Who Are the Creators?

Zubon at Kill Ten Rats wondered how much meaning “From the Makers of” really has.  It’s a good question, especially with the way the software industry works.  Big layoffs after games ship are not uncommon; case in point, ZeniMax’s recent layoffs.  Which parts of Elder Scrolls Online were the devs who are no longer there responsible for?  If another company ends up hiring a decent subset of those devs, does that mean the project they work on next is “from the makers of Elder Scrolls Online?”

It gets a little easier to anticipate what you’ll get when you start paying attention to individuals.  Of course that only works with the relatively rare superstar developer who makes a name for himself.  If Peter Molyneux, or Richard Garriott designs a new game, you’ll have a pretty good idea of what that game’s genereal feel will be before you play it.  When Double Fine was founded after Lucasarts decided to quit making games that weren’t Star Wars, I knew that these were the guys that made Day of the Tentacle and Grim Fandango, so I could feel pretty certain that whatever they made next, I would enjoy.  And sure enough, Psychonauts is one of my all-time favorite games.

 You see the same thing in other collaborative media, such as comic books.  Marvel Comics puts out a lot of books, and they vary greatly in feel.  Most readers aren’t going to like every single thing they publish.  You can follow specific characters, but you’ll find that as the creative team in control of a particular character changes, the feel of that character’s adventures will change too.  Spider-Man written by Todd McFarlane was vastly different from Spider-Man written by J.M. DeMatteis.  If you want stories with a particular feel, you’re better off following creators from book to book.  I know if I pick up a story by Mark Waid, or by Kurt Busiek, that I’ll likely enjoy it, no matter what characters are involved, or even which publisher it’s from.

Source: Thalen Speaks
Who Are the Creators?

Gamers Behaving Badly

I really didn’t want to have to talk about this.  I’m not a confrontational person by nature.  I much prefer to be diplomatic and avoid saying anything that could be divisive.  But ignoring the problem is part of what’s led to things getting as bad as they have.  So we’re going to talk about it.  Or at least I am, right here and now.

You’ve probably already guessed what I’m referring to.  I’m not going to use the stupid term that’s been coined for the whole mess because a) The original ‘scandal’ that it refers to is a tempest in a teapot and b) I refuse to contribute to the tired nomenclature.  Watergate was called Watergate because the apartments that were broken into were the Watergate Apartments.  Slapping ‘gate’ on the end of something to make it a thing is just old and tired now.  Please stop.  I digress.

A woman made a game.  Already this was enough to get her harassed by the scum of the internet.  It happened to Jade Raymond nearly a decade ago and now it happened to Zoe Quinn.  Then her ex-boyfriend decided to drag their personal past out and throw it up on the internet, and the hate parade really got going.

The level of hate on display is absurd, and at the same time nothing remotely new.  This has been going on for years.  Those responsible for the harassment claim to be trying to defend gaming from some horrible feminist-led conspiracy to control the gaming press.  A lot of them probably even believe what they’re saying. Conspiracy theorists usually really do think they’ve uncovered a secret truth.  But what this is really about is fear.

Video games have historically been viewed as a male space.  In reality, there’ve always been women playing video games, but men have been the majority and the medium primarily served that audience.  Over the years that view has been challenged.  More and more women are playing games, making games, and talking about games.   At the same time, women in general have been less willing to silently endure the constant background radiation of sexism that society exposes them to.  Put that together, and the He-Man Woman Haters contingent of gamers find their sacred space in danger.  In response they lash out, desperately trying to protect their ability to be sexist pigs on the internet, and just make things worse for everyone.

But here’s the thing; they’re going to lose.  These toxic gamers are a tiny subset of gaming as a whole.  They seem bigger than they are because of their bluster and bombastic rhetoric, but they’re in the minority.  And I think they’ve finally gone too far and shown the rest of us that this isn’t something that can just be ignored.  It won’t be quick, and it won’t be easy.  It’ll take those of us who just want to play games and have fun getting out of our comfort zone and confronting them.  But it’ll happen.  I have faith.

Source: Thalen Speaks
Gamers Behaving Badly

The Days of Ultima Online

This post about MMO culture and how it shifted in Ultima Online reminded me of my time playing UO, specifically my very first day in the game.  This was before the Trammel/Felucca split, when you couldn’t play UO without being at risk of attack by PKs at pretty much any moment.  The Ultima series had been one of my all-time favorites for years, so the idea of playing a new online game set in Britannia was amazing to me.  A friend of mine had played previously and already had an account, but didn’t have a computer capable of running it at the time, so he ended up installing it on my PC.  I played way more than him, and ended up taking over the account before very long.  But I digress.

I started out in Ultima Online in the town of Moonglow.  I ran around a bit, killed some rabbits, harvested some reagents and so forth.  Eventually, my character started getting hungry.  Okay, I thought, I have rabbit meat, I have wood.  I will build a campfire and cook the meat so I can eat.  I sat down to cook my meat, and a few seconds later another player rode up and killed me.  I found at later that campfires exercised the camping skill of anyone near them, which meant their camping skill would go up, removing points from the skills they had maxed.  So build campfires was a common griefing tactic.  I didn’t know this, though.  I was a total noob just trying to cook some dinner.

Despite that, I kept playing.  When the Trammel/Felucca split happened, not too long later, I got out of PvP land immediately and never came back.  Not only did I no longer have to worry about PKs, all the new land opened up in the new world meant I could find a decent place to put a house.  If the split hadn’t happened when it did, I probably wouldn’t have played much longer.  Instead I stuck around for about a year.

Thinking back, I found myself wondering if I would keep playing now in the same situation of getting murdered so early in a game.  I’m not sure if I would.  Back then, UO was this amazing new thing, and pretty much the only game in town.  Now, I have more games available than I know what to do with.  I’m not likely to invest much time in a game that unfriendly to new players.  Better to find a place where I can learn and grow as a player without someone waiting to kill me and take my stuff at any moment.

Source: Thalen Speaks
The Days of Ultima Online

Dungeons & Dragons

I’ve been playing Dungeons & Dragons for a very long time.  After my best friend when I was a kid introduced me to it, I went on the hunt for books of my own.  This was in the late 80s, so there was actually a split between two separate sets of rules.  There was Advanced Dungeons & Dragons, and there was Dungeons & Dragons.  Two similar, but definitely different, sets of rules.  AD&D was the more complex of the two, and was where settings like Forgotten Realms and Dragonlance lived, while D&D used the setting of Mystara and was closer in tone to the original game, to the point of making Dave Arneson’s Blackmoor setting an integral part of the history of the world.

I was originally going to get a copy of the AD&D player’s guide, which was what my friend had, but was directed to D&D by the bookseller at Waldenbooks.  I ended up purchasing the Basic Set and a copy of In Search of Adventure, which collected most of the existing low level adventures released for D&D at the time.  That was just the beginning of a long love affair with the Mystara setting and everything connected to it.  Over the years I hunted down every publication I could related to Mystara, first buying them new as they came out and later searching eBay for out of print adventure modules and Gazetteers to complete the collection.  There are still a very few adventures I don’t have copies of, and my copy of the Immortals boxed set is missing the box, but I’ve very nearly got it all.

With the 5th Edition of Dungeons & Dragons having come out, and looking like a pretty decent set of rules; much more in the vein of 3rd Edition and, yes, classic Dungeons & Dragons than 4th Edition was, I’m feeling the urge to run a game again.  If I do, I think it’ll be time to revisit Mystara.  Maybe I’ll finally send a party to meet the cat-people who live on the moon.  Not the moon you can see. The invisible one.

Source: Thalen Speaks
Dungeons & Dragons