Reluctantly Fury

Reluctantly Fury

This morning is a hard morning, because I am struggling to wake up.  I apparently had a way more active night than I realized, because in my mind I slept all the way through.  However my wife told me a tale this morning that tells otherwise.  Apparently I fell asleep with the television on and at some point during the night she woke up and decided that it should be turned off.  The television remote was on the end table on my side of the bed so she proceeded to wake me up and tell me to turn it off.  Instead of doing this… I apparently proudly proclaimed that “I peed”.  At which point she tried to tell me no.. please turn off the television…  to which I again proudly replied “but I already peed”.

This apparently happened a couple more times before I finally reluctantly turned off the television.  I remember absolutely none of this happening at all.  In my mind I went to bed and slept all the night through without incident, but I am guessing my generally groggy state this morning is due to the fact that I didn’t in fact do that thing.  I have been taking a dose of nyquil before going to bed because I have been fighting this nameless crud, and I am wondering if the sleep inducing nature of that…  lead to my odd behavior.  Regardless it is blogfodder as I call it, and like so many things I probably shouldn’t tell you…  I am telling you anyways.

Reluctantly Fury

Last night I managed to get the Demon Hunter to 114 and finish out the quests in Vol’dun.  At this point I have moved him on to Nazmir which is a zone I never quite finished on the Warrior before getting caught up in the madness of world questing.  As I was winding down on the Demon Hunter I decided to make one more pass on the Warrior to see if there were any quests up that I absolutely had to do.  It was around this point that I decided to try out Fury in proper and get my bars set up.  Now at this point I don’t have a great combo of weapons for Fury as I am have a spear from world questing that came in around 320 and an axe that came from a world boss I believe at 289ish.  It is good enough to get started, but generally speaking I have had hell getting weapons this entire expansion so far.  I was hoping that onehander fury was a thing again and I could just drop some fist weapons crafted by my leatherworker, but that is apparently not a thing.

The shocking truth is…  Fury is amazing.  It feels good and shockingly feels like I have more moment to moment survival than I do as a protection warrior.  Basically this is now my world questing form and will probably run dungeons as such also to help build out the rest of my gear.  This is the expansion where apparently I am maining Fury on the Warrior, however that is not enough of a consolation prize to give up my mission to level the Demon Hunter and tank on it.  It does at least make me feel like maybe I didn’t completely waste the first two weeks of this expansion leveling a character that would be permanently shelved during this expansion.  Maybe just maybe at some point they will apply some tweaks to the way protection feels and I can dust off the sword and shield.

Reluctantly Fury

Another thing that I poked my head into last night was Destiny 2, and for starters the lighting model feels totally different as evidenced by the way this ship looks.  As far as the changes… I am still wrapping my head around what weapons do what.  What I thought was going to happen was that we could put any weapon in any slot.  What actually happened was that weapons are still divided by Kinetic, Energy and Power slots and then to confuse things further…  the weapons are split by what sort of ammunition they use being primary, special or heavy.  Fusion Rifle, Sniper Rifle and Shotgun all now are counted as special weapon types and are divided between the first and second slot.  What I had hoped was that I could run around with Uriel’s Gift in the first slot, Merciless in the second slot, and then a Sword in the third slot.  That is not a thing since Merciless and Uriel’s Gift both occupy the same slot.

None of this works exactly how I remembered them explaining it in the first live stream about Forsaken, however I have also not been following the changes terribly close.  So technically there probably are ways you could have a shotgun in the first two slots, but I am not sure how viable that is actually going to be.  The infusion however works much better to where it is slot based and not weapon type based.  That said we still can’t do what we were able to do in TTK era of feeding trash drops from one class to become infusion fuel to push up another class which is unfortunate.  Supposedly the changes feel really good, but I am on a mission to level the Demon Hunter so I did not give it that much time.  I hope to explore it more over the long weekend break.

Best Loa

My post yesterday was a bit of a downer so I wanted to balance it out with something fun. I was having a discussion with friends about all the Loa we see in the Zandalari zones. There are a lot of new ones, and some of them are really great. I decided I would give you my top 5 Loa list. Spoilers for the horde story ahead!

5. Gonk – This large raptor/mini t-rex Loa is very helpful. I chose him over the pterodactyl one because he offers lots of speed boosts around Zuldazar. I love zipping around the city grabbing the Gonk totems!

