Steambirds Alliance

I’ve been playing in the beta of Steambirds Alliance this weekend. I got on Spry Fox’s mailing list back when I was playing a ton of AlphaBear, and signed up to try out new stuff as it came out. Steambirds Alliance isn’t anything at all like AlphaBear, but it is right up my alley.

This game is a MMO shmup (aka bullet hell), which is not something I’ve ever heard of or tried before. From what I’ve seen so far it is quite fun! I especially like the fact that they are intentionally trying to design this game to promote co-op play rather than competitive. There’s no friendly fire, and all loot is “personal loot” so trolling has been at a minimum. There is perma-death, which is sometimes a turn-off for me, but so far it hasn’t been too onerous. I believe they are still handing out some beta keys for folks on their mailing list or for people watching them stream. Their release date is listed as “sometime in 2018 (probably)”, so if it seems interesting I suggest you try to snag a key or at least put it on your Steam wishlist!

Expedition Buddy: Quiet Downs

Note: This post was originally published on the now-defunct Wildstar-Core. Although it will be a while until Shade’s Eve starts back up again, I wanted to archive this here for posterity.


Quiet Downs is the Shade’s Eve seasonal expedition. It is a great way to earn seasonal goodies like decor, costumes, and mount flair! To get the most enjoyment of the spooky ambiance, I’d recommend trying it once before reading this guide. Spoilers ahoy!

Expedition Buddy: Quiet Downs

Spoooooooky!

What: Escape from a spooky forest, and discover the spooky mysteries of the town of Quiet Downs.

When: Only during Shade’s Eve, available at level 10.

Where: Thayd/Illium

Gold Timers: No overall timer, but there is a 5 minute timer to find the fountain in the first section.

Expedition Buddy Says: This expedition has 3 major sections. First, you need to escape the woods, then investigate the town, and finally wreck up an evil lair. Let’s get started!

If you are doing this for the daily quest you currently need to enter through the portal in Thayd/Illium for it to count. Otherwise you can use the group finder to queue like any other expedition. After the cutscene, you will spawn in a very dark wood. There are multiple different spawn locations, which are chosen randomly. If you enter with a group you will likely all spawn in different places and have to find each other. Your goal is to make it to the fountain, which is roughly in the center of the map. To make it extra difficult, your minimap works but doesn’t highlight the fountain, and pressing “m” to bring up the full map will show your location but not any of the details of the terrain.

Expedition Buddy: Quiet Downs

This dark ominous path actually leads directly out of the woods

This is the part where you’d probably like me to tell you exactly how to find that fountain, but since the starting locations are always changing and everything is super dark that’s very difficult! I will tell you that you are aiming for the center of the map, and that the fastest path is often slightly hidden or small. The fountain is also slightly higher up than the starting points, so keep an eye out for changes in elevation. There are a few places where the “correct” path might involve a switchback up a small hill. If you start running into bear traps you’re getting close! It will probably take you a couple runs to learn the maze, and that’s ok! The other helpful thing is that after the 5 minute timer expires, the Angel will start helping you. Just follow the big glowing will-o-the-wisps and they’ll lead you to your destination.

Expedition Buddy: Quiet Downs

Your flashlight, Anti-shadeling flare, and signal beacon

You’ll also lose access to your normal abilities for this section. Instead, you have 3 new ones, a flashlight, a small anti-shadeling flare, and a signal flare/beacon. The flashlight is your best friend. It will illuminate a small region in front of you and help you avoid the many many traps and dangerous plants on the ground. It will only last for 20 seconds, and then you’ll be stuck in 5 seconds of darkness waiting for it to recharge. The flare will stun shadelings and buy you time to escape from them (more on this in a moment). The signal beacon places a large pillar of light that in theory should help your companions find you. In practice it is still pretty difficult to see from a distance.

Expedition Buddy: Quiet Downs

Shadelings are jerks.

Shadelings patrol the darkness, and you need to avoid them as best you can. If they catch up to you they’ll turn you into a shadeling too, and you’ll need to use your one ability to attack one of the ghostly humans wandering the woods. Placing an anti-shadeling flare will stun them, but use them wisely since you only get two. Yes, there are more boxes of supplies scattered about, but they are generally not worth the time to open versus just getting the heck out of the woods.

Expedition Buddy: Quiet Downs

Mayor Goodthorpe. He’s a very bad man.

Once you make it to the fountain, you’ll get your normal abilities back and the rest of the instance is much more normal. Talk to the mayor and two other citizens of the town, and then you’ll be presented with a choice. You can either help the villagers prepare for their “celebration” or you can help Eva Courtly investigate the town. Your choice determines your tasks in this section of the instance. In order to get the achievement for killing all the villagers you will need to do both, and specifically you’ll need to get the attention of all of the patrolling villagers in the “Investigation” pathway.

Expedition Buddy: Quiet Downs

Your four potential “guests of honor”

The objectives of both pathways are very clearly marked on your map. As you near the end of this section you’ll have to fight some townsfolk and also the Mayor for the “Helpful” pathway. Once that’s done you’ll be heading down into the underground bunker at the northwest edge of town for the final portion of this expedition.

The last phase of the instance is a straight up dungeon crawl. You need to kill 22 cultists, and have optional tasks to kill the 3 plaguebearers and destroy their equipment. If you’re lower level or undergeared, be sure to pull carefully. The groups of cultists can spawn in slightly different locations and it can be a bit easy to catch too many of them at once. Bringing lots of interrupts is definitely helpful too. If you are alone or with only one friend they will not have interrupt armor which makes things simpler.

