Playing for Breadth

I’ve been playing Warframe with a bunch of friends lately, and it’s been interesting to me to see how each of us has approached the game. While not open-world, it’s nonetheless a very open game as far as experience goes, and you can work towards various things and move various directions, none of which appear to be wasteful. You can focus on frames, mods, weapons, research, pets, and all sorts of other things that take time and resources to work towards.

Playing for Breadth

Playing with my friends, I’ve been fascinated at the differences in what motivates me versus what seems to motivate others. Bel, for example, has been playing Excalibur and seems to prefer it to the point of playing it nearly exclusively. I get the impression he’s going for total mastery of Excalibur and leaving other frames for other people. Ash has a handful of weapons and frames, but virtually everything he’s got is max rank– he picks a new thing and deep-dives until he understands it thoroughly, then moves on. I, on the other hand, have gone for breadth. I’ve got 12 Warframes, with 3 more building as of the time of this post. It’s about double what anyone else in the clan has, but I also have far fewer maxed out frames and weapons.

I do the same kind of thing in Infinity. I don’t have a full collection of any of the factions I play, but I play nearly every faction in the game to some extent– enough to know what they do and how to pull it off, even if I’m not an expert at it. I play a different list that’s doing a different thing every time I play, often flitting between factions and playstyles extremely rapidly. When I start a new faction in Infinity, or a new Warframe, I generally try to pair it with an entire new suite of weapons. It varies my playstyle as much as possible from the get-go, showing me how different the game can get from what I was previously doing.

Playing for Breadth

I admire the folks who pick a single class, a single weapon, or a single playstyle and play it to the exclusion of all else until they’ve mastered it completely. It’s not for me. I generally favor seeing the game as a whole, which tends to mean that I rarely master any one thing, but I’m capable with a huge variety. In World of Warcraft, most people knew me as a Rogue player. I was a fairly capable Rogue, but I knew people who’d put in the effort to master the class; I picked a niche that I could fill and stuck with it. What I did know, however, was how Mages, Hunters, DPS Warriors, Priests, Druids, and Warlocks worked, and actively worked on understanding Paladins and even Shaman, despite us playing Alliance. When Death Knights came out, I switched pretty much full time to that class, and the Monk was the only reason I resubscribed for that expansion.

For me, seeing the entire game is my motivation. I want to know about the secrets, and the different approaches that most people don’t realize. It’s the high-level strategist in me; it’s not enough for me to know the ins and outs of one particular approach, I want to know how that approach stacks up against another one, what the pros and cons are, and how I’d work them together. Being stuck playing only one thing bores me; my excitement about Infinity is because compared to other games, I can try every faction. I could never really do that in Warmachine, and the concept is laughable in a game like 40k, where you’re looking at an $800-$1000 investment just to start your first army. With that kind of investment in Infinity, I could put together workable list pairings for four or five factions at least. That’s super compelling to me.

Playing for Breadth

I think this motivation is a big part of what makes me a good designer– I want to build things with lots of approaches and let players pick the one they like best. When I write tabletop campaigns, I like to imagine all the twists and turns my players might go down, and I write them out at least enough to entertain them as ideas. I’m thrilled when I’m presented (as I was in a recent session) with a situation I didn’t predict, because that’s another twist to explore and one I didn’t think of. When I’m designing scenarios in video games, or talking about how to build things, I like to know as much about what options are available so that I can make informed comments– a boss that is flatly immune to fire damage is not a great idea, no matter how much the story supports it, if a primary path a player might take involves dealing fire damage to the exclusion of all else… unless I’m trying to encourage some other kind of thing.

This extends to other parts of my life, too. I like to pick up new skills as much as possible, and try lots of new things. There’s an immensely broad world out there, and I want to understand as much of it as I can, even if it’s unrealistic to experience it all personally. I love change, because change is something new to try out, like that new faction or new warframe. It’s what keeps me going.

What motivates you in a new game? Is it different from what motivates you outside of the game?

Squirrelghast

Flak Cannon Time

Squirrelghast

When it comes to playing Warframe I have quite literally spent almost 99% of my time playing the game…. in a full or partial group.  This greatly colors my feelings about the game, and in truth it has allowed me to play in a super inefficient manner.  Last night we had several group missions and then when Tam went to class and Ashgar went to bed…  it just kinda broke up and never reformed in spite of us having several people there.  Instead of grouping I opted to start working on some of the missions I had not actually unlocked, and I have to say…  I am pretty bad at this game.  At the very least my chosen play style is not exactly a solo friendly play style.  When I am playing my Excalibur with a Bow….  it works great, because I can sneak around and get a bunch of stealth kills.  However last night I was trying to level my Atlas with a Braton…  and the ability to stealth kill anything was non-existent.  In truth I feel like most of the problem is the fact that I have yet to really sort out how I want to mod anything.  At some point I need to spend an entire evening leveling mods, and deciding which ones work best with which weapons.

