Dangerous Water

Dangerous Water

I am pretty sure I am coming down with something because I have felt fairly lousy since the weekend.  It is the sort of indiscriminate miserable that just makes doing anything a complete trudge.  It also feels like I have spent more time searching for something to play than actually playing anything.  Then things happen like the fact that for some reason I booted up Bioshock Remastered?  I got the game free for owning all of the other Bioshock content, and I installed it some time ago thinking it might be nice to play back through this game.  Then the election happened…  and the character of Andrew Ryan felt a little too on the nose for me personally.  So as a result it has sat unloved as a desktop icon…  waiting on someone to give it the time of day and click on it.  For whatever reason last night I did just that…  and apparently the game defaults to running at 4k.  Did you know that 4k PNG screenshots are almost 15 mb a piece?  I didn’t but now do…  I have lots of them that I will ultimately need to drop down if I ever hope to use them.  Something else that I did not know is that if you have a USB Controller connected to your system…  the game doesn’t seem to be willing to give you a mouse and keyboard option.  So as a result I played through on the Xbox 360 controller I leave hooked up to my gaming machine.  I didn’t get super far before the whim changed, but enough to remember how much I really love this game.  I do find it extremely odd that you can’t really sight any of the weapons though….  that is not something I remembered but I guess it makes sense given that your alternate fire is whatever plasmid you happen to have equipped.  Personally I still think the game looks gorgeous, and artistically it has some of the most memorable visual sequences and staging.

Dangerous Water

When I bounced I ultimately did so in the direction of Mass Effect Andromeda, and opted to finish up Hvarl.  The weird part about this is that I thought I had not actually really scratched the surface of this planet.  However it seems like in the grand scheme of things is is maybe half the length of Voeld.  The weird part about this is it seems like the last thing that I waited to do was actually go vault hunting.  I am not exactly sure if you can do this early however since  the actual access to the vault and the second half of the map only work if you happen to be on specific quests.  So far this seems like the most “on rails” planet given that things need to happen in a specific sequence to end up leading to the end of it.  The planet itself reminds me an awful lot of Dromund Kaas from SWTOR, with a much more wild jungle area.  In the grand scheme I did not like this planet nearly as much as I did Voeld…  and also it doesn’t feel nearly as satisfying to move on past it either.  I think the biggest part of this for me is the complete and total lack of Nomad action, which makes sense given how dense the foliage is.  That said I did not really realize how much of my enjoyment planet side is related to driving my Nomad around until I hit this planet.  We talked about it on twitter yesterday… but want to buy a Nomad racing DLC for this game.

Dangerous Water

Towards the end of the night I moved forward in the story and started the world of Kadara, which happens to be populated by a bunch of the Exiles off the Nexus.  Functionally you can think of it as Omega by any other name…  except instead of a slew of interesting Aliens…  you have a bunch of asshole humans instead.  After Desert World, Ice World and Night World…  I was happy to move on to something that looked relatively normal.  You know other than the whole acid water thing going on…  and toxic regions that damage your suit similar to the last few worlds we have been on.  Something tells me that I am ultimately going to work on terraforming the shit out of this world first thing so that I can enjoy the ride more freely.  I’ve barely just scratched the surface but I gotta say… fighting Nexus outlaws is way more enjoyable than any of the enemy types I have encountered to date in this game.  I mean I love the Remnant and it is always fun to kill Kett, but the outlaws here feel much more varied.  Especially when you factor in that apparently there is a turf war going on, and the two factions are gunning for each other as well as you.  I am sort of longing for a “kill everyone and settle the planet” option but I am not likely going to see that.

 

C is for Captain

C is for Captain

I thought I would start things off with a humorous glitch this morning that started happening last night.  Any time I would go into the bar and get a drink, the glass was missing and would instead get this goofy empty hand sequence.  Secondly I got chastised the other day for not saying that there would be potential spoilers in my blog post… so lets get that one out of the way.  I am not intentionally going into full on story mode, but I also am too sleepy to probably comb my post adequately for spoilers.  So there might be some, especially since I am realizing that my definition of a spoiler is vastly different than the definition of some folks.  For me a spoiler is generally a big plot point, or what happens when you make this or that decision.  Whereas I never would have thought the fact that you end up on an ice planet, or the fact that you wind up getting a new race that has been featured in pretty much every trailer for the last bit would be classified as spoilers.  So be forewarned, your mileage may vary.  To be truthful this is probably a blanket statement about every post that I make.  While I generally try not to spoiler larger plot points, the fact that I am writing a blog every morning and need constant fodder means that ultimately details about games will come out.  Hell the simple fact that I am posting a constant flood of screenshots is probably spoilery in itself.

