Nostalgia is a Hell of a Drug

Fallout: New Vegas continues to dominate my gaming time as I continue my adventures in the Mojave. At this point I've hit level 24 and the main storyline has me going to meet Caesar (not to self: bringing Boone to this meeting is probably a BAD IDEA). Mostly though, I'm running around doing side missions, and in doing so I found someone whose presence in the game made me incredibly happy.

Nostalgia is a Hell of a Drug
They even got Michael Dorn to voice him again.

Marcus was one of my favorite companions in Fallout 2, and seeing him again, even just as a regular NPC with one quest to offer, was awesome. All of the references to the first two games that show up in New Vegas are like that to some degree; it's enough to give me the urge to break out the original Fallout once I'm done with New Vegas. Even though I know that going back and playing them might be a bit rough given their age.

Playing Tron 2.0 again has had a little bit of that. I still enjoy it, but I know a lot of that is because I love the original movie, warts and all. There are a lot of aspects of modern FPS games that simply didn't exist yet in 2003, and it can feel weird and a little clunky not having them. Control standards have changed over time too so I had to relearn, for instance, that the mouse wheel zooms in, not the left mouse button.

I'm hoping there'll be some good discussion about how things have changed over the years when we talk about Tron 2.0 for this week's podcast. I have to admit I'm a little terrified that nobody will have played beyond the first couple levels and everyone will have hated it. I just can't divorce my view of the game from Tron as a whole, so I worry that folks without that attachment just won't get into it. I guess we'll find out this weekend.

Mystara Monday: Module B4 – The Lost City

This week we'll be taking a look at Dungeons & Dragons adventure module B4: The Lost City. Written by Tom Moldvay (also responsible for first revision of the D&D Basic rules) and published in 1982, B4 is a bit more ambitious than the previous B modules. The pyramid is a multi-level dungeon much like those previously seen but this adventure also presents a fairly detailed backstory for the pyramid and the underground city below it, NPC factions for players to ally with (or come into conflict with), ideas for further adventures using the setting, and an evil false god to serve as a challenging final fight.

Mystara Monday: Module B4 - The Lost City

The adventure takes place inside an ancient step pyramid found when the player characters become lost in a forbidding desert. The module doesn't concern itself much with how the characters come to the desert, simply stating in the background that they had joined a desert caravan that became lost in a sandstorm. Lost and desperate, the characters enter the pyramid in the hope of finding a means of survival.

The pyramid is all that remains intact of the city of Cynidicea, once the capital of a desert kingdom. While building the pyramid, workers uncovered the lair of a hideous monster, Zargon. Unable to kill the monster, the rulers of the city began sending criminals into the pyramid to appease it. Over time a cult arose around the monster, supplanting worship of the city's three traditional gods. The civilization decayed and eventually, when barbarians overran the city, fled underground below the pyramid. There the descendants of those Cynidiceans still live, now adapted to underground life and spending most of their days in a hallucinatory state.

Mystara Monday: Module B4 - The Lost City
It's possible for an adventurer to be transformed into a three foot tall
mini-Zargon. Yay cursed magic items.

Possible antics of the Cynidiceans the adventurers encounter can include trying to warn the adventurers of the invisible snakes on the floor and showing them where to walk to avoid them, 'recognizing' an adventurer as the lost ruler of Cynidicea and smothering him or her with attention, or following the adventurers around carrying boards until something is killed and then building a coffin for it and demanding payment for the service.

Some relatively normal Cynidiceans make up three factions each dedicated to one of the old gods of the city. Each faction is devoted to trying to restore the worship of their patron god and to save their society from its decay. None of the three trusts the others however, so they fight much more than they cooperate, even in the face of Zargon's evil. The adventurers can ally with these factions and try to assist them in their goals.

The adventure as written is a 10 tier dungeon, though only the first 5 tiers are fully detailed. Quite a lot of the encounters in this part of the pyramid are with undead or vermin as you might expect. From tier 6 on the rooms are less detailed and the encounters are more difficult, honestly rising above what's reasonable for even a level 3 party. It's clearly intended that the party have reached the Expert levels (4 and up) and by the last few levels they're encountering creatures such as vampires, a chimera, and a 9 hit die blue dragon. These levels also seem less planned with monsters seemingly chosen at random to populate the various rooms, each with their own individual treasure hoard.

Mystara Monday: Module B4 - The Lost City
This dwarf is way too excited about being
stuck in an ancient pyramid.
The Lost City continues the shift we saw begin in Palace of the Silver Princess towards adventures that are more than just a dungeon full of monsters and treasure for the adventurers to kill and loot respectively. Where the story was mostly just on the surface in Silver Princess, here it's worked more directly into the adventure, with ways for the players to learn more about the past of Cynidicea and become involved in long term efforts to halt its decline and even attempt to restore it. Adventure ideas are even provided for after the pyramid is fully explored and Zargon is defeated dealing with such matters as cure the Cynidiceans permanent hallucinatory state, wiping out Zargon's cult followers and ensuring he doesn't rise again, and attempting to restore the royal line. This one module could easily be made the basis for an entire campaign set in and below the pyramid.

