The “Main” Problem

Shakes Fist

Over the last few days my friend Grace and often times partner in crime in online games…  has been talking about how she should finish up her legendary ring.  I stalled out on both caring about this item and caring about grinding for it at some point.  I didn’t remember how many Chaos Tomes I had collected, but I knew it “wasn’t enough”.  I guess at some point they greatly jacked up the drop rate of these things, and I simply had not run any Hellfire Citadel content after this happened.  The problem is that this little back and forth planted the seeds in my head, that I too should go ahead and finish mine up.  This was only furthered when I noticed that I was sitting at 24 of 33 tomes in my inventory.  With each boss now having a nearly 100% drop rate that means that in a single night I could get enough tomes to finish up this step.  I thought surely I had to be close to the end by now, and could potentially push across the finish line for no reason other than to say I did it.  So for the bulk of last night I threw myself at the LFR system, sometimes it went well… other times not so much.  Namely when I zoned into Archimonde I had an instant 6 stack of determination, and for whatever reason on Bastion of Shadows the tank kept pulling before even half the raid was at a given boss.  However all of these things aside… I managed to get my tomes rather quickly and turned in the quest… finally now understanding what the hell happened to Cordana.  Side note I always read this as Cortana…  but I guess it really isn’t spelled that way at all.

I turned everything in waiting for my ring… only to realize that I was just about to get kneecapped by this quest chain.  You have to understand something… I hate the shipyard.  I have begrudgingly done a handful of quests to get my chest every few weeks, but otherwise have not really done shit in there.  I somehow knew in the back of my mind that this was probably going to bite me in the ass at some point.  Apparently to complete the legendary ring you need to have completed a series of 2 day long shipyard “legendary” missions, and while I am fairly sure I have run some of these….  I cannot for the life of me remember how many.  The only thing to do as a result is to just start running them now and hoping I can get through them in all before the 30th.   Ultimately this is going to be the bit that kills my bid for the ring, because I have done little to no effort to properly gear any of my ships.  So basically I am going to need a lot of luck going into these missions and just hope that I don’t have to repeat them.  So now I am shaking my fist at Grace for planting this damned fool quest in my brain…  because I suddenly apparently care about completing the Legendary ring.  If I am reading the quest line correctly… I am guessing I MIGHT be on the fourth part of the quest… the one that has to be completed before you do the mission to actually collect your Draenic Sea Charts.  So maybe this won’t be as bad as I am fearing in the end.

Abandoning “Main”

The “Main” Problem

Yesterday I talked a little bit about my dilemma of trying to pick a main.  I think that maybe the core problem is that I feel like I need to have one.  Mains have traditionally been a construct designed for raiding, so that you can focus your efforts on gearing one character to be the best you possibly can be in a raiding context.  While I might do some raiding, that is going to be far from my focus in Legion.  I want to do some of the mythic five player content, but even then I am not sure how serious I am going to be about it.  Maybe the construct of having a main is working against my enjoyment of this game.  I think back to the times that I enjoyed the most, and I absolutely had a raiding main character, but I also had an army of alts that I cared equally about.  Some of the most enjoyable times for me personally were farming these alts to friends raids, and getting to see content as something other than Belghast/Lodin/Belgrave depending on whcih my main was.  Hell Belghast was an answer to me not really liking raiding as a hunter, and I leveled it with the purpose of having cool stuff to do when not strapped to huntering.  So as someone for whom the alts have always been of the utmost importance…  how did I think I would ever be happy trying to focus mostly on just one of them.

That said there needs to be a sort of pecking order when it comes to leveling them.  I did not want to run LFR as a tank last night, that is a package of stress and frustration that I was simply not willing to take upon myself.  So as a result I figured out the new fury spec and spent the evening testing it out.  The end result is… that I think I like it quite a bit.  I have come back and forth on fury over the years… and the previous incarnation with Draenor was not really my thing.  This Legion version however is awesome, and I was having a blast playing it.  So much so that I think I might choose the Fury artifact weapon first, and then later pick up the tanking set.  I think for a lot of reasons Belghast is going to be the first character I level in Legion.  I mean he is the actual and for real “Belghast” not my army of “Belg” named characters.  Additionally Fury is a really fun DPS spec once again, and then Protection is a very familiar feeling tanking spec that I am more than comfortable doing content with.  So for the first we will honor tradition and for lack of a better term the warrior will be my “main”.  That said I plan on following it up quickly with several of the other classes that I have enjoyed like Demon Hunter, Warlock, Rogue and Shaman.

