AggroChat #64 – Moogles are Lazy

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Due to the Independence Day holiday we opted to record this show a little early this week, and instead of spending Saturday night talking about games, we spent Friday night.  As a result there are several of us who were not quite to level 60 in Final Fantasy XIV but have since caught up and pushed through to the level cap.  However we spent a good deal of time not talking about FFXIV. Grace managed to finish the crazy attunement system in Wildstar and attended her very first raid.  She gives her opinion of the system and how it compares to WoW and FFXIV raiding.  Additionally we go down the rabbit hole that is the Four Job Fiesta and talk Final Fantasy V and the various group compositions fate has given us this year.  I apparently was one job off from the legendary group composition that the person who started the event go their first year:  Monk, Berserker, Beastmaster and Dancer.  Instead the gods saw fit to give me a Samurai so I could quite literally “pay to win”.

We purposefully saved our discussion of Heavensward to the end of the show because I knew that was the one thing we were all playing.  It is extremely difficult to discuss this game without going into spoilers, so there are some details that might be spoiled if you have not played up through the Aery dungeon yet.  The awkwardness of this show was the fact that Ashgar is quite a ways behind the rest of us, making it extremely difficult to add to discussions… because at least one point during the show he made a conjecture that we knew the truth about, but could not really go into it for fear of spoiling key plot points.  My theory is that once we have all finished the 3.0 story arc we will do yet another big “spoil everything” show, like we did for 2.55.  The best snippet for me was when Grace decided to talk about her new loathing for Moogles after completing the Churning Mists zone.  Moogles are in fact lazy bums.

On July’s Game of the Month

For those of you who haven’t listened to the podcast yet, the Game of the Month for July is Astebreed. It’s a Bullet Hell shooter available on PC on a number of services, and recently, also on PS4. I didn’t honestly think I was going to get the members of our podcast to play this game, and I’m still not sure if they’ll like it, but it should be interesting talking about it. Even if you haven’t played a Bullet Hell game before, I think this is a pretty good starting point. I had screenshots of me playing this at one point, but you’ll have to settle for screenshots from Steam for now.

title screen

The Game

All I really need to say here is that Astebreed has you controlling a giant robot with lots of guns and a big sword. It’s predominantly a side-scrolling shooter, but there are also times where it plays more like a corridor shooter (i.e. StarFox). As expected from this type of game, you have a significant amount of firepower, as do enemies. In addition to a standard shot, you also have a lock-on shot and a large sword. It’s this last element that changes things up, as the scoring system encourages slicing enemies in half, and swinging your sword can destroy enemy shots. Also unlike a lot of traditional scrolling shooters, you don’t die in one hit, you have a health bar that is somewhat generous, and even regenerates if you go a while without getting hit.

shooting

The Presentation

Astebreed is the spiritual successor to a game I’ve never played, Ether Vapor. It has a self-contained story that reuses some characters from the previous game, and pays a lot more attention to story than I’d expect from a shooter. For starters, it has Actual Characters and an ending that isn’t just “Congrats, you blew up the bad guys”. There is voice acting, but none of it is in English. Cutscenes exist between levels to develop the plot.

clash

The Choice

I almost made the Game of the Month for July the Final Fantasy 5 Four Job Fiesta. Kodra even suggested that I should, so we could talk about Final Fantasy (like we don’t do that enough). I went with Astebreed because I wanted us to play something a bit different. We’ve mostly had games of the month that have been a bit methodical, between RPGs, strategy, and puzzle games. We haven’t had any actual action games, and this seems like a good candidate.
asteroids
I did mention another game, however: Jigoku Kisetsukan is free on steam, and is a “tribute” to the Touhou series. I bring this up because it’s nice to have a comparison to a different style of Bullet Hell, and this is actually a very good example (it’s a better game than a lot of shooters on Steam that are not free). That said, the difficulty curve in this game is more like a brick wall than any actual curve, and the graphics aren’t entirely cohesive. I recommend giving this a shot if you make it through Astebreed before the end of the month, as Astebreed is a very short game.

Jigoku Kisetsukan: boss4
Sadly, you don’t have a sword to cut through this mess.



Source: Ashs Adventures
On July’s Game of the Month

AggroChat #63 – There Came and Echo Show

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This week represents the fifth episode of the AggroChat Game Club where we discuss the quirky voice controlled RTS, There Came an Echo.  We discuss our experiences with the game, and talk about some of the numerous technical difficulties we encountered.  We also talk about the fantastic cast of actors that make this game what it is, as well as the well written storyline.  This is a full spoiler show and we delve into discussion about the plot points as well as the broader topics they reflect upon.  Kodra made an extremely interesting pick with this game, and I hope some of you out there played along as well.  We have also picked the sixth AggroChat Game Club title, and reveal that at the end of the show.

Listen along and let us know your own comments on what you thought about this game, and join us next month as we talk Astebreed.

AggroChat #62 – Flight and Chocobos

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I originally thought that when we set down to record this episode of AggroChat we would end up putting aside all pretense and simply talk about the Heavensward expansion for Final Fantasy XIV.  However what happened in reality is we ended up recording an extremely length show where we basically did that… AND a normal show as well.  While many or our weeks revolved around the launch of this new expansion…  we had to do something to bide our time until the Friday launch.  Grace has apparently been completely hooked on Marvel Super Heroes so we talked about that for awhile.  The other game she has been playing is Wildstar, so we spent a good deal of time chatting about how that game has been progressing.

In Final Fantasy XIV before the outage we managed to take down Shiva and Odin once again so we talked a bit about that.  Then myself, Tam and Kodra have been playing an awful lot of ArcheAge so we talk again about that and our progress so far.  Then finally when we start talking about Heavensward we get sidetracked on a lengthy debate about the merits of flight in MMOs and whether or not it is simply GM cheats.  Each of us brought our own perspectives to the conversation and quite honestly this could have been a show topic in itself.  Finally we talk about our experience so far with the Heavensward expansion to close out the show.  It is an extremely packed show, and clocks in just shy of two hours.