The Top Floor

Off and on throughout this event I have used the “elevator” metaphor to explain how the experience bonus of the invasions has felt.  It started off as a steady elevator, and then took a bunch of detours for maintenance.  However at the end the final version felt like it was picking up speed as I finished the climb towards the top.  The other day Devolore made a comment about this invasion that I think is worth sharing.

The Top Floor

While I realize the goal of the event was not to level everything to 100… that is precisely what I set out to do.  Before the initial change I managed to get my Priest from 92 to 100, and then turned around and got my Mage from 90 to 100.  That left only my little monk that starting last Wednesday was sitting at only level 53.  In the last four days I have finished the climb to 100, finally dinging off of an invasion last night after we wrapped up recording the podcast.  It was a wild ride filled with pure madness, but overall it was an enjoyable one.  This is the feeling I have been chasing for awhile, going into an expansion knowing that every single character on at least my primary server was ready to go and awaiting the next content release.  There are a bunch of things I learned on the trip, and I took care last night to log some of my findings.  The rest of this post is likely going to be a bunch of bullet points explaining what all I found out.

  • It took a total of 49 Invasions to go from level 53 to 100
  • I was wearing full heirlooms the entire way, so adjust accordingly
  • That makes it .95 levels per invasion completed
  • I saved 97 loot boxes while doing the even, 49 Blue, 48 Green.

The Loot

The Top Floor

This is what 97 loot boxes from the event looks like sitting in my bank.  I saved every single one from the moment I started climbing from 53 to 100, in a large part because I wanted a bunch of information to be able to draw conclusions from.  On a whim I ended up opening all of my Green chests first, and they my Blue chests… which caused me to notice a pattern.

Phase 2 – Small Legion Chest – Can Contain

  • Bracers
  • Gloves
  • Belt
  • Boots
  • Weapons

Phase 4 – Large Legion Chest – Can Contain

  • Helm
  • Shoulders
  • Chest
  • Pants
  • Weapons
  • Coalesced Fel

In the course of the events I ran I got 118 items to drop from the chests, and around 2000 nethershards… but I was not keeping as good of track on that number as I did the others.  As I opened the boxes I recorded the what dropped and divided up level 700, 710 and 720 drops in the hopes of being able to pull some percentages together on the chance of each.

Level 700 Item Drops

  • Helm – 9
  • Shoulders – 13
  • Chest – 10
  • Bracers – 11
  • Gloves – 11
  • Belt – 8
  • Pants – 9
  • Boot – 6
  • Weapon – 14
  • Coalesced Fel – 9

Level 710 Item Drops

  • Helm – 2
  • Shoulders – 1
  • Bracers – 2
  • Gloves – 1
  • Belt – 3
  • Pants – 1
  • Boots – 5

Level 720 Item Drops

  • Shoulders – 1
  • Belt – 1
  • Pants – 1

So in total I got 100 level 700 drops, 15 level 710 drops, and 3 level 720 drops.  Using some quick and dirty math that means that I got a Warforged 710 item 12% of the time, and a 720 item 2.5% of the time.  In any case… my Monk is likely going to be my best geared character once I complete the Broken Shores content and get my ring and trinket.  Leveling through Invasions was often times frustration… but overall it was an extremely enjoyable experience.  I would love to say I would do this same rough on my hordies… but with only nine days until the launch of Legion I just am not sure if I have that sort of grind in me.  More than likely I will be focusing on filling the gear holes in my various characters, and pushing them all through the broken shores and follow-up content.

AggroChat #120 – Can’t Go Back Home

This week Ashgar, Belghast, Grace, Kodra, Tam and Thalen address a listener comment regarding our feelings about WoW.

aggrochat120_720

It feels like every week I say “something weird happened” when describing our podcast.  I might simply be that we have no real “normal” state to fall back on, and that everything is essentially new and strange.  That said I feel like this week is on an island of its own.  After last week’s podcast I had a listener pull me aside and comment that it sounded like it physically pained us to talk about Warcraft.  I personally didn’t realize this until I went back and listened a bit, and I can absolutely see how someone could have that take away.  More often than not we just have super confused feelings about the game, and  tonight we delve into this…  and it leads to a whole sequence of topics including the loss of “junk culture” and the businessification of things we love.  For some of us you definitely can’t ever truly go back home.

