Clones of Fort Tarsis

Clones of Fort Tarsis

The other day I noticed that there were three NPCs with the same face standing in line at this meat shop.  I figured it was probably just a weird occurrence with the NPC generator putting the same model all clumped together accidentally.  However last night I noticed that there were 4 standing in line…  and when I turned the corner there were two more.  I made a post on twitter about this and by the time I got back to the game as I had simply alt tabbed out, they were ALL within the frame of a single screenshot.  Sure there are subtle differences between each of them but they ALL have the same face.  This leads me down a path that I was talking about in Slack the other day…  but there is no such thing as a random number generator.  Effectively you try your hardest to create randomness with a computer, but you will never quite get to truly random because in my experience trying to write them over the years…  they have a tendency to get stuck.  This makes me wonder if a lot of the loot generation within this game is suffering from a stuck sequence.  Imagine if you will a D&D encounter table…  with the really interesting encounters happening towards the top of that scale.  Imagine also that you have percentage dice that for whatever reason don’t want to roll anything higher than a 85.  I have no clue why loot is as fickle as it is, but a when you see things like our six clones it makes you wonder.  Additionally not in this shot there are two kids running around with the exact same face, so this may be fairly common in game and I just didn’t notice it until recently.

Clones of Fort Tarsis

As far as content in Anthem goes…  they have at least roped me in with the whole Elysian Chests thing.  At a minimum each night I do whatever the daily challenge is that rewards a key, and then run at least one Stronghold to open that chest.  So far I have gotten a bunch of shitty crafting materials and a handful of extremely lackluster vinyls.  The ones you purchase off the shop apply a design to the majority of your lancer, but the ones you get for free…  are in general a sticker on your shoulder and maybe something on your helmet.  Again very disappointing as compared to what I went into that system expecting.  However the limited nature also triggers my desire to catch them all before they disappear.  I am certain that at some point in the future this game will pull its head out and become extremely fun, and I sorta want to make sure I don’t have pangs of regret by not getting something cool along the way.  After a very long dry streak I did manage to pick up a Legendary version of the weapon I use for priming targets, so I am super excited about that.  I would have probably rather had some defensive stats on it, but I will deal with it as is because it is lime green and not orange.  I also wish that 50% physical damage was not limited to the weapon, but oh well you cannot control the rolls in Anthem.

Clones of Fort Tarsis

Other than Anthem I spent a significant amount of time playing Breath of the  Wild on Cemu, and have cleared my second Divine Beast.  I did the Zora Beast first and then since it seemed to be the next closest worked my way through the Goron area.  I found the second Divine Beast way easier than the first one, but I am not sure if it was simply that I went into it knowing what to expect or if it was simply that the fight was much easier.  There was a mechanic that I glommed onto pretty fast during the second boss that largely trivialized the encounter, so maybe it would have been rougher had I not tried that.  Now I have made my way over into the Gerudo are and am trying to figure out how to sneak into the town.  I’ve already seen the next encounter which is apparently a giant robo Camel?  So effectively you have an Elephant, a Salamander/Lizard thing, a Camel and a Giant Birb?  I say Salamander largely because in Japanese games they tend to be fire aligned, and a lot of other lizard types are lightning aligned.

Clones of Fort Tarsis

Regardless still having a blast finally getting deep into this game, and key is one small tweak that made the experience immediately better.  There is a plugin for Cemu that allows you to disable weapon durability, keeping you from having to play the game of constantly swapping weapons.  That one tweak changed the experience from something I bounced off of out of the frustration of trying to keep finding more decent weapons to use, to something I have dug into hard and am loving.  This was my biggest complaint when the game released, and not shockingly once it was gone my experience felt so much better.  When playing on the Switch I made a conscious decision to go for the Zora area because I had read online that you could get a repairable weapon there.  So much was my focus on trying to stay fully equipped that I altered my path just to make sure I could keep some reasonable gear.  Take weapon durability out of the game and I just wander freely without a concern of getting into an area and not having any weapons.  It has been a liberating experience, so much so that I really think there should be a toggle in the official game to disable the stupid durability system.  In the meantime however I have Cemu and it gives me that functionality.

