PvP and Accessibility

I’ve been dabbling in PvP games recently– Battlefront a few weekends back, FFXIV’s Lords of Verminion, a bit of Starcraft. I even jumped back into Tribes to check it out, since I remember loving that game.

PvP and Accessibility

Of these, one has decent matchmaking, and one is too young to have enough data for good matchmaking. It’s an interesting problem with PvP design in general– for the vast majority of people, it’s only really fun if the sides are even, and otherwise it’s miserable. Furthermore, the speed at which players quit if they’re losing is a lot faster than if they’re bored of winning, so you quickly get into impenetrable situations where any sense of stratified play is eliminated. There’s no space for new players to learn how to play the game, and advanced players benefit from stomping new players.

At the same time, a lot of PvP games (especially MMOs) try to blur the line between levels of player skill, making each match a crapshoot as to whether it will be a close, fun match or a total blowout. It tends to make PvP feel more random and less “balanced”, which doesn’t satisfy PvP players, and it frustrates players who dabble in the gametype because it feels punitive and random compared to the rest of the game.

PvP and Accessibility

As a recent example for me, I’ve noticed that the Lords of Verminion metagame has, broadly, three tiers of players. There are the low tier players, who are trying new strategies and testing out minions against players (because the AI, even at its hardest, isn’t that challenging outside of some of the pre-scripted challenges), who tend to lose most of their games against other players (owing at least partly to a lack of rare minions). There are the mid-tier players, who are what I was running into a few days ago, who supplant skill with rare and overly powerful minions. Then there are the high-tier players, who are using no more than three or four different minions (a couple of which are rare), all generally with the same special ability, but are adept at using it and reacting to the other player’s moves. They tend to beat the mid-tier players who just use rare minions, because they’re better at the game and know which rare minions are the best and which more common minions can beat them. Unfortunately, I’m paired with all of the different tiers of players essentially at random, and the lower-tier players tend to stop playing after two or three matches. They tend to be the best and most even games for me, because I also lack rare minions, though I can occasionally beat a mid-tier player, though high tier players are both better than I am and have better minions. As a result, after a scant handful of games the only players remaining on the field for me are the ones I’m at a stark minion disadvantage against.

PvP and Accessibility

In a similar vein, Starcraft divides its players up by “leagues”, from bronze all the way up to platinum, diamond, and master. Every game you play adjusts your overall ranking, so that you’re more or less always being paired with players of your skill level. Starcraft’s downside is that even the very lowest tiers of play require knowledge of the game that’s hard to get without exposing yourself to other players. Other players, especially in PvP games, tend to be abrasive and combative– League of Legends is a prime example of a game that’s been fighting this for years with mixed results. Even in the usually surprisingly positive FFXIV community, I had a person (who was the top-ranked player in my server’s tournament last I checked) tell me to “just quit, you’re not good” in our match. It’s a bad environment to learn in, and worse if you have both opponents AND teammates to interfere (again: see League).

Solutions to this are interesting. In the MMO space, the number of players who actually actively participate in PvP is vanishingly small in most games– depending on the game it sits anywhere from as low as 2% to as high as 35%, but it’s always a minority of players. It’s a relatively inexpensive source of content, which is why you see it as much as you do, but supporting teaching systems (which would be significantly more expensive) are vanishingly rare.

PvP and Accessibility

Here’s the thing that frustrates me. PvP is fun. Probably a majority of my readership just read that and winced, or outright said to the screen “no, it’s not!”, but I assure you it is. Mariokart is a fun game. Smash Bros is a fun game. Lots of board and card games are fun, and they’re PvP. Bar Trivia is PvP. It’s possible to have fun in PvP in a video game, and I’d be honestly surprised to run into someone who’s played games for a long time who hasn’t had fun with PvP somewhere in there. It’s just that when you’re playing Mariokart with friends on the couch, you’re (probably) not dicks to each other, and you can make adjustments for slight skill differences to make it fun for everyone. No one wins if someone just slams everyone else and smack talks about it, and if someone does that, they’re probably not getting invited to the next game night.