C is for Captain

I spent a fair amount of Sunday playing Mass Effect Andromeda, and lets me honest…  I spent MOST of that time wandering around Not-Hoth.  The way the planets work in this game is a massive trap for someone like me who likes to roam around aimlessly and complete mini objectives.  I generally like ice zones and ice planets… and while there was a huge segment of Hoth in SWTOR that was sheer drudgery…  I still loved it.  So the fact that I am wandering around in a giant all terrain vehicle on gorgeous ice flows exploring nifty things I see off on the horizon…  that is definitely in my wheelhouse.  I did however take time out of my busy schedule of killing remnant and kett camps to move the story forward, and unlock the vault on Voeld.  This allowed me to set down my second colonial base, that was given a name there is no way in the hell I am ever going to remember.  I mean I realize that they couldn’t give me the ability to name these settlements because voiced dialog lines….  but at least make them easy to remember.  I mean they all have nifty lore nuggets when the colonial governor explains why they named the town whatever they named it…  but there is zero point zero chance I am going to remember any of it.  I may or may not have an issue with remembering the names of things…  and if you have ever listened to AggroChat there is a lot of me explaining what I am talking about… and then Tam or Ash coughing up the name of whatever it is.

C is for Captain

The biggest takeaway from the weekend… is just how much in general I like my crew.  I am even starting to like Liam, who I guess at the first I was sort of expecting to be the Corso Riggs of the crew.  There is something I like about each and every one of them, and I guess that is sort of the hallmark of a good Bioware game.  The biggest surprise for me however is how I have ended up playing with Jaal.  At face value he did not exactly seem like I character I would want to run around with, but did anyways because I kept exploring functionally his homeworlds.  However over time I have come to actually like the Cat Squid Whatever quite a lot.  I am however having weird flashbacks to the Selkath and Manaan  when interacting with Aya and the Angara.  In truth there is a lot of this game that feels thematically reminiscent of Knights of the Old Republic.  I mean functionally we are unlocking ancient tech similar to that of the content leading up to the Star Forge, and while not exactly the same it feels strangely similar to me.  I think in part I have spent so much time working on the two spin off Angara worlds because otherwise it would feel really freaking wrong when we started plunking colonies down on these planets.  If I had not done a bunch of things to fix core problems and to build a giant freaking bridge between the Angara and the species of the Milky Way… it would feel super invadery when I started setting up shop on their worlds.

C is for Captain

My growing take away however is that while this game is full of glitches and all sorts of strange shit going on…  that underneath the lack of polish is a really solid experience.  I struggled at length to get into Dragon Age Inquisition… because I just didn’t care about the story that was happening and in truth many of the characters that were part of it.  That has not been the case with Mass Effect Andromeda.  While the narrative feels a little ill fitting at time… and “Ryder” feels more forced at times…  I still very much feel like I am my own character.  I can tweak the dialog just enough to give my own spin on the conversation.  While it doesn’t seem to have some of the same lasting effects as going renegade used to…  there are still some of these moments scattered throughout the game play where a quick time event alters the course of the story.  I think what is missing is the asshole Ryder option, similar to asshole Shepard…  and that was something I never played.  I could never bring myself to go down those dialog options because I just don’t have that level of cruelty in me…  even if being enacted upon non-existent people.  All of that said… I am enjoying the hell out of this game.

C is for Captain

C is for Captain

I thought I would start things off with a humorous glitch this morning that started happening last night.  Any time I would go into the bar and get a drink, the glass was missing and would instead get this goofy empty hand sequence.  Secondly I got chastised the other day for not saying that there would be potential spoilers in my blog post… so lets get that one out of the way.  I am not intentionally going into full on story mode, but I also am too sleepy to probably comb my post adequately for spoilers.  So there might be some, especially since I am realizing that my definition of a spoiler is vastly different than the definition of some folks.  For me a spoiler is generally a big plot point, or what happens when you make this or that decision.  Whereas I never would have thought the fact that you end up on an ice planet, or the fact that you wind up getting a new race that has been featured in pretty much every trailer for the last bit would be classified as spoilers.  So be forewarned, your mileage may vary.  To be truthful this is probably a blanket statement about every post that I make.  While I generally try not to spoiler larger plot points, the fact that I am writing a blog every morning and need constant fodder means that ultimately details about games will come out.  Hell the simple fact that I am posting a constant flood of screenshots is probably spoilery in itself.

