Media Consumption 10/10/2015

Netflix Binge Time

This week things felt like they were starting to get back to normal.  Since last week was so freaking crazy I ended up taking Tuesday off and just hanging out around the house.  That meant it was the perfect time to binge watch something on Netflix.  Unlike the previous week there have been multiple times that I simply hung out downstairs with the laptop and television, and as such have some shows to talk about.  Of note, if anyone has something they suggest I watch feel free and chime in.  I am always looking for something interesting, but the caveat is it must be available either through Netflix, Hulu or Amazon Prime streaming.  I know iZombie has started back up, and I have the episodes recording to my DVR but am largely waiting on my wife to watch them since she also was able to get into the previous season.

Dark Matter – Season 1

Media Consumption 10/10/2015

Dark Matter is one of those shows that folks had been suggesting to me for some time now, but I never really got around to watching it.  When I first checked to see if the show was streamable somewhere, I was only able to watch like the last five episodes through Hulu.  Now the entire series is on Netflix and it seemed like the perfect time to watch it.  I can’t think of this show without also comparing it to another SyFy channel show Killjoys.  There are moments where you wonder if this is set in the same universe, because they seem extremely similar.  Distopic future where corporations control pretty much everything, and folks are forced to carve out their lives on the fringe of society.  The twist here is that the  crew woke from out of cryosleep only to find that they have all had their memories erased.  During the first season we spend a lot of time trying to sort out who they are and what exactly they were doing, and at the same time blending together as a team.

So far my two favorite characters are “Five” aka the hacker stowaway girl, and the Android…. that they sadly just keep calling Android.  I am hoping in season two they finally give her a name, because I like the character and actor playing her.  If you are a fan of Lost Girl it is the same actor that played the Fae Doctor on that show, and sometimes love interest of the succubus title character.  What is awesome is that obviously there is some malfunction with the Android as she is starting to develop emotions, which makes the experience very “Data” like.  As far as the hacker… I knew she looked familiar and it finally hit me.  She is the little girl that played Alessa in the Silent Hill movie, and I IMDB’d to confirm it.  There are moments where the show gives me very Cowboy Bebop vibe to it, as they wander around space looking for jobs to pull…. so you know they can eat and have fuel.  All we need now is a genetically modified Corgi.

Arrow – Season 3

arrow_season_3-wide

Also showing up on Netflix is season 3 of Arrow, which I somehow completely missed arriving until last night.  While playing SWTOR I binged my way through about half of the season and plan on trying to finish it up today.  So far I am liking it, but I am not super keen on some of the events that have transpired.  There is a lot of this season that just feels like it is set up material for future events.  I feel like I also really need to watch Flash after this to help piece together some of the parts that are missing when ONLY watching this season.  The cross over episode felt a bit odd, because I am assuming it started with Flash.  Also the lengthy set up for Atom has been interesting but a little contrived.  I am also not super sure what is going on with the character of Felicity this season, she seems to be shifting personalities a lot.  I am largely cool with Laurel taking the mantle of Black Canary as well.  The problem with the DC universe is that I only really know a shallow version of it that tends to be very Batman-centric.

Growing up I was a Marvel kid, and the only comics I really delved into were the Batman and Green Lantern universes…  other than Superfriends that is.  Marvel always felt like the universe of gritty anti-heroes and that was the sort of thing I thought was cool.  DC however tended to have much more detailed story arcs, and they obviously did a far better job of licensing their properties than Marvel since we have the ability to see all of these cross overs.  Obviously the whole handing Cupid over to Suicide Squad bit… is going to end up biting them in the ass.  I am hoping as the season goes on we see more of the Suicide Squad, especially as this season and season four probably really need to set up for the Suicide Squad movie, seeing as that is not a part of the DC universe that most people know anything about.  Well that is other than Harly Quinn… at this point everyone knows and loves Harly Quinn.  Looking forward to finishing the season today, as I continued to work my way through the Bounty Hunter storyline.

