On PAX West 2018, Part 1

As you may be aware, PAX West happened last weekend at the Washington State Convention Center in Seattle. A good time was had, and many indie games were played. Here are some of my favorites:

Risk of Rain 2

I had no idea this game was in development, although it was announced last year. The original Risk of Rain is possibly my favorite roguelike game. Permadeath doesn’t feel nearly as bad when your run was at most 40-ish minutes (and at that point you’re either dead or nearly immortal). Risk of Rain 2 is a faithful recreation of that experience in 3D. PAX West was the first public demo for the game, and it was one of the most crowded indie booths at the show. I got to try it out, but in two tries I died within the first two minutes on attempt #1 and died to the first boss on attempt #2, so it feels a lot like Risk of Rain.

Dragon Marked for Death

IntiCreates is calling this a “Dark Fantasy-Style Action RPG”, and that seems like a bit much. The developers largely responsible for a number of good 2D pixel art games lately (including the last few Mega Man games) are making a side-scrolling Action-RPG with co-op, where each playable character has different tools to navigate through the levels. Playable on the show floor were the warrior and the empress; the former focused on using his big axe and guarding, while the latter had a variety of melee and ranged attacks and a grappling hook. The final game will also have a shinobi and witch.

Spin Rhythm

As someone who is a sucker for Rhythm games, this one definitely caught my eye. In some ways it’s to DJ Hero what Rocksmith is to Guitar Hero, since they were demoing it on an actual DJ controller. Motion controls were also mentioned at the show for anyone who doesn’t want to buy a $100+ piece of hardware for use with a single (admittedly cool looking) game.* I hear the initial demo was for a mobile game, so who knows what control options will be supported by the time the game comes out, but I’ll be patiently awaiting more info about this one.

*Yes, I know people did this with dance pads and Rock Band. I’m just saying it’s not likely.

More to come later!

Weapons Dropped

Weapons Dropped

Last night did not exactly work as intended.  I had originally planned on getting home and running some Mythics with my friend Grace but that didn’t actually happen.  Then by the time a guild group asked for me to do Mythics with them… I was mostly in the wrong mindset to be successful.  I did however hook them up with a healer friend of mine that was able to make the group work.  Tonight however I need to get started on running my four Mythics required for a chest of raid loot.  In theory we can probably make a group happen even thought Tam is travelling and not available this week.  I am sure I can probably dip into the guild to pick up a dps if we wind up short, since that seems to be what we are always short on.

Instead of Mythical Nonsense…  I ground the Warfront.  Essentially as of yesterday I was short three pieces of gear from having everything 340 or better.  I needed a pair of gloves, a second weapon and a second trinket…  the last I am not entirely certain is an option for coming from Warfronts.  I have not found a great source of everything that can possibly drop from a warfront cache, but what I did find seemed to only indicate pieces of armor and weapons.  At first I was starting to think this was going to be a repeat of my past outings…  as I got two more belts and two more cloaks…  but before the evening was up I managed to also pick up a pair of gloves and a one-handed axe giving me that second weapon.  Now I am effectively down to just the trinket, which means I could run LFR and hope that I get lucky or pick up one of the inscription trinkets.

Weapons Dropped

This also means that I am largely without purpose when it comes to secondary activities on the Demon Hunter apart from farming faction to eventually push everything to Revered.  I am not contemplating starting to run Warfronts on the Warrior in hopes of maybe getting a reasonable sword and shield option.  I keep thinking at some point in the near future they will make Warrior tanking not feel horrible, and the couple of Warfronts I have run as DPS have been way less enjoyable than running them as a tank.  Its an option… but I am not entirely certain I am ready to dive right back into a gear grind.  I’ve abandoned any illusion of trying to maintain some sort of split mains scenario, and am largely just going to focus on the Demon Hunter for gearing purposes.

That means if I can make one of the Sunday raids… and I am not already locked for the week…  I will just be dpsing as Havoc Demon Hunter instead of trying to do Fury Warrior.  That doesn’t stop the fact that Sunday is a really bad time for me to be raiding so the likelihood that I am going to make many of them… is pretty limited.  It is our hope to get a RoboSquid Armada based raid going on Wednesday nights, which is a far better time for me to be committed to raiding.  Also if I am going to raid… I really want to be tanking since I am lacking whatever stuff makes people care about how they are doing on the meters.

