Equating Rarity With Power

So, I’m done with Lords of Verminion, after less than a week. It’s an interesting game with some crippling pitfalls. I’ll probably still play around with the AI and replay some of the more interesting puzzle challenge battles, but it suffers from a severe problem when playing against other players.

Equating Rarity With Power

The rarest minions are, by far, the best, with very few exceptions. If it’s a rare drop from a dungeon or from treasure maps, it’s an absolute killer. Essentially, if it sold for several million gil prior to the patch, it’s now a top-tier minion (again, with very few exceptions). Possibly you’re reading this and saying “well, yeah, of course the rarest ones are the best, that’s how it works in other games, like Magic”.

Unfortunately, one of the things that Lords of Verminion does that’s interesting is also the problem with this. There’s nothing stopping you from running an entire field full of a single, rare minion. I’ll use Nutkin as an example, because it’s basically caused the end of every match I’ve lost. It’s a Critter-type minion, with outrageous stats, for 30 points (the highest possible point cost, out of 240). In theory, it’s balanced by the fact that you have relatively few of them. However, a single Nutkin can win against 4-6 other minions, regardless of type. I’ve watched two Nutkin (60 points) rip apart 6 Bombs (also 60 points) despite the Bombs having a type advantage and using Bomb abilities, without the Nutkin using anything. One Nutkin was low, the other was full.

Equating Rarity With Power

Seeing this in a couple of games, I figured perhaps throwing other big minions against the Nutkin would work. Clockwork Twintania is another monster-type, which is presumably strong against Nutkin, and is 25 points. Three Nutkin beat four Twintania, handily, despite Twintania’s defense boost. Nutkin are also fast, either 3 or 4 stars, so they can move all over the map relatively easily.

In a game ostensibly about exploiting type weaknesses, this is a problem. It means that the rare minions determine the match, and because there’s no limiter on how many of these powerful rare minions are on the field, if they can win out even against type there’s no real way to fight them. In theory, swarms should be able to win out against smaller groups of powerful minions, but a powerful enough minion with just enough in a group will kill swarms faster than they can do damage.

The idea, I suppose, is to drive players to seek out the rare minions in order to compete, but mostly it seems to have a cooling effect on the playing field. Three times this weekend I showed up to play and saw a group of about 10-15 people all at the consoles. Within a handful of matches, it had boiled down to myself and one other person, throwing out rare minions and generally using the same strategy every time. Varying my own strategy accomplished basically nothing. Watching groups of players evaporate against what appears to be an unbeatable strategy (or one that’s being enabled just through access to already rare and hotly desired minions) is disheartening– it’s telling to me that on our entire server, fewer than twenty people are signed up for the tournament, and at least four of them are using Nutkin spam.

Equating Rarity With Power

Other games have pursued a similar tack– several prepainted miniatures games put random figures in the box, and many card games have explicitly “rare” cards, which are often (albiet not always) straight up better than the more common ones. The “right” answer, in all of these cases, is to not bother with the usual delivery system and simply buy the models/cards you want straight up, then use those to win against people who didn’t do that.

I don’t much care for relying on random luck to acquire something crucial that you need to keep playing the game. It makes me feel very strongly that the game doesn’t respect either my time or my money, whichever is being used to generate more rolls on the random table. I understand that a lot of people keep rolling because that rare thing is an exciting surprise– for me it’s simply the thing I already knew I needed, so every roll that doesn’t come up with the thing I need was a waste of time/money.

I’ve noticed that the design of important things in games has shifted to agree with me, as well. Token and currency systems are the norm, removing the random bad luck of drop rates from the equation. Sometimes there are still random luck rolls, but they’re often for secondary sources, and much easier. FFXIV has currency for its “main” upgrades, but also supplies random secondary loot drops. It’s a good system, because you’re not relying on a lucky drop.

Equating Rarity With Power

A lot of this is that my appreciation for random loot was burned away from me in my time helping run LNR. Random loot meant everyone was always unhappy– people who didn’t complete their set from the previous dungeon were annoyed when we moved on, people who badly needed a particular upgrade were frustrated when it never dropped, entire class teams would grumble when yet another week went by without any loot for them, and everyone sighed when the same item dropped yet again, when no one needed it.