4. Rezan – The Loa of kings. His appearance in the opening cutscenes (horde-side) was so cool, I may have yelled a little. Sadly his coolness is tempered by the fact that he is now a dungeon boss.

3. Bwonsamdi – The Loa of death. He has a huge personality and an equally huge role in the horde-side story this expansion. I am curious to see what happens with him in the future. Plus, he makes fun of me when I die (and makes me all nostalgic for WildStar!).

2. Krag’wa – The frog Loa. He seems pretty chill but will totally lick his enemies to death when necessary. Hangs out in an awesome pond with lots of frog buddies. I love him. Last night I spent my hard-earned pet charms to get the battle pet that looks like him.

1. Jani – The trash raptor Loa. Jani is the best Loa because it is fun to be a trickster. I really enjoyed seeing random trash piles in all the different zones and knowing that Jani would be waiting for me with maybe some trash prizes or a quest. So far my favorite has been messing with Nesingwary.

I never got that into the troll lore in WoW until this expansion. This time around I have really enjoyed learning more about their cultures and the Loa are a huge part of that.

“Which Loa do you bargain with?”

Abandoning Warrior

Abandoning Warrior

I’ve loved the Warrior class since the first time I saw one tank a raid.  Back then I was attempting to tank with my Paladin during the “seal of rage” era and to be able to see the way the warrior could just do everything better than I could was impressive.  I rapidly started leveling a Warrior up with my good friend Finni as she leveled her priest, and before long I was tanking all of the Late Night Raiders off night activities like Zul’Gurub.  When Burning Crusade was released I used it as an opportunity to shed Hunter as my raiding main and embrace the life of the tank.  It was a good choice and I was largely happy with it until the tail end of Wrath of the Lich King when I started straying from the path by playing a Death Knight.  I kept on that Deathlord path up until Warlords when they reached a point where they felt horrible, and with that I shifted back to my original love and have been a Warrior main again ever since.

As it stands right now…  Warriors are not in a great place.  I’ve always prided myself on being the tank that was the most healable, in that I tried my damnedest to level out the amount of damage that I am taking so that I can be healed in a predictable manner.  That is no longer a protection warrior, in fact as I have seen so far they seem to be the absolute worst at taking damage spikes due to a combination of all of our active mitigation abilities being on the GCD and not being able to maintain 100% up time due to cool downs.  Playing a warrior tank right now is a stressful mess in a manner that it shouldn’t be at the low gear levels and challenge levels of content that I am focused on.  I always feel like I am rage starved and essentially have to choose between active mitigation and dealing damage, and the more I sway towards damage reduction…. the more trouble I have holding aggro on large packs of things.

This is exacerbated by the fact that I cannot find a weapon to save my life and finally had to plunk down 11k on a weapon that I know will be replaced almost immediately just because it is something better than the 273 weapon that I had been using.  To make things worse…  even in the open world while doing World Quests…  Warrior tanks feel like a mess.  It is a constant juggling act trying to keep myself alive while slowly chewing down the health of mobs.  Sure I can solo bigger content, but it requires me to be constantly vigilant and never miss an active mitigation…  or simply pull a ton of trash mobs to make sure I can always be killing something and proccing another 20% heal from Victory Rush.  Basically warrioring right now is the opposite of fun for me and it is at this point that I think I am stepping away…  feeling like I wasted the last few weeks on a class that I just don’t want to play.

Abandoning Warrior

Instead I am spending my play time right now leveling the Demon Hunter because their tank ability is just complete nonsense.  They are grossly overpowered and I think honestly I am okay with that…  because it feels like a fun class to play.  At this point I am 113 and have tanked Underrot…  one of the dungeons that has just straight up murdered me as a warrior.  It was only last night that I realized that the 8.0 patch reset my talents… I was apparently doing all this with absolutely no talent choices.  It is nonsense and I cannot underline that point enough, but it is fun and it allows me to have a relatively stress free play experience.  Sure I have to be a damned dirty elf…  but at least my Demon Hunter looks cool.

The truth is at some point Demon Hunters are going to get the ban hammer…  and that is frustrating because they feel like tanks in general used to feel.  Sure it took you forever to kill something, but you didn’t have to worry about incoming damage while you were slowly chewing away at mob health.  More importantly than anything…  Demon Hunters right now are the easiest to keep alive for the healers and knowing that as a Warrior I am stressing out my healer…  stresses me out.  I took Friday off and I plan on using it to do a very hard push of the Demon Hunter to 120 and start gearing it.  The tanking is enjoyable enough that I am likely going to just start pugging dungeon runs for gear immediately or grabbing anyone in guild that needs gear for an instant queue.

