Revisiting Old Ideas

ArcheAge Resurgence

Revisiting Old Ideas

I have been on quite the Trion Worlds games kick lately after coming back to Rift, and that has how officially spilled over into ArcheAge as well.  ArcheAge and I have a bit of a torrid past, or at least it was not a game that I really latched onto from the moment I first played it.  In fact in those early Alpha and eventual Beta days… the game had a less than stellar community.  That however has changed with time and a significant amount of effort by Trion staff, and the community that exists today is pretty great.  I blame Kiwi entirely for me starting to poke my head back into the game, and right now I am largely focused on leveling.  Right now I am playing a Firran Bloodreaver on Tahyang server, however as soon as the 3.0 patch lands I will largely be restarting as a Dwarf which will place me on the Nuia faction instead of Haranya.  Because of the lag between the South Korean and American versions of this game, we have known that Dwarves and Warborn would be something that would more than likely eventually cross between versions…  so I have been patiently waiting.  Of the starter races the Firrans were by far my favorite…  but if you put Dwarves in the game there is zero contest.  So I will have to bid a farewell to the crazy oriental steampunk land that I have grown up in on my cat, and get used to a more european fantasy setting once again.  Not necessarily a bad thing, just different.

I believe the level cap is somewhere in the 50s, so I still have a good ways to go since I am sitting at only 36 and that leveling in general does not go terribly quickly in this game.  It seems like my return was well timed, given that they gave me some sort of a welcome back package.  It included a quest that opens every 24 hours for various rewards, and a bunch of tokens that can be spent on Mirage Island, but I have not ventured back out there to see what all I can purchase with them.  At this point I am sorta waiting until I hit the level cap before being too tempted by the shiny baubles.  The game has so many little systems and currencies and things that can be done… but I feel like I would need to do a bunch of research to even begin to start taking advantage of half of it.  That is why in the meantime I am largely focusing on the leveling game, because combat is something that I understand… and honestly enjoy quite a lot after settling on the Bloodreaver class that is a mixture of Battlerage, Occultism and Auramancy.  One of the big concerns I can remember having about this game is the fairly open PVP system, but for the last several zones I have been in “High Tension” zones and really have remained largely uninterrupted in my pursuit of leveling.  The ArcheAge community staff deserves some pretty major Kudos for turning the course around in this game, and fostering what appears to be a real sense of community in its players.  Looking forward to delving further into it the longer I stick around.

Working on Something

Revisiting Old Ideas

Last night was largely devoted to helping a friend of mine get to level 40 in Destiny and through the Taken King storyline missions.  However after I logged out of that game I poked my head back into Rift.  I worry that maybe folks reading this blog are getting tired of me talking about the game, but then again I am certain they also felt that way about Destiny, The Division and Diablo 3…  or any of the other games I have latched onto and obsessed over.  The weird thing about Rift is how much it has felt like “coming home”.  What you have to understand is that there has never been a period of time where I did not log into Rift, but for a good chunk of it I was honestly confused by the options.  What I mean by that is there are just so many different things that you can do in this game, and I felt like I was missing any real sense of bearing.  I would log into the game… see my insanely full bags, see the fact that I was nowhere near the level cap and struggle to sort out exactly what I wanted to do with myself.  Then like a sad little puppy I would log right back out feeling confused and frustrated because I had the desire to play… but somehow lacked the force to break the inertia of standing around in the Tempest Bay Canals district.  Granted right now… I still spend a good deal of my time in that location…  however current it is out of a sense of feeling like I belong there, and not out of a sense of being trapped there.  I go out into the world and explore all manner of new stuff, but I wind up returning back to my home base in the crafting area.

Revisiting Old Ideas

A little over five years ago when Rift launched I did a series of posts called “Why You Should Be Playing Rift”.   The purpose of these posts was extremely misguided, and was my way of rebelling against “the man” at that time… aka trying to convert the folks still playing World of Warcraft to being Rift players.  It worked for some, and others it just caused them to delete my blog from their blog roll, and un-follow me over on social media.  The other day I started thinking about these posts and what I was trying to do with them, and decided that it might be interesting to revisit that concept.  However instead of writing them in spite, as a way of trying to show the world what they were missing…  the idea this time is for me to tell you all what I see in the game.  Rift is like that friend in high school that you have maybe drifted apart from…  but when you get back together it is like no time has passed.  Except in this case your friend has quietly evolved and developed a bunch of cool new things they know how to do.  Rift has remained trucking along in the background, seemingly ignored by a lot of the MMORPG players as a phase they maybe went through at some point.  It is a game that seems to keep figuring out new quality of life tweaks to make the game more enjoyable.  However it is also a game with a bunch of scary looking monetization methods that I think frighten too many players, and keep them from spending more time and getting to know the game the way I do.  So while I am adopting the same sort of name that I had the first time… as a sort of revisiting effort, the purpose is completely different this time.  My goal is to show you my readers why I feel the way I feel about various aspects of this game.  I am still working on the first part, but hopefully soon it will make its way to the front page and kick off the sequence properly.  More than anything I guess I wanted to warn my long time readers, that you are going to likely be reading a lot more of Rift and ArcheAge content in the near future.

