Playing Games I Don’t Like (Redux)

I’ve talked about the virtues of playing games you don’t think you’ll enjoy. I think it’s absolutely critical to being a good game designer and why I think that as a game player it helps to keep your horizons broad and not tunnel-vision on increasingly specific game types until you connoisseur yourself out of having any games to play. I have a policy of playing games that other people like that I don’t think I’m going to enjoy, and it’s one I take very seriously.

Playing Games I Don’t Like (Redux)

I got a lot of surprised comments when I started playing World of Warcraft again for the expansion. I found it somewhat amusing but also kind of depressing how frequently my last post about WoW earlier this week was reduced to “Tam thinks WoW is terrible”, when the reality is my feelings on the game are extremely complicated. I’ve now hit the new level cap and have gotten a pretty good feel for what the expansion offers, I didn’t want to write about it without having gotten a complete picture.

As a bit of warning, after the next paragraph there’s likely to be spoilers up to early level 110 content in Legion. Skip if you’re concerned about it, per usual.

There’s a thing I’ve discovered in playing WoW and comparing it to other games, that I see in games like FFXIV as well. I was once absolutely enamored of the gear chase, trying to get increasingly better equipment to take on bigger and fancier challenges, to master those and get even greater equipment to pursue yet bigger, fancier challenges, and so on. I’m not interested in it anymore, to the point where I’m actively annoyed most of the time when I get a gear upgrade. This isn’t just WoW, it’s something I’ve noticed in FFXIV as well; I simply don’t have the interest to spend time chasing after gear upgrades. In conversations with Bel, I’ve previously dismissed this as a distaste for random loot drops, but the structure of Legion and how quality gear flows pretty freely through the expansion really put this into perspective for me. It isn’t that random loot drops annoy me, and it isn’t that I don’t like the token grind in FFXIV for gear upgrades– both of those are true, but they aren’t separate. I no longer enjoy gear progression as a primary motivation. I’m actively annoyed when I get a gear upgrade at this point, because the upgrade rarely makes a noticeable difference in my actual play (but if I ignore it, it will) and I usually have to go put some work into not looking like a clown afterwards. The sole time I am excited for a piece of gear is when it looks particularly cool, which is where WoW’s dated graphical fidelity catches up to it– this is extremely, extremely rare for me, so I’m annoyed the vast majority of the time about the gear upgrading process.

So, I’m not playing the game for the gear chase, which means that a lot of the other systems are less than appealing for me. I think the implementation of World Quests and the “bonus” quest content is rather good and kind of a long time in coming– they’re basically Renown Hearts from GW2 tuned for level-cap play rather than levelling play. It’s a good system, and it’s good to see WoW adopt it. World Quests greatly ease the gear chase, which is generally a good thing but not directly appealing to me. I’ve done a handful of dungeons, and I’m finding that they message really poorly, at least from the healer perspective, so sometimes I have groups that take immense amounts of random damage and other times virtually no one takes any damage, with little apparent rhyme or reason. It’s hard to know if I’m doing well or poorly other than the binary “did people die”, and even that is hard to pin on either my own failings or someone else’s. Healing is also focus-intensive enough that I can’t easily zoom out and watch over the fight’s mechanics the way I do in FFXIV. Combat mechanics in general simply don’t interest me in WoW as in other games, I feel like I’ve played them out and other than slight remixes on the same concepts, I’m not going to see anything new.

On the other hand, I’m genuinely interested in some of the narrative of the game. For the first time in years, I can remember what it feels like to care about my character’s personality and place in the game’s setting, because parts of the storytelling are so good that I not only find myself interested in what happens next, but am thinking about myself in the context of that story. It’s the highest praise I can offer to an RPG’s storytelling. There are bad parts, and boring parts, certainly– I am extremely tired of the game giving you no option but to take the quests offered to you and then setting up obvious traps, then laughing at you when you “fall into the trap”. One particularly egregious example was in Stormheim, where a quest for a couple of Tauren turns into a painfully obvious con by a pair of goblins, and there’s literally nothing you can do other than a) ignore the quests, which is really just refusing to play the game or b) go along with their obvious scam until you finish the questline for obviously worthless rewards, one goblin literally says “So long, sucker!” and you get an achievement called, I’m not kidding about this, “What A Ripoff”. It’s supposed to be funny, I’m sure, but it’s a joke at the expense of someone who put time into seeing the story through, which is funny only to the person telling the joke, not the victim of it. It doesn’t really make it better that you get a followup quest (nowhere close to the original chain, and only able to be completed long afterwards), because it serves largely to reopen and salt the wound.

On the other hand, Suramar. The setup for this is great; you’ve spent a bit of time seeing these magic-addicted, twitchy elves without a lot of explanation of their background, except that some are lucid and some have gone completely feral, and that the lucid ones can turn feral if they don’t consume enough magic. It’s an interesting but seemingly throwaway device until you get to Suramar, which opens as a sort of setting-up-the-resistance piece. You’re the outsider, helping a group of these elves rebel against their queen, who’s made some pretty terrible deals with literal devils, but who still retains control over the city. You spend time searching for your contact, dodging or fighting both her pursuers and feral elves, while she uses the last of her magic to find shelter and a base of operations. You help restore her by finding and providing magic powder, a fairly thin metaphor but one that plays well into the rest of the story. Yes, these elves are hopeless addicts, but they’re also competent, intelligent, and capable, and working for a good cause. The addiction is regrettable and always at the forefront but doesn’t define these characters’ personalities; they are more than “just addicts”.

