Weekly gaming grab bag

I’ve been adrift a little bit in my gaming over the past week or so. The D3 season keeps progressing in smaller chunks, and I am getting close to finishing my second conquest. I just need one more set dungeon mastery, since I did Tal Rasha’s, Vyr’s, and Firebird’s after finishing my 4 demon hunter ones. The wizard dungeons have been harder overall than the DH ones, with Vyr’s in particular being quite awful due mostly to its size and spread of monsters to kill. I did the basic completion of Delsere’s before, but never mastered it. I guess as long as it isn’t worse than Vyr’s I should be fine. I am very much looking forward to being finished with these.

I’ve mostly wandered away from FFXIV, with most of my play time happening on Tuesday for our weekly raid night. There’s so much I could be doing but I’m in a really solid place to start the expansion so anything else is not very vital. It’s nice to stop obsessively grinding lore. I also made yet another attempt at FFXV and yet again bounced off it super hard. I guess I need to admit that the combat in that game is just not for me and let it go. At this point it is not that I can’t do it, it’s that I really just do not enjoy it at all. Instead I booted up a new game of Horizon: Zero Dawn and put in an afternoon reliving that joy. I think I’m going to try to motor through the story this time instead of doing all the side quests and exploration, just so I can have it fresh in my head to talk about with friends who are playing now.

I have also been logging into WoW every once in a while to work on my reputation grind to unlock flying. I’m hoping I can get it finished before my subscription runs out because I doubt I will pay for another month right now. The game is fun enough but the manic joy from the Legion launch is long gone and everything in front of me looks like a horrible long grind. While many of my WoW guildies have embraced the grind, it just makes me want to check out and do something else.

The same combination of overwhelming amounts of new stuff to do along with a long grind for character power rewards is keeping me away from WildStar as well. Every time I log in I have fun for a while but when I look into the long term progression I check out. These kinds of mechanics are great for people who are super invested in one game and need something to keep them engaged, but seem like this unassailable mountain that you will always be behind on when you’re a new or returning player. I guess this is one of the reasons why D3’s seasons are so appealing to me, because no matter how progressed or not my non-seasonal characters are, everybody gets to start over from scratch at the start of a new season, and you avoid that sense of “I can never catch up” that’s so demoralizing.

Well, that’s what I’ve been up to over the past week or so. I can feel the start of a super introverted spell coming on as I start poking at more single player games and avoiding group content. I’m mostly fine with this since I have a lot to keep me busy on my own, and my friends are somewhat dispersed across multiple games right now too. As long as I’m out of this mode by the time Stormblood launches I know I’ll be fine.


Weekly gaming grab bag

Eight Years of Aggronaut

You would think that over time I would get considerably better at doing this sort of thing, but in truth I still struggle to find inspiration on a regular basis.  This is a little funny considering that as of this morning I have been writing on Tales of the Aggronaut for eight years.  Last year there was an awful lot of pomp around the seventh anniversary, and I even got my good friend Ammo to do some artwork for the site as a result.  The problem with doing anything for eight years, is that after awhile you start to question if you are just simply repeating yourself in cycles.  I cannot tell you the number of times I sit down to write a post… and then have to google my own blog to see if I have actually already written this post before somewhere in the past.  In truth I have a sort of amnesia when it comes to writing things on this blog.  I sit down each morning and bang out a post, pouring my thoughts into each post…  and then as soon as I hit post the memory of having written it just sort of floats away.  I question sometimes if this blog is more therapy than exposition, because at this point I am not entirely certain I could really stop writing.  This is now a part of me and ingrained that I need to sit down each morning and attempt to say something meaningful.

