Thalen
Content by Thalen
Blaugust Day 2: Never Make the Same Mistake Twice
The storyline in FFXIV includes a lot of cutscenes throughout, many of which can be fairly long. All well and good, but at first those cutscenes would often be in the middle of dungeons. If not everyone in the dungeon wants to watch the cutscene, then you end up with some members of a group either having to wait for the others to finish, or running on ahead and starting fights without the person who was watching the cutscene. The very worst offenders were the final two 8 person trials in the initial story, Castrum Meridianum and The Praetorium. It is entirely possible for a player to watch the cutscene triggered before a boss in one of those trials and find that by the time the cutscene is over the rest of the group has already defeated the boss and moved on without them.
In the content that was added in later patches however, mid-dungeon cutscenes are noticably rare. When they do exist they are usually very short. Cutscenes at the beginning of dungeons are usually quite short as well, with the long ones almost always placed at the end of dungeons where watching them won't hold the rest of your group up. The lesson was learned and adjustments were made to avoid repeating the mistake.
I've been working on my crafting jobs recently, and I've noticed the same sort of thing there, where choices appear to have been made to address weaknesses in the crafting system or to fix elements that don't have the expected effect.
Crafting in FFXIV is a mini-game that involves using various abilities to fill a progress bar while also trying to increase a quality bar as much as possible to improve your chance of producing a high quality verison of the item you're making. For final products a high quality item is noticeably better than the normal version, having higher stats across the board. You have a limited number of actions to do this with as well as a limited amount of crafting points to spend on your abilities. To complicate things even further, your craft has a material condition which can vary over the course of the craft, adding an element of randomness to the process.
In theory, one needs to pay attention to material condition and react differently depending on the current condition since it heavily affects the amount of quality added by abilities. In practice, at most points in the process changing which ability you use would result in wasting the effects of previously used abilities or using too many crafting points and running out too soon. Thus, condition ends up just being something you don't pay much attention to that occasionally greatly helps you or screws you over.
In Heavensward, all the crafting jobs get a new ability at level 53, Precise Touch, which increases item quality. This ability is identical to the very first quality increase ability you receive, Basic Touch, with two differences. Precise Touch can only be used when material condition is Good or Excellent, and it adds a level of Inner Quiet to your Stack. Inner Quiet is a status you can stack that increases the effectiveness of all you quality increase abilities.
That's useful in and of itself, of course, but more importantly that stack can then be spent to fuel the ability Byregot's Blessing, which increases quality by an amount dependent on the size of the Inner Quiet stack.
AggroChat #68 – Supportive Friends
Tonight we have Belghast, Ashgar, Thalen, Grace and Tam with Kodra having fun without the rest of us in GenCon. Â Once again we return to the standard format of the show talking about the games we have been playing over the last week. Â As always the bulk of us have been spending time in Final Fantasy XIV juggling leveling, the Law and Esoteric grind, and Alexander. Â Ashgar managed to get his Paladin and Belghast his Dragoon to 60, giving them both a DPS and Tank at max level. Â Grace has been focused on trying to play catch up on her relic weapon and is now in the midst of the nexus light grind.
In non FFXIV news Ashgar spent the week working on yet another play through of Final Fantasy V for the Four Job Fiesta. Â Thalen spent time delving back into Kingdom Hearts getting the bug to replay it after seeing all the recent buzz surrounding Kingdom Hearts III. Â Grace is using Blaugust as a good reason to write some Wildstar blogs, focusing on a guide to the Veteran Shiphand missions as a start. Â Tam has been moving deeper into Anime and spent a good chunk of the week watching various shows, and also started playing the remastered Sword Art Online game on the Playstation 4. Â Belghast talks a bit about the current state of Skyforge, and his journey into StormHold the time locked Everquest II server. Â Bel also talks about his recent binge of Netflix watching including Sense8 and Bojack Horseman.
Finally we get on a discussion where the title comes from, talking about how each of us goes through phases where we need to extract ourselves from the world and how it helps so much to have supportive friends that understand when you are going through one of these phases.
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