Hibernation Season

Hiding Out

Every now and then I go through these periods where I run away from the groups and games that require me to interact with other people and for lack of a better term “hide out”.  They are usually paired with a period of high stress in my life, and I guess the current work stress mixed with the life stress of a bunch of big things looming on the horizon… could count as that.  I also just went to the doctor and found out that I am dangerously low on Vitamin D.  Generally speaking a healthy range is between 30 and 70 and on the test I came back with a score of like 10.  Vitamin D effects all sorts of things… not the least of which is mental health and mood, so I would not be surprised if all of the bouts of depression were related to that chemical deficiency in particular.  I am taking some insane 50,000 unit Vitamin D supplements once a week to help balance me out again, but I am still in the thrall of that desire to hide away from the rest of the world.

I think in part this is why I have not really been around in Final Fantasy XIV much because I have helped to build this wonderful and interactive world…  that likes me being around.  So when I am around I feel obligated to interact and be friendly…. and right now that is just too much of a drain on me.  Similarly I have an issue with Wildstar because the Black Dagger Society is so damned friendly that I feel like an asshole if I am not also friendly back.  As a result I end up playing a lot of Diablo III because I can get lost in a private game without the feeling of needing to reciprocate too many social graces.  This is definitely a me thing and not due to any of the amazing people in my life.  I am broken, and every now and then I just need to retreat inside myself until I am “less broken”.   What I do when I am like this is hang out downstairs and binge television shows.  I don’t really watch TV on a regular basis apart from Walking Dead/Fear the Walking Dead which becomes Monday morning water cooler discussion at work.  I am what is wrong with broadcast television…  I either record a show or watch it from a combination of hulu/netflix/amazon prime.  The concept of watching a television show as it airs just seems so damned strange to me now.  The problem being…  I am the reason why good shows get seen as failures…  because they are designed for people like me…  not the nightly television viewing public.

The Strain

Hibernation Season

Awhile back one of my coworkers told me about the show The Strain.  The problem with not watching television is that you also don’t really find out when a show is on the air.  I love movies and television shows about things that go bump in the night, and as such I have a deep respect for the director Guillermo Del Torro.  This show is apparently an adaptation of a graphic novel by the same title from 2009.  There is really no disguising the fact that this is a vampire show… but not one in the Ventrue/Toreador tradition that we have seen Hollywood obsessed with lately.  These are the Malkavians and Nosferatu that hide in the shadows.  This show brings back a return to “vampires as monsters” instead of “vampires and glittery swoony boyfriend material”.  The problem is I am not sure how much more of the plot that I want to give away other than that.  Suffice to say you end up with a badass team of Vampire Hunters, lead by a grizzled old Van Helsing type that is played by none other than “Argus Filtch” aka David Bradley.  The show has a very “zombie apocalypse” feel to it, but with smarter hunters stalking their prey rather than the mindless oppression of a world constantly looking for food.  If you like the monster genre, I highly suggest you check it out.  Even if you don’t normally like monster movies…  it might be worth your time because the characters are really excellent and with their own interesting flaws.  The first season is available on Hulu, and the show has been picked up for a second season.

Constantine

Hibernation Season

 

Constatine might be the “least NBC” television show I have ever watched.  I am not really sure what the network executives were thinking when they greenlit this show…. but honestly it was not destined for broadcast television.  The show developed a very small but fanatically devoted following… and honestly after finishing the first season I can see why.  Sadly watching this show I felt pangs of regret… because I am part of the reason why the show never got a second season.  I recorded it on my DVR and then binge watched it months after the show was cancelled.  This is going to be another Firefly/Space Above and Beyond regret for me…  because really the show is quite amazing.  It does an excellent job of presenting the character of John Constantine with all of his flaws…  and virtues.  They did a much better job with the casting this time around than the Keanu Reeves movie….  which while they failed miserably at Constantine did a pretty damned good job of capturing the setting.  I am still holding out hope that someone might pick this up as a Netflix, Hulu or Amazon exclusive.  They have already announced that the character of John Constantine would be appearing regularly on Arrow, so there is at least hope keeping this franchise alive.  Placing this show on NBC however…. was just destined to fail.  I think had it even appeared on the NBC Universal owned USA network… it might have found a home.

Killjoys

Hibernation Season

 

This show…  took me a few episodes before I got into it…  but now I am currently watching my way through it and I love it.  What it reminds me of is Firefly… but a show set in a different corner of that universe.  In Firefly you were out on the outer rim of society…  in a lawless wild west simulacrum.  This show instead is about the bounty hunters operating in and out of the core worlds, the Killjoys.  So far the show has spent equal time on and off of civilized worlds, and as it progresses there is an interesting world emerging.  The bulk of the show is set in an area of space known as the Quad… which is a planet orbited by three dwarf planets.  Qresh being the central planet ruled by the nine families, and between them is an unsteady peace…  along with comes a very brutally cold war.  Westerly gives you a big barren wasteland world, that was exploited by the “The Company” for natural resources and then sometimes nuked from orbit when the worker class rebelled.  Lieth is the farmland world, filled with “indentured servant” farms and their own share of illegal farming going on.  Finally you have Arkyn that so far in the series we have not heard much about… other than the fact that something went really wrong there… and folks tend to call it a “dead world”.  I am only about halfway through the first season and I have to say I am loving it.  The first episode does not do a great job of really showcasing the feel of the show so I would say give it at least three before you decide if you like it or not.  As soon as I wrap this up I plan on returning to watching the show…  which is available through Hulu… but you have to connect to your cable provider to grant access to it…  and have to play it through a web browser.  Both of these things I find annoying but I am dealing with it.  What are some of your most recent favorite shows?