Squirrelghast

On the positive side of things, I did manage to finish up all of the sub components of the Rhino Prime and now simply have to wait the 72 hours crafting time to get it.  I also managed to finish up the Drakgoon Flak Cannon last night, so I spent some time playing with that as well.  I keep calling it a Flak Cannon because it very much reminds me of the Flak Cannon from Quake 3.  At close range it can be fired like a shotgun, but if you charge up the attack it can be fired from a much longer range and still be effective.  I am digging it quite a bit… and managed to have quite a bit of good luck with it running some missions.  I still think that the Strun is probably a better choice for a charge in and sword damage playstyle like I tend to favor, which is something that Ashgar suggested.  For the time being I am having a blast with this weapon…. and yes that pun was intended.  The other thing I did last night was start building a Boltor rifle, to see if I like that as was suggested to me by Scarybooster.  I mean in theory I could have gone shopping for a Boltor prime, but I happened to have all of the crafting mats available to make one without really dipping low in anything.  I guess tonight I will give it a shot and see what I think about it.

Blade and Soul

Squirrelghast

Right now the new hotness at least among the blogosphere seems to be Blade and Soul, which just launched this week.  In fact at this moment it seems like unless you are paying for the game, it is highly unlikely that you are going to actually get to play it.  My twitter timeline has been full of folks posting pictures of the insane queue times just trying to log in.  The other big problem that I have seen is that it seems like no one is actually playing on the same server.  I did a few quick queries and it seemed like everyone I know is playing on completely different servers.  I had no real interest in this game prior to launch, and honestly….  there isn’t much about it after launch that interests me.  That said…. since it is a freemium game I have this overwhelming desire to at least give it a shot.  I have to admit I have some pretty severe biases against Korean MMO art styles.  There is just something about the art aesthetic that annoys me…  the cloyingly pretty men, and the insane “Jessica Rabbit” style women…  its just not my thing.

The positive is that there is a Lalafell like race in Blade and Soul so I decided to try and focus instead on the maximum cuteness potential of that.  The problem there is…  it just isn’t as good as a Lalafell.  I created what I am dubbing Squirrelghast on the Old Man Cho server…. simply because I liked the name.  At some point if I end up liking the game I will try and sort out another server to roll on that actually has people I know.  The only negative is that I have yet to get any further than character creation because I end up getting dumped into a massive queue… and decided that I would simply rather play Warframe or Diablo 3.  It is my hope that over the weekend I will be able to get in and give the game a proper try.  The only thing I really know about it from clips is that it seems to be an MMO about the whole flying wire “crouching tiger hidden dragon” style of combat.  These movies never really appealed to me either, because they just felt so over the top silly to see someone calmly flying across the screen.  I’ve heard however that the localization job that Carbine did on this title was really damned good, and much like Final Fantasy XIV they slipped in a ton of cultural references.  If for no reason other than that… I kinda want to play it.  I really love the folks at Carbine and they seem to do a great job with the games under their care, so it is my hope that I will be charmed enough by the localization effort to overlook all the things I don’t care for.

 

Voice in Multiplayer

I learned to type quickly, efficiently, and accurately playing Everquest. While other people I knew were enrolled in typing classes to increase their speed and precision, I was trying to keep up with my Befallen group, letting them know between heals that I was low on mana, and had about three pulls left in me before I needed a rest. I learned to communicate on the internet through text primarily.

Voice in Multiplayer

When I started raiding in World of Warcraft, VoIP was still relatively new; the idea of logging onto a server to talk with internet strangers was a bit much for a lot of people. I thought it was fascinating, and quickly joined the server. If memory serves, I was one of the first, and I realized that when I spoke out loud, people would listen, largely because I was one of the only people (in a raid group of 40) who would talk aloud. Eventually, the raid required that people at least log into the server, though no one was required to talk and we kept a close eye on the chat log.

Over time, we got comfortable with each other and more and more people spoke. There was always a miniature celebration when someone who’d lurked for months or sometimes years would finally speak up– it wasn’t always great for people’s anxiety about speaking to begin with, but it was as welcoming as any of us knew how to be. We were always happy to hear a new voice, and I know a lot of people built up confidence in just talking to others through our raid– I know this because I was one of them, and I’ve talked to others.

Now, pretty much all of my in-game communication is over voice. When folks are all playing the same game, voice chat is hopping and busy, with people congregating into one or more channels to play games together, or even just chat while we play. It’s so embedded into my sense of gaming that I (and others) have arranged our gaming spaces so that we can sit on voice and play games together, even if we’re on a console and not the PC. It’s like an extended living room where we’re all playing together, except better, because we can customize it for our own comfort.

