On EDH

In most senses, I’ve known how to play Magic the Gathering since I was in middle school. I never had any cards of my own (I had Pokemon cards when those were new) but I knew the rules somewhat and I could play at a very basic level. Most of my Magic experience remained theoretical until I got Duels of the Planeswalkers (the first one, in 2009) on a whim and really enjoyed it. At the same time, I never really got into “competitive” Magic. I was (and still am) uninterested in putting in the time and money it would take to get “good” at any of the constructed formats. Draft is also a skill I just never picked up.

On EDH
Fast forward several years, and I find out about the Commander format. For those unfamiliar, this is a format usually played with more than two people, using decks containing 100 cards where you can have no more than one of anything other than basic lands, and using a legendary creature as your “Commander”. This is a card you have access to at all times that also determines what colors of cards you can include in your deck. (The original Commanders were the Elder Dragons from way back in Legends, so that’s where the original name “Elder Dragon Highlander” comes from.) Commander games tend to be quite a bit longer and crazy things can happen that are unlikely to ever see any use in a normal game. The multiplayer aspect is also relevant, because it encourages playing politics if someone is getting ahead.

On EDH
I started with the pre-constructed deck featuring Atraxa, the rather ridiculous card pictured above. I’ve since tried building my own decks, some of which have been more successful than others. It’s definitely re-kindled my interest in the game, and this more casual approach has helped other podcast members get into it as well.

Tales from too many pugs

I wanted to try to keep from completely bouncing off of WoW after all my feelings about the War of the Thorns content. I decided that leveling something new from scratch would be fun and would keep me far away from the pre-expansion stuff for a while. Because I’m full of terrible ideas, I’m trying to level a priest via pugging dungeons.

Tales from too many pugsThis is DiscGrace, my new blood elf disc priest. It’s been a few years since I really played a priest, but in my heart my undead priest will always be my main. Now I’m trying to re-learn how to disc while subjecting myself to the best and worst of pugs in WoW. Either I’m going to get super good at priesting, or I’m going to ragequit MMOs for a while. At least I’ll get some good blogging out of it.

I leveled to 15 questing in the blood elf starting area. I like how quiet it is there, and how much has stayed the same since I first started playing the game. Once I could queue for dungeons I started running them and only questing a little to fill in the down time. I’m going to try to run them all in order if I can.

Deadmines: This was a reasonable group. I had a very nice bear tank. I was frustrated for a while because you don’t get atonement until around level 20, so I had to heal “properly” for this one. I hadn’t run many dungeons since the leveling changes last patch, so the time to kill the bosses was surprising to me. Other than that this was a smooth run.

Ragefire Chasm: Another reasonable group. I could get used to this. I had a monk tank this time. They were a little bit slow to pick up aggro but other than that there were no problems. People even said thank you when we were done!

Shadowfang Keep: My first wtf moment of this experiment. I’m amazed it took this long. Had a pally tank and a monk that kept rushing ahead and pulling. I finally had atonement at least and kept everybody alive fine even through some big pulls and various kinds of stupid. The wtf moment came about halfway through when the pally asked me “don’t you know how to atonement heal?”. That’s…what I was doing the whole time? Apparently they were mad that my largest heal on the meters was my shield, and nothing I could say seemed to placate them so I just gave up. Even the annoying monk that kept pulling stood up for me which was a shock. I ended up keeping my mouth shut for the rest of the run and just kept healing the same way I had been the whole time. Very odd.

So far I’ve made it to level 22 with only one relatively small incident. I’ll call that a win. I’m sure things will keep getting more interesting as I move into more complicated dungeons. Anybody want to take bets on how far I get before I get sick of pugs and give up?

Mining The Past

Mining The Past

This week was at least in part supposed to primarily be about generating topics for your blog that you can sustain yourself on for the rest of the sprint.  Unfortunately only one of my posts has actually accomplished this.  I brain stormed together a list of topics on August first and never really revisited it because I was ultimately dealing with some of my own things.  However one of the general pieces of advice I can offer you is to be willing to mine your own experience for topics.  Each of us tends to think our own experiences are banal and not actually worth writing about.  The thing is…  those experiences are unique to you and tell the reader an awful lot about your own feelings on a subject.

This is where I break into a story to illustrate this point.  I started leading guilds with the launch of World of Warcraft in 2004 and since then have been the helm of many offshoots be they connected to House Stalwart or later Greysky Armada.  In addition to that there has been an awful lot of experience leading various communities from the Argent Dawn Exiles that I started when the Blizzard mods made the official server forums completely unpalatable to the things like BelEffect that I largely started as a joke but developed a life of its own.  Every single bit of that experience, while I didn’t necessarily know it at the time was relevant to what I would ultimately do for a living later.