Fear The Walking Dead – Season Finale

Media Consumption 10/10/2015

The funny thing about Fear the Walking Dead is how the episode finale had two vastly different effects on me and my wife.  Up until this point in the season she had been watching the episodes with me, and it seemed like maybe she was almost getting into the show.  Whereas honestly I was bored and kept waiting for the inevitable other shoe to fall, because having been a long time walking dead watcher…  you knew the bad stuff was coming eventually.  Finally in this episode everything starts to go wrong, and this is the point at which my wife completely loses interest.  It seems like she is fine with a world where people have to sort out how to survive, but not so much in a world where they are constantly being chased by the dead.  Daniel still rises from this episode as my favorite character, namely the only one who is truly prepared to exist in this world.  The only problem there is he takes what is a bad situation and makes it even worse by letting loose the first horde.

In earlier episodes we find that they were using a stadium as a shelter, much like they did in Katrina with the super dome.  Something goes wrong and people start turning, and the military is unable to sort out who is living and who is dead and just ends up chaining the entire contents in essentially assuring that all two thousand plus people end up as zombies.  So when Daniel turns them lose to use them to attack the military compounds, it gives us a hint and maybe HOW the hordes form.  Maybe they get started when zombies finally break out of places they have been pinned up in and keep wandering together because they don’t exactly have free will.  Which makes you wonder… where exactly did the mega horde near Alexandria come from?  The big thing I wanted from Fear the Walking Dead, was more insight into WHY the world fell to hell and that seems to be something that was not on the menu.  Largely I am disappointed in the show, and the lack of Talking Dead after it was a problem for me.  Talking Dead essentially played the role of having someone to talk about the show with, in a strange way.  I am hoping when Season Two comes around they will do a “Talking Fear” show or something like that.  In any case this week we get the return of the real Walking Dead show so in the meantime I am pretty amped for that since experiencing the watered down version.

 

 

 

 

MMOs Worth Playing: The Secret World

The Games Pusher

One of my friends coined the term “Games Pusher” to represent the force I have when it comes to getting people to try a game.  She said she called me a drug dealer in the nicest possible way, but the term has stuck in my head.  It is true, I get super excited about games and enjoy trying to introduce people to ones they are not currently playing.  The thing is…  originally I thought this was just me vying to get more people to join me in the game I am currently playing.  However I feel like there are dozens of MMOs that are really good and that people should play all of them at least for a bit.  So we zoom to earlier this week when a friend of mine… one @zerena_hoofs made the innocuous comment that “I need a new mmo in my life”.  At which point I ended up flooding her with suggestions.  I jokingly said that I could keep it up for hours… and in truth I really could.  While I generally suck at sticking with “columns” I always have the desire to spawn them.  This time the idea is to do a short run of posts each Friday talking about the awesome things relating to one MMO that is “worth playing”.  Since it is October, I thought I would start things off with the most Halloweeny of all MMOs…  The Secret World.

The Plot

MMOs Worth Playing:  The Secret World

The game is set essentially in an alternate reality version of our own world, and with that comes a lot of pop culture references.  When your character is awoken to your own latent abilities by a mysterious bee flying into your mouth while you are sleeping, you are recruited by one of three different secret organizations.  It seems while the world “slept” there has been a secret cold war going on between three ancient powers:  The Knights Templar, The Illuminati and a mysterious and relatively unknown organization called Dragon.  Each organization has its own agendas…  for the Templar based in London it tends to be to keep the order.  For the Illuminati based in New York it is all about hoarding knowledge and making a profit.  For Dragon based on Seoul it is about sowing the seeds of chaos throughout the world.  This secret back and forth between these clandestine entities would have remained like this for continued centuries were it not for the fact that something is changing.  A darkness is bubbling up from the bowels of the earth in the form of “The Filth” which is this black ichor that infects anyone who touches it with a sort of deliberate madness.  Now each organization is trying to get to the bottom of what is going on, while at the same time protecting their own assets and vying for supremacy over the other orders.

The game relies upon urban legends and myths to weave a tapestry of strange happenings throughout the world.  One moment you are investigating a small town in New England overrun by Lovecraftian horrors and zombies, and the next you might be uncovering a lost city in the Egyptian desert forgotten to time and filled with its own unknown dangers.  All the while you are trying to sort out what is happening to the world and what you and your chosen order can do to fix it.   What makes all of this work is the fact that this game has some of the best writing I have seen in any game, MMO or not.  The quests are interesting and actually require some pretty damned devious puzzle to solve.  There was one quest in Egypt that I remember vividly that actually provided data that you had to decode that was included in a number of real world encoding mechanisms.  Only after decrypting all of them could you get the clue needed to solve the riddle.  To make life easier on you, the game provides an in game browser and Funcom operates a number of “fake” websites for people and corporations in game that contain clues that are needed to solve certain quests.