This year saw me dialing things back a little however and breaking my daily blogging routine and shifting up the format to be weekly posts.  In truth this has been something extremely positive for me as a writer and a human being.  It gives me the weekend to simply not have to think about what I should and should not be writing about.  Sunday had been a hellacious day for me especially considering I got up and finished editing and prepping the AggroChat episode that we recorded the night before.  Then as soon as I wrapped that up I realistically needed to sit down and write a blog post before I was officially “free” to do anything.  This also made planning anything on the weekends rough given that I was already claiming from 9 pm onward on Saturday night…  then again functionally claiming an hour or two each morning.  Then if we needed to travel I had to either drag a laptop with me on our travels and do the upside down day thing…  or stage enough posts to cover the time away from home.  There was something ultimately liberating when it came to breaking the pattern.  So much of why I had been pushing myself was simply to make sure that I never dropped any of the plates that were spinning in the air, and once I allowed the first place to drop…  it became a lot easier to allow myself time off when I simply was not ready to make a post.  It also allows me to shift the format around a bit, so that if we take a vacation I can actually enjoy said vacation.  For example I didn’t make posts from Pax South this year… or over Spring Break when we roamed Dallas hitting all of the Half Priced Books.  The world seemed to manage just fine without me, and folks more or less have continued reading in spite of my occasionally dropping a post.

Part of the tyranny of the pattern is the fact that I felt like I became more known for the fact that I was doing the daily posting thing…  than anything I might have actually been writing about.  That said I have readers that have been around…  sometimes begrudgingly the entire eight years so in truth this was probably just anxiety brain being horrible.  The truth is that I still do not know why anyone reads this blog, and I am consistently baffled by the analytics.  That said I also feel like I am on this shared journey with all of you.  We are doing this together, even if you have never actually commented on the blog in the past.  It feels like I always have a friend there to tell the tales of my adventures and foibles to, and as a result I always strive to make this a much more intimate experience.  I let each and every one of you inside my mind from time to time to share my thoughts and feelings… and sometimes write more about “stuff” than I do gaming.  I thank you all for being there, and even if you are just standing in the background lurking…  the fact that you are there is important to me personally.  I don’t want to be a “brand” or try and turn this blog into some sort of vehicle for self promotion.  I just want it to be a shared experience of taking you all along with me as I do things.  So in the end I am thankful for each and every person that has decided to come along for the ride.

The funny thing about April is that for me it is apparently a time of new beginnings.  I started Tales of the Aggronaut on April 17th of 2009, because I was inspired by some of the World of Warcraft blogs that I had been reading.  In truth it was a single blog called the Wordy Warrior, by Aeridel that ultimately tipped me to the side of writing my own thing.  Sadly like so many blogs it is lost to the mists of time, but she went on to now be one of the amazing social media managers for World of Warcraft.  In 2013 when I felt like I needed to restart things with the blog, I opted to start the “Grand Experiment” and go from having several month long breaks in blog posts…  to blogging every single morning.  It was a bit of a swift kick in the ass, and it was something that I needed to gain the confidence to just sit down at a keyboard and start writing without being super concerned about creating greatness every single day.  I stuck with this for a little over three years before ultimately dialing it back for my own sanity.  In addition I am realizing that the very first AggroChat podcast episode was on April 13th… something we probably should have mentioned in this past weeks show.  So it seems like for me at least April is just this month where I hatch new ideas and make them into something tangible.  As a result I have one such idea that has been incubating in my head, I just need to find the time…  and volunteers to bring it to fruition.

