AggroChat #196 – Sliced Pickle

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

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Tonight we talk a bit about the arrival to Monster Hunter World of the most annoying griefer…  Deviljho… aka Pickle. We also talk a bit about the weapon balance changes. From there we talk a bit about crafting systems in games and what we have liked and where they have fallen short.  From there we talk a bit about Eureka in Final Fantasy XIV and how it’s a grind reminiscent of Everquest. Kodra delves into a discussion about Witcher 3 and the game once you get past the cringey bits.  Tam talks at length about Star Citizen and how much game is currently available. Then we wrap up with a short discussion about how Demon Souls has not held up the way the others in the series have.

Topics Discussed

  • Monster Hunter World
  • Deviljho – Pickle
  • Crafting Systems in Games
  • Eureka – Final Fantasy XIV
  • Everquest
  • Witcher 3
  • Star Citizen
  • Demon Souls

AggroChat #195 – Spectacular Nonsense

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

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The worst part about recording a podcast is trying to come up with a title for whatever the hell it was that we did the night before. We talk a bit about Belghast and his journeys into Phantasy Star Online 2.  From there Bel talks a bit about Neverwinter and the Stronghold system. Tam talks a bit about streaming Dishonored Death of the Outsider which turns into a discussion about streaming in general. We have a group of people who have been playing Legend of Five Rings Online and we check in for an update how the game has been going.  We talk a bit about Monster Hunter World now that Thalen and Grace have met Nergigante, which weirdly leads to some talks about Battle For Azeroth, Sea of Thieves and the desire for a Collaborative Sandbox game.

Topics Discussed:

  • Phantasy Star Online 2
  • Neverwinter – Strongholds
  • Dishonored Death of the Outsider
  • L5R Update
  • Monster Hunter
  • Battle For Azeroth Concerns
  • Sea of Thieves
  • Wanting a Collaborative Sandbox

Monster Hunter World

As you know, I got dragged into playing MHW after a concerted harassment/peer pressure campaign by two of my best nerd friends. Now that I’ve had some time to settle in, I have some thoughts and opinions.

As someone who has absolutely no prior experience with the MH franchise, I was totally unprepared for the level of utter nonsense in this game. I’m not just talking weapon design or the grind required to progress. I am talking about adorable cat friends who wear fancy costumes and have adventures and bring back monster parts. Also you can catch and collect tiny animals from your travels who live on your carpet in your fancy church/spa of a room. Also there’s a friendly pig you can pet and dress up. Also there seems to be a proud tradition of event quests that reward ridiculous hats. Basically, for a game that comes across as nothing but boss fights and gear grind, there’s actually a wealth of fun silly side things to do. I am a fan.

Of course this is still a game about murdering giant lizards and things and stealing their bones. There is plenty of that to go around. This game has a very tight core loop. There is not a lot in the way of forced downtime activities. Yes, you can seek the silly side things discussed above, but the game never makes you do boring side jobs to progress the main plot. You’re here to kill monsters and that’s all it asks of you. If you enjoy those fights then it is fantastic. If you were looking for more variety you might have to find your own fun.

I’ve discovered that I enjoy the game most when I don’t force myself to push the story forward, and instead focus on side quests and exploration until I actually feel the need for something new. Right now I have the self-imposed goal of killing every monster I have encountered before I work on the story again. There’s no shortage of things to do if you enjoy the core mechanic of the game.

I also realized that my enjoyment went up substantially when I stopped worrying about catching up to my friends who started playing weeks ahead of me. The game is reasonable about letting us play together no matter where I am in the story, so there’s no urgency. It took me a while to accept this because in the MMO world playing with friends so often feels useless until everyone is at the endgame. Here, as long as I don’t faint too much everybody is happy and we all go home with sundry monster parts to feed into the gear machine.

So all said, I’m still quite happy to be playing Monster Hunter World with my friends, and I’ve mostly forgiven them for dragging me into the game. Now I just hope they stay interested long enough for me to catch up.

AggroChat #194 – Cactuar Invasion

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

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This week we have a wide number of topics to discuss starting with the Nintendo Direct from March 8th and the fake out announcement of Smash Brothers.  We talk a bit about Monster Hunter 4U and Generations and why maybe one is a better starting place in the series than the other. We talk about State of Decay 2 and the backlash over it being on the Windows Store only.  We briefly talk about what it would take to make Desktop Linux a reality. Tam talks a bit about finishing the first route in Nier Automata and Bel discusses his experiences with Final Fantasy XV PC including the source of this screenshot.  Finally we wrap things up with a discussion about the Legend of Five Rings Living Card game and that Tam has recently begun playing it online unofficially.

Topics Discussed:

  • Nintendo Direct
  • Phantasy Star Online 2: Cloud
  • Monster Hunter 4U and Generations
  • Monster Hunter Worlds
  • State of Decay 2
  • Windows Store
  • Desktop Linux
  • Nier Automata
  • Final Fantasy XV PC
  • Cactuar Steam Workshop
  • Legend of Five Rings Living Card Game