Clones of Fort Tarsis

And finally… I have seen the second credit roll of Stormblood and am officially ready for the release of Shadowbringers.  This one was way shorter than I was expecting, and largely entailed a single quest chain.  So here is where I am going to complain about Square Enix because they have started doing something that drives me insane.  There have been a few quests towards the tail of Stormblood that involved a bunch of cut scenes and multiple phases…  all without checkpoints so if you fail at any point you have to complete the entire sequence over again.  I absolutely failed the final quest of this expansion a few times until I sorted out the dance of the fight, and each time…  it forced me to play through a sequence that was largely on auto pilot and un-fail-able…  before getting to the REAL fight.  They need to quit this shit and divide things up into multiple quests.  That said I did enjoy the tail end of Stormblood quite a bit and I am looking forward to Shadowbringers continuing things.  Overall I think Stormblood was a much stronger expansion than Heavensward was…  however nothing holds a candle to just how great the post release content was for A Realm Reborn.  Stormblood however was way closer to that, so I am hoping this means a return to wider themes.  Based on what I saw at Fanfest Tokyo, I am guessing that is absolutely going to be the case.  Heavensward had its moments, but there was way too much horrible Elf politics for my tastes, and the Dragons were not much better.

How was your weekend?  Do anything interesting in game or in the real world?  Drop us a note in the comments.

AggroChat #246 – Pax meet Mox

Featuring:  Ashgar, Belghast, Grace, Kodra and Thalen

aggrochat246

Tonight we are down a Tam and also down having a constructed list of topics to go from.  The only roll forward topic left on the list is decidedly a “Tam” topic so we end up more or less winging it.  There is a decidedly Pax East flair to the show given that a number of topics we discussed circle things announced at or going on during Pax.  However none of the crew actually attended this year. Related to this we talk about The Outer Worlds, Magic the Gathering Mythic Invitational, Wolfenstein Youngblood Trailer, Borderlands 3 Trailer.  There is a brief interlude about returning to Final Fantasy XIV which Grace has done this week, and another oddball topic as Bel discusses getting Cemu the Wii U Emulator up and running and playing Breath of the Wild rendered in native 4k.

Topics Discussed

  • Pax East
    • The Outer Worlds Gameplay Stream
      • Questions about it actually releasing in 2019
    • Magic the Gathering
      • Mythic Invitational
      • Current State of Standard
      • War of the Spark Rumors
    • Wolfenstein Youngblood Trailer
      • Juxtaposition of Teens and Ultra-Violence
    • Borderlands 3 Trailer
      • Weird reveal live stream
      • Can Borderlands happen with none of the original writers?
      • Lessons learned from Pre-Sequel
      • Appearance of Tell Tale Characters
    • Cemu – Wii U Emulator
      • The Breath of the Wild Emulator
      • Rendered in Native 4k

Friday Smorgasbord

Anthem Loot Issues

Friday Smorgasbord

First up in the Friday Smorgasbord is some more Anthem discussion.  I have been playing pretty much every night since the patch drops and at a bare minimum completing the steps required to get a key to unlock a “cosmetic” chest.  That is in quotes largely because I am still getting way more useless tier 1 materials than I am actually getting decals or materials.  At least they came out and stated that there are no armor pieces in the Elysian Chest, which is I think in part what we were all hoping to get.  The vinyls have all been super lackluster at least compared to some of the other vinyls available in the game.  On the loot front there is an article from Paul Tassi at Forbes that pretty much sums up what is wrong with the game right now…   it is literally all about the loot.  He suggests increasing the drop rates by 300 to 400% and then still questions if that would be enough for the sort of game Anthem actually is…  but the Devs apparently don’t understand that it is.  RNG can be amazing or it can be a harsh mistress.  For example Wednesday night I had a grand ole time where I managed to rack up three new legendaries during the course of the evening…  a component actually for the right class from a GM2 Legendary Mission, and then two new weapons… one each from GM2 Strongholds.  This still felt stingy to me, but at least was something.  Last night however I walked away with nothing really of use from doing two legendary contracts and a stronghold all at Grandmaster 2 level.

