AggroChat #86 – High Fidelity Story

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This week we return to the whole topic driven focus, because honestly they seem to work better. We had several topics we wanted to discuss but for the sake of time we pushed a few of them off to another episode. Once again we have the full cast of Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen.

The topics we delve into…

  • Rocket League – how we are apparently late to the party, and any time a game is getting played at the same time by wildly different groups of gamers… it should be checked out.
  • Space Chem – how Kodra falls into a deep hole of trying to create the most perfect engine in this video game that plays more like a really good board game… and also at times a programming simulator.
  • Otome Games – we talk about how our podcast got mentioned recently by Pizza Maid and Suishi Geisha… and how it would be awesome if the games we liked to play had the same level of story fidelity that Otome games do. This spawned an entire side discussion about story drive games in general.
  • Co-Opetitive Games – the games where you are playing co-operatively but also at the same time competing with your friends…. also fertile ground for losing said friendships.
  • Sandbox Games – We talk about the wall that happens in most sandbox experiences where we as players are just “done” with the game long before we have technically completed all of it.

The Burden of Convenience

I had an extended discussion yesterday about data analytics for websites and retailers. The subject was the idea that companies are collecting data about their customers, then selling/trading it and using it for things like targeted advertisements and shopping experiences tailored to a customer’s personal profile.

The Burden of Convenience

This is something that’s a hot button for quite a few people. The word “creepy” is thrown around a lot, as is “invasion of privacy”, which I think is understandable but I also feel can be a somewhat hypocritical concern. My immediate thought was that people have restaurants and shops where they’re a regular– where the staff knows them by name, knows their favorite meal/size/tastes, and gives them an extremely personal, tailored experience. This is considered GOOD CUSTOMER SERVICE, and it’s the kind of thing that gets a place repeat business and good reviews. The process by which this happens isn’t far removed from, say, Target collecting user data from customers who use credit cards to pay. Frequently, those establishments have a profile at a terminal in the back that they’re pulling up so they can ask you how you like your new shoes from last time, or if you want “the usual”.

It’s interesting to me, because it begs the question of what’s different about the restaurant where you’re a regular and Target, that you shop at a bunch. Why is it good customer service when your server knows your name but creepy and privacy-invading when it’s Target? When your favorite bartender moves to a new bar and you start frequenting that one, your information is shared with that new bar; how is that different from your profile being shared? There’s no opt-in there, you didn’t choose to have your information shared, but you’d (likely) be happy to get the same kind of personalized treatment at the new bar as you enjoyed at the old one, but many people are much less cheerful about seeing Facebook advertise their recent Amazon browsing.

The Burden of Convenience

My take is that the difference is tact. If your favorite restaurant were to loudly announce you as you walked in (“our FAVORED CUSTOMER!”), and make indelicate personal comments like “we see you’ve ordered the double-fried monte cristo with extra bacon and jelly the last nine times you’ve been here, would you like the number of a cardiologist?”, you’d probably stop going. Not because you object to the data being collected necessarily, but because it’s being used ineffectually and unsubtly. It’s too transparent that if you browse something on Amazon and don’t buy it, you see the exact same thing on Facebook later, heedless of whatever reason you may have had for not purchasing it.

I think the real problem is that the use of data analytics isn’t good enough. It’s a blunt instrument, lacking both the finesse and the tact of what we consider the more “personal touch”. It doesn’t help us to see the same Amazon listing that we already browsed, but it might to show us similar, cheaper products, or ones with higher ratings, or ones with more features. It’s not helpful for Target to hit you with advertisements for size XXXXL briefs, but it would be helpful for it to send you ads for laundry detergent or toilet at about the time you usually run out.

The Burden of Convenience

Data-driven marketing frustrates us because it doesn’t feel like an effective use of our data– it’s just that this is a few steps removed from an individually bothersome incident. It’s not that data analytics are necessarily creepy, it’s that when they’re used badly creepy situations can occur. Like your favorite diner recommending you a cardiologist, whether or not they’re accurate in their assessment it’s them using the information they have about you poorly.

A comment I’ve heard is about “control” and “opting in”. Putting aside that we already cheerfully hand massive amounts of data to social media platforms, it’s not terribly difficult to keep a big retailer from collecting data on you– simply don’t give out your e-mail address and pay for your purchases in cash. I suspect, however, that the convenience of a card is too overwhelming for a majority of people. Here’s the thing with a card– paying for something with a card is trading on your reputation to make purchases. It’s essentially a voucher that says “such and such financial institution thinks that I am a reliable enough person that I will pay my debt to you for these things I am taking from your store”. You can’t trade on your reputation, though, without some tie to yourself, without giving up some amount of personal data. Companies have used that personal data — data provided through lines of credit — for their own ends for centuries, this is nothing new. There’s a cost to the convenience of using a card to pay for things, and it’s not generally in the price you pay for goods.