The Mechanics

MMOs Worth Playing:  The Secret World

The game claims to not have levels or classes but in truth… neither of these are absolutely correct.  What the game offers is a free form character creation system, but that freedom is actually fairly dangerous.  You can in theory build a character that is so screwed up that you cannot actually function in the game.  The game provides a few specific templates for each of the professions and earning all of the abilities for this template gets you a nifty costume.  These also serve as relatively functional builds for you to work towards, that will hopefully prevent the problems of absolute freedom.  The challenge here is the fact that there is no “respec” or skills reset system.  Doing things in the world gains you ability points and skill points, each with their own uses.  Ability points are spent learning new abilities in several different weapon based trees, and Skill points are used to level your ability to equip higher tiers of gear.  In its most basic form a “build” is a combination of up to seven active abilities on your hotbar, and up to seven passive abilities that hopefully interact with the actives you chose.  Later in the game they introduced new weapons that also take up space, but those won’t unlock until you have completed a quest.

The game itself feels almost like a card building game like Magic the Gathering or the Guild Wars 1 skill system… where you are trying to build a “deck” of abilities that interact in interesting ways together.  For example you might have a passive that does something really interesting when you push an enemy into a “hindered” state, and then you would want to use that with abilities on your hotbar that trigger that hindered state.  What makes this extremely interesting is the fact that you can swap your abilities at any time out in the world, and when we were running dungeons we often found ourselves swapping around what specifically we were using to better synergize with what other players were bringing to the table.  The biggest problem is that the game takes a lot of careful research to play well.  One of our challenges was the fact that we each had a specific idea of what we wanted our character to be… and some of those options simply were not viable when you got to the hardest content.  I have not played the game in some time, but one of the challenges was that there were certain required abilities and not every weapon tree could provide those.

The Style

MMOs Worth Playing:  The Secret World

One of the best aspects of the game for me personally, were the awesome cosmetic gear options.  I am a huge fan of  transmogging or whatever a given game calls it, and if my character looks awesome I feel awesome about playing it.  One of the coolest things that The Secret World has going for it, is that essentially all visible gear is cosmetic by nature, and you can swap between looks freely while you are out in the field.  All items you pick up go into a dressing room and you can swap bits whenever you feel like it.  The actually “gear” that gives you statistics are your weapons and a number of talismans… necklaces, bracelets, rings etc… that are other than your weapon non-visible gear.  To make weapons cosmetic as well, they give you the ability to create a weapon mold that can chance the appearance of an item.  Combined this gives players extreme freedom in expressing their characters…  but sadly that means that the majority of players are going to be women running around with as little clothing on as humanly possible.  The above screenshot is one of my favorites, because my friend Tam and I essentially both arrived at super similar looks while doing a mission completely accidentally.  We jokingly dubbed this our Blues Brothers pose.

Another great thing about the game is that it is truly a mega server experience.  There are “servers” but they really don’t actually matter.  All of the characters span all of the servers, and you can group freely  with anyone regardless of faction.  This means that there is never a situation where two friends playing this game won’t be able to play together.  The only negative is that Cabals themselves aka Guilds… don’t span multiple factions.  I’ve spent most of my time playing for the Templar, but I know just as many diehard Illuminati and Dragon players.  The only problem is with the Cabals not spanning factions, it made it mildly frustrating for the folks who didn’t want to play Templar, since the guild was in that faction.  The workaround is that the game supports social channels and we used them prolifically when we were playing actively.  Another really cool thing about the game is that it has an extremely devoted and active role-playing population.  If you wander around London you are going to find pockets of players acting out their characters, and that adds a certain depth to the environment.

Expansion

MMOs Worth Playing:  The Secret World

The growth of the game comes in the form of comic book like “Issues” where a batch of content is released with a common theme.  To date there have been twelve issues spanning from July 2012 to August 2015, each with their own themes and usually their own comic book cover to go along with it.

