Reading Challenge #87: The Book of the New Sun by Gene Wolfe

My reading challenge stalled out for a bit as I tried to make my way through #87, The Book of the New Sun by Gene Wolfe. This entry was originally published as 4 novels in 1980-83. The kindle versions I found split the collection into 2 parts, so this review will only focus on the first two “books”.

This story follows Severian, a member of the Torturers’ Guild in a far-future Earth. When I first read that description, it turned me off of the story very quickly, but the Torturers’ Guild was more interesting than I gave it credit for.  Yes, they do in fact torture people, as well as acting as jailers and executioners as part of the justice system of their future world. However, they have a professionalism and a moral code that makes their profession seem tolerable enough to me as a reader to at least engage with the story. They have a job to do and they do it, and you don’t get the sense that they are enjoying the suffering of their “clients”.

The first book, The Shadow of the Torturer, shows us Severian as he is finishing his training, entering full membership in the Guild, and eventually being disgraced and cast out from their tower.  His disgrace is due to his strange loyalty to Vodalus, a revolutionary he encounters at the beginning of the story. That loyalty gets him entangled with Thecla, one of the Guild’s clients and the sister of Vodalus’ lover. Rather than let Thecla’s full sentence be carried out, Severian gives her a knife so she can kill herself quickly. Instead of being tortured and killed himself as he expects, Severian is cast out, given a sword and an assignment as executioner in a faraway city.

The rest of the book follows Severian’s journey from the Guild tower to the outskirts of Nessus, highlighting the city’s sprawl, some of the people who live there, and the general state of the world. Under the light of the dying sun we see a world that obviously used to be beautiful and almost magical which has now faded into decay. Places like the botanical gardens give hints about how magnificent things could have been, but most of the city feels more medieval than futuristic. Through this part of the story, other characters move through Severian’s orbit like in a dream, helped along with fantastic images like a duel to the death with meters-high poison flowers. Just when you think he has a fixed set of companions, they are separated in the chaos of the tunnel exiting the city, and the book abruptly ends.

I enjoyed the first book quite a bit, and on its own I would probably rate it 4/5 stars. Unfortunately the second book lost me, and it is the reason why it’s taken longer than usual to make it through this book challenge entry. In some ways the second book had more narrative cohesion than the second half of the first book. Severian has one constant companion, Jonas, for most of this story. He gets to meet Vodalus again at last, and enters his service. And he gets to enter the House Absolute, the seat of power of the ruler of this land. The plot still staggered around strangely like the first book, but large chunks of it lacked the  dreamy quality that made it work so well the first time, and dragged a bit in a few places. After the second abrupt ending I was not compelled to keep reading and decided to call it quits for now instead of buying the second half.

There’s a definite sense of deeper meanings being written into this work, of allegory and rebirth and redemption. A great deal of that is probably lost without seeing how the next two books turn out. Like a book you’ve been assigned in a literature class, I can see the author is trying to impart more layers to this story but my brain steadfastly refuses to comprehend them unless I take the time to step away for a while to give it more thought. Unlike the Elric stories, which I really want to get back to once I finish this challenge, the underlying story here is less coherent, and I think I’m content to abandon this one. I do suspect that it probably does get better again, as all the dangling threads start getting tied up and those deeper meanings become clearer. If you’ve finished it and enjoyed it I’d be curious to hear your thoughts on how book 2 compares to the later ones.

TL;DR: It had some interesting ideas but the plot slowed down and it lost my attention in the second book.

The Book of the New Sun by Gene Wolfe

Rating: 3/5 stars

Verdict: Evocative writing and ideas but it couldn’t sustain the story long enough. Still worth checking out but be prepared to set it down if it’s not for you.

Next up: The Codex Alera Series by Jim Butcher


Reading Challenge #87: The Book of the New Sun by Gene Wolfe

Breached Wall

Breached Wall

This weekend was largely one about me playing quite a bit of Guild Wars 2 while doing other things.  We’ve been binging a few Netflix series, and GW2 is just about the perfect sort of game for that activity.  First we went on a tear of watching through all thirty episodes of The Ranch, a comedy helmed by Ashton Kutcher and a whole slew of other That 70’s show alums like Danny Masterson and Wilmer Valderrama.  There are currently the two “seasons” of the show and that is in quotes because the show has one of the most jacked up naming conventions I have seen yet.  Whatever the case its funny, and reminds me so much of the people I great up with.  While I did not grow up on a ranch…  I grew up knowing someone that pretty much was the same as a character on the show.  From there we finally started watching Orange is the New Black and have barely made a dent in it, but it gives us another thing to watch whenever we are in the mood to watch something.  So far I am digging it.  Again it is another show that pairs nicely with Guild Wars 2 because it is a largely verbal show… and far less about what is happening on screen.  This is ultimately why I don’t watch nearly as much Anime as I would like, because I have reached this point where I cannot bring myself to “only” watch television.  I need to be doing something else at the same time, and I cannot play a game and “read” television at the same time.  How I managed to watch Train to Busan is a bit of a miracle…  because it held my attention enough to keep me from wandering back to playing something at the same time.