The Burden of Convenience

A lot of this is also that I feel like Pandora’s Box is already open– even if we overwhelmingly decide that data analytics-driven marketing is creepy and unacceptable, it’s not like corporations worldwide are going to suddenly go “oh, yeah, I guess we shouldn’t do that”; they’ll just get better at being subtle. This is already happening. For one company, analyzing customer clickthrough data revealed that customers were less likely to look at one of a series of advertisements if all of them were accurate to their customer profile than if one or two of them were blatantly miscategorized. Having three or four home decor and sleepwear items and then something wildly incongruous like a motorcycle repair kit got more hits than if the repair kit were absent. It makes the marketing feel less personal, like it just HAPPENED to stumble on some things you liked.

I’d much rather see this sort of advertising become more subtle and tactful rather than simply try to fool people into thinking it’s not as good as it actually is.

Genre Definition

I recently came across a massive flowchart for anime recommendations. I’d copy it in this post, but it’s enormous. It sparked a conversation with Kodra about what genres things actually fit into, and got me thinking about what having a genre even means at this point.

Genre Definition

Kodra looked over the chart and found it odd that Kino’s Journey, a show we watched recently, was classified under “slice of life” and not “adventure”. It’s a show about a girl on a motorcycle traveling from country to country through a fictional (read: allegorical) world, learning about the lives of the locals and occasionally getting involved with local events (but mostly trying to remain a neutral observer).

Kodra’s take (though he can correct me if I’m misrepresenting it) was that the whole road trip, fraught with danger and sometimes open conflict, was an adventure, and that the show was therefore an adventure for showcasing adventurous things. I disagreed– my take was that it’s a show about seeing the everyday lives of various people through the lens of someone whose day-to-day is travel, rather than staying in one place. There’s no beginning or end to the story, no overriding goal to accomplish, no Big Bad to defeat, just a continuing story of a somewhat unusual everyday life.

That having been said, I also have to ask myself the question– would someone coming off of a string of more “standard” slice-of-life shows enjoy Kino’s Journey? Is that even a genre that makes sense? A lot of police procedurals and medical dramas fall quite neatly into the “slice of life” category, but is someone going to like Grey’s Anatomy or CSI just because they liked The Wire or The Big Bang Theory? On the other side, something like How I Met Your Mother is framed like an adventure, but is a lot closer to other slice-of-life shows than something like, say, LOST.

Genre Definition

The same thing applies to games as well. Dishonored is a stealth game, unless you don’t want to play it that way. Wolfenstein: The New Order is an action shooter, but you can play it like a stealth game if you want. Borderlands is a shooter but has a lot of MMO stylings and is, realistically, best when played with friends rather than solo. I don’t know where you even start to classify something like Gone Home or Cibele, outside of the wide arc of “interactive fiction”.

On Steam, games are less and less classified by genre and more classified with tags, which vary pretty widely. Dishonored has the following tags on steam: “Stealth”, “Steampunk”, “Action”, “First-Person”, “Assassin”, “Atmospheric”, “Singleplayer”, “Adventure”, “Story-Rich”, “Multiple Endings”, “Dark”, “Dystopian”, “Magic”, “FPS”, “RPG”, “Replay Value”, “Fantasy”, “Open-World”, “Shooter”, and “Sci-fi”, which are arranged by most popular tags by the community. Some of these tags are pretty redundant, but they paint a reasonable picture of what to expect, without trying to shove the game into a single genre.

We can look at Gone Home, one of those games that defies simple genre categorization. Steam has it tagged thusly: “Walking Simulator”, “Short”, “Indie”, “Exploration”, “Atmospheric”, “First-Person”, “Story-Rich”, “Female Protagonist”, “Adventure”, “Singleplayer”, “Great Soundtrack”, “Interactive Fiction”, “1990s”, “Mystery”, “Romance”, “Point & Click”, “Narration”, “Realistic”, “Relaxing”, “Simulation”. I’m not sure I would call Gone Home a simulation of much of anything, and the tag “walking simulator” seems a bit tongue-in-cheek to me, but the overall theme of the tags paints a good picture of the game.