Chroma Squad (Aggrochat Game of the Month)

Maybe you’ve listened to our latest show. It’s a pretty good one, but Bel forgot to put the stinger at the end so don’t worry too much about that. Anyway, it’s about Chroma Squad, and I’m not exactly shy about how much I like this game. It’s a serious contender for the best game I’ve played this year.

Chroma Squad (Aggrochat Game of the Month)

It’s silly, it’s campy, it’s fun, and it knows it’s all of these things and totally leans into it. It’s full of little nods to various things, it cheerfully breaks multiple fourth walls, and genuinely makes me laugh at how silly it is while also making me think and plan because it’s also a well-designed tactical RPG. A lot of media (I’m looking at you Final Fantasy Tactics Advance and countless movies) tries to go for a more lighthearted feel by replacing their main characters with children. This is fine if you’re going for a kid’s movie or game, but it’s nice to see something that manages lighthearted without defaulting to childlike.

In a lot of ways, Chroma Squad feels cut from the same cloth as the old Lucasarts and Sierra adventure games– lighthearted and fun but without child protagonists. The suggestion is that you can have fun and be serious as an adult — something that I tend to find lacking in games. I’ve talked about how weary I am of “games with emotions” defaulting to tragedy and sadness as their chosen emotion, but it’s always hard for me to find an example of a game that’s both good and emotive but isn’t just a cavalcade of sads. Chroma Squad, for me, delivers on that.

It starts with the premise, which I can’t even summarize without it sounding silly but fun. As an aside, “silly but fun” is probably the theme of the game, and it really delivers on that. Chroma Squad is a tactics RPG where you play as actors recording a sentai show. Basically it’s a game where you play as Power Ranger’s stunt actors and gradually get a better budget for cooler effects and flashier fights and monsters. Other stuff happens, too.

Chroma Squad (Aggrochat Game of the Month)

It’s full of fun little details, too. As you get more fans, you start getting paparazzi that peek in around the levels and take pictures, many of whom are cameos. The game was a kickstarter, so there are frequent loving references to their kickstarter backers throughout– it’s really apparent, as Bel mentioned, that the game is a labor of love. That joy really shows as you play it; you get the sense that the devs were having a lot of fun with it and want you to have fun with it too. It makes the game really charming, and made me happy to play it, as well as laughing along with its (occasionally incredibly terrible) jokes.

Having played all the way through Chroma Squad, I find myself really craving more happy games. Stardew Valley was another really satisfyingly happy game, but there are otherwise surprisingly few. I really just don’t have the capacity for the torrent of sads, and I don’t really need them to balance anything out, so it’s hard to find good, emotive games to play. Happy to take suggestions!

My pick for next month is Cities: Skylines, partly because I haven’t played a proper city-building game in a really long time now, and partly because I’ve heard so many good things about it and it’s a nice drop-in-and-play sort of game. We’ll see how we feel about it at the end of the month!

Of Obsessions

In Search of Trays

I could start this post off with a grumpy rant about changes to a game that I found out about over the weekend.  However that would just end up creating a general down point for the coming week, so instead I am opting to try my best and push it out of my mind.  Instead I am going to focus on the fun that I had this weekend and the positive points.  The weekend also involved quite a bit of chasing wild geese, which in itself was a little interesting.  My wife is of course a teacher, and over the summer she does what I figure most teachers do…  obsess about the upcoming school year.  For the last several years Target has had some multi colored trays that serve well as hand in baskets, but unfortunately the last set became brittle after sitting in the incoming sun for an entire year.  So one of the things we have been watching for is them to start stocking them once again, and while we were in Kansas City we found two of the six colors, but did not end up picking them up because we assumed they too would be plentiful in our area.  That however was not the case and this past week over lunch I went to check a few Targets, ultimately finding none.  Saturday we wound up at our own local store and they happened to have four colors, allowing us to pick up most of a set.