  • Issue 1: Carter Unleashed
  • Issue 2: Digging Deeper
  • Issue 3: The Cat God
  • Issue 4: Big Trouble in the Big Apple
  • Issue 5: The Vanishing of Tyler Freeborn
  • Issue 6: Last Train to Cairo
  • Issue 7: A Dream to Kill
  • Issue 8: The Venetian Agenda
  • Sidestories:  Further Analysis
  • Issue 9: The Black Signal
  • Sidestories:  Love & Loathing
  • Sidestories: The Last Pagan
  • Issue 10: Nightmares in the Dream Palace
  • Issue 11: Reaping the Wind
  • Issue 12: To the Dark Tower Below

Monetization for this game comes primarily in the form of purchasing these issues, and in the various cosmetic items that you can purchase only through the store.  They have a number of really cool themed outfits that you can pick up, and for subscribers they give you a unique batch of items each month.  I purchased a lifetime subscription when the game was released that converted when the game went free to play to one that gives me access to all the subscription content, and a stipend of cash shop currency each month to spend.  While we call this game “Free to Play” it is in truth “Buy to Play” meaning you have to purchase the base game in order to do anything.  From there to get these new stand alone issues you have to purchase them one by one.  Right now on Steam the game is running $29.99 but quite often it goes on sale for as little as $10.  Similarly there is an ultimate version available for $59.99 that includes all of the content as well as a custom costume and some other consumables.  I fully expect that as we get closer to Halloween we will see both of these versions get discounted heavily.  The long and short is.. this is one of the most enjoyable questing experiences I have ever had in any game.  The story content is amazingly well written and the quests themselves are extremely inventive.  That said occasionally the solutions are insanely difficult to figure out.  Thankfully there are plenty of awesome guide sides out there like Unfair.co for if you find yourself stuck.  This is one of those games that I think everyone should try, just be willing to devote some effort into sorting out just what kind of character you want to build.  Once you get into the game world however… it becomes extremely infectious…  just like the  Filth.

 

 

SWTOR Class Story Reviews (Part 2)

More on SWTOR class stories today, as I finished another one last night which gives me a nice grouping to work with. I wanted to talk about these thematically, starting with the “member of a military organization” pair, because I think they work well as story pairs. Part of this is the duality of Republic vs Sith, but really I think it has to do with source material and inspirations.

SWTOR Class Story Reviews (Part 2)

For this part, I want to go into the Sith Inquisitor and Sith Warrior stories. These two have the clearest source material– Emperor Palpatine and Darth Vader, respectively, and I feel like they live up to their inspirations in interesting ways. They’re also two stories written VERY differently, which I want to talk about a bit, because it’ll come up later when I’m less kind about a particular class story. As before, expect spoilers here.

Without further ado:

SWTOR Class Story Reviews (Part 2)

SITH WARRIOR

Sith Warrior is, among other things, a story about privilege. You start as an acolyte who is sped through the Sith training process, handed everything on a silver platter, and disliked intensely by your rival, who by all accounts worked hard to get to where he is. From here you move to being the favored apprentice of a powerful Darth, given both free reign and high-profile assignments.

Your first three companions exacerbate this– Vette is a former slave, Quinn is bound by military discipline, and Jaesa is wrapped up in Jedi teachings. You have none of their limitations, which is the source of both their interest in you and conflicts between you and these party members. I bring up companions here because the Sith Warrior’s story is bound into its companions more than any of the others I’ve played. The entirety of Act 1 is a lead-in to Jaesa– you first hear about her at level 13 or 14, and finally acquire her as a party member around level 30, as the crowning finale of Act 1. You are Darth Vader, tempting Luke Skywalker over to the Dark Side, and it takes quite a bit of doing.

This Darth Vader throughline lasts throughout the entire story, and it’s great. You get a lot of moments that feel like you’re a powerful Sith Lord without taking directly from any of the movies. What I get a lot of from the Sith Warrior storyline as well is a sense that my choices matter. Of all of the classes, this is the one I’m most likely to play a second time, because the variance between the Light Side and Dark Side feels pretty significant. Depending on how far to one side or the other you are, the outcome of Act 1 can change drastically, giving you a literally different Jaesa depending on what your choice is.

SWTOR Class Story Reviews (Part 2)

Act 2 moves in a different direction, with you working to turn the cold war between Republic and Sith into all-out war, at Darth Baras’ direction. You’ve gotten hints all through Act 1 that Baras has plans within plans, and in Act 2 it starts to become apparent that not only is he manipulating the two sides into war, he’s also using the conflict to push his own agenda. Your role in this is eliminating key Republic officials to get the ball rolling and ensure the Sith have a strong position, and by the end of Act 2 you’ve openly gotten a war started, and fought alongside another of Baras’ apprentices to eliminate Baras’ superior and propel him onto the Dark Council. Throughout all of this, Baras is more and more open about how much of a pawn you are, up to and including taking credit for your work when you’re not around. For all that he’s given you, it’s the point where you start to resent him.

