Fuzzy Detectives

Fuzzy Detectives
This weekend was very light on gaming for various reasons.  Saturday I scurried around in the morning and cleaned the house so that I could be done in time to hit an 11 am matinee of Detective Pikachu.  My wife was busy doing an AP Statistics review session they call “Super STATurday” where they prep them for the upcoming AP exam and then the students take a mock test.  Since my wife does not generally go in for the nonsense that I enjoy like Pokemon…  I figured it was easiest if I just went by myself.  First off…  Detective Pikachu is adorable and if you need something pure in your life you should totally go see it.  I am not exactly a diehard Pokemon fan but I have been around it enough to get a general feel for the movie doing an excellent job of representing the various critters.  Secondly… Ryan Reynolds was perfect in the role and make the entire film feel like a G rated Deadpool…  which admittedly Once Upon a Deadpool is my favorite version of Deadpool 2.

The other big takeaway I have from the movie is that Sonic the Hedgehog as a movie is going to do just fine in the box office regardless of how much us nerds are raging against it.  The representation of Sonic bothers me greatly, but I was in a theater crammed full of kids on Saturday and they cheered and laughed when that trailer came on.  We are not the target audience of that movie, and it instead is designed for the same demographic that all of those Spykids movies were.  As much as it pains me to say it…  our opinion of that Sonic doesn’t really matter if the kids are engaged.  I do however think Pokemon Detective Pikachu was a more faithful recreation of both the look and feel of the Pokemon setting with deep call backs to lots of other settings from the games.  I think it was also genius to be handing out packs of Pokemon cards to everyone that bought a ticket…  I saw lots of kids excited to be getting these.  I am pretty sure that Pikachu was in every pack, but I also pulled a Bulbasaur which is probably my favorite of the starters.

For this next bit I don’t have any photos taken of my device, but I picked up a new tablet and spent a good deal of the weekend messing with it.  I’ve had android tablets before and always the experience was less than ideal, at least compared to what I was used to with my old Ipad 2.  As much as I hate to admit it…  Apple makes damned good tablet devices and I have always wanted something akin to that on the correct marketplace.  After a good deal of sifting through product reviews I wound up going with the Samsung Galaxy Tab S4 and so far am exceptionally happy with it.  Ultimately my constraints were fairly simple…  I wanted to be able to run mobile games on it fluidly, I wanted to be able to read comics on it at a resolution friendly to my aging eyes, and I wanted some sort of a pen device so I could maybe start sketching on it.  After looking at a bunch of different options I landed on either the Tab S3 or S4 and wound up finding a decent deal on the S4.

Then for awhile I thought Amazon had lost my order, as it failed to show up during the original delivery estimate and shifted into “maybe your package will arrive someday” mode.  The original tracking code is seemingly permanently stuck on “label created” mode.  It did however arrive one day late and seemingly no worse for the wear, and I was able to spend most of the weekend getting things set up on it.  As such I have been spending a lot of time juggling between Marvel Unlimited and reading up on comics there and the handful of CBZs that I had laying around from various Humble Bundle deals.  With those I am using a piece of software called ComiCat that seems to do a good job of both showing an attractive news stand mode and letting me flip through the comics seamlessly.

So far the battery life is excellent as I have not charged it past the first day and used it pretty much every night to go through my dailies in both Dragalia Lost and Marvel Future Fight as well as spending a good deal of time reading comics.  At this point I think the battery is somewhere around 85% which fares significantly better than my phone which can be drained by Dragalia Lost in what feels like a few minutes.  It is light weight enough to be able to fairly comfortable hold one handed, though I am contemplating investing in a pop socket to make that process a little easier.  Side note… as I have said before I have really stupidly large hands so I am not entirely certain if the average human being could hold the tablet one handed, but it works for me.  I do however fear dropping this on my face considering I have done that with my phone…  given that mobile time is generally my getting ready for sleep activity.  All in all however… I am super happy with this tablet and it also cost considerably less than a modern Ipad so bonus points there.

AggroChat #251 – Release the Melon-Snake

Featuring:  Ammo, Belghast, Kodra, Tamrielo and Thalen

aggrochat251

After a week off you can effectively blame Belghast for filling the Trello full of partial topics, and the rest of the show for not replacing them with something meaningful.  As a result we have a fairly fragmented show. In importance news however Ammo is joining the team permanently. The most important thing discussed however is the fact that Tam gave us a new term…  that of the noble Melon-Snake.

Here is a quick rundown of the varied topics discussed:  Final Fantasy 7 Remake Trailer, Xur coming to Fallout 76, Monster Hunter World Iceborne and Bloodstained Ritual of the Night release dates, Unplayable Magic Decks, The madness of Arcade emulation, The sad state of Anthem.

Topics Discussed:

  • Neph’s Wedding
  • Final Fantasy 7 Remake Trailer
  • Bloodstained Ritual of the Night
  • Fallout 76 Purveyor NPC
  • Monster Hunter World Iceborne
    • Capcom Hates PC Gamers
  • Magic the Gathering Arena
    • Kodra has Teferi Problems
  • Madness and Arcade Emulation
    • The joys of finding full mamesets
    • Triggering a bandwidth usage warning
    • Abandoning GameEx Evolution
    • Moving to RetroArch
  • TitanQuest Releasing Expansions 13 Years after its launch
  • Anthem Removing Cosmetic Caches
    • Spaghetti Code Problems
  • Final Fantasy XIV Shadowbringers

Iceborne Frustration

Iceborne Frustration

Yesterday we were treated to the very awesome gameplay reveal trailer for Monster Hunter World: Iceborne which will serve as both a DLC to the base Monster Hunter World Game and a stand alone game that gives you all of the content contained in both.  This is probably a really good call given that Capcom is used to releasing brand new full games anytime they update the Monster Hunter content, and it would have been sorta sad to start over from scratch were that the option.  However for anyone who was not hooked the first time around it gives them an easy vehicle for catching up and getting everything.  Monster Hunter is a franchise that became near and dear to my heart thanks to World and I have gone back and spent time playing the older titles since finally getting indoctrinated into the flow of the game.

