Job Training Part 4: Grab Bag

The nature of the Fire Crystal jobs means that this is a bit of a grab bag. The Fire Crystal is special in that you don’t get all of the jobs associated with it at the same time. Geomancer, Ninja, and Beastmaster appear initially, then you’ll get Bard and Ranger a bit after the Ancient Library.

RngNinBstBrd

Ranger

RNGMaster of the bow and arrow, Ranger has some of the best abilities in the game. Their command, !Aim, delivers an attack that never misses, but it’s disabled while blinded. Their other commands include !Animals, which has a variety of random effects based on your level, and !Rapid Fire, which is potentially the best ability for physical attackers. It delivers 4 attacks at random enemies for half damage, but these attacks never miss and ignore defense. (It’s 1/3 of the traditional power combo.) On a single target, this can more than double your damage output (thanks to the defense ignoring effect) while still allowing shield use, unlike Twohanded or Dual-Wield. Rangers also learn Equip Bows.

  • !Animals has some disappointing damage effects, but Nightingale is a heal that also cures blind and poison on the entire party. If you give !Animals to a caster, it’s even heals for a decent amount.
  • Bows require two hands, but are relatively strong weapons. Ones to note include the Hayate bow in Exdeath’s castle (which will sometimes use Rapid Fire automatically) and the Artemis Bow found in Istory falls, which is more powerful than the Sealed Weapon Yoichi Bow (but unlike the Yoichi bow, doesn’t crit).
  • !Rapid Fire does not trigger additional effects on weapons that have them. This means you can’t critically strike with it, but at the same time you’ll never accidentally run from battle with the Chicken Knife, or heal undead enemies with the Assassin’s dagger.

Ninja

NINThe purpose of the Ninja is to flip out and kill people. The Ninja command is !Throw, which can fling weapons or certain other items (scrolls and shuriken) at enemies. Their innate passives are Dual-Wield and First Strike. Dual-Wield allows holding a weapon in each hand, and it’s another 1/3 of the game’s traditional power combo (Seriously, they made it Bartz’s EX burst in Dissidia). First Strike causes you to get preemptive attacks more often. Ninjas can also learn !Image, which is identical to the White Mage spell Blink, and gives you two copies that let you avoid physical attacks. Finishing out the list is !Smoke, which guarantees an escape from battle (as long as you are able to run normally).

  • Scrolls deal magic damage when thrown, so giving a ninja a magic ability (or conversely giving !Throw to a mage) can boost the damage done by scrolls significantly.
  • This is a one-shot trick, but Throwing the Excalipoor uses its listed attack power. It’s kind of hilarious to get a few thousand damage out of a weapon that does 1 damage if you swing it normally.
  • The comment I’ve already left for White Mages and Knights applies here too: !Image makes it really hard for things to hit you with physical attacks. Some enemies only use physical attacks. Other enemies can be berserked into only using physical attacks.

Beastmaster

BSTBeastmaster is a class that varies in power depending on where you are in the game. Their innate command is !Catch/Release, which can catch an enemy at low health and later unleash it in battle for an effect. Their other commands are !Calm, which Stops “magical beasts” (but also Omega in most versions, for some reason) and !Control, which takes control of an enemy. Berserk/Confused enemies can’t be controlled, and physical attacks will break it. Berserkers and Beastmasters aren’t exactly friends. Beastmasters also learn Equip Whips.

  • The HP Threshold for !Catch and the chance of success for !Control are both made better by equipment. The Korango Gourd can be earned in Quelb (check the well) and the Hypno Crown can be found shortly after that in Drakenvale.
  • In World 1, Sand Bears are one of the best capture options, as they perform a strong physical attack when released.
  • The attacks Blaze, Breath Wing, and Lightning all do 25% Max HP damage to anything not immune to that element. 4 of these will kill (or nearly kill because of rounding) anything with less than 39,996 HP. Yellow Dragons in Exdeath’s castle have Lightning. Exdeath has 32,768 HP. Sadly I’m told this doesn’t work anymore in the mobile version.
  • If you want to get AP early, Skull Eaters in Jachol Cave can be controlled. Winning a Skull Eater encounter gets you 5 AP, just be careful not to use magic on them.