Furthermore, the elves you meet and recruit for this resistance are individually capable and powerful, but don’t steal the show from you. A big problem with a lot of the “helper” characters in WoW is that they’re always, always the ones to ACTUALLY save the day, usually through some kind of deus ex machina. In this case, you play that role, and you get the dual reactions of absolute thankfulness from the people you’re helping as well as a bit of irritation that you’re just swooping in and solving their problems, things that they’ve been working at for a long time. It feels very genuine, it feels very convincing, and it’s a very strong story being told– I would play an entire game and explore an entire setting built around just this premise. It absolutely makes it worth the frustration and annoyance of other parts of the game and other parts of the story (can we please, PLEASE just give up on the whole Alliance vs Horde constant war crimes and idiotic “vengeance” storylines already, not to mention the transparent, awful racism that they get paired with?), and I’m genuinely looking forward to playing more of it and seeing where it goes.

It reminds me, more than a little bit, of my experience with Fallout: New Vegas. I don’t like post-apoc settings, I’ve never gone in much for Fallout, and I played and didn’t really enjoy Fallout 3. FNV *should* have been a “nope, not going to bother” game for me, but I sat down with it anyway. What I found was a game with a really compelling story, a setting that changed my mind somewhat about post-apoc settings, and a bunch of new ideas and inspiration. It’s like Burnout, a racing game I ignored because “I don’t like racing games” until I sat down and tried it and discovered that under the hood (ha!) it was doing something I really enjoyed and found really fun.

I don’t love WoW, Suramar has not made me suddenly love the game again, and it doesn’t change anything about a lot of the other parts I dislike, but I’m glad I’ve gotten back into it and I’m glad I stuck with it enough to see that content. Suramar makes it worth ignoring those other things, because it represents a return to stories I actually care about and really enjoy, and can take seriously, which is what made me love the game in the first place.

Magical Unicorns

So something magical happened to me last night and I need to get it down on virtual paper before I forget. I’ve been gushing to my friends about it since it happened because it was so unexpected and amazing. Did I win a prize or something? In a way, yes. I had the most perfect unicorn of a pug last night in WoW and I almost didn’t believe it. Truly it was the best pug experience I’ve had in that game in a very very long time.

It didn’t start on a great note. I solo queued for Darkheart heroic on my healer (monk) because I needed it for the world quest and my friends had just run it already. When I zoned in I saw that the group was me, 2 warriors, a rogue and a demon hunter. All melee. I groaned and resigned myself for a painful time, and then the warrior tank charged in and there was no more time for regrets.

It slowly started dawning on me that maybe this group wasn’t going to be the nightmare I had envisioned. I said hi in chat, and everybody actually replied! Living humans actually speaking to each other, a miracle! The tank pulled quickly but precisely, grabbing what we could handle and not completely rushing around out of control. The dps were somehow not taking much damage. How is this possible? Turns out they were avoiding bad things on the ground, and using occasional stuns and things to make each pull go smoother. What a novel concept! By the time we got to the first boss I thought maybe I might actually live through this experience without permanent psychological harm. Then the first boss melted like butter. Not only were the dps good, but everybody did their jobs so well that I had time to punch the boss instead of worrying about topping everyone up every second. Suddenly not only was this not terrible, but I was actively having fun!

The whole run went like this. Everybody did their jobs, nobody took unnecessary damage, everybody profits. It was amazing. To top it off one of the dps got an item they didn’t need and gave it to me because they saw it was an upgrade for me. Without me even saying anything. WHAT UNIVERSE IS THIS? HOW IS THIS EVEN WOW? I double checked, and no, the other people in my group were not on a guild run or something, everyone had different guilds or no guild at all. It was just a magical lucky happenstance that I got the best possible pug. That all melee group could have been a disaster and instead it has renewed my love of throwing myself into pugs and seeing what happens. Because often they’re mediocre, sometimes they’re terrible, but sometimes the stars align and you get to see a magical unicorn and it makes everything worth it.


Magical Unicorns

Kodra the Prodigy

Kodra the Prodigy

Last night I had what is going to go down for awhile as one of my strangest dreams.  The root of it was a roadtrip, that apparently myself and the rest of the AggroChat crew were taking across country.  I have no clue at all where we were going, or what we were actually doing.  However we were in a road trip in a car that was probably too small to fit all of us…  but those are the sort of details that dreams just handwave away.  What I do know for certain is that at some point we stopped at a roadside diner, and while milling around and waiting for everyone to finish going to the restroom I noticed this little girl had a cool vintage metroid championship t-shirt.  I commented that I liked her shirt and she showed it to me proudly…  and that is when I noticed that emblazoned across it in a fuchsia with purple shadow version of the Metroid logo was the name “Kodra”.  Round about this time in the dream Kodra comes out of the bathroom and I point out the t-shirt and he is super nonchalant about it.  This is the point where we learn that apparently he was a child prodigy at video games… and “he doesn’t like to talk about that time”.  We also find out that apparently there is this entire internet sub culture that has been trying to find out what happened to Kodra after the championship…  which in itself is funny given that he goes by that game on our podcast.  It is around this point that the dream starts to break down like every dream does, especially given that I am not sure the timing works.  Kodra is quite a bit younger than I am, so not sure what age he would have been when Metroid was even a thing.  In any case… it was one of those strange dreams that I had to commit to paper as it were.