Despite this, PvP in online games continues to be inaccessible for all but the most devoted. It’s something I think about a lot, because I think there’s a niche for a game that teaches PvP skills in a friendly, accessible way without being frustrating or leaving a huge skill gap between players who have just played the campaign and some “vs AI” matches and players who have played against other players. There’s got to be a way to pull it off.

PvP and Accessibility

In the meantime, though, I’d also like to see games lean on more serious PvE on a wider variety of levels for its challenge. Diablo 3 does this rather well, and while that game isn’t my cup of tea I think it’s a good example of a game with basically no PvP that’s still compelling over long periods. I’ve talked before about wanting an MMO with a legitimately scary world, too.

We’ve Got Cows

Another Realm

We’ve Got Cows

I have briefly talked about this in the past, but I’ve lived in this strange place when it comes to World of Warcraft.  Sure I played lots of Alliance because that was where most of my characters that I cared about existed…  but I’ve always been one to bridge the gap.  It was thanks to my involvement in the Argent Dawn server forums, and the later unofficial server forums that I created and hosted that I got to know tons of people on that side of the fence.  For years I said I would level something on Horde to play with my “other” set of friends, but that never really panned out.  During Wrath I ended up pushing a Deathknight to 80, but unfortunately the account it is on… is not the account I play most of the time.  When it was announced that Scryers would be merging into Argent Dawn… I went somewhat crazy and created a full account worth of Horde characters because quite honestly… I had no clue how the merger would work.  I did not know if all of the sudden there would just be this one amalgam server… and we would have 22 characters on it.  The end result however is that both Argent Dawn and Scryers exist as distinct worlds…  but everything from guilds to the zones themselves spans across the two realms allowing me to officially guild up with my old school Horde friends.

We’ve Got Cows

This has allowed me to do some utter madness… and ultimately have both a Horde and Alliance version of every single character.  The big problem came with the fact that I had one of each on the Alliance that I did not want to lose access to.  So now after some juggling Argent Dawn has become the server I play Alliance on and Scryers the server I play exclusively Horde.  The only challenge is the fact that I had nothing leveled on Scryers, whereas on Argent Dawn as you can see above all but two of my characters are over level 90, and even then the lowest is 53 which is still a significant amount of levels.  Prior to this week on Scryers I had managed to get an Orc Deathknight to 60, and a Tauren Paladin and Blood Elf Warrior to around 20.  With the announcement of Legion came the pre-order process, which I went ahead and did giving me a boost to level 100.  I was extremely torn on this one… do I take the boost and potentially get to do some stuff with my friends now… or do I level it the old fashioned way.  Having not seen much of the Horde content, I actually do want to level there eventually.

Moo-Cow-Adin

We’ve Got Cows

Essentially I arrived at a thought process that is level the Blood Elf Warrior and Orc Deathknight legitimately…  but boost the Tauren Paladin giving me access to do “big kid things” right away.  I largely went with the Paladin because I really do enjoy both Protection and Retribution, but more importantly it gives me a character that I can in theory fill three different roles on.  While I don’t really like healing as a Paladin, I have done it in the past and in a pinch I could do it again.  I am however completely comfortable doing LFR and the likes as a Retribution Paladin allowing me to hopefully gear up both my Retribution set and eventually get a Protection set.  The problem is… I knew if I was ever going to play the character for real I had to look cool doing it.  This means I had to find something that I could enjoy to transmog into for the time being.  My go to set for Paladins is the Tier 6 Lightbringer set, because it is relatively easy to farm.  So last night I set off to go do Black Temple, Mount Hyjal, and finally Sunwell.

I am convinced that the game goes out of its way to screw with players trying to farm a full set of gear in a single attempt.  It seems like there is always a single piece of gear that refuses to drop… and generally speaking it has been the helm token for me off Archimonde.  This is extra insulting because as far as a raid goes… I HATE running Mount Hyjal.  This is namely because you are a slave to the timers… and it seems to take significantly longer than most any other raid due to this aspect.  Namely it is the Horde section of that raid that drives me insane… because I tend to play Melee focused characters, which makes knocking Gargoyles and Frost Wyrms out of the air a major pain in the ass.  All told I was pretty happy with the results, and the only piece I did not manage to get were the legs from the Illidari Council fight… because for some reason it glitched and only gave me two pieces of loot including a single leg token.  I have zero problem farming Black Temple to get the legs, and in the meantime I got a drop from Sunwell that will fill in well enough for the time being.  At some point I need to get a better weapon, but for the moment I am rocking the big damned glowy orange axe from Black Temple, which makes me happy enough.

