On Lancer, Again

Blaugust is half over and I haven’t even posted the thing I promised months ago.

Lancer’s Setting

Because it’s been so long, Lancer is a tabletop RPG about giant robot pilots (for a somewhat flexible definition of “giant” that also includes power armor). It’s set in the Somewhat distant future of our galaxy, in which mankind has used both FTL and long-form travel to spread out among the stars. There’s a mild space-fantasy element primarily consisting of AIs that do things that can’t be explained by physics and what humans have learned from studying them. The term used for this is “Paracausality”, borrowed directly from Destiny.
Monarch Cutaway

Lancer’s History

Lancer is a post-apocalyptic setting, but not in the usual sense of the term. In Lancer’s theoretical future mankind developed near-light ships and managed to establish some colonies on distant worlds. With colonies established and more ships en-route, the collapse of society cut off communication and ended most life on Earth. After a roughly ~5000-year dark age or so, old knowledge was rediscovered in the Massif vaults, and a “world government” called Union was created after a bit of fighting. The game’s narrative present is about 5000 years after this.
IPS-Northstar Mechs
As a Lancer, you (probably) work for Union’s Third Committee. Old Earth (now known as Cradle) and most of known space are recovering from the aftermath of the Second Committee, whose authoritarian and imperialist policies (referred to as “anthrochauvanist”) made a bit of a mess of the place before they were overthrown. Time has resulted in some of the original colonists re-establishing communications, and they’ve had plenty of opportunity to develop their own cultures and in some cases technologies in the thousands of years since contact was originally lost. The most notable of these are the Karrakin Trade Baronies (who existed before the Fall) and the Aun Ecumene (established during the dark ages). Relations between these entities vary.
Smith Shimano Corpro Mechs

Lancer’s Technology

A major event in Lancer’s timeline is referred to as the Deimos Incident. A summary is that a super-powerful AI (known as RA or MONIST-1) was being studied on the aforementioned moon of Mars, and it managed to somehow take over and leave, taking the entire moon with it. It reappeared to force Union to sign a treaty concerning AI research, and has proven to be willing to show up personally to enforce violations. Much of Lancer’s “advanced” technology is the product of studying this entity, and is the given explanation for FTL. Some other factions have their own unique technologies: The Voladores are space nomads and have some knowledge of folding space that no one else does, and the Aun have “hard light” and their own unique form of FTL.
Horus Mechs
As far as what players get, there are 5 major Manufacturers. (It’s really 4 and a cult that has a gear catalog.) Your starter gear is from General Massive Systems, who produces a really quite good generalist mech and weapons of every type. As you advance as a pilot you get access to gear from the other manufacturers with more specialized portfolios. Horus has a strong emphasis on both hacking and defying physics, SSC makes fast, lightly-armored mechs, IPS-N mostly makes the opposite, and Harrison Armory uses the most advanced tech (some of it stolen) in theirs. These manufacturers are also some of the major players within union, so you may end up working for/against their interests. Just like Shadowrun, it doesn’t prevent you from using their gear while you do it.
Harrison Armory Mechs

The Unknown

One of my favorite things about the setting as written is that there are a lot of explicit and implicit mysteries. What does RA want and where is it? What happened to most of the colony ships during the dark ages? What are NHPs really? What weird tech is HA currently developing? What happened on Hercynia? That last one is the subject of the first module, but the rest of these you’ll just have to figure out as they come up.

AggroChat #263 – A Farewell to Elves

Featuring:  Ammo, Ashgar, Belghast, Kodra, Tamrielo and Thalen

Tonight we have a show where we clean up the trello card and run through a bunch of stuff that has largely rolled over from other shows.  First up we discuss Games Workshop finally putting the pre-Age of Sigmar world to bed and cleaning up the factions. From there we discuss Kodra’s experiences with the very early access Gloomhaven Computer Game.  Kodra talks a bit about Gencon 2019 more specifically the Stellaris Board Game and True Dungeon. We discuss Pathfinder 2nd Edition, and a very brief discussion about Marvel Ultimate Alliance 3. Bel really wishes someone else was reading House of X and Powers of X so he could discuss it.  Lastly Thalen talks a bit about the Gundam Mobile game and how it is still better than New Gundam Breaker.

Topics Discussed:

  • Warhammer Fantasy Battle
    • Putting the Old World to Rest
    • Cleaning up Factions
    • Removing a bunch of Elf Factions
  • Gloomhaven Computer Game
    • Very Early Access
  • Gencon 2019
    • Stellaris Board Game
    • True Dungeon
  • Pathfinder 2E
  • Marvel Ultimate Alliance 3
  • House of X / Powers of X
    • Marvel Mutants Reshaped
  • Gundam Mobile
    • Better than New Gundam Breaker
    • Gundam Breaker 3 still best

AggroChat #262 – Limited Summer Events

Featuring:  Ammo, Ashgar, Belghast and Tamrielo

We were once again down a large number of folks because life happens and we were clearly on a streak of shows including all members that had to be broken.  Unlike last week however we have some topics! Bel talks a bit about playing Final Fantasy V for the first time without using the Four Job Fiesta rules, which we all know is backwards.  We talk a bit about Final Fantasy XIV including Eden Savage being released. From there we talk a bit about Fire Emblem Three Houses and the comparison to Persona as far as social links go.  Bel also gets informed of the casual no-perma-death mode which was the feature that kept him away from the series. Bel talks about the Destiny 2 Solstice of Heroes event and returning to the game after a bunch of content had been released.  Finally we wrap up with some talk about the Warframe summer event and Super Soaker combat.

Topics Discussed:

  • Final Fantasy V
    • Playing without Four Job Fiesta Rules
  • Final Fantasy XIV
    • Eden Savage Opens
    • New Crafted Gear
    • Bel Levels Tons of Alts
  • Fire Emblem Three Houses
    • The Persona Comparison
    • Casual “No-Perma-Death” mode
  • Destiny 2
    • Solstice of Heroes
      • European Aerial Zone
    • Menagerie
    • Gambit Prime
  • Warframe
    • Devs Gone Nuts
    • Super Soaker Brawl
    • Limited Time Content in General

AggroChat #261 – Rise of Mecha Titan

Featuring:  Ammo, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

Tonight we talk about more Shadowbringers, which I am sure is a massive shock to our readers.  First off we talk about the thirst that the internet seems to have for several of the characters and why Urianger is always the wrong choice for that sort of thing.  From there we talk about the Eden raid fights and why we are apparently misremembering all of these fights. From there we talk comic con announcements namely She-Ra and Steven Universe stuff with a side jaunt into the announcement of the next Magic the Gathering set bringing us back to Lorwyn.  Finally we wrap things up with some talk about Kodra delving into some harder Mario Maker 2 levels.

Topics Discussed

  • Final Fantasy XIV Thirst
    • Why Urianger is a bad choice
  • Eden Raid Discussion
    • Fighting Primals again and again and again
  • Comic Con News
    • She-Ra Season 3
    • Steven Universe Movie
    • Why Walking Dead movie is too late
    • Veronica Mars
    • Thor 4 News
    • Picard Series
  • Mario Maker 2
    • Davey Wreden Levels