Act 3 ramps this up: in your very first mission you’re set up and left to die in a bombed-out cave. It’s blatant that Baras is behind it and expect you to have died, and this Act centers mostly around revenge. You’ve dealt with/heard about a lot of people who have a bone to pick with Baras, and in this chapter you’re working with them to bring down your former master. The timing here is great. Right at the point where you’re tired of taking orders from Baras, you start working against him directly. In this chapter, a bunch of Sith mysticism stuff starts to come into play, but it’s an extremely light touch. Mostly you’re disrupting Baras’ power base, so the details of the mysticism he’s employing aren’t terribly important insofar as you can ruin it.

SWTOR Class Story Reviews (Part 2)

One of the things I like a lot about Act 3 here is that it inverts a lot of what you’ve gotten used to in the rest of the story. Throughout the storyline’s first and second acts, you land on a planet and get immediate respect and obedience from everyone you talk to, because they’re afraid of Baras, if not you. Starting in Act 3, you no longer have that buffer and people will openly defy you, forcing you to take other routes. It’s a bit of friction that works really well in the story and drives home that underlying theme. No longer propped up by the system, you start working outside of it to get your goals accomplished.

There’s a note about the Sith Warrior that I want to make before moving onto the Inquisitor. This storyline, despite being about a lightsaber-wielding Sith Lord in a Star Wars game, is a fully fleshed out story on its own. You don’t need to know anything about Star Wars to appreciate the story, it stands on its own without the trappings of the setting (much like the Agent and Trooper stories do). Put another way, it’s a good story that happens to be in the Star Wars universe, not good Star Wars that happens to be formed into a story. Moving on:

SWTOR Class Story Reviews (Part 2)

SITH INQUISITOR

This is a fascinating story when compared to the Sith Warrior, because it’s the opposite in many ways. You start as a slave, who happens to have a talent for the Force and thus gets shuttled off to be a Sith acolyte. Whereas the Sith Warrior is handed success on a silver platter, the Sith Inquisitor is set up for failure from the word go, with an overseer who is openly prejudiced against you and is trying to keep you down. It’s a stark contrast, and when you get matched up with a Darth, there’s the distinct impression that it’s because of your perseverance in the face of adversity, not your raw awesomeness that overcomes your flaws.

Whereas the Sith Warrior presents you with a position that you can be proud of, with others fearing and respecting you, even once you’ve made it as the apprentice of Darth Zash, you’re still criticized and disrespected by other Sith. Zash isn’t as feared or respected as Baras, and as her apprentice you’re even less respected. As a point of comparison– when you first land on Dromund Kaas as a Sith Warrior, you’re met by a groveling servant whose biggest fear is that you won’t tell Baras he did well. As an Inquisitor, your welcome is a face-to-face with another Darth, who threatens you and then laughs in your face if you speak up against him.

SWTOR Class Story Reviews (Part 2)

Act 1 of the Inquisitor storyline is all about setting the groundwork for a ritual for Zash. Unlike Baras, who is pretty clear in his authority, Zash is almost cloyingly sweet to you unless you back-talk her directly, and you’re warned multiple times, sometimes explicitly, that Zash is going to betray you. This starts early, before level 20, when you wind up in a tomb facing an ancestor of yours. As it turns out, you’re the ancestor of an old Sith Lord whose ghost is interested in maintaining its legacy through you, and helps you out through the story. He warns you first of Zash’s impending betrayal and while you’re working through setting up for Zash’s ritual (which she promises will make you incredibly powerful), he’s providing you defenses against her. Ultimately, when the ritual occurs, it turns out it was a possession ritual– Zash knows you’ll be more powerful than she is so seeks to possess your body, combining her knowledge and your talent. Instead, she winds up possessing one of your companions. More on this a bit later.

The “communing with ghosts” theme runs through the story, and it’s one of the most-criticized aspects of the Sith Inquisitor storyline. Frankly, I think it works– the idea that you’re digging for more power through ancient mysticism is a pretty reasonable one, and since you can’t take power the usual way because the system is keeping you down, you take a more obscure path.