Friday Smorgasbord

There are so many things in this game that just feel bad as the player once you reach what currently passes for an end game.  The truth is there is nothing that would normally be classified as end game.  The game has no PVP so no super serious equivalent of the Trials of the Nine would ever exist in Anthem.  Similarly there is nothing along the lines of a Nightfall and there is most definitely not a raid that can be completed weekly with a group of other players for a shot at amazing rewards.  There are no weekly bounties that you can complete that guarantees you an item that will be an upgrade, and we are completely missing something similar to exotics that have a guaranteed curated roll.  So what is left is a lot of grinding and perfecting your builds, which is maddening when it is entirely dependent on the slow trickle of Masterworks and Legendaries.  I have friends that are doing GM2 nightly… that have yet to see ANY Legendaries and consider me extremely lucky that I have had multiple.  While the game desperately needs a true end game…  the more pressing problem will always be the loot and until they open the floodgates no one is really ever going to be completely happy.

Divine Beast Vah Ruta

Friday Smorgasbord

I eventually took a break last night and returned to my Cemu Breath of the Wild play session.  When I was last playing I had been working my way into the general area of the Zora kingdom to tackle the first of many Divine Beasts.  I am not sure if there is a chosen order, but the furthest I managed to get with this game before setting it back down again…  was to head in this direction.  So last night I made it through the sequence of annoying lightning attackers to get to Zora land and made my way about collecting Lightning Arrows.  I set about collecting the arrows while avoiding the Lynel…  which went fairly quickly given that pretty much every tree in the vicinity had at least three stuck in it.  There were a few times I had to duck out of view and wait but managed to get it taken care of then glided my way down to where I was meeting Sidon to make the run on the Divine Beast.  I made it through the sequence surrounding disabling the “defenses” and started on the first level of the dungeon before I finally called it for the night.  I do like that Breath of the Wild pretty much just lets you do a save state wherever you happen to be in the world.  I greatly appreciate its mobile roots allowing me to pretty much abandon ship whenever I need to.  So tonight I am likely to return and actually finish the first of the Divine Beasts because I am finding the gameplay way more compelling when playing it on the PC…  I am weird like that.

Borderlands 3

Friday Smorgasbord

I had to work yesterday and was in meetings…  so I completely missed what apparently was a mess of a reveal at Pax East.  However I did manage to watch the nice and pristine YouTube videos later that afternoon.  I have to admit at first I was not super impressed with what I saw, but largely this was due to my own false expectations.  In my mind when I think of Borderlands 1 and 2 Trailers…  I am actually thinking of the Game Intro sequences which are absolute masterpieces.  I forgot what a Gearbox Borderlands reveal trailer actually looked like… and judging it by those standards this one is a better trailer than the ones that came with either 1 or 2.  For example the original Borderlands Trailer… feels absolutely nothing like what we think of as the Borderlands Style.  Then with Borderlands 2 we pretty much got a very similar type of reveal trailer as we just saw with Borderlands 3…  like shockingly similar.  So by those comparisons…  Borderlands 3 comes out just fine.

Friday Smorgasbord

I feel like there were probably story beats that I completely missed because I never played the Telltale Games spinoff game.  What I was hoping for was some semblance of the story beats that we would be seeing in the new game.  For me what makes Borderlands as a series special is a mix of the interesting characters, quirky humor, almost MMO style questing, intersting gunplay, the faucet of loot, and a bunch of interesting character class choices.  The trailer doesn’t really give me much to go on other than there are a bunch of guns…  one lady can become shiva, another pilots a mech and then you have two gunner classes that while visually different didn’t do much to actually distinguish themselves from what we saw.  There were characters shown that I recognized as being part of the Tales from the Borderlands series but that I don’t know much about.  I would be lying if I said I would not be playing it, but I am also not nearly as hyped as I thought I would have been at this point.  I am sure as more tangible information comes out about the game I will get more so.