Kodra the Prodigy

As far as “me”, I am doing mostly better… or at least on the road to better.  I feel bad about the weird state of yesterdays post, but I just didn’t have any proper fuel to cobble together a post.  I have been stressed beyond belief for reasons I can’t get into.  Just know that for the most part those events have passed and I think I am on the other side of them.  Cryptic as hell I know but that is about all I can really say.  I have not been feeling great, but I think it is just a side effect of the stress.  Last night I wound up going to bed before 10 pm, and then woke up about midnight feeling like I had slept an entire night.  My body does strange things when it comes to sleep, but thankfully I was able to mostly get right back to sleep.  As far as gaming goes last night, I managed to exist in the “organized gameplay” world just long enough to drag some friends into Heroic Darkheart Thicket for the World Quest that rewarded an 850 wrist.  This was unfortunately good enough that it was worth breaking up my four piece world quest set to partake of the level difference.  After that and finishing up my emissary quest for the day I flipped over to my paladin and continued questing out in Highmountain for a bit.  So far leveling as a tankadin is pretty chill and relaxing, and while I would rather run around Justicar Julia Celeste, I have to say Vindicator Boros is growing on me.  It is kinda fun to run around and be Super Draenei Tankbros.  I contemplated actually transmogging to some of the gear he is wearing to make it even seem more legit, since I think I have a lot of that stuff from the Draenor expansion.  However my purple judgement set matches the purple tone artifact so well… that I am leaving it be for the time being.  Over the night Tam managed to ding 110 so my hope for tonight is to grab him and smuggle him into a heroic to hopefully get some gear.

Kodra the Prodigy

Kodra the Prodigy

Last night I had what is going to go down for awhile as one of my strangest dreams.  The root of it was a roadtrip, that apparently myself and the rest of the AggroChat crew were taking across country.  I have no clue at all where we were going, or what we were actually doing.  However we were in a road trip in a car that was probably too small to fit all of us…  but those are the sort of details that dreams just handwave away.  What I do know for certain is that at some point we stopped at a roadside diner, and while milling around and waiting for everyone to finish going to the restroom I noticed this little girl had a cool vintage metroid championship t-shirt.  I commented that I liked her shirt and she showed it to me proudly…  and that is when I noticed that emblazoned across it in a fuchsia with purple shadow version of the Metroid logo was the name “Kodra”.  Round about this time in the dream Kodra comes out of the bathroom and I point out the t-shirt and he is super nonchalant about it.  This is the point where we learn that apparently he was a child prodigy at video games… and “he doesn’t like to talk about that time”.  We also find out that apparently there is this entire internet sub culture that has been trying to find out what happened to Kodra after the championship…  which in itself is funny given that he goes by that game on our podcast.  It is around this point that the dream starts to break down like every dream does, especially given that I am not sure the timing works.  Kodra is quite a bit younger than I am, so not sure what age he would have been when Metroid was even a thing.  In any case… it was one of those strange dreams that I had to commit to paper as it were.

Kodra the Prodigy

As far as “me”, I am doing mostly better… or at least on the road to better.  I feel bad about the weird state of yesterdays post, but I just didn’t have any proper fuel to cobble together a post.  I have been stressed beyond belief for reasons I can’t get into.  Just know that for the most part those events have passed and I think I am on the other side of them.  Cryptic as hell I know but that is about all I can really say.  I have not been feeling great, but I think it is just a side effect of the stress.  Last night I wound up going to bed before 10 pm, and then woke up about midnight feeling like I had slept an entire night.  My body does strange things when it comes to sleep, but thankfully I was able to mostly get right back to sleep.  As far as gaming goes last night, I managed to exist in the “organized gameplay” world just long enough to drag some friends into Heroic Darkheart Thicket for the World Quest that rewarded an 850 wrist.  This was unfortunately good enough that it was worth breaking up my four piece world quest set to partake of the level difference.  After that and finishing up my emissary quest for the day I flipped over to my paladin and continued questing out in Highmountain for a bit.  So far leveling as a tankadin is pretty chill and relaxing, and while I would rather run around Justicar Julia Celeste, I have to say Vindicator Boros is growing on me.  It is kinda fun to run around and be Super Draenei Tankbros.  I contemplated actually transmogging to some of the gear he is wearing to make it even seem more legit, since I think I have a lot of that stuff from the Draenor expansion.  However my purple judgement set matches the purple tone artifact so well… that I am leaving it be for the time being.  Over the night Tam managed to ding 110 so my hope for tonight is to grab him and smuggle him into a heroic to hopefully get some gear.