The challenge with the Target dollar spot… is that every teacher ultimately stocks their classroom with the stuff located in it.  That meant that we had a very limited window to be able to get the last two colors of trays.  So Sunday after my wife got back from church we went roaming around the Tulsa metro area hitting quite literally every single Target store looking for a yellow and a purple tray.  Fairly early on we found the yellow tray, but it was not until the very last store we went to that we managed to find purple.  Ironically it was at the last store… the one furthest away from us…  that they happened to have all six colors in one place.  Had we reversed the order it would have likely been the one closest to us that had all six.  As I commented this weekend on twitter, this is the life of a Teacher’s spouse.  I cannot count the number of times we have made such trips hunting for this specific item or that…  be it office supply stores, dollar stores or in this case a Target.  Over the years I’ve spent many an hour sifting through disheveled bins of stuff looking for that one item that matches whatever other item we happened to be looking for.  The sheer dedication that the average teacher has is just phenomenal, and even more so is the rapid sharing of tips that happens when you get two together.  In Kansas City we rolled into the Target dollar spot and found the obvious signs of other teachers… and before we knew it folks were sharing tips on best ways to clean white boards or where you could find this or that item at a better deal.  Long story short… we managed to complete the set of bins which marks this mission off the list…  which I am certain will only be replaced by a dozen other similar adventures before school starts back up in a month and a half.

Of Artifice

Of Obsessions

As far as gaming goes I spent the bulk of my weekend running around in Rift, shifting back and forth between several different activities.  Out in Twilight Highlands there was a limited time event called Arclight Ascendancy that allows players to run a couple of quests to get a currency… that can ultimately be saved up to purchase an Arclight Rider or Lifter mount.  At some point I have apparently completed this event… either that or some account entitlement gave me a slew of currency.  Essentially this event allows you to slowly gather the currency needed to purchase what would normally be a store only mount.  In the past I have participated in similar events for the Budgie mounts, and in the grand scheme of things these are not intended to be completed in a single pass but instead over the course of multiple events.  The interesting thing about them however is that one of the daily quests requires you to mentor down to within the 25-30 level range to accomplish it.  As far as that goes Rift’s implementation of that system is probably the best I have seen because you simply right click your name and choose a new level… and then bam you are functioning at that level without having to give up any of your abilities.  The other thing that I am enjoying about doing the quests is that it puts me back in Twilight Highlands and Scarlet Gorge on a daily basis… two zones that I absolutely loved from Telara.

The other big thing that I worked on this weekend was leveling my Artificer skill.  This is of course slowly bankrupting me, but nonetheless I still felt the desire to keep pushing forward.  I spent many an hour this weekend roaming around Gelboro Reef doing quests that I never finished out there… and farming up Thalasite ore and Sarleaf that would ultimately be converted into fuel to feed the fires of industry.  Yesterday evening I managed to push ahead and get to the current level cap of 450.  Now will I actually do anything with that level other than daily crafting quests?  I honestly am not sure… I’ve never had a max level artificer before now.  At this point in the cycle I doubt there is anything I can craft that is not better than the gear I can get from a combination of weekly patron chests and instant adventures/experts.  However having a whole slew of crafters means that I can rapid-fire through the crafting dailies and get patterns quickly.  I need to some time researching what if anything I can craft that is a damage upgrade… or more importantly a hit upgrade.  Now that I have finished with another crafting obsession I really need to get back into the process of digging into the Planetouched Wilds.  That area is huge and full of all manner of weekly quest opportunities, and I have barely scratched the surface.

 

 

AggroChat #112 – The Chroma Squad Show

Ashgar, Belghast, Grace, Kodra, Tam and Thalen talk Chroma Squad the June AggroChat Game Club Game

aggrochat112_720

Tonight we talk about the only game legally obligated to say that it is inspired by Saban’s Power Rangers…  Chroma Squad!  This was the June 2016 AggroChat Game of the Month and Thalen’s latest Game Club pick.  At some point we got completely out of order on the whole round robin rotation and we are now just going with it.  Do you have a fond memory of the Power Rangers and other Sentai shows from the 90s?  Do you hate the Power Rangers and have a love of Tactical Combat games that make fun of them?  In both cases this might be a game for you, so tune in as we talk about the finer points of this game and film season after season of cardboard mech suit combat!