If you are a NA Server Horde Player and are curious what the hell RoboSquid Armada is… check out this post for more details.  It is sort of a dream of mine to kick start non-guild based raiding as a “thing” that actually happens again.  If nothing else we have an in game Battle.NET social channel and a discord that are places we draw upon for building Mythic groups.

 

BfA One Month In

Battle for Azeroth has been out for almost a month now, so it seems like a good time to check in and see how things are going. I’ve been quite happy that I’ve had so many friends around this expansion. There was a surge like this at the start of Legion too, but it seemed smaller and shorter-lived. With the Robosquid Armada community we are slowly building a team to do M+ and maybe some raiding.

Aspirations of raiding aside, how does the game feel on a day-to-day basis? For me, the answer is a bit mixed. While I had mostly praise for the start of Legion, BfA seems to have some higher highs and lower lows. It got off to a rocky start before it even launched because from the moment it was announced I really didn’t like the premise of faction conflict that has been at the heart of all the marketing and build-up for this expansion. The War of the Thorns was great for getting some solid gear to start the expansion with. Unfortunately the story itself was equal parts infuriating and depressing. When BfA actually launched it was a bit of a shock that, at least on the Horde side, we almost instantly ditched all concern of Red vs. Blue and dove right into the cool troll stories of Zandalar.

After playing through every single quest I could find in all three zones, I have trouble deciding which was my favorite. Unlike Legion, there’s no place that feels bad or boring to quest through. I like them all. Zuldazar is enormous, richly packed full of the main storyline and tons of flavorful side quests. I love the jungle setting, and all the dinosaurs everywhere. My biggest complaint about the zone is at some point it starts to feel like it will never end. It’s not that I was bored with the story there, I was just eager to see the other zones too and it started to feel like I would never be able to leave! Vol’dun is a desert zone, which I usually don’t care for. This one, however, had lots of charm. There were times when I completely lost the thread of the main story, but I didn’t care because I was too busy hanging out with various undead and spirit trolls to worry about it. Plus this zone brought us the alpaca song, one of the high points of my leveling experience. Finally, there’s Nazmir. It has a pretty grim story, almost shockingly so in some spots. It also has a creepy swamp atmosphere which isn’t as fun as the jungles of Zuldazar. It’s the characters in Nazmir that make it really fun. Bwonsamdi and Talanji are the big ones, but the bit players are often really great too. I especially enjoyed the band of undead dealing with the snake incursion near the border of Vol’dun.

So overall the leveling experience was pretty great. I was blown away with the storytelling and leveling in Legion, and BfA is at least as good, if not better. Now the real question is: What is there to do at the level cap, and is it fun? Lots of things are fairly unchanged from Legion, like world quests and M+. World quests are much better than the old system of daily quests, but especially at the start of an expansion it can be easy to overdo it and burn out. I’ve been relieved that there’s not much my main needs from them anymore, so I can focus on just the emissary quest and maybe some pet battles instead of trying to do every single thing that offers gear.

The mythic+ system hasn’t really changed and I still have the same feelings about it. I don’t love the timer. It’s stressful and I would prefer a difficulty that ramps up without the artificial stress of having to beat the clock. At least you still get loot and an item in your weekly chest for finishing, even if you don’t make it in time. M+ also suffers from forced manual grouping. It’s fine for now when I have friends around, but in another month or two if people wander away I’ll probably just have to stop running them completely. Suffering through trying to join or organize a pug is not worth it.

There’s new things to do at the level cap too. Islands got boring for me after the very first time. There’s some mounts and pets in there so I’m sure I’ll keep doing them for a bit, but it is not an enjoyable experience. The random, 3-person group, combined with the race against the clock/ the alliance team also causes problems. Unlike in the old Pandaria scenarios, where you could always muddle through and take your time no matter what your comp was, getting an island group with 3 healing priests is pretty much a guaranteed failure. And yes, this actually happened to me. Not fun.