Onwards to Tanaan

We’ve Got Cows

My guild suggested that I spend some time digging into Tanaan Jungle to get some upgrades from the 640 set they start you out in after being boosted.  I also really want to start the Legendary Ring quest, which I just picked up last night.  From there I plan on throwing myself at the LFR and seeing if I can get some decent upgrades, and hoping to complete the ring quest along the way.  It is really my hope that they upped the drop chances of those items out of Highmaul that are needed for the ring, because otherwise… this is going to be a thoroughly frustrating experience.  I remember how long it took to get those on Belghast when we were actively raiding every week.  In any case I seem to have sorted out how to actually play a Paladin again, and gearing my Moocow is pretty much my side gig from this point onwards.  It is my hope to be able to get geared enough to actually join in some of the reindeer games happening on this side of the server.  The only footnote there is that I really need not to raid actively, and I am hoping that won’t be a problem.

We’ve Got Cows

For a period of time I was really damned happy playing both Final Fantasy XIV and World of Warcraft.  I enjoyed the mix of the two games because they both scratched a distinct itch.  World of Warcraft is this really enjoyable experience when played casually.  I enjoy doing older content for transmog bits, or casually leveling alts…  but when I was raiding both Warcraft and FFXIV…  the differences just started frustrating me.  Ultimately I prefer the FFXIV raid game better, because it feels like the boss encounters are simply messaged better.  Granted if they just added telegraphs with clearly identified edges of effects like they have in both Wildstar and FFXIV it would go a long way to my enjoyment.  Ultimately I think I simply got burnt out by trying to raid two different games at the same time… and ultimately ended up choosing the one that was causing me less frustration.  So now… I am hoping to go back to playing both games casually… and in theory maybe starting to raid once again in FFXIV.  We have started doing this Saturday thing again, where we do older content and it was a lot of fun this week.  My hope this will ease me into doing more content in that game as well, and in the mean time I am planning on diving into LFR on the Paladin in WoW.  Granted I won’t be doing any of it tonight… because this is the first of our Thanksgivings, and I also need to stage a proper Thanksgiving post for tomorrow.

 

On Evolution

Assembling these is kind of fun, so the screenshot posts will continue for a while. Here’s more of Evoland. This is going up later than planned because reasons.

The Next Dimension

On Evolution
When you get the crystal, this happens. With one exception, we’ll be in 3D from here on out.

On Evolution
In 3D, you can actually move over things. You also earn the ability to not die in one hit.

On Evolution
This is the visual style the game uses from here on out. We’re back to pretending to be Zelda for a bit, including…

On Evolution
…a Zelda-style dungeon. Trapped rooms, bombable walls, puzzles, it’s all here. You don’t have bombs yet, so there are some secrets here if you come back later. The boss reminds me more of Ys than Zelda, however.

Ultimate Illusion

On Evolution
At this point the game swerves hard back into Final Fantasy, arriving squarely at FF7.

On Evolution
Can you feel the power of the original PlayStation? The funny part is that this section is mostly about getting bombs, so you can move on to the game’s strongest moment.

On Evolution
This sections is… not that. Once you get past the FF7 joke, it’s actually kind of annoying.

On Evolution
There is this, if you missed FF8 that much.

Spacetime Continuum Disorder

On Evolution
Once you have the bombs, you can move on. To pretend like there’s a plot, this area is withered compared to the start of the game.

On Evolution
The gimmick here is that you can switch between the past and present. In the past, you can’t travel over “dimensional stones”. In the present, trees have grown to block your path.

On Evolution
You also complete your link outfit by getting a Bow here. Once you have it, you can start messing with the environment.

On Evolution
Shoot an arrow through a torch in the past, and…

On Evolution
…That tree will no longer exist in the present. This makes for a pretty neat puzzle section. The game’s entire sequel takes this idea and runs with it.