Bard

BRDBard is a very strong support class, and I’d actually consider it one of the best. Their innate command is !Sing. There are two types of songs: The first (and more common) type has an effect on either all enemies or all allies. The second causes the user to sing continuously, raising the party’s stats until they either die or take a physical attack. They also learn !Hide, which removes the user from battle until you use Reveal. Bards also learn Equip Harps, which is more useful for passing some speed and magic to another class than for actually equipping harps.

  • Bards come in at #2 on the “Worst HP in the game” list. Keep them in the back row!
  • Most harps do %current health damage, and don’t work on bosses. The Sealed Weapon harp, the Apollo Harp, instead does a decent chunk of non-elemental magic damage, and x8 damage to Undead and Dragons. (For whatever reason, it doesn’t work on Bahamut.)
  • If all of the living members of your party are hiding, and the battle is escapable, it will count as an escape. If the battle isn’t escapable (and you don’t highly value your time) you can run some bosses out of MP by doing this.
  • Bardsongs tend to be quite miss-able. Romeo’s Ballad is in Istory, Alluring Air is in Lix, and Mana’s Paean has a very short acquisition window in the Ancient Library, when you get the quest for the four tablets.
  • One of the best songs requires mastering the piano. Every place that has a Bar has a piano, although these are sometimes well-hidden. Collect your prize (Hero’s Rime) from the minstrel in Crescent.

job line

If you’re wondering, the third part of that combination I mentioned twice is Spellblade. Tomorrow I’ll be finishing up with the final jobs you’ll receive, the ones from the Earth Crystal. The Fiesta starts on Monday!



Source: Ashs Adventures
Job Training Part 4: Grab Bag

Entertainment Economics

The MMO subscription model is dead, or so they say. So they say despite the two largest MMOs in the world, both of which dwarf their closest competition by 100% or more, being subscription-based games.

Piggy_on_Money1

$60 is too much to pay for a video game. It’s a catch-22; we demand ever higher quality and ever lower prices, despite games being one of the few entertainment media whose cost doesn’t rise noticeably with inflation. The “standard” was $50, up until the release of the Xbox 360, when new console games more or less centered on $60. That was in 2005. As a point of reference, going to see a movie was, on average in the US, $6.41 in 2005. Now, it averages $8.17 (http://natoonline.org/data/ticket-price/). To be entirely frank, I can’t think of a single theatre in my area that sells tickets for eight bucks– try twelve or more.

But, people still buy games, which means that there’s a particular point at which a game (or, really, any kind of entertainment) is worth spending money on. Barring the reductive philosophy that fuels piracy, the “I wasn’t going to pay money for it anyway so it’s okay if I steal it” flawed premise, there’s a certain amount of logic and evaluation that goes into spending money on a game. Everyone has some kind of system that helps them determine whether they’re going to spend money on entertainment or not.

ilWFZym

I think having a system is important; it puts things in perspective and helps avoid buyer’s remorse and helps you evaluate whether the purchases you made were worthwhile. This almost certainly changes over time– nearly everyone I know has changed how they determine when something is worth plunking down cash to buy.

My own system takes into account two things: the money I have to buy games and the time I have to play them. I usually have a lot of one and relatively little of the other. When I have a lot of time to play, I tend to look at entertainment purchases from a cost per hour standpoint. Any purchase I make is based on the dollar value per hour I’m getting out of whatever it is. Movies are pretty bad for this sort of thing: $12+ for two hours of entertainment average six dollars an hour. Going out to a bar is even worse: one drink an hour at $3-12 a drink (plus anything I might eat) puts me above even the six dollar standard. A book is okay– I read at about 150-200 pages an hour, so most books take me about three to four hours to read– at about $8-10 for a book, that’s in the two to three dollar per hour range.

Isolated open book

Isolated open book

Games are all over the place. $60 for a game that takes me 8 hours to beat doesn’t feel worth it, running $7.50/hour, but a game that takes me 12 hours is looking a lot better. A game like Skyrim, Dragon Age, or Persona, which suck away 100+ hours look great, at pennies per hour of play. The only games that look better are MMOs, where as long as I play 30 hours in the first month and 6 hours every month thereafter are absolutely worth the initial box price and the $15/month thereafter. Any more time I spend on them (and usually, I spend rather more time on them) just drops the price. This weekend is Heavensward, which I spent $60 on, a cost I’m going to recoup in about three days, possibly less.