Topics On The Show:  Listener Comment – Conflicted Feelings About Warcraft – Why Tam Hates WoW – Loss of Junk Culture – Businessification of Comics and Games – Hobbyism and Creative Industries -Metal Gear Solid 5 – Overwatch – Last Bastion Cinematic

 

Fixed Mostly

The Wild Ride

The last two weeks have been a bit of a roller-coaster of nerfs and buffs to the Legion Event.  When I first wrote Monday about the “elevator” it was really simple and fast to get a character through the levels, and it didn’t even require much attention to detail.  Simply being in the zone allowed you to reap the entire lions share of experience.  This unfortunately lead to a bit of a plague of afk leveling, because players would park in a relative safe spot and just wait for the phases to complete.  The irony here is that I didn’t actually do this myself until the first round of nerfs, taking the experience down so much that the event didn’t really feel worthwhile.  The positive takeaway of this experience is that Blizzard kept trying different combinations to see if they could find the sweet spot.  I know of at least four different hotfixes that were applied to tweak this variable or that until we wound up with the one that happened last night, and seems to FINALLY restore the event to a level that isn’t AFK leveling, but still feels like you aren’t wasting your time.  Also the new version of the event seems to reward group player, and dissuade players from some of the antisocial behavior that had sprung up.

For a period of time your best bet was to find a quiet corner of the zone to camp for demons and solo everything you could.  This however lead players to getting rather vocal when someone was encroaching upon their turf.  I mean I get the frustration because it could literally half your experience gained if another player touched whatever you had been soloing.  A drive by dot could wreck your experience, and as a result folks were somewhat understandably grumpy about the experience.  You can read my own twitter feed full of random comments about this over the week, so on several levels I have been grumpy as well.  Since I have been writing about it I thought this morning I would talk about the various methods I have personally experiences, and which have good results if you are going into these events hunting experience for leveling, rather than loot boxes.  You admittedly end up with more lootboxes than you could ever want as well, but that is just a fringe benefit.

Your Own Private Army

Fixed Mostly

Scattered throughout the Invasion zones are a number of NPCs that can be saved.  Several of them will fight along side you when you save them, and are really handy.  I am sure I don’t have a full list, but here are some of the ones I know about and have used.

I am certain there are more, but wowhead is freaking out this morning.  I know at some point I also had a dwarven hunter lady while out in Tanaris.  Essentially they are scattered throughout the battlefield, and in Westfall they are often times inside the farm houses.  Rescuing them essentially allows you to take things down more quickly because you have a battle minion following you around and attacking whatever you happen to be attacking.  For example if I have the Crusader I tend to go after the huge mini-boss type baddies because the stun effects them and allows me to shred them.  If I have one of the AOE minions… then I tend to focus on large packs because they will chew them up with AOE damage.  I am not sure how many of these you can have at once, but I have for certain had two up at once and been just fine.  Essentially when you have a couple of these battle minions up, you can run throughout the zone looking for packs of Legion mobs and shredding them for experience.

Vehicular Demonslaughter

The option one of my friends tends to favor is to grab one of the many vehicles scattered around the battlefield and start laying waste to baddies with it.  There is a shockingly wide variety of these available.  For the alliance I know we have Dwarven Steam Tanks, Gnomish Spiders, and Darnassian Glaive Throwers.  Similarly there are horde options as well including some weird undead thing that throws bombs.  Once again the idea is to grab a tank, and just go to town wrecking as many demons as you can before you run out of fuel.  Fuel being a buff that you get that shows how long you can be active in the vehicle.  Personally I have had the best luck with the Steam Tanks because they allow you to just brute force large packs of mobs at once.  Demolishers I think play a similar role for the horde, and allow you to just storm into a Legion camp and destroy everything in your path.

