Another D3 season

Blaugust took a bit more out of me than I had realized, and I’ve been pretty scarce around here this month. Whoops. I have been busy gaming, mostly focusing on stress reduction and occasionally doing random dumb things with my friends. That includes old raids for transmog and mounts/pets, running LFR and snarking about how terrible it is, and my main focus in the past week – killing demons in D3. Season 15 is about a week old, and I’m much more engaged than I expected to be. It is hard for me to tell whether I’m going to bounce or not in any given season lately. Sometimes I just do the minimum to get the cosmetic rewards, other times I’m pushing all the way through the season journey ranks. I think this time around the combination of the luster fading from WoW’s new expansion and growing Diablo hype surrounding Blizzcon have made me much more excited to play than usual. I am really hoping for a big announcement this year, either a major new expansion or an entirely new D4 would make my Blizzcon. As for this season, I think the fact that I arbitrarily chose to level a necromancer instead of a demon hunter is also helping keep me more entertained than usual. I don’t know the class as well so I have to focus a little more, and I don’t have all the builds and gear memorized so getting legendaries feels more exciting because I’m seeing new things. I’m also more motivated to farm good gear because I don’t have a completely ancient, augmented necromancer waiting for me in non-seasonal like I do with DH. The things I get this season might actually not get broken down for parts when the season ends. I went with the Rathma + Jesseth build since Rathma’s was the free set this season, and it’s quite powerful. Once I finally got all the pieces for the build I rocketed through greater rifts and pushed up to 70 with no problems. Well, I died a lot, but I killed things so fast that I still had no trouble beating the timer. It did take me an unusually long time to get all the key legendaries I needed for my build this season. The two necromancer-only rings were the most elusive, which was frustrating because the circle of buy-one-get-one-free skeletal mages is really crucial. I finally had to resort to some degenerate behavior to force it to drop. Specifically, that ring has a minimum level requirement of only 11, which allows a nice trick to work. Instead of gambling at Kadala at level 70 and having a chance of every ring in the game, I leveled a new baby necromancer to 11 and gambled with her instead. That meant I was drawing from a pool of around 3 possible rings, instead of whole endgame loot table. This technique works best for items that can drop at very low levels, but if you find yourself in the situation where that one thing you need just won’t drop, it might be worth it to try. Now that I’m all decked out (and have unlocked the possibility of primal ancients) I’m working my way through the season journey. I’ve cleared through Champion and just need one conquest to finish Destroyer. I definitely plan to get through Conqueror, and hopefully drag my buddy Belghast through with me since he still has a few stash tabs to unlock. The conquest choices this season are not some of my favorites. I plan on grabbing avarice first, since with the double bounty box event this season it will be very easy to cheese that one. The next easiest is probably the thrill, since I’ll have lots of paragon levels and high level gems to make GR45 less painful with or without a set. After that the realistic options are either masters of the universe, which requires leveling and farming gear with a second class, or boss mode, which will be very hard with only one or two people. We’ll see if I keep my momentum this season or fizzle out before finishing. For now I’m still having lots of fun!

AggroChat #221 – Fighting Infection

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat221

Tonight we have another show largely made up of topics that have rolled over from previous shows when we ran out of time.  We start the show with some reasonable methadone for Justice Monsters Five… in the form of a little early access Android game called Zombie Rollers.  From there we talk a bit about Dragon Quest XI which leads to a discussion about Dragon Warrior and Quest titles in North America. Tam talks about his experiences with Hyperlight Drifter on the switch which leads its way to a discussion about Hollow Knight.  This time said discussion is a spoiler filled dive and I highly suggest playing the game before checking out this segment. Finally at the very end we talk about Diablo 3 Season 15… the upcoming switch release, our hopes for Blizzcon and some of the rumors circulating.

Topics Discussed

  • Zombie Rollers
    • Justice Monsters Five
  • Dragon Quest XI
    • Dragon Warrior NES Games
    • Phantasy Star Series
  • Hyperlight Drifter
  • Hollow Knight
    • Full Spoiler Deep Dive
  • Diablo 3 Season 15
    • Switch Release
    • BlizzCon Hopes
    • Rumors

On PAX West 2018, Part 2

More games from PAX West!

Soundfall

Like I mentioned with Spin Rhythm, rhythm games are kind of my thing. This one is a top-down style action-RPG where your actions are much stronger if you do them on the beat. This resembles Crypt of the Necrodancer in practice, but you aren’t punished quite so hard for failing to get the timing correct and you have free movement. The game looks really nice with a lot of neon, but manages to avoid the frequent problem that games with a lot going on tend to have with attacks that are hard to see. This should be coming out for everything under the sun next year (yes, including Switch) so we’ll find out how all of these ideas hold up.

Star Renegades

This is a somewhat non-traditional entry into the roguelite category. This is a sci-fi party-based RPG about a rebellion, and you play as a group of heroes fighting to dethrone the Tyrant. A big selling point is the battle system, which bears a very strong resemblance to Grandia. (If you’re unfamiliar with Grandia, Child of Light also uses a very similar system.) the idea is that actions take different amounts of time, and by choosing your actions and targets properly you can do the things you want while disrupting what the enemy is trying to do to you. The roguelike structure discourages you from getting too attached to your team members, but it still seems like you can have a sense of progression even if your party meets a horrible death.

Summoners Fate

I feel like that title needs an apostrophe somewhere, but there isn’t one to be seen. Summoners Fate is a top-sown tactical RPG-like game featuring deck building. In many ways this reminds me of Hero Academy, but with more of a focus on interesting single-player. It also features a primary character (your Summoner) that is both the source of all of your cards and your loss condition if they’re defeated. This one definitely looks like it’s developed for mobile first, but it was a lot of fun to play and should also be coming to PC at some point.

This game also earns lots of bonus points for having a ranged attack that spawns a squirrel on hit.

Honorable Mentions

I saw a lot more games at PAX: Party Golf/Party Crashers was a set of fun and highly customizable party games from the same studio. They’re on Steam now and should be hitting the Switch shortly. Pathfinder: Kingmaker is a CRPG rendition of Pathfinder’s most popular adventure module, and it should be out very soon. Indivisible is a party-based RPG from the studio that made Skullgirls, and it brings that same level of incredible 2D animation to a very different type of game. All of these look like they’ll be interesting, and the future of indie games looks very bright indeed.

Friends and ponies

Friends and ponies

What do you do when a dear friend has an extremely bad day? You help chase their troubles away with nostalgia. We went to ICC for fashion and fun, but lo and behold this beauty dropped. I’ve run ICC so many times I was starting to believe Invincible didn’t really exist, but there it was. Personal loot actually awarded it to me, and on any other day I would have squealed loudly and kept it without question. But since I was only there in the first place because of my buddy, I opted to roll for it. He won fair and square, and I handed it over gladly. It was such a ridiculously lucky find and I hope it really helped him feel better. I don’t get to keep those particular pixels, but I do get to keep the awesome memory of hanging out, having fun, and laughing about this stroke of luck.