On the flip side, when I have more money and less time, I want experiences that don’t take too much time to complete. I don’t have the time to spend a hundred hours playing one game; I’d rather play four shorter games in that same window. I’ll be honest, I haven’t devoted the time to come up with a system for this, because to be entirely frank I haven’t been in a situation where I have more money than time in quite a while. I have, however, seen a lot of friends come up with systems for this, and they tend to look for the highest quality experiences they can get for their limited time. It needs to be good, it needs to be polished, and it needs to work out of the box.

Last_of_Us_1740727a

I’ve spent more time in the middle, where I have a decent amount of money and a decent amount of time, but not a ton of either. Perhaps bizarrely, this is when I often find myself buying minis and getting into new minis games. Minis, despite being individually expensive, are surprisingly good from a cost-to-time perspective. It takes me some amount of time for assembly, call it an hour to clean, fit, and glue, and then anywhere from two to six hours to paint. Even at the low end, a single mini ($10) is right in the book range, and that’s before I’ve ever put it on the table to play a game. Games take 1-2 hours, so each one of those I play is making the mini more and more worthwhile. There are minis in my collection that have cost me less than a penny per hour that I’ve played them; I have a group of Infinity minis where the entire faction has cost me about fifty cents per hour of entertainment; a really, really good deal.

All of these things help me evaluate whether some piece of entertainment is worth my time. It’s become a sort of instinct, I can tell when I feel like a game is worth me spending money on and when I don’t. It makes price fluctuations affect me a lot less than they otherwise might– there’s occasionally a game in a Steam Sale that goes down to a point where I’m interested, but that’s exceedingly rare. It’s when this instinct fails me, or when I can’t adequately predict if something is going to be worthwhile that I regret my purchases. I honestly have a hard time thinking of many of these– they’re almost all games i literally couldn’t play for one reason or another, or that I bought on someone else’s recommendation and didn’t end up liking.

What kind of systems do you use to determine if a game is worth buying? Are you a price-per-hour sort, or a quality-per-hour sort? Something else entirely?



Source: Digital Initiative
Entertainment Economics

Splashy Pony Brothers

Thanks to my Friends

This morning I had every intention to sleep in, but I guess my body the way that I have trained it over the years conspired against me.  I woke up moments after the alarm would have gone off normally, and then stayed in a sort of half sleep half awake state until I finally gave up around 6:30.  Now an hour later… I am finally pulling myself away from my insanely scrolling twitter feed to attempt to write a blog post.  I guess I had forgotten just how overwhelming being on twitter can be on your Birthday.  I love each and every one of you, and maybe this year more than most…  which is something I will elaborate on shortly.  June is the travel season for my wife, and each year she has a series of conventions and other events that she travels to.  This has been a thing for several years, but no matter how often it happens…  you never quite get used to it.  During the month of June she will be gone for a week, home a few days, gone another week etcetera.  So the best Birthday present I could possibly get right now is her flying home today… and I am really hoping that her plane is not delayed by the remnants of the Hurricane.

Now in the past I have struggled with this existence of being alone for the better part of a month.  This has generally been the time of the year when my depression flares up the most, since I am generally speaking sitting alone in a house with my thoughts and a menagerie of animals.  This year however has been different, and I think it is thanks to all of you out there that relentlessly check in on me.  I feel like I am surrounded by so many awesome people that seem to love me that I am never really completely alone.  There is always a message waiting on my response somewhere, or someone looping me into a conversation.  The AggroChat crew especially has become this second family that hunts me down if they don’t hear from me in a few days, because they know my tendencies to cocoon when the depression starts.  I want to thank all of you for essentially keeping me from dropping into my normal yearly funk.  My friends and my free company have been this offsetting force of amazing in my life and as a result have kind of made every day my wife has been away more tolerable.

