Nithogg and Mythics

Nithogg and Mythics

I am convinced that time slows down when you wake up early… and then attempt to go back to sleep.  This happened to me today, and between 5 and 5:30 I am pretty sure several hours passed.  I kept waking up thinking that surely I had forgotten to set the alarm, and that I had now overslept significantly and would have to rush around in the morning.  However I would look at my watch… and see that it was only 5:15, 5:22, 5:26 etc until finally the alarm went off.  At this point as a person of reasonable life experience… I know that I am probably far better off just getting up and dealing with the fact that I am awake a bit earlier than normal.  Instead I attempted to go back to sleep and I am pretty sure I will now be sluggish the rest of the day.  Yesterday was of course an important maintenance day in World of Warcraft because it unlocked both raiding and mythic+ dungeons.  I however don’t yet have a proper raid team, and last night represented the first mythic I have done yet.  This expansion has been a significantly more casual pace for me… yet still somehow I managed to end up just about as well geared as anyone else out there starting raiding.  I did a doublecheck this morning looking at a friend of mine in the warrior class hall and inspecting him… and I am maybe a couple ilvls behind him in total, and he is a serious progression raider.  This is absolutely been the expansion so far of multiple paths to the end game… which is ultimately what I always wanted out of warcraft.  You can craft your way to madness, or dungeon, or world quest, or raid… but in the end we all wind up in roughly the same destination allowing folks to swap paths at will rather than allowing choices within the first few weeks of a new expansion to forever dominate their fate.

The other cool thing that started up last night was the first of the world bosses.  Apparently from this point on we are going to get a new world boss every week, and the first of these was Nithogg, a monster I have slain in so many games with so many different spellings.  In World of Warcraft I have a particular vendetta against this creature for doing bad things to my Ravenbear friends.  Even though I was reminded during the day… I absolutely forgot to go fetch my re-roll tokens.  This time around they are located where the daily dungeon quests used to be during Wrath on ArcheMage Lan’dalock.  Similar to the birbfolk in Draenor we can purchase the seals with Gold or Garrison… I mean Order Resources.  Once again the prices go up not to subtly nudging you to spend multiple kinds of currency to get them, so the first seal will be 1000, the second 2000 and the third 3000 of either gold or resources.  With the absence of Apexis Crystals… or some equivalent currency we are missing the option to buy three of the “cheap” tokens and are going to have to choose either resources or gold to escalate the cost with.  As far as the boss fight… I did it a total of three times.  The first time I didn’t have any stones, the second I did.. and the third I was testing to see if I could spend more than one token a week.  The answer to that last question is no… and as a result I am stuck with earning 60g for my two attempts.  It is at this point Tam should be happy because he always complains about my good luck…  which in truth is not really a thing, its just that I do a lot of content that can potentially drop good stuff so in the end I get a lot of stuff.  The boss itself is a bit boring, and reminded me quite a bit of the zerg dragons of old but mostly the boss is designed to be that.  I was not in a proper raid group in any of the three times that I took Nithogg on, and sooner or later enough people amassed that someone pulled and the fight was on, with me furiously trying to dodge lightning patches while obeying the rules of fighting dragons…  stay away from the head, stay away from the tail.