What bothers me especially about Lords of Verminion is that it could have been a good excuse to break out those common minions that no one really used. It’s a simple game, but in theory a deceptively deep one, it just falls apart when it can be easily reduced to “spam this one powerful minion”. Players will always try to find the easiest possible way to win, and LoV does very little to force the issue.

Equating Rarity With Power

As a result, pubstomping with a single, out-of-band minion is the norm, and it’s easy to watch it drive players away from the game. It’s a pity, because it’s a really neat game with a lot of cool ideas, it just falls apart when it comes to rare minions. The matches I play that aren’t ruined by rare drop minions are FANTASTIC, and almost fun enough for me to deal with the matches where I lose simply because I didn’t feel like shelling out 7mil for a minipet. However, those players leave after losing repeatedly to rare minions, and there’s no incentive for the rare-minion player to give up their advantage.

Instead, the winning move is not to play, and the forlorn tournament board registers 17 players on the entire server who have opted in. We stand around, hoping that this next match won’t be dictated by rares. It’s sapped the fun out of the game more or less instantly.

Nostalgia Continues

Eleven Years

Nostalgia Continues

At this point eleven years ago I was spending the morning with a friend and coworker desperately trying to raise the money to buy a guild charter on one of the two original roleplaying server… Argent Dawn.  I remember we rolled a set of toons that we had no interest in playing, and wound up selling literally everything we got from quests and drops all in the hope of hitting that magic number.  From there I mailed all of this to my would be main character and started the guild, running back to Coldridge Valley to get signatures.  At which point a bunch of people made Dwarves or Gnomes and we got our charter up for House Stalwart in rapid fashion.  WoW was the first game that I had a planned entrance into, because it was that one game that everyone seemed to be able to agree upon.  So we pulled folks from Everquest, Horizon, Dark Age of Camelot and City of Heroes all together into one large organization.  We had noble amibitions of having both an Alliance guild on Argent Dawn and a Horde guild on Silverhand.  Most folks that have worn the House Stalwart tabard probably don’t even remember that the crusader cross that has become so recognizable… was not even our original design.  You can see in the screenshot to the side that the colors were similar… but instead we went with the tree logo.

It was not until the first “reboot” of the guild that we went with the crusader cross, as a bit of a way of signifying that things had changed.  Hell there was a period of time when I didn’t even have my mains in the guild.  About six months into the game I took a hiatus and went off to play Everquest II, which I talked briefly about during my MWP post a few weeks back.  When I came back to the game pretty much the entire guild had disappeared.  Later I found out that some of those that remained ended up going and creating their own guild, and rather than shaking the boat I decided to move most of my characters there as well.  We had some good times, but it didn’t last and before long I was asking my friend Finni to help me move my characters and pass back the leadership from my bank alt to my main once more.  Before we knew in… within twenty four hours we went from being a guild of essentially one… to a guild of like sixty players again.  This began the golden age of the guild, and with it we started dipping our toes into regular raiding with what was our sister guild at the time… Silent Strike.  Granted we never really did anything much more serious than Zul Gurub and AQ20, but we had a lot of fun doing it when we raided as a guild.

Misplaced Intentions

Nostalgia ContinuesOne of the more interesting things about this game is that I became known as a tank, but even now there are folks like my friend Eralia that still call me Lodin my original Late Night Raiders main.  I played a hunter for the better part of Vanilla, but I never intended to do that as my role in the game.  It was shortly after the launch of the game that we had a pretty horrific death in the family.  So while I was keeping up with my Paladin for a long while… I quickly fell behind and when I came back… the only thing I could seem to level quickly was my hunter.  I pretty quickly realized that the class was not really for me once I started raiding.  However my good friend Shiana needed a replacement for a less than reliable hunter, so before I knew it I had become a regular cog in the Late Night Raiders machine.  Once I was geared… I felt like I simply could not swap to another class.  It was during this time that my fellow hunter Ailah decided that she really would rather level a priest… so we rolled Belghast the Warrior and Finni the Priest and started leveling them as a duo to make life easier on both of us.  At that point the hardest possible thing to level was a Holy Priest, and the second hardest was a Protection Warrior… and we figured as a duo we could burn through the content quickly.