Splashy Pony Brothers

ffxiv 2015-05-04 21-02-18-84 I spent my final night in FFXIV before the downtime the same way I have spent many nights, hanging out on Teamspeak and helping folks do content.  It seems so strange that last night was the end of one era of Final Fantasy and tomorrow morning will begin another.  In a way I kind of like the fact that we have this entire day outage, because I guess in some way it makes the whole process seem more real.  In some games I have literally logged out of one client and back into a brand new one over the course of thirty minutes, and it always felt strange.  I am sure there are people out there that are frustrated by being locked out of the game for this period of time, but I guess for me it makes the experience more meaningful.   I am just hoping that I can get to sleep early tonight and that the excitement won’t be too overwhelming, because in many ways it feels a bit like Christmas Eve and I am five years old.

Last night we managed to down Odin with a batch of new people, and in the process met a really nice White Mage on Cactuar, that I have subsequently friended.  I am consistently surprised by just how nice people generally are when we find them through the server party finder system.  In fact this one gets bonus credit because we screwed up and originally thought we needed another dps.  Upon explaining our screw up she was cool and said that she also could heal the fight.  Moments later we were making attempts on Odin and shockingly I think it only took us three tries  before we defeated him.  After that we attempted to sort out what we were doing next, with many people mentioning Titan…  but in the end we wound up going to do Leviathan Extreme instead.  This is one of my favorite fights, but this time they needed me to be a Paladin and do the stun lock thing.  I am just not comfortable tanking as a paladin and the whole experience felt frustrating, as compared to my warrior.  However I managed to do a decent enough job that we pushed through and got the defeat.  To make things even cooler a pony whistle dropped and now Mor and I can be splashy pony brothers!

A Strange Birthday

FFXIVisPatching So now that I am wrapping up my blog post I need to hurry around like mad.  I need to be at the airport to pick up my wife around 1:30, and in the meantime I need to attempt to pick up the house.  While it is not exactly in bad shape, because really I haven’t done anything that crazy since she has been gone…  it needs a round of sprucing up so she has a nice place to come home to.  Additionally I need to gather up the information I need to get my car tag, since she mentioned maybe doing that on the way home today so that we don’t have to get out of the house and do it tomorrow.  So while I would love to hang out in my pajamas and play video games all day… I suppose I will have to go off and be and adult.  It is going to be awesome to have my wife home again, but it is also a strange experience getting used to not being the only person in the room.  Unfortunately it will be a short lived experience because if I remember correctly she is heading back out again on Sunday, but this time for a much shorter trip.

In the meantime my Final Fantasy XIV client is patched, and I am floored that it was only 4.3 gig.  From what I am hearing this morning however they have apparently been patching in assets for months.  Supposedly half of the zones that we will be exploring have been in since the launch of A Realm Reborn.  I hope this all means that tomorrow is going to be an extremely smooth launch, but I still need to get my laptop started patching as well.  I am sure there will be some sort of a final patch when the servers come back up from the downtime that lets the client know it is time to be Heavensward, but I am hoping it is a small one.  I guess in theory this game is scaled to work well over consoles, so it makes complete sense that it would have really tight patches.  So far I am impressed and I am hoping that feeling continues through the launch.  This game had an exceptionally rocky start with the relaunch in August 2013, and I am hoping they have learned their lessons.



Source: Tales of the Aggronaut
Splashy Pony Brothers

Job Training Part 3: The Misfits

Sadly, not all jobs are created equal. The jobs described today aren’t bad, but they need a bit of support from the rest of the party. The exception is Mystic Knight, which is an all-around awesome job that got stuck in here because I’ve grouped the jobs by crystal, and it comes in at the same time as Red Mage and Berserker. It’s still quite unique, but in very good ways.

MysRedBerGeo

Mystic Knight

MYSMystic Knight is one of the more unusual jobs in FF5, and it’s one example of a concept that re-appeared in much less powerful forms later in the series. Mystic Knights use their command, !Spellblade, to charge their swords with spells. Elemental spells multiply your physical damage against targets weak to that element, they don’t do anything otherwise. Status spells will always inflict their status on the enemy as long as you hit them and the target isn’t immune. Statuses that can be inflicted with !Spellblade include poison, sleep, silence, and stone (!). Near the end of the game, Flare just provides a large non-elemental damage boost. Mystic Knights also have Magic Shell as an innate passive, which gives them Shell when in critical condition.