Breached Wall

As far as game time goes, I have been slowly working on world completion.  In theory I know I should be spending my time catching up to the story…  but I find myself instead preferring the slow pace of working on knocking out various objectives on the map.  At this point I have 64% zone completion, and am slowly focusing the early zones to get them out of the way.  Over the weekend I wrapped up all of the capitol cities and have been doing the first few zones in each area of the map.  I posted the above screenshot not necessarily because it is majestic, but represents what felt like a significant achievement.  Side note…  even to this day I cannot keep myself from snapping a screenshot when I am viewing a vista for the first time.  This vista in particular is in Diessa Plateau at the Breached Wall, and it is a fairly contorted jumping puzzle.  I wound up spending about an hour working on getting things just right so that I could get up there and score some hero points and the vista.  One of the things that floors me is just how damned many people are still active in this game, because during that hour of working on the Vista… I encountered a couple dozen other players trying to do the same thing.  When a group of us finally made it across there was much spontaneous cheering.  The other weird thing about this game is the way that players will seemingly beeline out of their way just to rez someone.  I’ve found myself doing the same thing, and I think largely it is because the game messages it to players that maybe it is something that they might want to do.

Breached Wall

I remember in 2015 at Pax South when they were unveiling Heart of Thorns… the speakers talked about it being one of the friendliest communities in MMO gaming.  At the time I thought this was a weird boast, because I had never really encountered anyone striking up a conversation with me.  However this time… coming back to the game…  I am finally grasping what they meant by this.  The Guild Wars 2 community is not one of words but instead one of actions.  I cannot count the number of times someone has veered off course to come resurrect me, or seemingly stopped what they were doing to participate in some random event that just happened to be passing their way.  I myself have done both of these and if you allow yourself to just sort of ride along in the current of the game is is an extremely rich experience.  My problem previously was that I kept trying to play Guild Wars 2 like I played other MMOs, where I focused in on a very finite series of goals and expectations and at the same time closed myself to the random happenings.  In some way I have started playing GW2 much the same as how I play Elder Scrolls or Fallout games…  where I allow myself to wander aimlessly and participate in whatever happens to cross my path…  or catch my eye.  As a result the game finally makes sense and finally seems as fun as everyone has made it out to be.  I still marvel that it took five years to reach this point of realization…  but I never claimed to be particularly swift.

AggroChat #168 – Raptors and Jick

Featuring: Ashgar, Belghast, Kodra, Tamrielo, and Thalen

aggrochat168_720

Tonight we return to the normal course of our show after last weeks unintended break.  We start the show off with a brief explanation of what happened then dig straight into some talk about Guild Wars 2 and the impending Path of Fire expansion.  From there we talk about West of Loathing, the pseudo sequel to Kingdom of Loathing one of the longest running web games than I know of.  Grace has been spending some time in the mobile world and talks about two games..  Legendary: Game of Heroes and Rabbit Evolution.  Ash talks a bit about the Monster Hunter Stories demo and gameplay in general.  Kodra dives into a few board games he has been playing…  Macao, Potion Explosion and Scythe.  From there we talk a bit about Magic the Gathering and how folks have been playing a bit of Commander.  Finally we close things out with a discussion of just how well Orcs have clicked with Kodra in Warhammer 40k.

Topics Discussed:

  • Guild Wars 2
  • Path of Fire
  • West of Loathing
  • Mobile Games
  • Legendary: Game of Heroes
  • Rabbit Evolution
  • Monster Hunter Stories
  • Board Games
  • Macao
  • Potion Explosion
  • Scythe
  • Magic Commander
  • Warhammer 40k Orcs

 

Sehnsucht

I’ve been sort of circling around a drain lately that is Magic the Gathering.  I go through this every so often, thinking that I really wish I could play Magic again.   The key problem is when it comes to this game, I am largely a man out of time…  or at least out of synch with the community of the game.  I’ve talked about my experiences with this  before, but functionally I bought my first Magic the Gathering cards during Unlimited.  I managed to pick up a single starter deck, and then was ultimately confused how to make that starter deck work, not realizing that they were by nature completely unplayable without additional pack support.  I sat on that until around the release of revised when I finally pulled my head out and learned how to play the game.  At this point Magic was really not a big deal in the small town I grew up in, nor the neighboring town where I had a store where I could actually purchase it at.  During this time I picked up a smattering of things from Arabian Nights, Antiquities, Legends… and by the time Dark was released I was 100% in on this game and bought a ton of it the day it was released at my local comic shop.