It was not terribly long before both Belghast and Finni had become our “unofficial” mains, so when Late Night Raiders disintegrated at the end of Vanilla, I took that opportunity as my change to be the class and role I had actually wanted to play.  I tore through Burning Crusade with a vengeance and became one of the folks that people relied on to make dungeons happen.  When LNR finally called it quits I transitioned over to another raid group that I had been tanking for on the side.  NSR or No Such Raid became a second family, and through that raid I met so many of the people that I keep in contact with on a daily basis.  We had a really great run with the raid and made it to the start of the Tier 6 raid content before various things happened, and the leader dumped the raid in my lap.  I tried to make it work as best I could, but week by week we were hemorrhaging folks.  We started with baring being able to pull the group together, then the next week we were down around five people… and the bleeding continued at that pace until three weeks in I just called it.  I felt like a failure and honestly was uncertain what my future would bring.  I talked to a handful of the highest tier raid guilds on our server… and had essentially made my way through the recruitment process on a couple of them.

Durable Nubs

Nostalgia Continues

It was around this time that a good friend of mine from the days of Late Night Raiders pulled me aside to talk about an idea that he and some of his friends had.  The theory was simple… pull together a raid group in the style of Late Night Raiders and go off and tackle the content on our own.  There were a lot of things about the methodology of NSR that never set right with me.  I’ve never felt like yelling orders at a team was really that effective.  Basically I had a choice… do I go with my friends and start a brand new raid, having to train people up from Tier 4, or do I go off and join a hardcore raid guild and continue my progress into Tier 6.  If you have read this blog much, it would be pretty obvious which choice I made, but I have  to admit that choice haunted me.  As we wiped to Gruul or later Leotheras the Blind…  I kept thinking…  what did I give up to make this happen.  I spent a good deal of Burning Crusade being grumpy about my decision but in the long run I absolutely made the right one.  When Wrath of the Lich King launched we were prized to be a real force for awesome raiding.  The atmosphere that evolved was awesome… but we did a few things that I think ultimately hurt the raid.  We had this policy of “never let the children see the parents fight”, so while we raided the entire group of officers remained connected to a second voice server.  The problem being is that when heavy deliberation was going on… the normal raid chat could be deathly quiet as we sorted out what we needed to do to fix the situation.

To the members this felt like a vacuum of information, and we also failed to take into account the possibility that some of those folks might have some really good ideas that would help solve whatever problem we were having.  LNR was the example that we were following, because almost all deliberation there happened in a separate and private server channel.  The problem being… we had no clue just how contentious that channel could end up being.  I had zero intention of being the voice of the raid… but over time that is precisely what happened.  The thing is… as burnt out as I eventually became…  I still look back on the moments of us raiding together in a positive light.  Namely because so many of the people from the raid groups I have been in… make up the folks that I converse with on a daily basis.  Like all things…  Duranub came to an end, but this time it was only slain by the Cataclysm release and the shift of focus to guild based raiding.  There are several moments that I wish I could go back to, and several raider line-ups that I wish I could pull together again.  With Cataclysm we ushered in a plot by some of my friends to create the raiding dream team… the problem being… it wasn’t my dream team.  It ended up feeling like a really forced thing, and while the team was called “MellyBelNore” it felt like neither myself, Elnore or Melyloss really had any control over where the team was heading.  This frustration… combined with a brand new shiny game on the horizon called Rift, ultimately got me to leave WoW on a semi-permanent basis.

Always in Your System

Nostalgia Continues

The problem being… that World of Warcraft is one of those games that I can never seem to fully flush from my system.  Over the weekend I spent chunks of it playing around on my Blood Elf Warrior that I rolled ages ago on Scryers… as a way of having both Horde and Alliance characters on Argent Dawn.  Once upon a time I was a forum junkie, and with that came pretty frequent postings on the Argent Dawn server forums.  Through them I met lots of horde players on my server, and cultivated a pretty great relationship with many of them.  I’ve never had a lot of faction loyalty, I just tended to prefer the look and feel of alliance races and cities.  I’ve never had that streak for playing “monstrous humanoids” to borrow the dungeons and dragons term.  One of my big regrets has always been that I never really got a character high enough to be useful on the horde side.  I have an account that I no longer play that managed to catch up during Wrath of the Lich King, and I raided a bit with the Batteries Not Included raid…  of which lots of folks are in the guild that I am hanging my hat in currently.  For years we had a relationship with Bloodmoon Chosen, and I guess there was a bit of a major dramasplosion there.  As a result the folks I was actually friends with ended up leaving and creating their own guild called Facepull, and as a result I moved my characters there over the weekend.

