June 2017 Gaming Goals

Hello again. I’ve survived yet another month and that means that it is time for this month’s edition of gaming goals.

May Goals Recap:

FFXIV: Get enough scripture to buy a weapon, and get it upgraded. Nope. I’m still sitting on all the materials for this because I could never decide if I wanted to buy it for scholar or astrologian. Then I stopped playing FFXIV for a while so it was moot.

Finish the aether oil step of the anima weapon. Yes! By some miracle I actually got this done. I blame a brief burst of enthusiasm for the game fueled by the most recent live letter with all the new Stormblood info.

Diablo 3: Complete the season. Yes! I honestly surprised myself with this one, because I was afraid I would get bored and wander away just before the finish line like last season. Instead I followed through and was weirdly proud of myself for accomplishing this.

WoW: Level one more class that I don’t already have at 110. Yes. Hahaha! I’ve been playing way too much WoW lately. The only classes I don’t have at 110 in some form now are Shaman, DK, and Warrior.


June Goals:

WoW: Level one more class to 110. I can tell I’m getting close to burning out on WoW, and with Stormblood on the horizon I know I’ll be putting it down once this month’s sub is finished. Hopefully before then I can get one of the 3 remaining classes up enough to see their story.

Subnautica: Rebuild my sweet sea base empire. This is my AggroChat game of the month for June, so I have to play it at least a bit. My intention here is to see what has been added in the 6+months since I last played, and to do my best to recreate some of the cool stuff I had acquired in my earlier playthroughs.

FFXIV: Play Stormblood. Ok this is basically cheating, of course I’m going to do this! But I don’t want to have any more strict goals because I want to be very chill and just enjoy the launch and the leveling process without having to rush things.


Once again this is a month with really modest goals. I’m hoping that means I will actually accomplish them for a change. And I know myself well enough to know that when Stormblood launches all other games will be purged from my attention for at least a few weeks, so there’s no sense trying to do anything ambitious in June.


June 2017 Gaming Goals

Catch Up Mechanics

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Last week I talked about it feeling like it was the end of the expansion in World of Warcraft, and in part that was due to the way that I am playing the game and focusing on alts.  However there is apparently another key way things are starting to feel like the end of the expansion, and that is catch up mechanics.  Now yesterday I posted about pushing through and dinging 110 the Legion expansion level cap on my Orc Deathknight.  I managed to find a couple of lucky grabs on the auction house including 3 cheap pieces of demonsteel at 835 item level and a cloak at 870 item level.  Other than those items however I managed to scrape together what is a reasonable item level to start going and doing stuff…  in a single nights time between a combination of world quests, legion invasions, and opening the broken shore.  When I first saw the Dauntless items I found them a little underwelming…  but that was on my already 890 main character.  The fact that you can start picking up 850+ items for 400 nethershards…  when I walked into the Broken Shore with roughly 4000 of them…  allowed me to really flesh out those missing gear slots.  The only negative there is that the rings and trinkets are both “Unique Equipped” which were sadly the two slots I needed the most.  Thankfully during the invasion event last night I managed to pick up a second ring at 840, taking my item level to the point where I could apparently start queuing for Looking for Raid.

Now I am not sure what the item level breaks are for the various LFR segments… but I was honestly shocked to find out that I could queue for Nighthold without having done anything in Emerald Nightmare or Trials of Valor.  Before heading to bed I did the first part of Nighthold and picked up an 860 necklace and an 860 artifact.  So other than a few strategic grabs from the auction house…  I managed to pick up everything else I needed to gear a character in a single night.  I am now sitting at 846 item level… and will probably finish doing the rest of LFR tonight hoping to pick up a few more pieces.  I also need to start running dungeons so that I can complete the Death Knight Order Hall sequence…  and during the day today the final missions that I need to run should be finished.  I guess while sitting on a higher level character I didn’t notice just how quick the item level ramps up, but while out roaming the world on a brand new character it is extremely noticeable.  It definitely seems the end of expansion catch up mechanics are in full effect, as the game attempts to usher you closer and closer to that 900ish item level.  I still have yet to get a Legendary, but in truth I have only been trying to two nights now.  I also need to research how exactly to get the alternate artifact appearances, because while I am not expecting to go crazy and start farming for them like I did on my Warrior and Paladin…  I do however don’t want to miss easy opportunities when they come up.