The other big happening of the night is that I finally did my first Mythic dungeon.  The biggest problem I have had is when I feel like doing something like this… I lack the stalwart team to pull it together (pun intended).  There are in truth few of us who are really at “mythicable” level, which seems to be around the 830 mark if you want to be safe.  So while we might have 20-30 people on during prime time… a lot of them are still leveling and or gearing.  What I assembled instead was a team where myself and the warlock were the only folks safely in mythic range, and the rest of us were a bit on the undergeared side.  We felt it, but in the grand scheme of things I think we did just fine, especially considering it was my first mythic to tank, and Grace’s first mythic to heal.  The long and short of it is…  shit hits really hard.  Like from the first trash pack onwards it was noticeable that the incoming damage on my side had stepped up a few notches.  It was not unmanageable but it was a constant mitigation tug-of-war with my trying to maintain shield block and ignore pain whenever possible.  Out in the world it always feels like I have all the rage in the world… in mythics however I am constantly hoping for enough rage to set up that next active mitigation.  What they reminded me the most is the way that Burning Crusade Heroics felt, in that if we wanted to…  crowd control would probably smooth out the difficulty curve significantly.  Namely I am thinking somewhere around the Shadow Labyrinth difficulty, for those who are long enough in the tooth to remember how that felt the first few times.  Our particular run was made harder probably because we had a marksman hunter…  which are going to ultimately be the bane of anyone trying to carefully pull a dungeon.  All in all we did well enough and other than the final boss only suffered a single wipe, which I found surprising because I was absolutely expecting issues with the serpent.  It took significantly longer than your average dungeon, but we were being extremely cautious… which is something we are going to have to pick up the pace for when we start attempting keystone runs.

 

Nithogg and Mythics

Nithogg and Mythics

I am convinced that time slows down when you wake up early… and then attempt to go back to sleep.  This happened to me today, and between 5 and 5:30 I am pretty sure several hours passed.  I kept waking up thinking that surely I had forgotten to set the alarm, and that I had now overslept significantly and would have to rush around in the morning.  However I would look at my watch… and see that it was only 5:15, 5:22, 5:26 etc until finally the alarm went off.  At this point as a person of reasonable life experience… I know that I am probably far better off just getting up and dealing with the fact that I am awake a bit earlier than normal.  Instead I attempted to go back to sleep and I am pretty sure I will now be sluggish the rest of the day.  Yesterday was of course an important maintenance day in World of Warcraft because it unlocked both raiding and mythic+ dungeons.  I however don’t yet have a proper raid team, and last night represented the first mythic I have done yet.  This expansion has been a significantly more casual pace for me… yet still somehow I managed to end up just about as well geared as anyone else out there starting raiding.  I did a doublecheck this morning looking at a friend of mine in the warrior class hall and inspecting him… and I am maybe a couple ilvls behind him in total, and he is a serious progression raider.  This is absolutely been the expansion so far of multiple paths to the end game… which is ultimately what I always wanted out of warcraft.  You can craft your way to madness, or dungeon, or world quest, or raid… but in the end we all wind up in roughly the same destination allowing folks to swap paths at will rather than allowing choices within the first few weeks of a new expansion to forever dominate their fate.

The other cool thing that started up last night was the first of the world bosses.  Apparently from this point on we are going to get a new world boss every week, and the first of these was Nithogg, a monster I have slain in so many games with so many different spellings.  In World of Warcraft I have a particular vendetta against this creature for doing bad things to my Ravenbear friends.  Even though I was reminded during the day… I absolutely forgot to go fetch my re-roll tokens.  This time around they are located where the daily dungeon quests used to be during Wrath on ArcheMage Lan’dalock.  Similar to the birbfolk in Draenor we can purchase the seals with Gold or Garrison… I mean Order Resources.  Once again the prices go up not to subtly nudging you to spend multiple kinds of currency to get them, so the first seal will be 1000, the second 2000 and the third 3000 of either gold or resources.  With the absence of Apexis Crystals… or some equivalent currency we are missing the option to buy three of the “cheap” tokens and are going to have to choose either resources or gold to escalate the cost with.  As far as the boss fight… I did it a total of three times.  The first time I didn’t have any stones, the second I did.. and the third I was testing to see if I could spend more than one token a week.  The answer to that last question is no… and as a result I am stuck with earning 60g for my two attempts.  It is at this point Tam should be happy because he always complains about my good luck…  which in truth is not really a thing, its just that I do a lot of content that can potentially drop good stuff so in the end I get a lot of stuff.  The boss itself is a bit boring, and reminded me quite a bit of the zerg dragons of old but mostly the boss is designed to be that.  I was not in a proper raid group in any of the three times that I took Nithogg on, and sooner or later enough people amassed that someone pulled and the fight was on, with me furiously trying to dodge lightning patches while obeying the rules of fighting dragons…  stay away from the head, stay away from the tail.

