Assembling these is kind of fun, so the screenshot posts will continue for a while. Here’s more of Evoland. This is going up later than planned because reasons.
The Next Dimension
When you get the crystal, this happens. With one exception, we’ll be in 3D from here on out. In 3D, you can actually move over things. You also earn the ability to not die in one hit. This is the visual style the game uses from here on out. We’re back to pretending to be Zelda for a bit, including… …a Zelda-style dungeon. Trapped rooms, bombable walls, puzzles, it’s all here. You don’t have bombs yet, so there are some secrets here if you come back later. The boss reminds me more of Ys than Zelda, however.
Ultimate Illusion
At this point the game swerves hard back into Final Fantasy, arriving squarely at FF7. Can you feel the power of the original PlayStation? The funny part is that this section is mostly about getting bombs, so you can move on to the game’s strongest moment. This sections is… not that. Once you get past the FF7 joke, it’s actually kind of annoying. There is this, if you missed FF8 that much.
Spacetime Continuum Disorder
Once you have the bombs, you can move on. To pretend like there’s a plot, this area is withered compared to the start of the game. The gimmick here is that you can switch between the past and present. In the past, you can’t travel over “dimensional stones”. In the present, trees have grown to block your path. You also complete your link outfit by getting a Bow here. Once you have it, you can start messing with the environment. Shoot an arrow through a torch in the past, and… …That tree will no longer exist in the present. This makes for a pretty neat puzzle section. The game’s entire sequel takes this idea and runs with it.
Looks like it’ll take one more to finish this one. See you next time.
This week we have a bit of a change in the show. When we started compiling the list of what we wanted to talk about, it turned out that for the most part they were broader subjects rather than individual game specific ones. As a result we ended up pushing aside talking about specific games because in those four topics we felt like we had more than a show’s worth. The end result was us talking about “things” for an hour and a half and I think one of the more interesting shows we have recorded to date.
The topics we discussed
Stealth as a game mechanic… particularly forced stealth versus optional stealth
The role of Luck in Board Games and why it is often times frustrating
Video Games as a Common Ground when meeting new people
Cheating in Video Games to improve your enjoyment
Each of the topics ends up being a pretty lengthy discussion. Next week we will likely return to the standard way of talking about individual games, but this week… we were topic focused!
We talk about raiding, and get nostalgic about point and click adventure games. Additionally there has been one game that all of us have been playing this week… and even though it is the game of the month there is no way we could stop from talking about it as well. That’s right we start digging into Fallout 4 and all of the different ways we have been playing it. We are keeping it largely spoiler free and talking more about the mechanics and exploration of the game.
This week we have Ashgar, Belghast, Grace, Kodra and Tamrielo with Thalen once again travelling. Over the course of the week we had a discussion about an Extra Credits video calling Destiny the Law and Order of gaming. This spawned a further discussion about what ended up getting termed as “Junk Food Gaming”, aka those gaming experiences that you play because they are enjoyable but also don’t require much thought for you to consume. This week we spawn a continuance of this discussion, and we find out why Tam is not on board with this concept. Additionally we have a lengthy discussion about all of the latest announcements from BlizzCon and several other subjects. Things we talked about…