Chase the Skulls

Now personally after the patch I think this is the best option for maximum experience gain… and it seems like everyone else has caught on as well.  Boss fights reward a silly amount of experience now.  In my 70s last night I was getting 45k-60k experience per boss kill, and the various mobs scattered throughout the map and marked with Skulls in phase three… count as bosses.  So new best way to gain experience seems to be to chase these around the zone, and I say chase because there will be a massive amount of flying mounts heading in one direction or another.  The key here however is to stay alive.  This is my only real complaint about the changes… is that with placing so much emphasis on boss kills, you are completely screwed if you are dead while the boss is taken down.  If you are dead you get exactly zero experience for the boss kill, and makes the entire process a complete waste of your time.  As a result you have to play super cautiously, especially as you near the end of the bosses health bar.  I tend to disengage from melee range and use my extremely crappy channeled range attack just to make sure I am on the threat list of the boss but also giving myself maximum room to duck away in case of one of the many one shot boss abilities.  Overall the changes are much better than they have been…  and in truth you can end up with a lot more experience per invasion than you could even before the first round of nerfs.  The big difference is that you have to be extremely active and constantly moving around zone and fighting to make that happen.  Ultimately I think that was what they were going for, and I wanted to reward activity that helps the invasion out… and not activity that happens to get in through a loophole.

 

Slow News Day

For lack of a better term, yesterday was a slow news day… at least in terms of me and gaming.  A handful of times a year I go out with some co-workers to RiffTrax and last night was the live show for Mothra.  I say live show… because in Nashville the Rifftrax crew genuinely is doing this live… and simulcast to the various theaters around the country.  We’ve talked about how great it would be to sit there in the theater and experience it in person…  but that would be like a nine hour drive.  Also the RiffTrax show is always on “a school night” which would make work the next day super awkward and staying over in Nashville even more bizarre.  The interesting aside from last night is that I apparently had either not seen Mothra… or did not remember it at all.  In truth when I think Mothra… I think Mothra vs Godzilla.  Growing up there was a local UHF channel that used to have “themed” weeks during the summer.  There would be one week where they played all of the Spiderman movies, or another week where they played nothing but Bruce Lee.  One of the weeks was always every single Godzilla movie, and I remember watching those as a kid and enjoying them greatly.  Mothra on the other hand…  was just way more bizarre than I ever realized.  Also as the RiffTrax folks kept pointing out… for a movie about Mothra she didn’t spend much time on screen.  The “Riffs” were of course plentiful and one of the more awesome things about going to several of these live shows… is that they keep making call backs to previous ones.  Both Merlin and the Ice Cream Bunny made appearances at least in joke form.

As far as gaming goes I did manage to get about an hour in before I finally collapsed, and during that time I mostly just worked on trying to get drops from the invasions.  Right now it seems like everyone is for the most part either finished gearing… or one slot away from it.  I’ve made a lot of progress in knocking stuff off in my spreadsheet, and at least feel like I am in a better place than I was earlier.  It does get frustrating when you need a single item… but keep getting nothing but bracers for example.  What I seem to be missing follows…

  • Exeter – Paladin – Gloves
  • Lodin – Hunter – Shoulders
  • Tallow – Shaman – Legs
  • Gloam – Rogue – Gloves
  • Belglaive – Demon Hunter – Grinding out Purchased Items
  • Belghast – Warrior – It’s Complicated

Right now I am mostly focused on that last one.  Belghast was my best geared character going into this event, so some of the items are simply not upgrades… unless I happen to warforge them.  Even then some of the slots are not worth it unless I get the 720 warforged versions.  The main thing for him however is gloves and a set of weapons because at least in my Fury set I only have a pair of 690 axes.  I am not sure at what point I call it “good” however, because really I feel like my 11 level 100 characters are all in a reasonable place for leveling in the Legion expansion, which ultimately was my entire point in doing any of the events.  At some point soon I am going to shift my focus over to the Monk and see how close I can get to pushing him over the level 100 line before the expansion actually hits.  I am not sure why but it just feels like it would be awesome to say I went into this expansion will a full stable of level 100 characters… at least on Argent Dawn my primary server.