Iceborne FrustrationUnfortunately this awesome trailer came with a heap of disappointment in the form of an announcement that while the game would be released on September 6th for console players…  that there was no definite date for the second class citizens of the Monster Hunter universe…  us PC players.  This has been a constant point of frustration during my experience with Monster Hunter World in the fact that the PC release trailed the console release by some seven months.  As a result every bit of post release content has been similarly delayed by several months on the PC making us the bastard children of Capcom…  never quite having all of the nice things our console brethren had.  It was my hope that when Iceborne released that all of this would be a bad memory.  That finally a brand new DLC would set straight the records and allow us both to be up to date with the most current content.  Instead I find out that Iceborne for Steam doesn’t have a release date but instead a very vague “Winter”…  which is similar to the very vague “Spring” the wound up being August for the initial release of the game.

Iceborne Frustration

So now I am left with a decision of…  do I give in and play the game on consoles initially and then later pick it up for my platform of choice…  or do I miss out on all of the fun when it is fresh and bitterly wait to get our turn.  I initially played Monster Hunter World on the PS4 but ultimately found the PC experience to be far superior for my specific brand of tastes.  There is never going to be a point where I prefer a console over the PC…  because console gaming just rarely fits my specific lifestyle.  With PC gaming I can play upstairs or downstairs or even remote in via Parsec from my chrome book at work and have a reasonable gaming experience.  With PS4 I am stuck to playing upstairs in my office as I generally do not have control of the television in the livingroom…  or get to use the cludgy PS4 remote play app which lags constantly unlike my beloved Parsec.  Essentially the console experience is never a comfortable one for me and it also forces me to go back to using a controller when I have gotten so comfortable with the keyboard and mouse gameplay.

Iceborne Frustration

I am super excited about this expansion but now…  all of that excitement is tinged with a bitter aftertaste.  For the initial release of Monster Hunter World I swallowed the frustration of the PC release happening so late and chocked it up to this team not being used to releasing on that platform.  However it feels inexcusable for that same thing to keep happening as we enter the long tailed life of this product.  There is no reason why they should be leaving one of their platforms out of the release… especially when they are still releasing on Xbox which had the smallest user base and absolutely no Japanese presence.  In the same announcement they credit their financial success in part to the PC release and it expanding their users…  but now they are completely leaving them out of the fun.  This feels really bad Capcom.

Part of me knows I will not have the resolve to keep from playing it when it launches on console, in part because very few of my friends followed me when I made the leap to PC.  My daydream would be for them to offer interoperability between the console and PC players…  but it is still sad that it is a dream that will never happen.  I was deeply looking forward to this release, but the entire time I kept thinking in the back of my head “please don’t fuck me Capcom”…  and unfortunately they did.  I am saddened by the news greatly, but…  it still really is an awesome trailer.

On Lancer

In the most recent podcast, I mentioned Lancer, a sci-fi mech RPG that’s currently on Kickstarter. I feel like I didn’t entirely do it justice, so here’s a bit of a longer explanation on what it is, and why I think it’s great.

The Premise

Lancer is a Mech-based Tabletop RPG using a custom d20 system. (A d20 is used for resolution, but the “standard stats” and levels and various other things that are in a normal d20 system are not here.) It’s set in a sort of future version of our galaxy with some hand-waves in the form of “sufficiently advanced technology” (think Mass Effect or Infinity) but very little in the way of aliens. As a result humans have spread across the galaxy, multiple factions are trying to advance their own agendas and the players are mech pilots who Got Involved. How exactly that works is left pretty open.

On Lancer

The System

One of the more creative things about Lancer is that it’s basically two games stapled together. There’s a very open narrative system for pilot interactions while you’re not in a giant robot, then also has tactical combat built in for when you need to get into fights. In this way it avoids the tendency of other narrative systems to break down when negotiations do (I know this is a complaint my usual GM has about World of Darkness-based systems) but also supports doing more than just fighting (which is the generally largest complaint about systems like D&D 4e). Interestingly Kodra proposed something like this on the podcast for playing 4e, so it’s interesting to see it in a more realized form.

On Lancer

The Mechanics

Part of the fun of Gundam Breaker 3 to me is the very high amount of customization you can do on any given robot. Lancer uses the concept of Licenses to add their own spin on this, and getting more licenses means you have more options to choose from when designing a mech. Each license has one associated frame, and then an assortment of 6 associated weapons and systems that go with that frame thematically. Once you have enough license levels you can mix and match these as you choose (within certain limits) until you have a mech that does what you want it to.

There’s also a little bit of vertical progression associated with license levels, as your pilot skills increase and can result in your mech having more ammo, more HP, faster movement, etc. Pilots also have talents for further customization, plus a set of things they can do while not in their mech.

On Lancer

The Fluff

This is actually complicated enough that I think it deserves its own post. Until next time!