Act 2 of the Inquisitor storyline is about gaining power. Zash’s power play attracted the attention of another Darth, a hyper-traditionalist who seeks to discredit and dishonor Zash and eliminate her entire power base as a posthumous punishment for her arrogance. This includes you, and the start of Act 2 is this new Darth, called Thanaton, trying to get you killed. When this fails, you return and fight him directly and he beats you down pretty thoroughly, using powers you have no real defense against. Act 2 then becomes about finding defenses against Thanaton’s powers, which in this case involves enlisting the aid of other spirits beyond your ancestor. Essentially, you’re taking an extreme shortcut to power by robbing the dead.

SWTOR Class Story Reviews (Part 2)

It’s at this point that I want to go off on a tangent and talk a bit about the Sith Inquisitor’s companions and supporting NPCs. The companions are (unfortunately) mostly forgettable, and you’re stuck with your first one for quite a while. This companion is a big monster in a loincloth who is disagreeable, talks down to you, and ultimately winds up getting possessed by Zash, which both he and she resent. This companion represents my biggest criticism of the Sith Inquisitor storyline, which comes up a lot. Your first companion, Khem Val, is something called a Dashade, which is some kind of Force-resistant something something Sith assassin something something ancient Sith Lord something. It’s a one-shot of obscure Star Wars lore that’s largely irrelevant to the story but feels like a reference to some obscure piece of Star Wars mythos. This kind of thing litters the Sith Inquisitor storyline, and I think leads to the “ghostbusters” critique you see a lot. On the other hand, a lot of the incidental people you meet on various planets are rather important to the story and quite interesting, and you return to them quite a bit in Act 3. I particularly like the cult you start as a quick route to acquiring an artifact, which keeps returning and being relevant later on.

While the overall arc for the Sith Inquisitor is very good, it suffers from a lot of these one-shot lore bombs, where you’re told about some obscure bit of Star Wars backstory whose only relevance to the story is that it’s the next thing you’re going to go collect. As a result of this, Acts 1 and 2 can feel like a long fetch-quest with some interesting bits laced throughout, because really you’re just going and acquiring ancient power for the first forty levels or so. It boils down to “go to planet, collect artifact/ghost” six or seven times in a row, making the first two arcs feel very repetitive if you aren’t bought into the lore. If you are bought into the lore, it’s a cool lens into some obscure Star Wars mythos, which is where I draw the distinction between the Sith Warrior and Sith Inquisitor storylines. Sith Inquisitor is a bunch of good Star Wars lore mashed together into a story, rather than a good story set in the Star Wars universe.

SWTOR Class Story Reviews (Part 2)

This changes in Act 3. Having proven that you can stand up to Darth Thanaton and survive at the end of Act 2, Act 3 is about consolidating your powerbase and facing Thanaton for good. There’s a bit of a snag, though, in that your extremely quick route to power is destroying you. While fending off Thanaton and building a solid powerbase, you’re trying to find a cure for the degeneration your stolen power is causing. This takes things in a new direction, where rather than acquiring tchotchkes, you’re following vague hints and scraps of lore for notes. The thread of “obscure Star Wars mythos” continues in this chapter, but it’s directly tied to the story and completely relevant, so they feel a lot more meaningful. Effectively, you’re seeing a technological and spiritual cure for your condition, and as you do so you’re putting together a front against Thanaton.

The Inquisitor Act 3 is an interesting inversion of the Sith Warrior. Up to that point, you’re kind of disrespected as a Sith and often have to use force to get any kind of consideration. In Act 3, between your powerbase and your increasing allies, you’re taken more and more seriously as a legitimate rival to Thanaton, and get the according respect and assistance you might require. You go from being outside the system and the machinations of the Sith to playing a direct part in them, and your allies and powerbase are helping you the entire way through. You finish the story having earned a place on the Dark Council, which is notably a step further than even the Sith Warrior gets. While the Warrior is a lone badass operating outside the lines, the Sith Inquisitor is a legitimate member of the Dark Council with a network of allies and agents spanning quite a few planets.

