for Switch Release

AggroChat #249 – The Star Wars Spirit

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat249

Last week we failed to announce the 5th anniversary of our show so we start off talking a bit about that.  From there Bel goes into a discussion about the BlizzCon Spirit and how he seemingly has caught the Star Wars version and returned to SWTOR after the Star Wars Celebration announcements.  We talk about the game quite a bit and then get into a discussion of Jedi Fallen Order which we missed from last week. From there we talk Magic the Gathering Arena and how Kodra is finally playing Standard.  We also talk about doing some direct Duels and the current Magnificent Momir format. Finally a discussion about Pagan Online that devolves into a discussion about upcoming ARPGs in general.

Topics Discussed:

  • The Blizzcon Spirit
  • The Star Wars Spirit
    • Star Wars the Old Republic
    • Fallen Empire
    • Eternal Throne
    • Overall Tweaks to the Game
    • Jedi Fallen Order
  • Magic the Gathering Arena
    • Standard Format
    • Direct Duels
    • Playing with Jank
    • Magnificent Momir
  • Pagan Online
    • Early Access
    • Potentially Eventually Free to Play
    • Wolcen
    • Last Epoch
    • Torchlight Frontiers
    • Grim Dawn

AggroChat #248 – Apparently Skywalkers

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat248

Going into the show we had what seemed like a pretty slim set of show notes… but somehow we actually ended up bumping topics.  We start off with a discussion of Grim Dawn since Bel and Grace have been playing it. This leads into a talk about loot generosity spawned by the loot filters in both Grim Dawn and Path of Exile and that ends up going off in its own direction.  We talk a bit about the Star Wars Episode IX trailer which spawns a discussion about the Star Wars Cinematic Universe… which winds its way to the Marvel Comic Universe… which winds its way to a general discussion about Comic books. Finally a brief topic about a Warframe learning from its mistakes and trying a do-over on the Hildryn event.

Topics Discussed

  • Grim Dawn
  • Loot Filters
    • General Loot Generosity
    • Loot Management in Games
  • Star Wars Episode XI Trailer
    • Star Wars Cinematic Universe
  • Marvel Cinematic Universe
    • Marvel Comics
  • Comic Books in General
  • Warframe Hildryn Event Redo