C is for Captain

I spent a fair amount of Sunday playing Mass Effect Andromeda, and lets me honest…  I spent MOST of that time wandering around Not-Hoth.  The way the planets work in this game is a massive trap for someone like me who likes to roam around aimlessly and complete mini objectives.  I generally like ice zones and ice planets… and while there was a huge segment of Hoth in SWTOR that was sheer drudgery…  I still loved it.  So the fact that I am wandering around in a giant all terrain vehicle on gorgeous ice flows exploring nifty things I see off on the horizon…  that is definitely in my wheelhouse.  I did however take time out of my busy schedule of killing remnant and kett camps to move the story forward, and unlock the vault on Voeld.  This allowed me to set down my second colonial base, that was given a name there is no way in the hell I am ever going to remember.  I mean I realize that they couldn’t give me the ability to name these settlements because voiced dialog lines….  but at least make them easy to remember.  I mean they all have nifty lore nuggets when the colonial governor explains why they named the town whatever they named it…  but there is zero point zero chance I am going to remember any of it.  I may or may not have an issue with remembering the names of things…  and if you have ever listened to AggroChat there is a lot of me explaining what I am talking about… and then Tam or Ash coughing up the name of whatever it is.

C is for Captain

The biggest takeaway from the weekend… is just how much in general I like my crew.  I am even starting to like Liam, who I guess at the first I was sort of expecting to be the Corso Riggs of the crew.  There is something I like about each and every one of them, and I guess that is sort of the hallmark of a good Bioware game.  The biggest surprise for me however is how I have ended up playing with Jaal.  At face value he did not exactly seem like I character I would want to run around with, but did anyways because I kept exploring functionally his homeworlds.  However over time I have come to actually like the Cat Squid Whatever quite a lot.  I am however having weird flashbacks to the Selkath and Manaan  when interacting with Aya and the Angara.  In truth there is a lot of this game that feels thematically reminiscent of Knights of the Old Republic.  I mean functionally we are unlocking ancient tech similar to that of the content leading up to the Star Forge, and while not exactly the same it feels strangely similar to me.  I think in part I have spent so much time working on the two spin off Angara worlds because otherwise it would feel really freaking wrong when we started plunking colonies down on these planets.  If I had not done a bunch of things to fix core problems and to build a giant freaking bridge between the Angara and the species of the Milky Way… it would feel super invadery when I started setting up shop on their worlds.

C is for Captain

My growing take away however is that while this game is full of glitches and all sorts of strange shit going on…  that underneath the lack of polish is a really solid experience.  I struggled at length to get into Dragon Age Inquisition… because I just didn’t care about the story that was happening and in truth many of the characters that were part of it.  That has not been the case with Mass Effect Andromeda.  While the narrative feels a little ill fitting at time… and “Ryder” feels more forced at times…  I still very much feel like I am my own character.  I can tweak the dialog just enough to give my own spin on the conversation.  While it doesn’t seem to have some of the same lasting effects as going renegade used to…  there are still some of these moments scattered throughout the game play where a quick time event alters the course of the story.  I think what is missing is the asshole Ryder option, similar to asshole Shepard…  and that was something I never played.  I could never bring myself to go down those dialog options because I just don’t have that level of cruelty in me…  even if being enacted upon non-existent people.  All of that said… I am enjoying the hell out of this game.

AggroChat #149 – Meandering With Purpose

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat149_720

Sometimes we go into a show not really having a clue what to talk about.  This was one of those shows because over the last week the combined six member cast of AggroChat was not really playing that much game wise.  However as is usually the case when we have no fixed topic… a whole bunch of them come out of the woodwork.  Join us as we go through a bit of a topical whirlwind as we have the same exact sort of conversations we have when we are not recording.  Side Note:  At the request of the rest of the staff and several listeners… Bel has re-recorded the intro with less potato quality sound.  It only took 149 episodes to actually do this.

Things Discussed: Three Years of Shows, Snipperclips, Hollow Knight, Project Octopath, Little Horrors, Zelda Breath of the Wild, Horizon Zero Dawn, Halo, Memorizing Games, Cultural Touchstones, Mass Effect Andromeda Multiplayer, Boss Monsters, Mario Run, Arrival of Tiny Kodra