I am deeply saddened that I have reached this point, with warriors.  I am even more deeply saddened that if you go on the Warrior forums you see a lot of people claiming nothing is wrong.  If the healers tell me Warriors are in general harder to heal than any other Tank class and they consider them bottom of the rung…  then I believe them.  They are the ones keeping my ass alive and I don’t like the notion that my choice of class makes their lives worse.  I like Fury just fine so at least my Warrior won’t go to waste… I just need to acquire two weapons…  which is its own challenge.  I guess I could craft two fist weapons with my leatherworker Demon Hunter and use that as a starting place.  I can only hope that Warriors return to glory at some point in the near future.

BfA Crafting Thoughts

I spent way too much time in WoW this weekend, it was great! I have been mostly focused on my disc priest main for the expansion, but I had a little time to branch out into alts and their professions too. As it stands now I have a mini stable of alts in the new content:
Horde:
Disc Priest 120, Tailoring maxed, Alchemy ~100
Feral Druid 113, Herbalism maxed, Enchanting ~70
Frost Mage 111, Mining ~30, Jewelcrafting ~50
Afflic. Warlock 110, Inscription ~110, Alchemy 1
Alliance:
WW Monk 110, Mining ~10, JC 1

I want to talk about professions in BfA, because I’m quite frustrated with them already. First the good, though: most of the quest and dungeon gating that existed in Legion is gone. I could level my tailoring all the way to max without having to jump through any extra hoops. I also really like the way they restructured professions, with each expansion having its own separate leveling range. It makes everything really clear.

Unfortunately that is all the good I really have to say about professions. Now on to the bad. Gathering profs still have quest and dungeon gating. I actually enjoyed the quests and thought it was working really well right up until I hit the one for anchorweed. For the uninitiated, anchorweed is the rare herb necessary for crafting all the flasks in BfA. Rank 1 of anchorweed gathering can be bought as normal from the trainer. Rank 2 is already gated not just by a quest, but by a dungeon quest. Not only that, but the dungeon you have to run is an alliance leveling dungeon, which means there is no way to get past rank 1 as a horde character until you hit 120 and unlock the alliance-side dungeons. I’m not sure if the alliance quest is in the same dungeon, or if theirs is gated in a horde dungeon. I still haven’t hit 120 on my herbalist, so I have no idea what rank 3 of anchorweed requires. I have an unsettling suspicion it is going to send me to a mythic dungeon, let’s hope I’m wrong!

Speaking of mythics, that’s another concern I have about professions. Almost all of the higher level gear and items that can be crafted require hydrocores. The mouseover text says they can be obtained in Zandalar and Kul Tiras dungeons, but that is a lie. They can only be earned through mythics, and they are bind on pickup. That means to craft the fancy epic pants I can make with my tailor, I need to first run mythic dungeons, which drop gear the same level or higher than the item I am trying to craft. Once again this renders crafted items useless for the people who enjoy crafting with alts. We were warned about this but it didn’t sink in until I started actually getting around to crafting in-game, only to be disappointed. While I hope to do a few mythics, maybe, on my main, I absolutely do not ever want to do them on my crafting alts.

This leads into another annoyance with crafting in BfA. Right now, crafting is the only way to get follower equipment for your war campaign followers. I think this is a really cool idea, in theory. My tailor can craft equipment that lets followers bring back extra cloth. Or she could craft it, if she had run mythics to get hydrocores. Yup, almost all follower equipment for this expansion is dependent on crafters running mythics. Until sunday evening I did a scan of the AH a couple times a day, and on my server there were 0 follower items listed. Last night there were 2, if you wanted to spend 900,000 gold. This was a really neat idea that could have given every  profession something relevant to sell, but the implementation feels awful. Sure the prices will come down, but a huge reason I have crafting alts is to make things like this for myself, only I can’t because it requires mythic dungeons. I am going to hope that Blizz eventually adds hydrocores to world quests or missions to help alleviate this issue, but I am not going to hold my breath.

I was really hoping that after the terrible state of professions in Legion that BfA would feel much better. Instead I am going to be mostly ignoring them for yet another expansion.