On the flip side, the warfront is actually fairly fun. I was skeptical because I don’t really care that much for RTS games or PvP, which are the major design inspirations for warfronts. But the gameplay is smooth and the rewards are pretty great. I’m concerned that they will feel stale in the long run, because the core loop is going to be exactly the same every time. Hopefully the fact that we alternate between taking the zone, having the zone, and building up the war effort will help keep it fresh for longer.

One last concern for me is professions. I know I’ve already complained about them a bit before, but now that I have been working on them even more I keep finding issues. For example, the raid crafting mats do drop in LFR, which is great! Except that if you are a LFR-only player you might still never be able to make the crafted raid gear. That’s because you can’t actually discover the recipes until you craft the mythic dungeon gear first. No mythics, no hydrocores, no chance at learning all your recipes. The other crafting annoyance is expulsom. Lots of things are very expensive this expansion, and scrapping unwanted gear for a chance at expulsom takes away one steady stream of vendor gold we’ve had forever. I feel an extra layer of pity for people who have the old popular combo of enchanting + tailoring, since they have to decide which they need more, enchanting mats or expulsom.

One last note to end on something positive. BfA is surprisingly kind to alts. After how horrible alting felt in Legion, it feels much better now. World quests are a speedy way to gear. LFR only requires a 320 item level. And the warfront is a fantastic fountain of loot without having to drag alts into mythics. Other than crafting feeling terrible, I have really enjoyed leveling and playing alts in BfA. My druid hit 120 over the weekend, and I can already do pretty much anything I want to do on her. The leveling story doesn’t feel stale yet, and I’m already excited to start leveling my next alt.

Overall I’d give the state of WoW right now a B+ grade. Some things are just not working well for me or are not very fun, but in general I’m enjoying myself and heavily invested.

BFA: The Good and The Ugly

BFA:  The Good and The Ugly

At this point Battle For Azeroth has been out for just shy of a month and in that time I have leveled two characters to 120 and geared them.  I’ve shared little anecdotes as I leveled and did some of the content, but I have yet to really collect my thoughts about the expansion in one place.  This morning I am going to share some of these thoughts because some things are really working extremely well, and other things are not working at all.  This is by no means an objective list because the majority of the content on my blog is just me sharing my opinion with others.  Your list is probably going to look a little different if you were to create one.  However I feel like it is time for my to share my highs and lows.

What Works Well

BFA:  The Good and The Ugly

Warfronts

This is not something I thought I would be into at all but I am shockingly loving it.  Now some of that love will probably dissipate as the lure of 340 gear becomes less. I remember enjoying Alterac Valley back in Vanilla because it was about more than just fighting other players.  The Warfronts are essentially all of those elements that I enjoyed divorced from the player versus player interactions I didn’t enjoy. Also did I mention 340 gear?

Mythic+

I am way more into the experience of running Mythic Plus this expansion, in part because my normal circle of folks that I tend to game with… aka the folks loosely connected to AggroChat are also into doing them.  Also it feels like the gear is better this go around than it was the last time… because I got a 355 item from my Mythic 3 weekly chest, so numerically it seems to be scaling in a way that makes them worth it.

Kul’Tiras

Again I was not super sure how I would feel about the split faction islands concept but I really like roaming around on Kul’Tiras.  Once again this gives the feeling of PVP without actually being PVP since not playing on War mode means nobody gives a shit if I accidentally flag myself.  It gives me a whole new playground to roam around in after I have already reached level cap, and I am hoping that they give us more areas as the expansion drags on similar to how they expanded the game with the Broken Shore and Argus.

Dinosaurs and Pirates

I really love the horde content and the feeling of riding Dinosaurs and fighting Old Gods.  Everything about that is on point and makes me extremely happy. Similarly I love the whole Sea Witch and Pirate nonsense happening in Kul’Tiras.  Basically this is Ixalan the expansion and I am loving so much about it. The faction bullshit is still faction bullshit, but at least it is playing out in an interesting way most of the time.

Uldir

While I have not seen much of it, I am digging the whole Mesoamerican Titan thing going on with Uldir.  The two bosses I have seen have been fairly interesting, and I look forward to seeing the rest of the raid.  I think it is kind of shit though that they copped out and didn’t make it a tier set, and instead just made shared armor type sets.  This wasn’t cool in Trial of the Crusader and isn’t really cool now.