I’ve been having a lot of fun, because there is just something about leveling in World of Warcraft that makes me happy.  I’ve not spent much time on the House Stalwart side of the fence, namely because I have no clue yet how long I will actually be around.  I always feel like a dick when I have one of these relapses and folks start saying things like “Yay! You’re Back!”.  I don’t like letting people down, because for all I know I will be gone  in two weeks time when something else catches my fancy.  If you were to look at my subscription history since the launch of Rift, you would see each expansion there are two or three of these relapses, and of all of them… only two managed to stick for any length of time.  What is ultimately going to hurt this time is the fact that I really don’t have much of a guild to return to.  That also feels like my fault, because when I left again this time after us defeating Blackrock…  a large chunk of folks followed me into Final Fantasy XIV.  In the resulting vacuum, the guild as a whole just vanished.  I am looking forward to us ramping back up to doing things as a group in Eorzea, and this past Saturday night before the podcast was a lot of fun.  That said… WoW right now is like slipping into a warm sweater…. or fixing a hot cup of soup.  It is comfort gaming, and works perfectly for being wrapped in a blanket cocoon on the couch watching stuff on Netflix.  It is the mode of gaming that I need right now, and I have stopped fighting the desires for the moment.  Only time will tell if this is just another outbreak of nostalgia, or if I really truly want to be playing the game.

 

Week in Gaming 11/22/2015

Missing Breakers

During this segment I generally run down the gaming I have done during the previous week, however this week I am going to regale you with a story from last night.  As I have talked about a bit on my blog we are currently going through some minor home renovations.  We seem to be nearing the end however, and other than a few minor problems that they are working on…  things seem to largely be done.  During part of this process we had a big extension cord coming out through the garage door so they could do work on the front of the house, and as part of their wrapping things up they asked me to go inside and raise the garage door so they could unplug it.  When I got out to the garage however…  the door would not open, and around about this same time I noticed that our freezer was off.  Thus began the mission to try and sort out what breaker was flipped.

The breakers are in a horrible location in our house, which is on the garage wall…  but someone in their infinite wisdom decided to build a table and attach it to the wall in front of the breaker box.  When I say table… I mean it is a 4 foot deep and 8 foot across shelving unit made out of full sheets of plywood.  Sure it is sturdy as hell but it is super awkward and fiddling with the breakers means I have to essentially crawl up onto the table.  The problem being… none of the breakers were flipped which began a hunt through the house because the contractors were convinced that this could not be the ONLY breaker box on the house.  Please note that at this point we have lived in the house going on eighteen years….  we were absolutely certain this was the only breaker box.  Finally after running around and flipping the damned house main in the back yard…  someone noticed that the outlet in the garage that the opener was plugged into… had a ground fault switch.  We flipped that and magically everything started working again.  So yeah…  that was a fun way to spend a good chunk of my night.

Final Fantasy XIV

Week in Gaming 11/22/2015

This week finally saw my return to Final Fantasy XIV as it also announced the release of the 3.1 content.  I talked about this a bit during the week, but it feels a little bittersweet.  The content was really good, but also really really short.  Usually we have some big boss fight as the pinnacle of the content patches, and this time around….  nothing.  Sure there was a big fight but it wasn’t on the same level as a new Primal or an encounter like Gilgamesh.  Also there is the fact that we still don’t have a new segment in the Hildebrand chain…  or nothing to really replace the hole it has created in the content.  I feel like they spent a lot of time on the Lords of Verminion minigame and as a result a bunch of other stuff slipped to the 3.15 patch later.  I still have yet to do any of the dungeons, but hopefully I can get that going soonish.