The other interesting thing I am noticing… is that playing Horde on a server cluster where the Alliance greatly out numbers you…  leads to some interesting interactions with other players of the same faction.  The two items I got from LFR I was functionally handed by other players who were offering them to me.  Also while out in the world on Broken Shore especially…  the horde seems to do the same sort of thing that I do in open world zones on my warrior.  That is help random players.  There are a lot of cases where I was straight getting wrecked and another player ran up and started attacking the same mobs to help me push through them faster.  Up to this point I really haven’t had much in the way of communication, so maybe I am just reading intent into their actions where it really isn’t there.  Just saying so far it has not been a horrible experience, and at least the public channels are not clogged with madness the way they are Alliance side.  I still have a significant problem with the Horde in general…  not from a factional standpoint but from the standpoint that “bestial humanoid” is not really the sort of thing that I flock to in games.  However Orc seems to be a happy medium for me, and I’ve come to this realization pretty much any time I play one.  Every other Horde race and I have significant issues.  The Tauren are just too big and feel lumbering and slow.  The undead and trolls… I cannot get past the hunched posture… or the tusks…  or the missing bits of armor.  Bloodelves have the problem of being the most elvish elves ever…  and if you have been around my blog for long you know my distaste for all things elf.  The goblins in theory are an option….  but they sorta end up being played for comic relief much in the same way that gnomes do that that annoys me.  The Horde really missed their opportunity to make a lifetime member of me when they failed to somehow recruit the Dark Iron Dwarves.  For the moment however I am largely okay with being a blue green guy with a Mowhawk and Mutton Chops.

Turtles and Failknighting

Turtles and Failknighting

Over in Final Fantasy XIV they are having this Make it Rain event, which in truth is a really short quest that leads you to the Gold Saucer where all MGP winnings are increased by 50%.  For awhile now I had been closing in on the Adamantoise mount just by doing the weekly and daily cactpot options.  However last night the between the free 20,000 MGP you get for the quest and hitting a 1/2/3 combo for 15,000…  I finally pushed over the line and was able to purchase it.  Now I know Ashgar is holding out for Fenrir but for me… it was always about the turtle.  Since I was a little kid I have had a connection with them, largely because I grew up slightly out in the country and spend a good deal of time playing with random terrapins that wandered into the yard.  I am the sort of person who will swerve wildly to miss a turtle…  or honestly any animal for that matter.  What makes this mount even better however is that it can fly…  pending you are in a flyable zone and not sitting outside the free company house.  Add this to the pile of mounts that Lalafel look adorable on, and I figure I will be riding it in place of my standard Chocobo for the time being.

Turtles and Failknighting

After that I logged into Belgrok and started pushing towards 110 in World of Warcraft.  For the most part it took finishing up the back half of Stormheim, going back to Val’sharah and doing Bradenbrook…  and finally doing the first tiny bit of High Mountain for me to hit the level cap.  From there it was all about trying to get some gear from whatever quests that were available at the time.  In the most questionable of ideas…  Grace and I decided to take our freely 110 characters over to the invasion happening in Val’Sharah.  This is normally a perfectly reasonable idea, but on a low population server everything that is in the world becomes a little bit more difficult.  We were mostly doing okay until we reached the part where we had to do the scenario.  At which point we got queued with a super chill rogue who did not call us horrible at all…  even though we kinda were.  There was this epic fight at the top of the tower where the rogue solo’d down the boss there with an over abundance of skill.  He himself was pretty minimally geared, but was obviously far better at survival than either of us were and kept running away from the boss and using columns and such for line of sight…  just long enough for his self heal to be up before engaging again.  The yakkity sax madness largely continued when we got up to the final eyeball boss…  but all in all we managed to finish things up and get some gear in the process.

The unexpected thing about this low population server… is that it seems like someone had flooded the market with really cheap 835 plate armor.  I managed to get my item level up to 814, which hoping we have another night of some upgrades through world quests might actually see me able to get into heroics.  Right now I really need 2 rings, 2 trinkets and some shoulders…  because all of those slots are bringing down what would otherwise be a reasonable position to be in.  In the grand scheme of things the only reason why I want the ability to do heroics…  is that the queue times for those are generally far shorter than the queues for normals.  I am up to the point in the Order Hall campaign where I need to run a bunch more dungeons and I am not really looking forward to doing so with 45 minute queues per dungeon.  Whatever the case I am now in the phase where I begin gearing… which tends to be the phase that I enjoy an awful lot as everything is potentially an upgrade.  I need to go ahead and unlock the Broken Shore…  but the truth is that I am not sure I would even be able to survive out there.  A lot of my success with that area has been due to the fact that I am normally playing a grossly overpowered protection warrior.  I am sure it is going to be a miserable time as an extremely undergeared dps deathknight.  Side note I took the screenshot above before I reapplied my transmog just to show off what a mess that a freshly dinged 110 looks like.

