#Blaugust Day 30: Fight for the Users

Last night we recorded the Hatoful Boyfriend episode of Aggrochat, which meant it was time to pick the game for the upcoming month. September was my month to pick, and I though a lot about what game we should play next. I felt like after a visual novel, something more action-oriented would be appropriate. I also wanted something the rest of the crew were unlikely to have played, which can be difficult since most newer games that sound interesting get picked up and tried pretty quickly by one or more of them.

Because of this, I decided to look back at some older games. A few leapt out at me as having been critically well-received but not commercially successful, which seemed like a good recipe for conversation. One in particular I had played and greatly enjoyed when it came out over 10 years ago. That game was Tron 2.0

#Blaugust Day 30: Fight for the Users

Relased in 2003 by Monolith Productions, Tron 2.0 was actually the official sequel to Tron until Tron: Legacy came along and shoved it aside. I haven't gotten very far into replaying it, but based on my memories of it Tron 2.0 is more successful in recapturing the feel of the original movie.

Being an older game, Tron 2.0 does suffer from the resolution issue that is common among games from that long ago. Happily there are a pair of unofficial patches that, between the two of them, allow higher widescreen resolutions, fix a few bugs in the base game, and apply a number of improvements from the console release of the game. Those files can be found at the Tron 2.0 news site. The important ones here are:




The YouTube video I've embedded goes through the process of installing Tron 2.0 in Steam and getting it patched up. If you have any problems, they'll almost certainly be covered in there. There's also an excellent guide posted in the Steam forums for the game. The basic procedure is as follows:
  1. Install Tron 2.0 from Steam and run it once. You might run into an issue where the Tron game launcher goes into an endless loop; if this happens you can try:
    • Running the TronLauncher.exe directly as administrator
    • Running Steam as administrator
    • Replacing the TronLauncher.exe file with a modified version
    Once you've successfully run Tron 2.0 once, you're through the most difficult part.
  2. Install the Unofficial 1.042 patch
  3. Install the Killer App mod
Once you've done that, you should be good to go. It's a little bit of extra work on the front end, but it really is worth it. If you run into problems, feel free to let me know here and I'll try and give you advice or point you to someone who can help.

AggroChat #72 – The Hatoful Boyfriend Show

hatoful 2015-08-22 09-16-54-74

This week we talk about the seventh AggroChat Game Club game, and this month the pick went to
Grace. She chose Hatoful Boyfriend and I think several of us thought this would not be a game we
would enjoy at all. We were mostly wrong as the vast majority of us had lots of good things to
say about the game. To make it even crazier this is the first game that the majority of us have
actually played through more than one… but given that an individual play session tends to only
be around the hour long mark that makes sense. Join us as we talk about all things Birb, and the
happenings at Saint Pidgeonations school.

#Blaugust Day 29: Thalen Reads To Your Scattered Bodies Go

Burton did not believe in miracles. Nothing happened that could not be explained by physical principles — if you knew all the facts. - Philip José Farmer
This week I read another classic work of science fiction, the Hugo award-winning To Your Scattered Bodies Go by Philip José Farmer. This is the first book in the Riverworld series, in which the entirety of humanity from throughout history find themselves simultaneously resurrected on the banks of a world-long river. We follow the famed explored Richard Francis Burton as he works first to build a new life and then to uncover the mystery of humanity's resurrection.

#Blaugust Day 29: Thalen Reads To Your Scattered Bodies Go

As we've seen before, this is another book that started life as a series of stories published in a periodical and later turned into a novel. In this case two novelettes were expanded and combined, each making up about half the book. In the first half we're introduced to the Riverworld and learn how it works. All those who died on earth throughout history have been resurrected simultaneously in new bodies at approximately the age of 25 (or younger if they died younger). Each wakes entirely naked and hairless with only a strange cylindrical device in their possession. These devices, which come to be called grails, turn out to be a source of ongoing supplies; when placed on a large mushroom-like stone at the appropriate time food and other sundries are generated within.

Burton becomes the de facto leader of small group that includes a neanderthal, a 20th century man, an alien who visited earth in the near future, and Alice Hargreaves, among others. Dissatisfied with the thought of simply settling down in one place, he decides that they will build a boat to sail up the river that dominates the land and explore this new world. This exploration leads Burton to begin uncovering more about the Riverworld and the beings who created it. Along the way his path becomes entangled with that of Herman Göring, who has set himself up as the power behind a tyrannical ruler.

To Your Scattered Bodies Go is a fascinating novel that takes a sometimes depressing but entirely believable view of humanity. Brought forth on this new land and provided with food, some groups institute 'grail slavery' where slaves are kept so that the greater part of what their grails provide can be taken by their masters. When someone dies in the Riverworld, they are resurrected the next morning at a random spot along the river. With no need to hunt or farm for food and death not being final, war between groups becomes common in part as a means of creating excitement.

The Riverworld is a sandbox MMO.

In 1971 Farmer predicted the behavior of MMO players with remarkable accuracy before MMOs even existed. I'm actually very surprised now that there is no Riverworld MMO, as it basically writes itself. The sheer number of people (36 billion) would take some work, but the early days in Riverworld are very reminiscent of survival/crafting games like Don't Starve or Rust and the later period, once states have formed, feels a lot like stories I read of EVE Online's null sec (with fewer spaceships).

By the end of the book some questions have been answered, but a lot more are left hanging. There are a few sequels, the first of which follows Samuel Clemens as he hunts for the means to build a riverboat. My interest is definitely piqued.

For next week we have more SF, but a modern book this time. Join me next Saturday for my thoughts on The Martian by Andy Weir.

#Blaugust Day 28: Addictive != Fun

While listening to some podcasts I happened to actually look at my podcast app and noticed an ad for some terrible mobile game or another at the bottom. As I watched, some quotes from presumably random reviews scrolled by, and I noticed one in particular: "Love it, Addictive as Hell!" It got me thinking, when did 'addictive' become a positive thing?
StarTrekTNG-TheGame
Best game ever!!! So addictive!
Up front here, I am by no means an expert on addiction. If I fail at clever in the course of this post, please let me know. It is absolutely not my attention to minimize or insult anyone who has had to deal with addiction directly or indirectly.Addiction implies that you're taking actions that you know are harmful to yourself, or that you don't really 'want' to do so much as 'need' to do. If anything, addictive behavior seems to be the opposite of fun; something one tries to avoid and then feels guilty about afterwards. I don't know if my time with World of Warcraft ever reached the level of addiction, but it certainly got to the point of not being fun anymore. The fact that I was able to drop it and not look back implies that it wasn't an addiction. How much worse then, to be in that situation and not be able to quit. I guess this weird view we have of addiction isn't really new. How many times have you heard someone call themselves a 'shopaholic' or 'chocoholic'? I'd hazard to guess that most of the people using those terms about themselves aren't really addicts though, they're trying to use the language of addiction to describe how much they enjoy the thing. It seems a little thoughtless when I stop and think about it. So maybe the problem is that, as a culture, we still don't really understand addiction. Not what it really is or how it really feels to be addicted to something. Maybe that's something you can't really understand unless you've experienced it. What I do know is that calling a game addictive is about the last way you'll ever get me to try it.