SWTOR Class Story Reviews (Part 2)

The big difference in the two that I want to call attention to is that the Inquisitor’s main storyline is possibly the least interesting thing about the class. The writing of the individual planets is far stronger than the overall thread, and the incidental characters you meet are interesting and fun, even when they’re temporary or short-lived. Whereas Sith Warrior has a compelling thread all throughout, Sith Inquisitor has a lot of good moments, even without the thread. Inquisitor’s Act 3 pulls everything together quite nicely, which is also somewhat rare; I tend to dislike Belsavis and Voss on most characters, whereas they’re interesting on the Inquisitor and feel more tied into the class story, as opposed to incidental (they feel INCREDIBLY incidental to the Sith Warrior and Trooper stories).

Of the two, I like the Sith Warrior more, but Inquisitor is also rather good if you buy into the Star Wars mythos it’s built on. I think the use of mysticism is generally fine, but I think Act 3’s direct link between action and lore is stronger than the Acts 1 and 2 lore tie-ins that mostly serve to make it feel like going to a planet and finding some macguffin or another is more interesting. That being said, both deliver on the feeling of being a powerful Vader-type character or a shadowy, schemeing Palpatine figure extremely well, particularly with the payoffs at the end.

So you’re New to Nexus…

Many friends and acquaintances have been checking out WildStar now that it is free. Some are returning after a long break, others are here for the first time. All of them have questions, because WildStar is an established, complex MMO and not everything is presented clearly in-game. Many of the guides that I rely on are more focused on end-game, or are adapted from a time when Moxie was a stat (nostalgic sigh). So I figure I’ll take a stab at a super simple introduction here. The goal is adding guidance to supplement what the game tells you, rather than explaining everything from scratch. If I’ve left out something important or if you have more questions let me know in the comments and I’ll try to clear things up!

This installment will cover the basics you might want to know in your first play session, like: What is a path? How do telegraphs work? and How do I claim my login rewards?

So you’re New to Nexus…

Time for a brand new you!

Character Creation

Not all races can be every class. Make sure to look at each to see what your options are. Your choices are displayed under the race name. The tiny symbols can be confusing, so click on the different races if you want to see your options more clearly. Race doesn’t give any in-game advantages, just flavor. Every class has both a damage-dealing and support role. No class can both tank and heal. Check out the class descriptions if it is important that you have the option to play a specific support role.

So you’re New to Nexus…

If you can’t tell if those tiny class symbols are lit or not you are not alone.

Paths are a secondary means of advancement, pick one that appeals to the kinds of things you enjoy in-game. None of their abilities will directly affect combat, but they can impact your general play experience. Scientist and settler have abilities that are particularly useful for group content (summons and repair bots), but all of the paths are fun and have cosmetic rewards. I prefer explorer myself!

So you’re New to Nexus…

Choose the one the seems the most fun for your playstyle.

If you experience a long login queue, consider transferring to or creating a character on Entity-2 or Jabbit-2. These new servers have short or no queue times and seem less laggy as well. Keep in mind you will still be able to communicate with your account-level friends on other servers, but will not be able to group with them. These servers will eventually be merged back with their originals and you’ll be able to keep your name and all your progress.

I recommend choosing the “Novice” option at character creation, even if you’re not new to MMOs. It will only add a few extra minutes of play time but should help you get acquainted with the controls and combat. You will also get to experience everything from the other two options by choosing this route.

Basic Gameplay

WildStar has a fast-paced action combat system that may take some adjustment if you’re coming from other MMOs. Most abilities are telegraphed rather than targeted. If you mouseover an ability on your action bar you can see an outline of its telegraph. “Melee” classes like stalker have more small, boxy telegraphs, while ranged classes like spellslinger have more long, narrow ones. Almost all abilities in WildStar can be used while moving, but jumping will usually interrupt your cast. The low level zones are a great place to practice aiming your telegraphs while also moving to avoid enemies’ red ones.

So you’re New to Nexus…

Check out my blue telegraph and the enemy’s red one. I need to move out of the bad!

Some keybinds are slightly different from other MMOs. Your character screen is accessed by “P”, and inventory is “I”. The “C” key will answer calls from your datachron. You can re-bind these (and many others) from the keybinds menu if they feel unintuitive enough to bother you.

Your quest tracker is on the right side of the screen, and is set to prioritize quests close to you by default. It splits quests by category, and you can hide any category you like if you want to minimize clutter. I try to prioritize world and zone story quests because I enjoy the overall lore of the game! Clicking on the name of any quest on the tracker will display an arrow on the screen pointing you toward the nearest objective and displaying a distance. Right-clicking on a quest in your tracker will give you more options, like viewing the full quest text in your log, or hiding it from the tracker.

