Blaugust Day 2: Never Make the Same Mistake Twice

One of the things that continually impresses me about Final Fantasy XIV is that the developers are very good at learning from their mistakes. Sometimes systems don't work quite how they were intended to at first, but improvements get made and the game develops over time. One good example of this is cutscenes.



The storyline in FFXIV includes a lot of cutscenes throughout, many of which can be fairly long. All well and good, but at first those cutscenes would often be in the middle of dungeons. If not everyone in the dungeon wants to watch the cutscene, then you end up with some members of a group either having to wait for the others to finish, or running on ahead and starting fights without the person who was watching the cutscene. The very worst offenders were the final two 8 person trials in the initial story, Castrum Meridianum and The Praetorium. It is entirely possible for a player to watch the cutscene triggered before a boss in one of those trials and find that by the time the cutscene is over the rest of the group has already defeated the boss and moved on without them.

In the content that was added in later patches however, mid-dungeon cutscenes are noticably rare. When they do exist they are usually very short. Cutscenes at the beginning of dungeons are usually quite short as well, with the long ones almost always placed at the end of dungeons where watching them won't hold the rest of your group up. The lesson was learned and adjustments were made to avoid repeating the mistake.

I've been working on my crafting jobs recently, and I've noticed the same sort of thing there, where choices appear to have been made to address weaknesses in the crafting system or to fix elements that don't have the expected effect.

Crafting in FFXIV is a mini-game that involves using various abilities to fill a progress bar while also trying to increase a quality bar as much as possible to improve your chance of producing a high quality verison of the item you're making. For final products a high quality item is noticeably better than the normal version, having higher stats across the board. You have a limited number of actions to do this with as well as a limited amount of crafting points to spend on your abilities. To complicate things even further, your craft has a material condition which can vary over the course of the craft, adding an element of randomness to the process.

In theory, one needs to pay attention to material condition and react differently depending on the current condition since it heavily affects the amount of quality added by abilities. In practice, at most points in the process changing which ability you use would result in wasting the effects of previously used abilities or using too many crafting points and running out too soon. Thus, condition ends up just being something you don't pay much attention to that occasionally greatly helps you or screws you over.

Blaugust Day 2: Never Make the Same Mistake Twice

Blaugust Day 2: Never Make the Same Mistake Twice

In Heavensward, all the crafting jobs get a new ability at level 53, Precise Touch, which increases item quality. This ability is identical to the very first quality increase ability you receive, Basic Touch, with two differences. Precise Touch can only be used when material condition is Good or Excellent, and it adds a level of Inner Quiet to your Stack. Inner Quiet is a status you can stack that increases the effectiveness of all you quality increase abilities.

Blaugust Day 2: Never Make the Same Mistake Twice

That's useful in and of itself, of course, but more importantly that stack can then be spent to fuel the ability Byregot's Blessing, which increases quality by an amount dependent on the size of the Inner Quiet stack.

Blaugust Day 2: Never Make the Same Mistake Twice

What this means is that any time you would normally use Basic Touch, it is better to use Precise Touch if possible. Now you need to pay attention to material condition so you can use the better ability. It's not a huge change, but a small step to slightly more complex crafting. Of course, whether you think that's a good thing or not will depend on whether you view it as interesting complexity or not. I'm still not entirely sure on that point, but it's at least an attempt.

What I’m Playing, August 2, 2015

Blaugust 2015, Day 2

To save myself some time and stress I’ll be devoting Sundays to a quick update of what games I’ve been playing for the week and any progress I’ve made. Over the past week I’ve played:

My much fancier looking level 70 wizard.

My much fancier looking level 70 wizard.

Diablo 3: I’ve been trying to get a second seasonal wizard up to level 70 before patch 2.3 arrives. Why? I don’t know. That may be the reason why so far I’m only 44.

WildStar: This week I’ve been trying to get a head start on Blaugust by running shiphands and taking lots of notes and screen shots for some guides. I also managed to save enough plat to finally buy the highest rank of riding speed. Sadly it doesn’t feel all that noticeable. On the plus side while farming shiphands I looted a second Supernova White Dye which helped me regain some of the plat I spent. I’ve also set aside a project for the month for this game. At the start of the month I took all my money and sent it to an unused alt, and I will be tracking how much I make over the month starting from 0. After playing yesterday and today I’m already up to 3 plat. I’m curious how much playtime it will take to be able to afford a CREDD, and how much I will end up with at the end of the month!