In eight years of blogging I have written a little over 1500 blog posts, 1519 to be exact if I believe WordPress.  During that time I have had 128,828 unique readers from 186 different countries.  While English is not shockingly the top language group hitting the blog… French and German have a pretty large share of the numbers as well.  My heaviest usage day was apparently November 2nd 2015, when Marvel Heroes reposted one of my blogs on both Facebook and Twitter.  All of this is largely nonsensical to me because I still cannot fathom why anyone would actually care about my thoughts.  I am not really a big blog, and I don’t really have this massive audience…  but what I seemingly do have is a group of folks who are extremely devoted to whatever this experience is.  I’ve said it before and I still think its true.  There are really two types of readers out there regardless of whatever platform you happen to be posting on.  There are the folks who are interested in a specific topic and your blog just happens to be drift compatible with those goals.  However if you ever decide to shift focus, they can easily weed you out of their feed reader because it no longer meets their parameters.  Then there are the folks who have somewhere along the way imprinted upon you, and probably arrived originally because your interests were similar…  but ended up sticking around because they decided that they cared about you as a human being.  The later group is really the folks that are here for the long haul because over these past eight years I have bounced around like crazy.  So while this started as a “Warrior Tanking” blog and went through “Raiding Blog”, “General WoW Blog”, and “Rift Blog” phases…  what exists today is just “Bel Says Things”.  If you aren’t interested in that then you probably aren’t going to be around for long.  Regardless I am deeply humbled that I seemingly have so many people interested in that proposal, and I will try really hard to “not fuck this up” in the process.

 

 

AggroChat #152 – Corso Riggs is the Worst

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

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Tonight we talk about a whole list of topics in probably one of our more packed shows in a very long time.  Tam talks some more about how Persona 5 it is a serious contender for his game of the year… and his current soundtrack addiction.  Kodra shares his final thoughts about Legend of Zelda Breath of the Wild and how he enjoyed it… but not nearly as  much as he had hoped.  Belghast talks about Mass Effect Andromeda and his thoughts upon completing it in as non-spoilery as he possibly can.  We talk about the cancelling of the NES Classic, and how Nintendo sometimes seems like it doesn’t like money.  We talk about the Skyforge and the release on consoles and how they have improved the game since launch.  We talk about what we know about The Secret World Legends… and our hopes that it makes that game into one that we want to return to in A Realm Reborn style.  Kodra talks about the new Magic the Gathering Amonkhet card set release, and finally Thalen talks about the brand new Netflix Mystery Science Theater 3000 series.

Topics Discussed: Persona 5 – Zelda Breath of the Wild Final Thoughts – Skyward Sword – Mass Effect Andromeda Final Thoughts – Nintendo Doesn’t Like Money – Skyforge on Console – The Secret World Legends – Magic the Gathering Amonkhet – Mystery Science Theater 3000

Selling Nostalgia

This morning I am just now waking up as I am off for good Friday.  Which in truth I always thought was odd given how much Baptists outnumber Catholics in my area, but whatever the case I will take it.  I like days off, other than the fact that they sort of cause me to lose momentum.  As a result I have been staring at the screen for awhile now after waking up and eating a couple of croissants. and now seem to have absolutely no ammunition for a proper blog post.  As a result you are instead getting a bit of a reprise of something I already said on the interwebs.  Yesterday at some point during the day I went on a bit of a tear on twitter of posting a chain of posts about nostalgia and gaming projects.  Every so often I decide to react to something…  and like the confused madman that I am I rarely if ever provide proper reference for the ramblings that are about to ensue.  Yesterday was no different, and ultimately what started the machine running was the fact that I keep seeing announcements relating to the various City of Heroes nostalgia projects that are all hoping to capture the magic of that game.

The general problem I have with this concept is… that City of Heroes was a specific moment in time for me and involved not only the game…  but the general lack of other options available at the time.  In the early MMO era there was a period of each game release absolutely eclipsing what the previous one was offering me.  Prior to the launch of City of Heroes, the MMOs that I had played for serious amounts of time were Everquest, Dark Age of Camelot and Horizon: Empire of Istaria in that order.  From each game I gathered up some friends and carried them forward into the next title, and this was absolutely the case for City of Heroes seeing me splitting time between playing with a circle of local friends, my first Everquest guild, my second Everquest guild…  and a group that would ultimately end up being the core of folks I carried forward into World of Warcraft.  It was a weird time in gaming and it was made vibrant by the fact that everything was fresh and new.  That said the moment any of us got our hands on World of Warcraft, it pretty much was the death of City of Heroes… and instead of continuing to play we largely spent a bunch of time planning out what our ultimate adventures in Azeroth would look like.