War Mode

I love War mode because it single handedly removed the worst players in World of Warcraft from my universe.  They simply do not exist any longer because they are off on their own island full, removed from my field of view.  Bravo for voting them off the island and making a more chill environment for me to run around in. As a result of this… the “enemy” players I encounter are often times helpful… and in turn I am regularly hopping in and helping them out as well.  It is a kinder and gentler Warcraft that I greatly approve of… now just drop the damned faction wall.

What Doesn’t Work

BFA:  The Good and The Ugly

Crafting

Crafting still feels awful.  Now I give them credit for splitting up crafting into a per expansion thing, because quite frankly that is the only reason why I am dabbling in crafting at all on my Demon Hunter.  However what feels completely fucking awful is the fact that the gear that is actually worth chasing is gated behind running fifteen mythic dungeons to achieve it. By the time I can craft it, it will no longer be worthwhile at all.  At a bare minimum there should have been a weekly quest to acquire a couple of the hydrocore items. Also there should have been a chance of any item over 340 that gets scrapped producing a Hydrocore. While this is less fucked up than Legion crafting was… it isn’t very far off the stupidity meter.

Weapon Drops

Every player I know is struggling to get decent weapons because they are just hard to come by.  I’ve run a silly number of Heroic Dungeons… several Mythics, killed a raid boss, and a slew of warfronts and have never seen a weapon drop in any of them.  I am having to survive entirely off drops from World Quests that seem to get rationed each week in an extremely limited quantity.  Now having written this…  I did get my first weapon drop of the expansion last night from a Warfront, and I will continue grinding that until I get another…  however that weapon came after a chest, legs, 3 pairs of bracers, a belt, another pair of bracers, another belt, a cloak…  and then finally a weapon.  I still feel like they have tuned this expansion drops for the era when we got freebie Artifact weapons.

War Campaign

What if you took the Garrison and the Order Hall but removed anything about it that made it enjoyable.  Then you would end up with the War Campaign that has a few interesting moments but largely feels forced and phoned in.  The missions you can run are boring and don’t really offer anything interesting apart from the occasional faction boosts.  The upgrades to your boat… are largely meaningless and are locked behind things I largely don’t care to be doing. It serves as a way for me to get to Kul’Tiras and nothing more, and all of the flavor that went into both the Garrison and Order Hall is just not there in any way that I care about.

Azerite Items/Heart of Azeroth

Much like the War Campaign this is a neutered version of the Artifact Weapon.  Everything that felt good or interesting has been diluted and spread out over a bunch of artificial bumps in the road where you get something…  but you don’t have an awful lot of choice about the thing you are getting. You get a 370 chest from Warfronts… well you are stuck with an arrangement of sub optimal talents on that piece of gear because it is not like you are going to luck into something else anytime soon.

There are so many ways this system could have worked better.  Maybe if each time you leveled up your Heart of Azeroth you got to choose which talent to learn, and then when you got a piece of gear you got to assign to the 2 or 3 slots available one of those talents you learned.  Then to go one step further… the assignments should be remembered like Talent picks and assigned to a specific spec so if you change your gear swaps Talent loadouts. As it is now… you feel like you have no real choice and have to largely roll with the items you get…  because once you have left 325 land you won’t have all that many options.

Islands

So at face value these are “fun enough” and involve running amok and killing tons of stuff with a group.  These work more or less like Pandaria scenarios… if they were completely divorced of having a purpose. As it stands I don’t get the point.  They are a cool tech that could have been interesting, but as it stands it is a boring and grindy activity that occasionally if you are really freaking lucky you might get a pet or a mount.  Your reward for running them is a purple currency called Dubloons that more or less doesn’t really have a purpose yet. As it stands the currency is used to buy a bunch of items that can only be used on Islands…  but this does nothing to help define the reason why you should give a fuck. As it stands you are forced to do enough to have done five different island layouts in order to move your also largely meaningless war table progress forward.  I can’t even call it a stick, because it isn’t really hard… but it is completely devoid of any carrot.