Voice in Multiplayer

 

I occasionally run into other folks who are reticent to log into voicechat, or shy about speaking. I understand it; I was there once. My approach now is the same as it was then– if someone feels like joining the server, great! If not, no worries. If we’re doing something where they absolutely need to listen, I’ll ask that they log in and listen; but no one is ever required to say anything. At this point, it’s pretty comfortable, I think, and I hope people feel welcome joining us.

I get a lot out of being able to communicate verbally with my teammates while in a group. It makes the experience feel a lot more “multiplayer”, to me, to the point where even playing with others in a game without voice, I feel like I’m playing solo. If I feel like playing alone, I’ll simply not log into voice, though more often I’ll join voicechat even playing a solo game.

Voice in Multiplayer

One of the things I really want is the ability to loop services like Teamspeak and Ventrilo into my consoles. One of the things that keeps me off of playing games on my console is my inability to use the VoIP server that my friends hang out on. I would pay good money for a controller with a push-to-talk button and a plugin for Teamspeak. If one of the major consoles released with Teamspeak support, I’d likely use it exclusively for my console gaming, and I’d get to spend more time on my comfy couch.

At this point, I can’t imagine not having the group of folks to log in and “play games with”, even if we’re all playing different games. When voicechat is quiet, or there’s a lull when people aren’t around, it often feels like something’s missing for me.

Rhino Prime Incoming

Secondary Market

Rhino Prime Incoming

Once again last night I spent most of it running around with friends in Warframe.  At the moment this seems to be the new hotness among the AggroChat podcast crew, and I guess in part I am going to ride the bubble as long as it lasts.  I know like many games this one is likely to burst at some point, when either we enter the endgame grind….  or one of us tries to do something that the game doesn’t really allow for.  However in the meantime I am enjoying my space ninja action, and spent most of last night leveling “stuff”.  Another really important thing that I discovered yesterday was the trade market.  Now Tam and Ashgar had both been talking about the deals that they had been getting in trades with players, and I never really spent much time thinking about it…  that is until I realized that I was quickly becoming the only player without a prime frame.  In many ways the prime frames are just flat out better than a normal frame, and since I had already been laboring towards trying to get a Rhino, I thought maybe I would check out the potential of just bumping that up to prime.

Within a few minutes I was able to find a Prime frame for considerably cheaper than the price of the base Rhino frame on the game store.  So I guess in truth if you are willing to spend ANY money on the game at all…  you can pick up some bargains.  I know some of our crew have picked up really nice weapons…  and managed to get some freebie mods thrown in to fill out the rest of the trade window.  So for me in particular… last night was all about farming up the rest of the components I needed to craft my Rhino Prime over night.  Unfortunately when I checked in this morning I still have a few hours left to go on the build, and then 72 hours after that before I actually get to drive my frame around.  In the meantime however… I need to sort out exactly what I want to use for weapons on my stompy mech.  I love my excalibur, but there are just times where it does not seem well suited for some activities.  Mostly I feel like I need to have a solid backup for when running around like mad and slashing things with a sword is not necessarily the best idea.

Atlas Rising

Rhino Prime Incoming

The other big activity of the night was to begin work on my Atlas frame, that I had picked up some time ago… but never spent much time working on.  For the time being I have it decked out in a Braton, those starter fist weapons, and a Lex pistol…. all pretty much for the purpose of leveling them since we were running low level content.  Early in the evening we were trying to make it through Phobos, and we ended up struggling quite a bit… so it forced us all to switch back to our “main” frames for the purpose of finishing up that planet.  However after that we shifted to doing low level defense runs which are pretty amazing for leveling stuff.  By the end of the evening Altas was hovering around 14 with the weapons I think in the 16-18 range.  The big draw right now of Atlas is the rock shield ability that I can also push forward as a ball of stone to bowl over enemies.  This was absolutely amazing for “wave clear” when the Grineer were stacked up in neat little columns.  Nothing yet has beaten the pure joy of hitting the giant “Nope!” button that is Excalibur’s Radial Blind, but this comes close.

I absolutely feel like an earthbender though, and there are several of the abilities I have yet to even play with… like the ability to summon rock golems to fight by my side.  The other takeaway of the night is just how damned awesome the Braton is.  I was looking for a good light machine gun, to give me that almost destiny  like feel… and that really does it.  I also plan on building a Latron soon, because several other members of my team have had good luck with that.  From the sounds of it… the Braton is more of an Auto Rifle in Destiny terms, and the Latron would be something more like the Scout Rifle.  Both are weapons that I really enjoy, but for vastly different purposes.  The only thing I wish this game supported was the changing of loadouts while in a mission.  Because sometimes you hit situations where your weapons are just ineffective and it would greatly improve the experience to be able to swap things up planet side.  Maybe there is a way and I just have not found it, but in any case…  because I don’t think I can do it… it makes me pick more generalized builds so that if my primary is ineffective, then my secondary will work as a backup.  Regardless… I am still very much enjoying myself and looking forward to getting to play with a Prime frame.