AggroChat #96 – Good Grind Bad Grind

Tonight Ashgar, Belghast, Grace, Kodra, and Tam talk games that are particularly good at grinding… and those that aren’t at all

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Tonight we welcome back Grace to the fold as she has returned safely from her trips out into the hinterlands.  Additionally it was a little close but we actually got Tam this week who finished his Infinity Tournament in crazy record time.  As a result we talk a little bit about the new Infinity Tournament scoring system and his experiences.  Then we delve into a length discussion about crafting systems…. but more importantly the way Warframe seems to make a mad amount of grinding seem completely reasonable.  Then I finally manage to understand why people are so enthralled with Dragon Age Inquisition…. because I absolutely hit my click point.  We also get into a long discussion about when grinds feel bad, talking about Limited Time Chase items in MMOs that stop dropping after a period of time.  Finally we get into a discussion about Sleeping Dogs as Tam revisits it on his backlog list.

Topics

  • Infinity Tournament Scoring Rules
  • Warframe Crafting and Grinds
  • Warframe Sorties
  • Dragon Age Inquisition
  • Limited Time Chase Item Grinds
  • Sleeping Dogs

 

Solo Mode

I’ve had a bit of self-imposed isolation over the last couple weeks. Work/school has been stressful and my brain tends to make me shy away from human contact when I get like this. Coincidentally, I’ve been reading Wolfy‘s great posts in response to Syl‘s comments about solo players asking for solo content in MMOs. For me personally, I like MMOs to have compelling and rewarding solo content so that I can get through these mental down times. Sure, I might be hiding from my friends list and avoiding group content like the plague right now, but solo content lets me still make some sort of progress on my characters. It also helps me stay connected to the world, and feel a little less alone just by seeing random strangers going about their business in-game. Without solo activities, I’d be more likely to completely take a break from the game when I feel like this. Instead, I’m still around and still invested, and ready to slide back in fully once I get over my mental funk. So I’ll happily “demand” (ok maybe politely request) that devs keep providing solo content for me and folks like me, who might waffle from time to time about how much they want to engage socially.

In any case, I can feel the isolationist fog starting to lift. I’ve started getting the urge to run dungeons again. Over the next few days I want to get back into the swing of things in WildStar. I also suspect it is only a matter of time before I fire FFXIV back up so I can heal butts. The cycle of introvert life marches onward.

 

 


Solo Mode

D3: The Benefits of Friends

Time for an update on my D3 Season 5 progress. I feel like I’ve been flying though things this season.
1.    Hit level 70 on Friday night. Done!
2.    Complete the Seasonal Journey for the pet by the end of the weekend. Done!
3.    Reach solo greater rift 50. (My best last season was 45). At 46 now.
4.    Reach paragon level 400. (Last season I hit around 350). Done!
5.    Complete greater rift 30 with 2, 3, and 4 players. Done!
6.    Bonus goals: Reach level 70 on a hardcore wizard or complete at least one set dungeon on a witchdoctor. Still waiting on this one. I should really level a gem of ease I guess.

As you can see, I’m quite close to being finished with my goals, and we’re only a couple weeks into the season. How did this happen? I have been playing about the same amount I did last season. The big difference this time around is that I’ve spent a lot more time grouped up with friends. Even though grouping up can be a bit more stressful for me, the benefits are pretty obvious. The drops are better, everything goes much faster, and I can tackle higher difficulties than I could on my own.

This isn’t really new information. I’ve always known that grouping up in this game is way more lucrative. This is the first time I’ve had enough experience with it to really appreciate it though. As someone who still prefers playing solo it is a little overwhelming. And now we get to my next issue: the seasonal journey. Last season I got through the Champion rank, and last night I achieved this again for season 5. There are some parts that expressly have to be done solo, but I found that many of the goals were met easily during passive group play. I’m not sure whether to feel happy that I didn’t have to worry about them, or to feel robbed of any feeling of accomplishment. For now I think I’ll err on the side of being happy, because some of the upcoming goals are still going to be a real struggle for me.

You see I’ve decided to try to go for the extra stash tab you can unlock this season. It is locked up near the end of the season’s journey, behind things like “complete 2 conquests” and “solo greater rift level 60”, the kind of stuff I never even wanted to attempt in previous seasons. To be honest, I don’t really want to attempt it now. Trying to meet these goals feels way beyond my normal relaxed playstyle for D3. I’m afraid I might never be able to complete this, certainly not without help. I am nervous that I might not have a chance to knock out some goals that would be easier in a group before my friends lose interest in the game and move on. Mostly I feel resentful that something as desirable and useful as an extra stash tab is locked so high up the seasonal ladder.

I understand that a lot of people who play this game are more hardcore than me, but I always liked that in previous seasons the rewards for completing the higher levels of the journey were all cosmetic. You could push yourself as far as you wanted to but also feel comfortable stopping when you’ve had enough without feeling like you were missing out on something important. I’ve been playing Diablo 3 semi-regularly since it launched and have never even come close to achieving most of the things that are required to unlock the stash tab this season. Maybe that means I’m a terrible player and I’m ok with that because I’ve enjoyed the hell out of all the time I’ve spent with this game. I’m keeping my fingers crossed that pushing myself past my comfort zone to try to get some more room to throw my excess legendaries doesn’t end up souring this season for me. Hopefully I’ll still have good friends around for a while to help me along the way.


D3: The Benefits of Friends

AggroChat #93 – Games of the Year 2015 Part 2

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Tonight Ashgar, Belghast, Dallian, Grace, Kodra, Thalen and Tam talk about their favorite games of 2015.  This is the second part of a two part podcast.

Once again it is time for us to record our “Games of the Year” show, and this time around we did it slightly differently.  Last year we tried to come up with some title that represented the podcast as a whole, but it ended up being pure madness to get us all to agree on something.  This time we instead each picked three games to add to the list and now we are recording a show about all of those games.  Of note… this is not necessarily show about games that were released in 2015, but instead a show about games that were important to us during the calendar year.

This is being divided into two parts to cover the gap as myself and several others will be attending Pax South.  In this second part we talk about:

  • Tales of Zestiria
  • Witcher 3
  • Destiny – The Taken King
  • Diablo 3 Seasonal Play
  • Infinity Updated Ruleset
  • Fallout 4
  • Ori and the Blind Forest
  • Final Fantasy XIV: Heavensward
  • Various Honorable Mentions