 

Deadpanning

I’m playing Metal Gear Solid V recently, thanks to a friend who told me I should look past the nonsense to see a really interesting, really compelling stealth game. She wasn’t wrong, it’s one of the most interesting stealth games I’ve seen in a while and takes a very different approach than other games I’ve played. More on that another time, though, I want to ride around on the elephant in the room for a while.

Holy wow is Metal Gear Solid a weird game. It’s worth noting that the last one I played was Metal Gear Solid 2, in 2001, when I was young enough to take the series 100% seriously. I’d played the ‘original’ MGS when it came out as well, and fully believed that it was a completely serious game meant to be played entirely straight. It meant that when MGS2 got really weird and kind of wacky, and started playing jokes that felt like they were mocking me for taking the game seriously (retrospect protip: they were), I bounced off of the game series, hard, and never returned to it.

I should break at this point to comment that, as a game designer, I don’t see anything terribly compelling or ‘genius’ about proving that you’re cleverer than your players. I tend to think games that rely on that sort of gimmick are kind of hacky, because you can literally create reality from nothing and twist it however you want. Doing something disruptive and unexpected and then subtly mocking your players for not being prepared for it is a kind of smug high-school-D&D DM-style behavior that I don’t think has a place in a mature industry. It’s like killing a player entirely at random and then saying “HAHA U DIED”. Crafting experiences that are predictable and internally consistent is the hard part of game design; your players are not your adversaries, and treating them as such is bad design. This is, notably, what separates Dark Souls from your high school DM, and why one of them is brilliant and the other you stopped playing games with fifteen years ago.

Anyway. Metal Gear Solid. What playing it now, fifteen years later lets me see is that the series is basically incredibly deadpan parody. It’s so deadpan that it walks the line between serious and silly on a regular basis, and makes both bizarre jokes and surprisingly heavy commentary, often within moments of each other. In the first ten minutes of the game, I’m treated to a first-person perspective on battlefield trauma followed by an incredibly odd character creation bait-and-switch that appears to be an incredibly elaborate joke played for no reason. The game has you create your character and then does precisely nothing with it. You look like Snake. You were always going to look like Snake. You spent however long in character creation for… versimilitude? A story point? A joke at your expense?

Deadpanning

I don’t ascribe to the fannish theory that this sort of thing is a “genius” move by the series creators. It’s honestly kind of a cheap joke created at great expense, and one thing I will say about MGS is that it’s very careful about breaking the fourth wall– it’s how it maintains its veneer of being an entirely serious game, while no one is uncertain that, say, Saint’s Row is a parody. The couple of times MGS 1 and 2 broke the fourth wall were honestly pretty clever (hello, Psycho Mantis, one of the most creative bosses of my childhood). The character creation bit in MGSV mostly seems like a transition trick that came about late in development, after the multiplayer (and, I assume, its character creation system) was already up and running. You’ve got the character creation system already for multiplayer, and you need a good place to hide some loading from the camera, and hey, wouldn’t it be funny if… and there you go. Not genius, just expediency. Another trick to game design is looking like you meant it the whole time. Even better if people actually believe you.

The abject silliness ramps up, though, in a scene where you sneak out of a hospital with the help of a guy wearing nothing but a hospital gown. You get a lot of painstakingly deliberate shots of the guy’s bare butt as he sneaks around ahead of you, up to and including a moment where you lose him in a crowd and look around for him, staring at the bottoms of everyone you see, complete with zoom in and dramatic music as you try to recognize your comrade. There’s a lot of this kind of thing; I’ve been waiting for Snake and Ocelot to kiss for hours now, given that every single shot involving the two of them is ripped straight from a romance drama, and in one of the first levels you have a pseudo-touching reunion as you rescue a comrade that quickly becomes a one-sided patter suggestive of old lovers. Seriously, you have a scene where the guy you’re rescuing purrs out weird little “c’mon, say it for me, I’ve been waiting to hear you say it for nine years” comments while your character says literally nothing.

