Past and Future of World of Warcraft

There’s been a bit of fuss recently with the closure of a “vanilla” WoW server, and it has me thinking about the pull between nostalgia and progress. Now, for the record, I believe that Blizzard is 100% within their rights to force the closure of any 3rd party WoW server of any flavor. It is their IP, it is their game, they’re right to protect it. However, I’m also in the camp that would absolutely love to see them launch a legacy server or three. Full disclosure: I’ve played briefly on a vanilla server a few years back, during WoW’s Cataclysm expansion. I had never even played WoW during vanilla, I didn’t get sucked in until the first expansion, The Burning Crusade. The vanilla server still called to me because I wanted to see for myself what things were like back then, and because it conveniently erased all of the changes that were making me outright hate the game in its current state. It was a very different game at a very different pace, and I could have happily kept playing it indefinitely if the nagging understanding that I was walking in a moral gray area at best hadn’t driven me back to the straight and narrow. The fact that my chosen vanilla server has long since been closed down tells me I did the right thing by stopping.

I hold out hope that Blizzard might one day launch legacy servers the same way I still hold out hope that they’ll institute an invisible mode for battle.net. They obviously think both those things are not in their best interests or they’d have implemented them by now, but a girl can dream. Ironically, I think that having legacy servers might actually let people enjoy the current offerings more. There have been almost too many quality of life changes to the game to count, and running around questing on foot until level 40 with no heirlooms or dungeon finder might put some things in perspective. I also think that during the flatly awful lulls in content it would be nice to be able to travel back to a simpler time and be a tourist still in WoW, still giving Blizzard money but experiencing something a little different for a few months instead of quitting the game completely.

Looking forward towards Legion I don’t see a lot to excite me, and I do see a few things that turn me off. I feel like I am drifting farther away from WoW’s target demographic, and maybe that’s ok but it still makes me feel a little sad. I also look at the game itself and it is showing its age more and more. The older zones look pretty awful and that’s fine on a nostalgia server but a harder sell for an actively updating game. Each expansion works a little magic and brings a partial facelift but even the newest zones don’t hold a candle to the graphics of more modern MMOs in my opinion. After all this contemplation I find myself strangely yearning for the change that relegates all of WoW to “legacy” status, a fresh clean 2.0 with modern sensibilities and graphics. Maybe if that happens Blizz will finally open a vanilla WoW server.


Past and Future of World of Warcraft

AggroChat #102 – Rogue One Love

Tonight Ashgar, Belghast, Grace, Inky, Tamrielo, and Thalen talk about stuff!

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Tonight we welcome back to the show Inky, and talk a bunch of topics.  Tam discusses his experiences playing the latest XCom and how each of the AggroChat facsimiles fared throughout the missions.  Inky talks about playing the beta of the upcoming Fallout 4 survival mode.  We delve into a discussion about Funko Pops, Disney Infinity and Amiibo.  Belghast talks about the upcoming patches for The Division and Destiny and the positive and negative of each.  We all share the love of the new Rogue One trailer, and how it makes is happy to be Star Wars fans.  Finally Inky talks about a game has has been playing Submerged, which is something in the “walking simulator” genre.

 

This Weeks Topics

  • XCOM
  • Fallout 4 Survival Mode
  • Funko Toys
  • Disney Infinity
  • Amiibo
  • Division / Destiny Patches
  • Rogue One Trailer
  • Submerged

 

AggroChat #101 – Unicorns and Predictability

Tonight Ashgar, Belghast, Grace, Kodra, and Tamrielo talk about stuff and are not chipmunks!

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This week we seem to have worked out the technical difficulties we had last week, and I regret to inform you that Chipmunk Belghast has left the building.  Episodes 99 and 100 both had their issues and I believe those are finally behind us.  Tonight we talk about both the esoteric and the tangible and lead off with a discussion about Randomized Loot versus Predictable loot… and apparently Belghast really enjoys chasing unicorns.  From there we dive into a conversation about the insane grind at was getting the extra bank tab in Diablo 3 Season 5.  We press forward into a discussion about Belghast aparently deciding he really likes good PVP and Grace talking about the divisiveness of the latest Wildstar world event.  Kodra restarts Dark Souls and with Tam they contrast it with Bloodbourne.  We talk about the latest craze that seems to be Nintendo discovering there is an internet and mobile gaming with Miitomo.  Finally we talk about Adeptcon and the new Infinity Rule Book, and the Shadows Over Innistrad Magic the Gathering Expansion.

All the Topics!

  • Unicorns
  • Random Loot Drops
  • Predictable Loot Drops
  • Diablo 3 Season 5 Grind
  • Destny Crucible and Iron Banner
  • Wildstar Arcterra World Event
  • Dark Souls
  • Bloodbourne
  • Miitomo
  • New Infinity Rules Book
  • Shadows Over Innistrad
  • Magic the Gathering
  • Pauper Format

Season 5 Conquered

Season 5 Conquered

I did the thing.

Diablo 3’s season 5 should be winding down within the next few weeks, so I finally got motivated to make the effort to unlock my extra stash tab. It definitely would not have been possible without the kind assistance of a few friends who helped me grind out paragon levels, legendary gems and gear. The reward of an extra stash tab was too much for a pack rat like me to pass up, but this process pushed me well past my comfort zone. Even after proving that I can in fact complete this level of content, I still believe that it was a mistake for a reward this desirable to be locked so far up the seasonal  progression ladder. Stretching my meager skills to get this far felt like a chore and a relief when it was over, not like an accomplishment. Since I mainly enjoy playing solo it was also frustrating having to ask for help on some of the tasks. Among my more casual friends, many struggled just to complete the main seasonal journey and earn this season’s pet (mostly thanks to having to master a set dungeon). Locking cosmetic items like portrait frames and banners behind difficult content is one thing, but locking away huge quality of life boosts like extra storage space is baffling. I sincerely hope that when the season ends that extra tab will be obtainable some other, easier way, or at very least that next season’s stash tab is at a  much more accessible point in the seasonal journey.

In any case, I’m happy to set D3 aside for a while now. Sure there’s one more tier of the seasonal journey left but I have zero desire to complete it, especially since it requires leveling at least one more character (in hardcore mode no less). The timing of my D3 hiatus couldn’t be more perfect, since I can devote all my attention to WildStar’s new Destination Arcterra patch!


Season 5 Conquered