The other big happening of the night is that I finally did my first Mythic dungeon.  The biggest problem I have had is when I feel like doing something like this… I lack the stalwart team to pull it together (pun intended).  There are in truth few of us who are really at “mythicable” level, which seems to be around the 830 mark if you want to be safe.  So while we might have 20-30 people on during prime time… a lot of them are still leveling and or gearing.  What I assembled instead was a team where myself and the warlock were the only folks safely in mythic range, and the rest of us were a bit on the undergeared side.  We felt it, but in the grand scheme of things I think we did just fine, especially considering it was my first mythic to tank, and Grace’s first mythic to heal.  The long and short of it is…  shit hits really hard.  Like from the first trash pack onwards it was noticeable that the incoming damage on my side had stepped up a few notches.  It was not unmanageable but it was a constant mitigation tug-of-war with my trying to maintain shield block and ignore pain whenever possible.  Out in the world it always feels like I have all the rage in the world… in mythics however I am constantly hoping for enough rage to set up that next active mitigation.  What they reminded me the most is the way that Burning Crusade Heroics felt, in that if we wanted to…  crowd control would probably smooth out the difficulty curve significantly.  Namely I am thinking somewhere around the Shadow Labyrinth difficulty, for those who are long enough in the tooth to remember how that felt the first few times.  Our particular run was made harder probably because we had a marksman hunter…  which are going to ultimately be the bane of anyone trying to carefully pull a dungeon.  All in all we did well enough and other than the final boss only suffered a single wipe, which I found surprising because I was absolutely expecting issues with the serpent.  It took significantly longer than your average dungeon, but we were being extremely cautious… which is something we are going to have to pick up the pace for when we start attempting keystone runs.

 

Panda Hero

Panda Hero

Yesterday I talked about my journey from bad engineer to not so bad engineer, but that was not at all the only thing I accomplished this weekend.  For some time I had been sitting at three achievements from completing my Glory of the Pandaria Hero meta achievement and obtaining the purty mount you see in the screenshot above.  I guess leading with a screenshot pretty much kills any suspense, but I am going to talk about this regardless.  I actually accomplished most of this during my periods of playing Pandaria back in the day, but for whatever reason I simply was not with the group when they completed Rattle No More, Seeds of Doubt, and I never messed with the super annoying Polyformic Acid Science.  What ultimately jogged my memory is that I wound up getting an enchanting quest requiring me to go gather up various components…  two of which were located in Scholomance and Stonecore which meant me going to the respective areas and soloing a dungeon.  It was during this process that I got one of the empty vials, and remembered how the whole Polyformic Acid thing worked.  As a result I managed to do five of the six kills needed for that achievement during a single 60 minute charge… before using the empty vial and removing it.  What I did not remember is that apparently when you remove and reapply a charge… it gives you a fresh 60 minute buff and not a partial buff based on what the previous timer was when you last stowed it.  From there the actual chore of doing the last two achievements was minimal because with level 110 gear things just sort of fall over.  However regardless I now have one more mount to add to my collection.  The thing is I am in similar places on most of the other “Dungeon Hero” achievements because for whatever reason I never really prioritized them.  I have never been the achievement hunter that Thalen or Rylacus was… but maybe it is time to start changing that.