  • Break spellblade is an instant kill against anything not immune to stone. Most bosses after you get Break have this immunity, except for Odin, Twintania (when charging Gigaflare), and one of the sections of the final boss.
  • Most available sword magic is Black magic, but Silence and Holy are White. Don’t forget to pick them up.
  • If you need to beat Fork Tower (and with a Mystic Knight you absolutely want to do this) and you don’t have any casters, Omniscient can’t do anything to you if you silence him with every hit.
  • Firaga, Blizzaga, Thundaga, Holy, and Bio will instantly kill things weak to their element, or do 4x damage if the target is immune to that effect. Killing things quickly with this class is just a matter of picking the right spell.

Red Mage

REDHow good it is to get Red Mage depends on if you have any of the four classes I mentioned yesterday, and how willing you are to earn the 999 AP that learning !Dualcast requires. The Red Mage command ability is !Red, which includes the first 3 levels of White and Black magic. This does grant 2nd-tier elemental spells and Cura, but these start to fall off in effectiveness at the end of World 1. FF5 is the first game in the series to give Red Mages their signature !Dualcast ability, which allows casting two White, Black, Time, or Summon spells in a single turn. (The corresponding command ability must also be equipped.) Equipping !Dualcast also grants the ability to cast anything a Red Mage could cast.

  • Red mages don’t have a lot of HP, so be aware that they might need extra attention if you put them in the front row.
  • Red mages might not have much damage, but they do still have Confuse, Silence, and Sleep. These remain useful, even after the -a level spells no longer are.
  • Even without any other casters, a character with !Dualcast can cast Raise twice. This means recovery from unfortunate situations is made quite a bit easier.

Berserker

BERMy love for you is like a truck. Berserkers are very straightforward: they hit things. As long as they’re alive, they’ll swing their weapon or fists at anything in front of them, and there’s not much you can do about it. Their innate passive is Berserk, you can’t control them so they have no command. Mastering Berserker grants Equip Axes. It’s not all bad news: Berserkers have high strength and are immune to confusion, It’s just that sometimes they have a tendency to make things unpredictable.

  • In most versions, Berserkers attack randomly. In the iOS/Android version, Berserkers are much more predictable and attack the target in front.
  • Axes and hammers ignore a portion of enemy defense, but have a large damage range and tend to be somewhat inaccurate compared to swords. Don’t forget that Berserkers can use Knives to get around this.
  • Harvesters (Found near Crescent Isle) can drop a Death Sickle, an axe that has a chance of inflicting Instant Death. This works on a lot of things, including a few bosses.
  • When you fight the Sandworm, you should kill your Berserker(s). Trust me on this one.

Geomancer

GEOGeomancer varies in quality depending on where you are in the game. Their command, !Gaia, uses a random ability based on the area you’re in and the user’s level, higher levels generally enable more powerful abilities. Some of these are very powerful (Cave In is basically Meteor), but many of the low-level ones are not. Randomness can also make this a bit frustrating. Geomancers have a pair of innate passives: Light Step avoids damage from ground hazards (spikes, lava), and Find Pits causes you to leap back from collapsing floors. A single Geomancer in the party provides these benefits to the party, so there’s not much point in giving these to other classes. As a side note, Geomancer is the fastest class to master.

  • If you’re playing the Mobile version, !Gaia’s randomness no longer has a level component. This means that you can get powerful spells earlier, and the results are weighted a bit towards them, making Geomancers quite a bit better.
  • There’s a section in Drakenvale that requires falling into a pit. Don’t let Geomancer keep you from advancing in the game here.
  • !Gaia is a very good command to give to mages that aren’t doing a lot of damage on their own, like White or Time Mages. It probably does more damage than that measly flail you were thinking of having your White Mage use, anyway.
  • !Gaia mostly deals earth and wind damage, so keep Gaia Gear and Air Knives handy for boosting those elements.

job line

Tomorrow: Jobs I’m having a hard time of thinking of a good collective description for. Hope to see you at the Fiesta next week!



Source: Ashs Adventures
Job Training Part 3: The Misfits