The “F” key will allow you to interact with most items in the world, while the “V” key will vacuum up your loot from the surrounding area. Some quests require you to use a special item or ability. For normal quests, the default key for this is “T”, while for path quests it is usually “G”. Some of this definitely got lost in the streamlined introduction zone, but when in doubt look at your quest tracker. Quests that use this will have a small box showing the ability and a tiny letter to tell you which key to press.

So you’re New to Nexus…

Challenge Begins!

Challenges also appear in your quest tracker once you’ve discovered them. These are like optional, timed quests that are usually tied to a specific location. Starting one will give a “Challenge Begins!” voiceover and a meter at the top of your screen will track your progress. Completing a challenge at any rank will earn you some challenge points, going the extra mile for gold or silver will net you extra points. Successful completion will result in a green button at the top of your screen which displays how many points you earned. Clicking this, or opening the challenge tab on the quest log (default “L”) will show a bar with large rewards at the end and smaller rewards at intervals along the way. You can choose your rewards or see your options by clicking on any of the little treasure chests, or clicking the green arrow next to the gold chest to show an extra reward window. Make sure to check your challenge log often since the points will reset and you can start filling the bar again once you earn the highest rewards! Challenges can be repeated once every 30 minutes. Clicking the gear next to the challenge name on your quest tracker will let you restart one you’ve done before.

So you’re New to Nexus…

Possible rewards depend on what zone you do the challenge in.

Movement

A great quality of life addition that came with F2P is perma-sprint. Out of combat you will always move at your fastest possible speed. In combat, pressing “SHIFT” will give you a shorter burst of speed, measured by a small vertical bar that will appear to the left of your character. The other important movement ability in combat is dash. Double tap any movement key (WASD or the arrow keys) to dash in that direction. You get 2 dash charges that slowly refill over a few seconds. You can use dash to quickly move out of a large enemy telegraph, and it will also let you recover more quickly from a knockdown.

Returning players may have some mounts or hoverboards waiting in their account inventory. You can start using these right away. If you don’t have these options you can buy provisional mount licenses, which allow you to summon a temporary mount to get around the early zones faster. As you level, there are vendors in the capital cities that will let you upgrade your ride speed or purchase new mounts. You can also purchase the fastest speed via the in-game shop. Speaking of which…

In-game Shop and Account Inventory

The shop is full of everything you’d expect from a F2P cash shop. There are costumes, mounts, dyes and pets galore. What you might not know is that every single item except for Madam Fay’s gambling tokens can be bought without real money. Omnibits are earned randomly through in-game activities and can be used as alternate store currency. There is a soft cap of 120 omnibits per week, after which their drop rate decreases from about 1 every 10 minutes or so to ~1 every hour or two of play time. These are those bright pink flashy loot drops you get once in a while. Omnibits are shared across your account and you can see your total at the top of the store interface.  For a detailed look at all your in-game currency you can click on the gear icon in the upper right of your inventory. Clicking on a currency here will display it on your main inventory screen right above your gold total.

So you’re New to Nexus…

This thing is loaded with fun cosmetic goodies.

When and if you make a purchase in the store, pay attention to whether it is applicable to your whole account or just a single character. You can get more bang for your buck if you stick to account-wide unlocks. Note that costumes often can only be claimed by one character, but once you add them to your holo-wardrobe all of your characters will have access!

So you’re New to Nexus…

Note how the Nexus Survival Kit is single-claim while the rest are multi-claim

Your account inventory can be reached either through a tiny button on the lower left portion of your screen, or through the “claim items” button at the top of the store menu. This is also where you claim your daily login rewards. Some in-game store purchases can be gifted to your friends. When you open your account inventory they will be displayed on the left side and you can choose to gift them or bind them to your account. Items on the right side are yours and can be claimed by any character. The small symbols to the right of the items tell you whether they can be claimed on all your characters (3-person icon) or only once (1-person icon). Make sure you’re on the right character before claiming any single-use items! Once you claim something from your account inventory, it will show up in your normal inventory and you can use it as you see fit!

More to come!

Phew there’s a lot to talk about! The next installment will look more closely at combat, and class abilities. Stay tuned!


So you’re New to Nexus…