Crimzon Clover WORLD IGNITION: Last month’s Aggrochat game of the month was Astebreed, which got me in the mood for more bullet hell shoot ’em up gameplay. I honestly liked this game more than Astebreed, mostly because having a sword just felt like cheating to me.

Hatoful Boyfriend: This month’s Aggrochat game of the month. It was my pick, because it has been sitting in my Steam library for a while and I really wanted an excuse to play and talk about it. I’m going to save my opinions for the podcast for now. A note for anyone who might want to play along: I found out the hard way that this game has potential save issues. Make sure to double save each time you save or you might end up like me, staring at a screen with nothing but a pigeon picture and no way to progress 🙁

Final Fantasy V: I’m participating in the Four Job Fiesta and I feel like I’m way behind. I need to spend some more quality time with this one soon.

Alphabear: This mobile bear word puzzle game keeps me entertained at the doctor’s office and when I can’t sleep at night. The $5 for infinite honey was money well spent.

Final Fantasy XIV: Where I’ve been spending most of my time this week. I’m close to being done with gear from Alexander normal mode, and am working on the esoterics grind so I can buy my weapon on Tuesday. Our Wednesday raid was plagued with computer issues this week, so I’m really hoping we can get everything to go smoothly for a Bismark Ex kill next week. Part of me wants to look for another static in addition to my current one.  I’d like to start to work on Alexander savage, but I don’t know if I will truly be able to devote the time and energy to it.

To finish up, I want to touch on Bel’s daily writing prompt from Friday: What game that you are not playing, do you still have a deeply nostalgic connection to and why?

There’s obviously a ton of games from my childhood and growing up that would fit this, but the game I want to talk about is SWTOR. Just the fact that it was Star Wars and it was really fun (once you got past the bugs) is enough to mark it as special to me. On top of that, it marked the first time I worked up the courage to join a guild full of people whose blogs I read. I didn’t know these folks beforehand, I only knew what I read in their blogs. It felt incredibly weird to apply and I was very nervous that I’d make an ass of myself. For some reason they actually let me join, and being part of that guild was one of my best MMO experiences. I made some friends that I still talk to on a daily basis and have met in real life. More importantly I got over my fear of reaching out to people whose blogs I read, and ended up joining amazing guilds full of bloggers in multiple other games! It turns out that most of us are just regular gamers who just happen to make a little extra time to share our love of gaming with the internet. Since it is Blaugust and you’re inundated with posts from dozens of different people this month, why not consider reaching out to say hi to some of your favorites?



Source: Moonshine Mansion
What I’m Playing, August 2, 2015

AggroChat #68 – Supportive Friends

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Tonight we have Belghast, Ashgar, Thalen, Grace and Tam with Kodra having fun without the rest of us in GenCon.  Once again we return to the standard format of the show talking about the games we have been playing over the last week.  As always the bulk of us have been spending time in Final Fantasy XIV juggling leveling, the Law and Esoteric grind, and Alexander.  Ashgar managed to get his Paladin and Belghast his Dragoon to 60, giving them both a DPS and Tank at max level.  Grace has been focused on trying to play catch up on her relic weapon and is now in the midst of the nexus light grind.

In non FFXIV news Ashgar spent the week working on yet another play through of Final Fantasy V for the Four Job Fiesta.  Thalen spent time delving back into Kingdom Hearts getting the bug to replay it after seeing all the recent buzz surrounding Kingdom Hearts III.  Grace is using Blaugust as a good reason to write some Wildstar blogs, focusing on a guide to the Veteran Shiphand missions as a start.  Tam has been moving deeper into Anime and spent a good chunk of the week watching various shows, and also started playing the remastered Sword Art Online game on the Playstation 4.  Belghast talks a bit about the current state of Skyforge, and his journey into StormHold the time locked Everquest II server.  Bel also talks about his recent binge of Netflix watching including Sense8 and Bojack Horseman.

Finally we get on a discussion where the title comes from, talking about how each of us goes through phases where we need to extract ourselves from the world and how it helps so much to have supportive friends that understand when you are going through one of these phases.