Next week we'll keep on going with a look at adventure module B5: Horror on the Hill. Find out just what's so horrific, and why bargaining with kindly old grandmothers can be perilous indeed.

AggroChat #75 – Diamond Jubilee

Battle-for-Zendikar-Art-3

This week we had Ashgar, Belghast, Grace, Kodra and Thalen.  Tam was jet setting around the country but should be back next week.  It seems pretty insane that this is already our 75th show.  Being our Diamond Jubilee of a sort I am swapping up our introduction a bit in an effort to make it easier to see precisely what games we happen to talk about on a given show.  Without further delay here are the games we discussed this week on AggroChat.

  • Jigoku Kisetsukan
  • Final Fantasy Record Keeper
  • Final Fantasy XIV 3.1 Delay
  • Fallout New Vegas
  • Mario Maker
  • Volume
  • Magic the Gathering: Battle For Zendikar
  • Wildstar
  • Diablo 3
  • Subnautica
  • LBX
  • Disney Infinity 3.0
  • The Force Awakens Hype
  • Mass Effect 2
  • Star Wars the Old Republic
  • Black Mirror

 

Thalen Reads A World Out of Time

I thought I was ready for anything, but this-- - Peter Corbell
In the year 1990, give or take a few, a man dying of cancer had himself frozen in desperate hope that he might be revived and cured in the future. 200 years later he awakes to find himself in an entirely new body, with no rights or property, force to work off a debt to the world-wide totalitarian state that revived him. So begins Larry Niven's 1976 novel A World Out of Time.

Thalen Reads A World Out of Time

I've read a fair bit of Niven's other works, particularly the ones set in Known Space such as Ringworld and short stories collected in Neutron Star. This book is recognizably Niven, but noticeably different from those other works. Most noticeably there are no aliens involved at all. All the characters are humans, though there is the 'man out of time' element to make things seem alien to our protagonist.

Speaking of the protagonist, Peter Corbell is unlike your typical space hero. We never learn all that much about his past; he was married and had children, was an architect, and enjoyed to travel. That's pretty much everything we find out. His new body is even more of an enigma, a man who committed some crime against the State and had his personality wiped because of it. We do learn that Corbell is the fourth personality to have been placed in this body, the others didn't work out. Corbell is never portrayed as particularly impressive physically or mentally, he mostly makes it through the story by being more useful alive than dead.

For that matter, we learn little of the State that rules Earth in the year 2190. We know it's world-spanning and has begun looking towards planetary colonization to secure humanity's future. We learn that it holds a monopoly on the generation of energy on Earth, and thus all of its citizens are wholly dependent upon the State for their needs. It's heavily implied that the human population has skyrocketed over 200 years and that privacy is a thing of the past.

The state of Earth in 2190 is really only important as the springboard that propels Corbell into the real story. The job assigned to him is that of 'rammer', he will pilot a Bussard ramjet in a centuries long mission to seed a number of planets with algae in hopes of converting their reducing atmospheres into oxygen atmospheres suitable for human life. Once on his way, however, Corbell changes course and heads for the Galactic Center in hopes of using the time dilation aspects of relativistic speed to return millennia later when either the State has fallen or colonies might exist and have broken away. Ultimately a desperate attempt to return before the ship breaks down (it wasn't meant to maintain the speed Corbell needs for such long periods of time) results in a slingshot around the galaxy's central black hole, returning him to Earth 3 million years later.

In 3 million years the solar system has changed quite a lot. The Sun has expanded and is hotter (more than it should be), Earth now orbits Jupiter which is itself generating more heat than it ought, and the majority of Earth is parched and uninhabitably hot. Corbell arrives on this massively changed planet to find that civilization rose to technological heights, then fell leaving only the Antarctic continent inhabited by immortal prepubescent boys and a small population of men and women who are left to age normally for breeding purposes.

The gender politics of this story get kind of weird; Niven portrays a world where a form of immortality was discovered that only works prior to puberty and arrests one's aging at that point. Without sex to hold them together, the genders split into Girls and Boys with the Girls holding control over the sky, and thus space travel and weather while the Boys held the majority of the land. At some point the two sides went to war, resulting in the annihilation of the Girls and the Boys controlling what remains of Earth. Corbell's main goal after coming to this changed Earth becomes a search for a legendary form of immortality that worked for adults but was limited to only the elite.

A World Out of Time was an enjoyable enough book, but I wouldn't call it one of Niven's best. For a new reader I'd recommend his short stories or Ringworld as a better place to start. The coincidences necessary to move the story ahead (though somewhat explained eventually) strained my suspension of disbelief and, more importantly, none of the characters were particularly likable. If the book had ended with Earth's destruction I wouldn't have been particularly sad that any of the characters had died, and it might actually have been a more satisfying conclusion than what we actually get. There's plenty of interesting stuff throughout the book, but it just doesn't all come together quite right to make a satisfying whole.