Friday Smorgasbord

I am guessing based on what are the villains that we are going to see a way more raider-centric storyline than we did with Borderlands 2.  The biggest problem with my general sense of disappointment after watching the trailer for the first time…  is that I was ultimately expecting this instead.

Monster Hunter Belghast and Kenzie

Monster Hunter Belghast and Kenzie

This morning we are going to mostly talk about this amazing comissions that I just got back from my good friend Ammo.  For the uninitiated she effectively is the unofficial artist of this blog, and what I mean by that is if given the chance I spend a lot of time paying her to do artwork for me of my various versions of “Belghast”.  For reference here are some of the other “Belghasts” she has done for me in the past.

Basically…  she has drawn a lot of my characters over the years and I knew at some point I wanted her to do a version of the character that I mostly run around as in Monster Hunter World.  Basically I operate in two modes with Ammo… either I give her months of lead time…  or I beg her to rush something out the door.  She has been super gracious in both cases, but the MHW Bel was something I had wanted for awhile but our schedules finally lined up to where we could give enough attention to both at the same time.  I prepared several gigs worth of reference photos of both my character and my trusty Palico Kenzie…  which is named after my very attention hogging middle cat.

Monster Hunter Belghast and Kenzie

I technically have an art degree but I just never really sketch anything these days.  However occasionally I am able to sketch something together quickly that denotes the sort of feeling I had in mind for the piece.  I did this with the Elder Scrolls Online commission as well and in both cases it worked out perfectly.  However the posing with the Monster Hunter World piece is phenomenal and perfectly illustrated what I had in my minds eye.  For reference the above screenshot is one of the ones I sent over to Ammo to work from.  She nailed the feel of Extermination’s Edge the Rarity 8 Nergigante Longsword that I spend most of my time wielding.  Additionally she got the feel of my usual outfit which involves a Dober Chest, Teostra Arms, the Eyepatch and a bunch of other gear obscured by the Samurai cosmetic waist and legs.  This is more or less my signature look unless I am going for a specific set designed for a specific encounter.

Monster Hunter Belghast and Kenzie

One of the best parts about this commission is that it allowed me to correct something that I simply could not do within Monster Hunter World.  This is Kenzie, who as you can see is an adorable butt and also a tortoise shell  calico or “tortie” for short.  The Palico creation system is just not complicated enough to do that sort of a design, so as a result I am stuck with a weird version of a dark calico to try and do my best to represent her in game.  Ammo was of course not constrained by those limitations and when she asked me for reference photos for Palico Kenzie… I sent her a bunch of my girl here instead.  I think she nailed the feel of Kenzie’s orange nose blaze perfectly.

Ultimately I have plans for this image that won’t quite come to fruition until a little closer to the actual anniversary of the blog which occurs April 17th.  I am not exactly sure when it will happen, mostly whenever I get time to mess around with things.  I feel like it is time for this blog to have a bit of a face lift so in theory one weekend there will be a rapid sequence of changes one day.  Firstly I wanted to make today’s post to really dive into how the commission process has worked for me personally in the past, and how Ammo and I tend to coordinate on the various artwork that adorns my corner of the world.  I also want to do a shameless plug given that she does such an amazing job and has done artwork for so many people that I know.  She did an amazing holiday card that Chestnut sent out this year… that I don’t think I have actually seen a digital copy of that I can share here.  Essentially… she does great work and you should totally use her skills for your artwork needs.

Here is a Giant Dump of How to See Ammo’s Amazing Artwork and Even Purchase Some of It!

I know she keeps pretty busy with commissions so you would have to check with her directly to see if she has any bandwidth.  On the 7th Anniversary Aggronaut shirt I didn’t want any cash from that, but did want one for my own personal use so I asked her to throw it up on one of her storefronts.  Just to make sure this is out there… we have no financial relationship at all other than the fact that I spend money getting her to make cool artwork for me.  I am just one of those people that will rabidly promote the things that I am into… and Ammo is the best.  There are a lot of artists in what I would call the “Warcraft” style, and they are all quality without a doubt…  but Ammo being roughly my age comes from a different genre…  namely Comic Books and as a result I love the more comic style she has developed over the years.