Looks like it’ll take one more to finish this one. See you next time.

Trying New Things

I have a constant urge to experience new things. It’s what I imagine wanderlust is like for other people, except for me it’s not necessarily places, it can be all kinds of things. For most of this year, it’s been food. One of the closest food stores to me is a Japanese grocery, and over the course of the year I’ve been shifting my diet as a result of what I can find there. The change has been interesting for me.

Trying New Things

Whereas I used to eat a lot of bread and meat, I’m now eating more rice and fish– mainly because that’s what’s inexpensive and readily available. I already ate with very few condiments, so it’s been pretty easy to transition and be extremely selective about what I season my food with. It’s simplified my meals considerably, and as a side effect I’m eating a lot more healthfully than I have before. In order to get the exciting flavors I like in my food, I’ve had to start trying different things– rice seasonings, various types of chilis, and new types of sauces. One of the best I’ve found is dried garlic in chili oil, which I use on a variety of things but mostly eggs– it makes for amazing scrambled eggs.

Today I picked up a package of umeboshi– pickled plums. I’d had a bite of one some time ago, and it was intensely sour cut with honey sweetness; one of the only foods I’ve had where honey doesn’t make for a cloyingly sweet flavor. It was a balance between extremes, and I wanted to try to find my own. I’d been told that the kind I was looking for were “sweet umeboshi”, but I have no idea how to differentiate those. After looking over the shelf in the grocery store, I confidently selected a package at random to bring home. I got an approving nod from a fellow shopper, which made me a bit concerned.

These were, as it turns out, not the sweet kind. It’s pretty much an intense hit of saltiness and sourness, with a sweet, fruity aftertaste. The flavor was, at first, almost overwhelming, and pretty unlike almost anything else I’ve tried before. It took me a solid ten minutes to work up the nerve to eat more than a bite or two, and finally just finish the whole thing. I did manage to finish it, and a little while later I suddenly understood why they’re so popular.

Trying New Things

After the intense shock of salty and sour, what’s left is the faint taste of plum– slightly sweet, slightly tangy, very mild. It’s a very pleasant aftertaste, like plum wine without as much sweetness or alcohol. It’s a sensation that manages to be both similar to and unlike eating an actual plum, and I’m ultimately really glad I experienced it. I’ll be prepared for it next time I eat one of these, knowing that the real experience is in the complex aftertaste, not the initial salty/sour shock.

I’m so used to food that centers its experience on the consumption step– where the highlight of the experience is when the bite is actually on your tongue. The only place where that really diverges for me are mixed drinks, where the appealing part isn’t necessarily the flavor of the drink, but the aftertaste, or the aroma, or the texture. Umeboshi fits into this interesting space where I appreciate the flavor AFTER I’ve eaten it, but not during. It’s possible that will change, but it’s a flavor I couldn’t have imagined myself enjoying even just a year ago.

It reminds me of why I like to experience new things, try new sensations, and understand new concepts. Understanding that this salty, sour pickled plum is widely enjoyed made me want to try it, and approaching it with an open mind gave me the chance to have an entire new world of food open up to me– there are a bunch of things that I’m interested in trying now. I think it’s easy to have an experience that doesn’t fit in neatly with what I’m used to, and simply dismiss it as “weird” without a second thought. It’s an automatic response that I consciously try to fight.

Trying New Things

Part of this is that I believe that people are fundamentally pretty much the same everywhere. Things are often just arranged differently. There isn’t some magic cultural trait that prevents me from understanding and enjoying the flavors of other places, and there’s a lot out there that can surprise me, still.

I think it ties in nicely to games– when I was younger and hadn’t experienced a ton of games, relatively mainstream, relatively popular games could still surprise me and make a big impact. As I’ve gotten older and have expanded my gaming palate, it takes ever more high-quality, original games to get my attention. However, if I start delving into genres I’ve never touched, or thought I didn’t like, I can often find new experiences that are familiar enough to be compelling but different enough to be new and exciting. The best part is, for a lot of those genres have their own outstanding, top-notch games to try.

The first taste might not seem interesting or palatable, but there’s a reason so many people like a given thing. I find it fun to try to find out why, find that spark that gets people excited.