Genre Definition

I’m not sure when exactly it happened, but it was definitely during my lifetime (I’m going to say late-90s/early-00s) that entertainment media started mixing genres more significantly than before. You can see it in the weird evolutions of niche, speciality TV stations– when MTV stopped just playing music and The Fantasy Channel blended with Sci-Fi (anyone remember The Fantasy Channel?), all the way up to now, where shows like Game of Thrones, Walking Dead, and Agents of SHIELD started appearing on be primetime channels, instead of being relegated to tiny budgets on niche networks.

It’s been a really neat thing to follow, but our classification of media hasn’t really kept up. We don’t have a lot of unifying language to talk about the media we like, and I suspect that’s why you get a lot of outrage about particular shows. Someone expects to watch Jessica Jones and get a similar experience to Daredevil (because they’re both comic book properties through the same network), and is surprised (sometimes unpleasantly) to find that they’re very different shows, and they feel like they’ve been misled.

Genre Definition

People got up in arms about Destiny because they felt like it should have has deeper MMO mechanics, or a larger focus on story, or have more intricately balanced multiplayer like Halo. There wasn’t the right language to classify the game properly, so it’s a lot easier to be disappointed. We as viewers and players have developed more specific, more rarefied tastes while the language used to describe our media has become less and less accurate, making it hard to figure out if we’ll enjoy something new.

It’s an interesting problem, and I’m not sure where the onus of solving it lies. Does it lie with critics and journalism? Can their major contribution to the state of the industry be developing and delivering a unified language for describing media? Does it lie with marketing? Should marketing be defining their games, with the most successful games dictating what language means for everyone else? Does it lie with players, and the new surge of community tagging and sorting?

Kodra and I have run into issues trying to sort through Crunchyroll and other platforms to find media we like– there’s so much and it’s so poorly described and categorized (if at all) that it’s hard to know what’s worthwhile, especially if it takes a few installments for something to really get going. Mostly we sort by looking for recommendations, though finding recommendations we trust is hard. At this point, of all the people we know, we’re probably some of the most versed and up-to-date on anime, making it easy for us to recommend things but much more difficult to find stuff ourselves.

Tournaments for Charity

Over the weekend I ran an Infinity tournament, the “AD Food Drop” event held locally. A lot of minis games do various charity tournaments and other events right around Thanksgiving, and this year Infinity is no exception. It’s a neat thing, I think, and there are a variety of formats that the events take.

Tournaments for Charity

One of the more popular event types is the canned food drive tournament, which is what we did this past weekend. The concept is fairly straightforward– it’s structured like a normal tournament except that you can donate cans for various bonuses or cheats. You can donate cans to bring units in your army lists that you otherwise couldn’t, or gain an advantage of some kind, or reroll your dice (and, in some cases, make your opponent reroll theirs).

It’s a format I like because it’s really obvious from the get-go that the person who donates the most cans is probably going to win, or at least have a good shot at it, but the whole point is that it’s a food drive, and donating more food gets you better results. It takes some of the seriousness out of the tournament in general, which I think is sometimes a good thing. There’s no implication of fairness, and everyone knows that up front.

Tournaments for Charity

It’s not just minis games, either– a lot of competitive tabletop games do this kind of event, and they tend to be pretty well-recieved. In a lot of cases, they upset the usual balance of tournaments (which I think is a good thing) and get people to play a bit more casually than they otherwise might (also a good thing). It’s hard to get mad at anyone for “cheating”, because they’re paying for the cheats in donations, and you can get a pretty good amount of charity from even a small tournament.

One of the other charity events at least among minis players is a fully painted army raffle. A wide variety of people (from professionals to hobbyists) will contribute painted miniatures to a single, unified army, which is then raffled off and the proceeds donated to charity. I’ve never personally contributed a miniature, but I’ve had a number of friends who have and the end result is always impressive. The armies are generally painted with an orange theme, as a world hunger awareness nod.

Tournaments for Charity

I always like these community events, and it was a great time being able to run the weekend’s tournament, both because I like the cause and also because it allowed the usual tournament organizer (who, truth be told, also set up and arranged this event) to actually play in an event rather than simply overseeing it.

The experienced reinforced to me how much I like Infinity and its community. There was another tournament running simultaneously with ours, and I had the opportunity to keep an eye on it while things were ticking over smoothly with Infinity. It didn’t escape my notice that the players at the other tournament were rather more aggressive and there were frequent calls for a judge to mediate some disagreement or another. Over the entire day of games during the Infinity tournament, I was called over to answer a question or mediate a disagreement maybe… three or four times, total?

It was a good time, and I liked having the opportunity to play a bit more active of a role in the community outside of simply being a player. I’m not sure it’s something I’d want to do ALL the time, but once in a while is nice.