Panda Hero

As far as last night went, I spent most of it working on questing Exeter my Draenei Tankadin.  I did not realize what a difference harvesting makes to the total amount of experience you can squeeze out of a zone.  Belghast had no harvesting skill, but instead a double crafting combo of engineer and enchanting.  As a result it took me all five zones to be able to reach 110, or at least a fraction of the last zone for me which was Highmountain.  On Exeter however I have done nothing but complete Azuna my first zone… and I am sitting at 104 and roughly half of the way to 105.  I’ve run zero dungeons, and the only real difference is that I am harvesting every ore node I happen across.  However at 900 xp or so a pop those nodes I guess add up, as does the fact that I have plenty of rested experience since I am only playing him a few times a week right now.  The push however is to get to 109 quickly so that I can have another character to start running the upcoming Coren Direbrew fight that comes with Brewfest…  that should start showing up after the downtime today.  Now however is the point at which I am going to ascend my soapbox.  One of the things that the Legion pre-event showed off is just how damned well the content scaling works, and how much more enjoyable an event can be when you allow players of all levels to complete it.  Direbrew has never really been a difficult fight and honestly most of the time you could complete it without a tank in previous years. It just feels odd that in an expansion driven by scaling of content, that they would not also update this event to use it.

As much as I am loving this expansion, there are a lot of things that still make me wonder.  For example Stormheim is this amazing zone…  so long as you completely ignore any factional crap that happens in it.  This is really the expansion of two stories happening at once…  a faction tale of red versus blue that feels grossly outdated, and deep and rich zone specific tales that feel fresh and new.  I realize they probably did not have time to do everything in this expansion and update Brewfest… so they instead simply bumped up the item levels a bit and moved on.  However I feel like at some point they really need to do an update pass on all of these seasonal fights to bring them in line with the newest tech.  Imagine how much cooler it would be if anyone in the game could participate on all of their characters.  Right now this event feels like it is setting an artificial deadline on when we should have been leveled by in order to keep from missing out.  Then there is the issue of the fact that I am pulling 840/850 items from World Quests and the face value of the Direbrew trinkets is only 810…  something that I am hoping can easily War and Titan forge up in level.  In any case I will be doing this event every day on Belghast, and attempting to get my nearest character up to the appropriate level range of 109 so that I can get multiple characters trying to farm goodies.  If nothing else I need to have more characters at the level cap since this does not appear to be something they are going to scale…  because I still am chasing that ever damned elusive Headless Horseman mount.

Three Weeks In

Like the title says, we’re 3 weeks into Legion, and about to have access to raiding and mythic+ dungeons. Are you prepared? I am not prepared. Or rather, I’m actually in a pretty good place personally but I have no solid group to do these activities with. My gear level is pushing ever closer to the pre-raid cap of 850 on my mage, and my monk is now heroic-capable or possibly even mythic-capable too. What I need is a squad, a team, some pals to do all the new stuff that comes out tomorrow with. My self-imposed casualness has deteriorated in the face of a really fun expansion that I can’t get enough of. Unfortunately most of my friends are still exactly as casual as we all said we’d be. So I’ve done only one mythic dungeon so far.

This may come off as me complaining about my friends, but that couldn’t be further from the truth. In fact I’m frustrated at myself, for not being able to go slowly like I said I would. Or alternately, for not recognizing that I get into  “do all the things” mode every time I am enjoying a new game/expansion and planning accordingly. I shrugged off some invitations to join more hardcore groups because I wanted to go slow and not have pressure. Now I’ve gotten raid-ready anyway in spite of myself.

So in the interest of keeping momentum without running off to do things without my friends (which has already gotten me in trouble a few times, stupid lockouts!) I’ve been working on alts. Mage is still my main but is holding on to that title by a thin thread. DPS queues are a thing, and everybody needs a healer. Monk is leveled, class campaign finished, and heroic geared, ready to run mythics and drag me back into healing forever. My horde priest, my main for many many years is 102 and has all her weapons, even the disgusting evil holy one. She’ll be leveling as shadow and gearing up enough to do LFR as disc. I don’t love disc for dungeons this expansion and I hate holy so I don’t plan on doing much other than healing LFR with her. Horde pally, and both alliance and horde druids have unlocked their class halls and first weapons, so I have tons of options in front of me. I just have to figure out what I want to accomplish first.

Are you raiding tomorrow? Getting ready for mythic+?  Or are you still slow and steady, enjoying all the new content of Legion?


Three Weeks In