The bulk of my final fantasy time consists of me logging in, and doing my Beast Tribe dailies for the new Vanu Vanu tribe along with some of the old world quests.  What makes this pretty great is the fact that at the current level cap… all of the old world quests are super easy to do.  So essentially my daily pecking order is… Vanu Vanu > Slyphs > Sahagin.  Mostly I just want to be a tiny lalafell riding along on a giant goobue.  Last night we also revived the tradition of doing stuff on Saturday nights as we ran bits of First and Second coil with the guild.  I was not there for Turn 5 but I got pulled in on the second coil fun.  We managed to get all the way up to turn 9, and put in a few attempts before Ashgar and I had to leave to prep for the podcast.  My hope is we can get people in the habit of showing up on Saturday nights to do stuff like this and pony farming.  That would go a long way towards revitalizing the Final Fantasy experience for me.

Destiny

Week in Gaming 11/22/2015

I am continuing to play Destiny but a significantly reduced pace.  Each Sunday afternoon we do a Star Wars pen and paper game, and right now Destiny seems to be my game of choice to play while doing that.  It is something I can play on a machine that is not my main computer, and still be able to pay attention to what is going on in the roleplaying.  Destiny is for the most part muscle reflexes at this point, so I am spending the time doing bounties and missions and such.  I did however play quite a bit on Wednesday, or at least long enough to do my various weapon missions.  I still very much love this game, but Fallout 4 has largely taken the place it held of the game I am spending most of my time playing.  There are still a lot of things I want, but more than likely I am going to mostly do the Armsday/Xursday thing each week and then focus if there are objectives and goals that I really want to accomplish.  There are a few interesting looking weapons this week that I am hoping turn out to be pretty awesome from the Gunsmith.

Fallout 4

Week in Gaming 11/22/2015

I am still slowly wandering my way through the commonwealth.  I am roughly sixty hours into the game and have yet to go to Diamond City.  That said I have done a whole slew of side quests, but more often than not when I get one… I have already been to that location and cleared it out.  When I went to help the Brotherhood of Steel for example… I had already completely cleared that location other than the areas that the Brotherhood ends up unlocking for you to go explore.  As far as the Minutemen, I am tasked with taking back the castle, but the castle is a long ways off from where I am.  Right now I am largely exploring the Cambridge area and delving into the ruined buildings that you find there.  The hospital at Cambridge was one of the more interesting areas, so if you have not been there I highly suggest checking it out.  There has been some crazy shit happening there… but I don’t want to spoil it for anyone.  At this point I am still largely using my crappy pipe gun, that has been upgraded as much as possible…. but that is largely because I have a truly silly amount of ammunition for it.

World of Warcraft

Week in Gaming 11/22/2015

I am weak…. and nostalgia is strong.  Over the last few weeks I knew deep down inside that I was fighting a losing battle.  Finally yesterday I gave in and started playing my sub level 20 horde characters since I could do that for free.  When Scryers and Argent Dawn merged, I ended up creating an entire accounts worth of Horde alts with the thought of playing with some of my Horde friends on the Argent Dawn server.  I tried to create one of every race and class… and some of them I am probably going to simply re-roll.  For my Warrior… I ended up going  Blood Elf because I remember at launch Warrior was not an option for them.  Also I have gotten kinda sick of playing Orcs, and my Deathknight is an Orc, and my Paladin is a Tauren.  Maybe I am mellowing in my old age, but the whole “elf” thing is annoying me far less right now.  Maybe it is the nostalgia of him wearing what is essentially a set of Wrath armor from Molten Core.  In any case I am poking my head around World of Warcraft, and we will see how well that takes.

AggroChat #84 – Stealth Luck Cheats

AggroChat84

This week we have a bit of a change in the show.  When we started compiling the list of what we wanted to talk about, it turned out that for the most part they were broader subjects rather than individual game specific ones.  As a result we ended up pushing aside talking about specific games because in those four topics we felt like we had more than a show’s worth.  The end result was us talking about “things” for an hour and a half and I think one of the more interesting shows we have recorded to date.

The topics we discussed

  • Stealth as a game mechanic…  particularly forced stealth versus optional stealth
  • The role of Luck in Board Games and why it is often times frustrating
  • Video Games as a Common Ground when meeting new people
  • Cheating in Video Games to improve your enjoyment

Each of the topics ends up being a pretty lengthy discussion.  Next week we will likely return to the standard way of talking about individual games, but this week…  we were topic focused!