 

Deadpanning

You may have noticed I’m using a lot of cinematography terms (shot, scene) rather than game design terms (encounter, level). It’s because MGSV is pretty heavy on the cutscenes, and they’re constructed (to their credit) with a lot of cinematographic know-how and skill. They draw from a huge variety of sources and execute them nearly perfectly, and it’s only if you know what’s being referenced that the use of whatever technique or style becomes jarring. I’ve watched a scene that, sans dialogue, would look exactly like a dramatic romance telenovela, except it was a couple of guys talking about a superhuman pyromaniac. It’s bizarre but compelling.

On the other hand, it’s not without its flaws. Pacing, for one, is atrocious. Scenes drag on and on for virtually no reason, and you have to jump through a lot of repetitious hoops. Leaving your base requires you to call a helicopter to pick you up, which takes a good thirty seconds or so EVERY TIME, and you still have to walk over to the landing pad and hop into the helicopter. This kind of thing makes sense out in the field, as a way to make extractions more interesting, but having to do it to start the next mission basically every time is inexcusable, especially because I then have to sit through another thirty seconds or so of the same “look out the window as the helicopter takes off” scene every single time, then the same “look out the window as the helicopter comes in to drop you off” as I head into the mission drop point. You do this a LOT.

Deadpanning

I also find it annoying that literally every speaking character that’s lived more than a couple of minutes is a gruff male voice. A gruff male voice very similar to the last gruff male voice, complete with not-so-subtle hero-worship-slash-homoerotic-yearning overtones. I long for a female character of almost any kind (I’m aware that I’m going to be heavily disappointed/offended here), just for any vocal distinction at all. I’ve had entire conversations play out over radio where I have no idea who’s speaking, if it’s even Snake speaking, or what. I’ve started playing with subtitles on in the hopes that I’ll get some kind of indication of the speaker just so I can keep the dialogue straight (tip: doesn’t help).

The deadpan line between completely serious and abjectly silly is something that I’m afraid is going to sabotage the game later. Thus far it’s ridden a line really close to some very sensitive subjects (and I’m given to believe that it crosses that line later on), and the permeating silliness means that I don’t think the game will be able to treat those subjects with the gravity they deserve. There’s a difference between pushing the line and being disrespectful, and I don’t know how a game that turns everything into a bizarre sort of joke manages to be serious about subjects that deserve seriousness. I suspect it doesn’t, and I don’t think that’s to its credit.

That all having been said, the craftsmanship is excellent and I’ve had a dramatic escape from paramilitary squads at a hospital ultimately segue into a whale on fire eating a helicopter out of the sky before being rescued by my gay Russian cowboy lover straight into an 80’s training montage without any of that feeling out of place. Credit where it’s due, I don’t think many people could pull that off.

Also, I’m playing this entire game as a woman. FemSnake. It’s just… a hidden easter egg that I seem to have stumbled upon. Who knew?

Barely There

I worked on greater rifts in D3 yesterday. For the uninitiated, Diablo 3’s adventure mode gives you access to two types of rifts. The normal “Nephalem” rifts have difficulty that is set when you set the game difficulty for yourself overall. They are procedurally generated dungeons that take on the appearance of various places from the story, and are populated with random monster sets. As you kill monsters you fill up a progress bar, and once it is full the rift guardian boss is spawned. Rifts are great because they have a higher chance of dropping legendaries, and the rift guardian drops greater rift keystones.

Greater rifts have the same random tileset and monsters, but none of the normal monsters drop any loot or gold. Instead, you are trying to beat a timer, filling up the progress bar to summon and defeat the guardian before 15 minutes are up. Doing this nets you loot from the guardian plus legendary gems with special powers. Each completed greater rift gives you the chance to level up those legendary gems and make yourself ever more powerful. Greater rifts also have a more granular difficulty setting that you can choose when you open a new rift, and they’re not capped at Torment XIII like normal rifts.

Barely There

Yes, I really finished that rift with less than 8.5 seconds to spare.

All this is a really long introduction for the fact that yesterday I attempted GR65 (functionally a few tics higher difficulty than TXIII) and won. Barely. As you can see in my screenshot I had less than 9 seconds left on the clock. On that run I died a few times to dumb things early on (stupid effing bees in long narrow hallways), fell behind, and almost just gave up and reset. In greater rifts when you’re fighting against the clock you also get increasing penalties when you die, forcing you to wait up to 30 seconds until you can rez again. I wish that there was a way to instantly rez and just deduct that time from your timer instead of having to sit still for 30 seconds and think about what you did, but at least watching those bees hovering around my corpse filled me with enough determination to continue. So let this be a reminder that even when things look terrible and you’re surrounded by evil bees, there’s still a chance that you can make it through okay!