Expedition Buddy: Quiet Downs

Stay away from those bubbling pools of green goo.

You may notice bubbling green puddles on the ground. These will spawn shadelings if you get too close. Most of them can be avoided if you are careful. There’s also plenty of lore to be found on your first time through, so be sure to check out all the hallways if you are interested in filling your lore log!

Expedition Buddy: Quiet Downs

Jack Shade himself.

Once you’ve completed your objectives, it is time to enter the morgue and finally face down “Jack Shade”.  The fight has 3 phases, with bits of dialog in between. If you manage to interrupt most of his abilities the fight is nice and easy. If not, fortunately the Angel will sometimes turn his spells against him and help heal you. After you kill him, he has one last trick in store for you. The whole underground lab is rigged to explode and spread the shades. You’ll have to run straight down the hallway as fast as you can while avoiding the clouds of disease spreading around. Once you reach the end the Angel helps you escape and you’re all done!

Differences between normal and vet: None! There’s currently only one version of this instance. If you’re below level 50, you will get scaled up based on the ilevel of your gear.

Expedition Buddy: Quiet Downs

I love the epic feel of the plague tanks exploding around you as you run down this hallway!

Other Thoughts: This expedition is quite a lot of fun! While it is technically soloable even on lower level characters it can be difficult to do so. You are much better off grouping below 50. You can run the instance as many times as you like to keep earning goodie bags and shade silver. A gold run will earn you 50 shade silver (62 with the subscriber bonus). Even if you get turned into a shade, as long as you find your way out of the woods in the time limit you can still get gold. You’ll be riding that Shade’s Eve hoverboard around in no time!

More thoughts on WoW’s story

With all the continued discussion of WoW’s story lately I wanted to spend a couple more minutes working through my feelings. I want to try to convey a bit more clearly why I am so unhappy. Spoilers for WoW’s current story, cinematics, etc. ahead.

Say what you want about Blizzard’s choices for WoW lately, but they sure have people talking about the game. Amongst my friends and people I follow on Twitter I’ve seen many different reactions and perspectives. A small few seem to love this story, but most seem unhappy with it for one reason or other. Quite a few of my Horde friends are going through the same kinds of feelings we all experienced when Garrosh was warchief. This isn’t my Horde. Why would the other faction leaders go along with this? These feelings touch on one of my biggest problems with the current story: we’ve been here before.

The Horde has had a blatantly evil leader who went against tradition and honor and needed to be overthrown. As a Horde player it felt crappy then, and it feels crappy to see the same wheels in motion now. I hated practically everything about Garrosh’s story, from the moment Thrall chose him, through Cairne’s death, to the confrontation in SoO, and Thrall’s final kill steal in Nagrand. The only good thing that came of all of it was that Vol’jin ended up in charge. He was a cool lore figure, a pragmatic leader, and of course he barely got to do anything before he died.

Vol’jin’s death at the start of Legion felt almost like an afterthought. It was something to balance Varian’s more noble and cinematic end, and it was a plot point to cause faction strife. The circumstances of his death were designed to give the Alliance cause to suspect betrayal, and to put the most divisive figure possible on the throne. And Sylvanas didn’t even want to be there.

Forgive me for being bitter after seeing the Horde led into ruin, our capitol city sacked, our most promising leader killed in service of faction conflict, and our most interesting (IMO) leader stripped of all complexity and turned boring, rash, and ready to re-live the mistakes of the past.

And here’s the piece that frustrates me about the folks asking for calm, to wait and see, to trust that it will get better. I’ve done that. It got me through Garrosh, with hope that things would change and there was room for more interesting story to grow. It got me through pissed-off Jaina, obnoxious orc bros, and Illidan the chosen one, and it left me here, exactly where I started.

Even if this all turns out to be (insert lore conspiracy theory that fixes this somehow), it doesn’t change that Blizz chose to set things up this way. They chose to tell this story that they’ve already told me before. They chose to stoke faction-based strife that I never cared about much and am actively sick of now. It doesn’t change the fact that since MoP I feel like they keep putting up bigger and bigger warning signs that this game is not for me. All I can do is try to figure out if this is the moment that I finally start heeding them.

Blaugust: Topic Brainstorming Week

Blaugust: Topic Brainstorming WeekBlaugust is off to a strong start! This week’s theme is Topic Brainstorming, to help generate some ideas that everyone can mine for posts for the rest of the month.

First I want to talk a bit about three categories of blog posts that it is useful to think about if you’re a newbie blogger. I like to mix and match different kinds of posts so I don’t burn out too much. The three main types are:

Diary: These are the easiest kind to start with. They’re the catalog of what you’ve been up to, in-game or irl. They can be as simple as a few screenshots with captions, or as detailed as the full RP write-up of what your character was thinking as they explored their world.

Dialog: The meat of most blogs. These are where you expound on a topic of interest, or respond to something you saw elsewhere in the blogosphere. Share those opinions and hopefully you’ll start a discussion.

Deep-Dive: Guides. We all love them. We should all show their creators a little love too. Writing guides and walkthroughs is time-consuming but it can be really rewarding. You don’t have to be an expert to write one, either. Your creative solution to a problem might be exactly what someone needed to help them succeed.


Now let’s brainstorm some topics for Dialog posts!

  1. Talk about the first game system you remember playing, or a favorite game from childhood.
  2. Single-player or multiplayer games? Why? What are the exceptions?
  3. What gets you hyped about an upcoming game?
  4. Do you have gaming insecurities? Something that makes you feel like a “fake gamer”?
  5. What is your gaming environment? A messy desk? A comfy sofa? What would your perfect gaming setup be?