Class Halls in WoW Legion

12. That is the number of characters I now have sitting at the level cap in WoW. Why on earth I have done this thing I do not know, but there it is. Except for the demon hunter, which was number 12, I have finished everybody’s order hall quests and have all the horde ones plus one ally monk caught up on the broken shore quest line as of last week. Even with 12 characters, there’s some duplication, so I still haven’t seen quite all of the class stories yet, so that’s still a goal. The only one I’m really dreading is warrior, simply because I don’t have a warrior leveled at all, so instead of having to dash from 100 to 110 I’ll need to grind myself all the way up from level 20. That process of getting from 100 to 110 is incredibly painless now, especially with invasions. Those events are fairly quick and in addition to decent experience they give way more AP and order resources than you otherwise have access to while leveling. That, combined with gifts of an AK tome and some boxes of resources from the blood trader from more established characters, makes the initial stages of gearing up at 110 and upgrading the order hall a breeze.

Something that becomes increasingly apparent the more class stories you see is just how variable they are in terms of gating, story, and difficulty/annoyance factor. The really frustrating difference to me is the amount of dungeon runs required. Some, like the demon hunter I just finished, don’t make you run any dungeons at all until after you hit 110. Others send you to one or two. The druid is the worst offender, forcing you to run at least 4 dungeons and then even more once you reach 110. Some of the story quests are also expensive, requiring various crafting materials to finish. I think some of this may have been nerfed since Legion started, but it is still weirdly frustrating that some classes had this step and others didn’t. Finally, don’t get me started on the differences in order hall upgrades. I like that in theory there’s some differences there so that every class isn’t just given the same choices with different flavor text, but a few classes make out like bandits while others are left with really lackluster options. Druid loses here again in my opinion. There’s a couple key abilities that make life way easier in the order hall: the ability to complete one free world quest per day, an NPC that lets you place work orders for champion equipment, and the option to get bonus resources when completing world quests. The poor druids get none of these, which means leveling and gearing up your champions is much slower, and you need to do more world questing to be able to afford to run missions. Meanwhile my mage, pally, and lock are fairly set since they can all place orders for equipment and also get one free world quest per day. Some of these bonuses will matter less when some more time has passed and champions get fully leveled and geared, but for a fresh alt these perks are really helpful.

As for the stories, there are some definite winners and losers there too. At some point when I’ve finished all of them I’d love to go into detail about which are the best and worst and why. So far my favorite is surprisingly the rogue story. It has a real authentic rogue flavor with lots of sneaking and subterfuge (and some pirates too!). It wasn’t the most original thing in the world but it was executed well and made me feel important in the story of Legion without having to be a big damn hero or a cookie-cutter version of what everyone else was doing. It also helps that the bonus companion rogues get from the broken shore quest line is one of my favorite characters in the game, and now she and I can go be buddies murdering demons out in the world every day.

I’ll wrap up here with my top three order halls (the ones I’ve seen anyway) for flavor of the hall itself (layout, atmosphere), story, and convenience:

Flavor of the hall itself:
Mage – It’s Hogwarts in Dalaran. ‘Nuff said.
Rogue – Secret passages, vaults of loot, and a fighting ring. Much better than “the Dalaran sewers” makes it sound.
Druid – A tiny piece of the Emerald Dream and a beautiful grove in Val’shara. There’s even a barrow den, which, annoying as they are to navigate, definitely exude druid flavor.
Worst: Hunter – A lodge on top of a mountain with very few distinguishing features. It is pretty, but so boring.

Class Story:
Rogue – Subterfuge, treachery, pirates, secret codes, and Lillian Voss. Clear winner.
Druid – Very true to druid class flavor and ties directly in with major world story events.
Monk – Beer beer and more beer. Once I got over how silly it was I realized how much fun I was having and how different it was from the other classes.
Worst: Hunter – loses points again for boredom. I was not interested in their organization or their story at all. I love hunters! Why is their order hall stuff so boring??

Convenience:
Mage – Easy teleport access from anywhere, optional portals to every Legion zone, free world quest completion, compact layout
Warlock – Mostly tied with Pally for including lots of useful options in the order hall upgrade tree, it wins over pally for the slightly better layout.
Pally – Like the Locks, Pallies get useful hall upgrades and as an added bonus it’s an extra way to get to the Eastern Kingdoms in a hurry.
Worst: Druid – As stated above, they are missing key quality of life options in their hall which makes starting out and maintaining resources more annoying. Also their hall is huge and sprawling (but at least you can fly in there).


Class Halls in WoW Legion