Elevator Broken

Fun While it Lasted

On Monday I wrote about riding this new Legion Event to 100 on several of my characters, and how holding chests allowed me to instantly have viable level capped characters upon dinging.  At least the second part of that statement is true now, but sadly the first part…  not so much.  It seems yesterday they patched the servers to increase the spawn rate of events, but greatly decrease the experience gained from each.  While this is technically a net gain… it is also a whole lot of busy work to gain it.  Previously on my Monk in his 50s/60s I was gaining at least one full levels worth of experience from each event I participated in.  So that mean’t every four hours, I could run two events with him and then still have time to swap in some other alts for gearing purposes.  As of yesterday I was getting a little less than half of a level of experience per event participated in.  That means during the same four hour window, there are now a total of six events, instead of two…  and as a result if experience stays roughly half a level that means I gain 3 levels instead of 2 before.  The gotcha however is that you spend almost every second of that four hours either participating in an event or travelling to the next one, and in my experience I had no real time to swap in that many alts to also attempt to get gear.  Given how fast experience is gained through questing, it also feels like during that same four hour block I could probably do significantly better than three levels.

What made the “elevator” nice is that I could more casually swap in my lower level alts, and still have time to do the ones I was trying to get gear for.  Now instead I have to make a choice between getting the gear from the event, or leveling.  I mean I get why they did this, because they really want folks to focus on the gear and not the easy ticket leveling.  I am just glad that I managed to pull my Priest from 92 to 100, and my Mage from 90 to 100 before the elevator broke.  As a result I am tabling my Monk for the moment, at least until I finish getting all of the rest of my stable of 11 characters fully geared in 700 or better items from the event.  Technically Belghast my Draenor main has the least stuff from the event, but he also has 700 or better in most of his slots already.  Other than that my rogue really is the one missing the most gear, so I will be working on him next.  Exeter my Paladin is missing a weapon, Lodin my hunter Shoulders, and Tallow my Shaman a handful of items.  Instead of focusing entirely on the Monk I am going to work on getting these characters the last of the missing pieces so that they are in a better state to be prepared for leveling them in Legion.  I have this feeling that 700 is essentially the place they are expecting us to be at for the new content, and even though we will be swapping all of it out for better gear almost instantly it should at least ease that transition.

Unknown Main

Elevator Broken

I am hoping over the next few days to be able to reach a point where I am completely okay hopping off the event train.  While it has been a fun ride chasing the skulls around the zones, I have to say I have neglected other important things during the process.  For example I have yet to complete the Broken Shore quest chain in live on any of my characters.  While I did it a bunch of times in Beta and have since seen the cinematics I missed… with the patching in of more quest content I feel like I need to get on the ball and start in with this.  More than anything this expansion feels really different, and in a good way.  I like the way that they seem to be easing us into the content with the invasion, and the head start into Broken Shore or the Demon Hunter experience.  It feels like we are having this rolling soft launch more than waiting for the 30th to flip the switch and have everyone rush into doing exactly the same stuff.  My hope is this is going to allow us to have a more staggered experience with different groups of people progressing through the content at different speeds.  I know personally I will likely be starting the new content in Stormheim, but that is largely because it feels like this great big love letter to Northrend.

The biggest challenge however still yet to be solved is… I have zero clue what my main is going to be.  There are a bunch of different classes that I really enjoy right now.  I love Vengeance Demon Hunter, I think in part because of its mobility and the ability to get places due to double jump and glide which comes in super handy in the new content.  I also am completely in love with Lodin my Hunter… because I am finally getting to play out that fantasy of being a melee hunter.  Belghast and Belgrave are both strong contenders because well… I tend to level tanks first, but in both cases they don’t necessarily feel that new or fresh but more the same.  I am also loving Tallow my Enhancement Shaman and Gloam my Outlaw Rogue… but they will more than likely be relegated to the back burner.  The character that I love that I am shocked to admit it though is my Demonology Warlock.  It is actually a really strong contender for getting leveled quickly, because I have enjoyed playing it so much.  Now however you can see the problem… I am loving this game at the moment because I am loving a lot of my characters at the same time.  There however has to be a first… and I am still completely up in the air as to who that is going to be.