The City of Heroes nostalgia games however are instead a dogmatic recreation of this thirteen year old game brought into the 16:9 resolution world with higher fidelity.  Sure that is an interesting prospect, but something you might download a screw with on a boring Sunday afternoon like an Everquest emulator… but probably not something you are likely to play for long periods of time.  The core problem with City of Heroes is that there were simply not that many people actually playing it when the game was shuttered.  Sure it bothered me greatly to know that this virtual world that I once loved was now gone, and it still frustrates me.  However I was not actually playing it…  nor was anyone that I knew…  and that was the issue.  It was a game we all remembered fondly… but chose to keep remembering fondly by not playing it and subjecting it to the criticism of knowing the games that came after it.  This is not entirely a critique of City of Heroes, because there are plenty of other trips down memory lane in the works that intend to bring back Everquest or Dark Age of Camelot.  City of Heroes was an important game for me…  but also one I had moved past.

“I remember this thing fondly” is an extremely dangerous demographic, because our memories are ultimately fallible.  It is entirely possible for us to inflate the idea of something to the point where it no longer represents anything vaguely close to the actual experience.  A prime example of this is that I loved Bravestar the cartoon… and a number of years ago I tracked down a copy of the series run.  About three episodes into watching it, I stopped because it simply did not stand the test of time… and seemingly I remembered the show… but also infused that memory with how much I actually enjoyed playing with the toys.  Similarly I remember loving Airwolf… and then subjected myself to watching the show from Netflix and it was something that just no longer worked for me.  I think City of Heroes is going to ultimately be the same for a lot of people, that they remember the game fondly because in truth they are actually remembering a moment in time and the people that were involved with it.  I’ve changed an awful lot since April of 2004, and I have this feeling that most of the folks that really clamor for a return to that game have changed as well.

The truth is I would love to see a modern City of Heroes, but when I say that I don’t mean it literally.  What I want is a modern super hero MMO that captures the spirit of City of Heroes, but more importantly is relevant and something that all of my friends are similarly excited to be playing.  The last part is the hardest in the equation.  Online games are never actually the same, because they are this combination of elements that the game studio has control over, and elements that it doesn’t in the form of the community of folks playing it.  Sure you can revisit a book or a movie and even though you have changed… the source material ultimately has not.  That is not the case with an online experience, because the community effects your perception of the game in ways that we don’t even fully understand.  I might phase my statement “I really miss X game” but what I am actually saying is I miss the moment in time when I had a group of friends actively playing that game.  These little vignettes of time are just something you can’t really get back.  I have experienced this so many times with World of Warcraft as folks rush into a brand new expansion… only to peter out once again because it ultimately feels like ground we have tread too many times to maintain the level of excitement for long.

Nostalgia is a seriously addictive drug, and I admit that I succumb to it rather often.  As gamers we are all I think chasing the original high we felt when we played this game or did this activity.  Then ultimately lying to ourselves when we claim that the game is just as good as we remembered it.  Comfort gaming will always be comfortable because we can slip into it without the experience asking that much from us.  However in doing so we are largely feeding off past memories far more than we are actually making new ones.  I remember those first few years in World of Warcraft with crystal clarity, but with each expansion and each succession of a brand new group of people to meet and remember…  they get significantly more hazy.  Coming back to a game…  makes you remember not just the highlight reel of good moments, but the crashing reality of all of the frustrations you felt about the game and that likely ultimately lead you to quit in the first place.  All of this is why I feel like relying entirely on nostalgia to carry a project forward is a deeply dangerous proposal.  Nostalgia is a great hook to get people through the door, but the project itself has to immediately stand on its own two feel and start building deep and interesting memories to keep people there for long.  I wish the crop of nostalgia induced projects the best of luck, but at the same time I am deeply skeptical that they are going to live up to our memories.