While I have never listed it on my resume, that solid decade and some change has been a hardcore training ground for management in the real world.  I first had my taste for managing others at my first job back in 1999-2000 and I did not like it at all.  The whole setting the vision for the group was fun, but what ultimately broke me was a situation that happened with one of my employees.  I had been placed in a position of power because I was the one with the answers…  not with none of the training to actual manage others.  I had a boss at that time for whom the most important thing you could do was be sitting at your desk at 8 am.  I didn’t believe this and still don’t for that matter…  and was put in the awkward position of having to discipline an employee for an infraction that I didn’t myself believe in.

This bad taste made me actively avoid taking on the mantle of supervisor or manager for a significant time.  However in the gaming space I found myself pushed into that role because no one was willing to take it upon themselves to create the sort of gaming environment I wanted to play in.  So out of necessity I became the Guild Leader and set forth the build the best possible guild I could…  and immediately stumbled about six months into the game.  However I learned how to deal with different personalities and outlooks on the game play experience and about a year and a half into World of Warcraft we picked ourselves back up and rebuilt House Stalwart.

Throughout Burning Crusade and Wrath of the Lich King we forged the guild and the raid associated with it into a strong community.  So strong that when my account got hacked while raiding Ulduar and said hackers disbanded the guild and moved my main off server…  we immediately picked back up the pieces that night.  The community had the guild up and running before I managed to get my account restored, and then handed back over the crown willingly.  The hack itself is a story that is buried somewhere in the annals of this blog, but I had somehow managed to forge something strong enough and loyal enough to keep on going without me even being in the picture.

So much so that all these years later without me really at the helm since Cataclysm…  the guild continues on through a succession of leaders from Elnore, Rylacus and now Kylana keeping things alive and actually in a constant state of growth.  I admit it was a bit of a hit to my ego at first to see that the guild was doing well without me.  However over time I came to appreciate the fact that I built that organization and it managed to survive succession which is a truly rare occurrence in either the gaming world or the business world.  While I spend significantly less time playing Alliance right now, I am still happy each time I hear about them downing some new boss or getting some new achievement.  I am proud of what that guild and community became.

When my boss moved up from Manager to Director, I was presented with another challenge.  Did I stay in the comfortable development lead role I had carved out for myself, or did I step up to management not quite knowing if I would be able to make it work.  The truth is it was the years of experience I had leading other people in situations where I often times had no actual power of authority to use as a crutch…  that gave me the confidence that maybe i could do this thing.  If you can convince forty strangers to work towards a singular goal, then you have a significant bit of work experience there leading people and understanding how to adapt your message so that others will be able to consume it.

So this morning I had sat down and mined a bit of my own experience to convert it into a blog post.  Each of us has deep reserves of information just sitting there waiting to be harvested, talking about past experiences in games or how they have effected you in the real world.  The challenge however is being willing to open up and talk about your past and present it with a new perspective.  I would say most of what I write about draws deeply upon all of the decisions that I made to get me to where I am today.  Often times when I write about things I omit details here and there to clarify the narrative that would otherwise muddy the presentation, but the core of the experience is still effectively what happened.

With time you develop your own personal methodology for which things to talk about and which things to skip over because it won’t translate into words that well.  However the only way to really sort this out is to start trying to adapt your own life story.  Our experiences also change over time…  because how you view something at age 20 is going to be different than how you view an experience at age 40.  In all of my time working there has only been one boss that did not like me.  While I was going through those experiences it was a very dark time for me…  but after exiting that shroud I have come to realize that even that horrible experience was a blessing in disguise.  Effectively it gave me the piece of experience that I was missing…  how not to lead others.  I had a use case of the exact wrong way to do leadership and I have been able to mine it as well to make sure I was not following in his footsteps.

Basically mining your past experiences allows you to dust them off and view them from a different perspective, which is helpful for you to grow personally…  but also can be exploited to make something relate-able for your readers.  Like I have said before… there comes a point where the readers stop caring about the subject matter you are writing about and start caring about you as a human being.  These are the posts that effectively set that process in motion.  When you share of yourself… it makes others more willing to share of themselves.  I realize this has probably turned into a really contorted esoteric topic, but I still feel like it is useful information.  So often we look outside for assistance when occasionally the answers we need are buried deep down inside of our own experiences.

Childhood games

Childhood gamesI’m stealing one of my own topic ideas here, and talking about how games left an impression on me from my earliest childhood.

I’ve been playing video games for as long as I can remember, really. My uncle bought an Atari and kept it at my grandmother’s house for all his nieces and nephews to play when they came to visit. I was quite young at the time, and my favorite game was the Smurfs. My fond memories of that console are tied up with family: The smell of my grandmother’s cooking, the sound of my uncles and aunts telling stories, the burning desire to be as cool as my older cousins. Even though I can barely remember the games themselves, the nostalgia I feel from just looking at this photo is strong.