Back then we largely ignored the way we were supposed to be playing the game and instead ignored the 60 card deck size and played an assortment of whatever the hell the best cards we had were.  Most of these decks were somewhere in the range of 150 cards, and were deeply filled with cards we just happened to like playing with like the Sengir Vampire or Hypnotic Specter.   I bonded heavily with Black as a color and still to this day I cannot really fathom playing any deck that is not at least aligned with black…  my perennial favorite being Black and Green which I have later found out is also called Golgari.  The thing is you can pretty much hand me any color combination that includes black and I will be extremely happy to play it.  The other place where we broke the rules is that we tended to play with a ton of people around a table and this went down one of two ways.  Either we played in a free for all fashion where anyone could attack anyone else…  or after the release of the Jyhad card game we adopted some rules from it.

That game had the concept of Predator and Prey…  so you attacked the player on the left and defended against the player on the right.  We functionally adopted this concept for Magic the Gathering and it left some really interesting things going on…  namely you never could completely go full tap on your prey because you would then leave yourself completely open for attack from your predator.  Additionally there was a significant amount of bargaining going on… and collusion.  Functionally we had one friend who refused to touch Black anything due to I think some pseudo religious conviction… and instead played largely mono White or White and Green.  The moment he played Karma which is a card that causes players to take damage for every swamp they controlled during their upkeep…  there were deals to figure out a way to either disable that card or outright remove him from the game.  Similarly there was usually a significant amount of aggro generated by someone who played a Rack or a Black Vise that has similar effects based on your current hand size.

It was an era when we played whatever seemed cool without a lot of forethought into the deck design.  You would sit down and never really know what you were going to encounter, and a good part of that made it exciting.  It was less about “combo magic” and more a period of just playing whatever the hell felt good.  There was this period during college where I really was not playing much, and I skipped most of Alliances and Mirage…  tagging back in during the tail end of Visions and was completely back in my prime for the release of Weatherlight and Tempest.  My world largely shifted with me starting to care about what was then called “Type II” magic…  which I believe is now called “Modern”.  Functionally it is a limited format and was the birth of what became block play where you were functionally limited to whatever the current block was and the previous one for deck construction.  I had entered a few tournaments before, but they were largely big sloppy messes that were super fun until the last rounds where they were completely dominated by whoever had the power nine.  In college however I started actually caring about proper deck construction and the game shop I played at was both extremely supportive to players but also a fertile ground for really fun pick up games.

The shop was constantly opening boxes of product for singles to sell, because the massive internet sales thing was not really in place.  In fact the few sales that I made wound up with me meeting up on IRC with magic players and arranging trades.  This is how I completed my play set of Jester’s Cap and Helm of Obedience when I was working on my Millstone deck.  What all of these box openings meant more than anything was that the shop had a robust commons bin, and it became tradition to build cheap decks from it and then battle each other.  Some of the absolute best times playing magic were done playing with a few dollars worth of cards.  However I also had many competitive decks that I broke out when they had weekend tournaments.  This is the first and only time I have ever really been deeply engaged with the card shop life.  From there I graduated college and got busy with the real world… and largely stopped following Magic the Gathering.  It has always been something I am fond of, and over the years I pick up the occasional random booster pack just because I love that freshly opened pack smell.  There is something magical…  no pun intended…   about opening a pack of cards and having the possibility of getting something interesting.  I also find it somewhat magical about getting resented with a slate of possibilities in the form of all of those common cards that can potentially interact in interesting ways.

The problem is…  I just don’t have a card shop home to even begin to get involved with if I so choose.  Nor do I honestly really have the dedication to bring myself to go on a regular basis.  Sure there is Friday night magic, but it is a way more serious scene around here than I really want to be part of.  I wish there was a weird league of people who played oddball “fun” decks.  However for many Magic players…  “fun” seems to be “winning at any cost” and that is not exactly drift compatible with my views.  In this current nostalgia for a time that never really existed other than the scope of my close circle of friends..  I’ve found myself watching a lot of videos on Youtube about box opening.  The one linked at the beginning of this post takes me way back because while I’ve only ever cracked one box of anything… and it was Mercadian Masques that I happened to win from a drawing…  I have opened more than my fair share of old school packs of Magic the Gathering.  This is one of those moments when I lament not really having a good circle of geek friends in real life to hang out with.  Since college I have largely been focused on online communities and have let some of my real world ones atrophy to the point of simply no longer existing.  We have a pool of gamers at work and I keep kicking around the concept of trying to create some sort of magic the gathering scene there.  The only problem is I am afraid that it might end up not being what I am actually looking for.  More than anything I think I just want to travel back in time and partake of some of those big free for all matches that we used to play.