Investing in the Experience

There is an old game development philosophy, now considered outdated, that suggests that players should have to ‘earn’ their fun in a game. It’s the source of the “grind”, and it’s where the idea of pitifully weak low-level characters who grow to be powerful comes from. A lot of games have their really fun, exciting levels a little ways in, and in older arcade games, you’d have to be really good or pump in a lot of quarters to reach them.

Investing in the Experience

You can pretty easily see when and where it fell out of favor, and in which genres. RPGs made you work your way through quite a bit of experience before you had interesting abilities and weapons. First-person shooters made you go through several levels with very simple weapons before you got to play with anything really cool. MMORPGs would make you spend weeks or months fighting boars and wolves before getting powerful enough to even fight an enemy of a player race, much less something big like a griffon or dragon.

I’ve seen this elsewhere as well– I’ve talked before about certain TV shows having really slow or confusing opening episodes, which set up significant payoffs later on down the line. It’s something I’ve noticed an incredible amount of in anime, and while I don’t watch as much American TV, quite a few people I know who watch a lot of it tell me the same is true there. Bel commented over the weekend that he doesn’t decide if he likes a show or not until four or five episodes in at least, and it’s a rule I’ve adopted for anime as well.

There’s a flip side to the concept of “earning” enjoyment out of a piece of entertainment. If you’re invested in an experience, you’re a lot more likely to enjoy it, and if you have to work to get that investment, you’re going to value it more. It’s a fairly straightforward bit of psychology that crops up pretty much everywhere, and it’s fairly clear here as well. Things that are easy to get into are also easy to get out of; the games and shows I remember the most about are the ones I had to do some work to get invested in, whereas the easy shows don’t tend to stick with me as much.

Investing in the Experience

As an example, I can’t really remember much about what happens in Azumanga Daioh, despite liking that show quite a bit when I watched it. It was easy to sit down and watch and while I have a vague recollection of it and I know it’s relatively simple, I can’t recall specifics even on rewatching episodes. On the other hand, in rewatching Baccano recently, I realized that I remembered pretty much everything that happened in the show, and with a brief memory jog could name characters and even specific scenes. Baccano is a much more complex, much less accessible show, and I had to put some effort into it. The payoff was fantastic, and it’s one of my favorite shows, but it requires that effort– that investment– to get the most out of it. Its spiritual successor, Durarara, had a similarly slow first episode, but once I got into it I was absolutely hooked, and it’s propelled itself easily into my top list of favorite shows.

I find myself seeking that investment in my entertainment– I want shows and games that I need to put a bit of effort into before they pay off. It’s something I’ve recently realized drives a lot of my interests; a lot of people like entertainment that they describe as “a way to turn my brain off”, and I’ve very rarely enjoyed that kind of experience. A lot of my friends are playing Diablo again recently, and it’s a game I’ve tried to like but don’t really enjoy most of the time– not because it isn’t fun, but because I don’t find it engaging and I get bored. In a similar vein, when I load up a new stealth game, I tend to crank the difficulty all the way up. I’d wondered why I do this, but it fits nicely into the idea of investing in the experience. It makes the game harder, so I have to work at it, and as a result I enjoy it more, because my victories feel more real. When I play minis games, I’ve put in the effort to acquire, assemble, and often paint the models I have, and in most cases I’ve constructed themes and narratives around them, so they feel weighty and meaningful.

Investing in the Experience

FFXIV has an incredibly slow start compared to other recent MMOs– it’s a LONG time before you’ve got a variety of cool abilities and even have the basic mechanics of the game unlocked– it’s level 30 at least, sometimes later, and your class doesn’t feel like a complete concept until 50 in many cases. There’s a ton of mandatory story and a lot of things you simply have to do in order to progress. One of the criticisms levelled at Heavensward was that you had to play through the entire story of the game, including all of the main story content patches, just to even access the expansion content. For a lot of people, this was a wall that they had to climb to get into the new, cool areas they just paid for. However, the story of FFXIV is so central to the experience that a lot of what happens in Heavensward would be either nonsensical or have no impact if you could skip all of that content. The game forces you to invest some time (and, to be fair, rewards you fairly well if you’d not previously done it) so that you’re in a position to appreciate the new content.

I’m tempted to say I’m torn on this– that on the one hand I really do value the experiences I didn’t instantly love but came to enjoy a lot more than the ones I liked from the start, but that I also despise grinding and doing repetitive, grindy content just to “get to the fun part”. I’m really not torn at all, though. The investment is valuable, it just needs to be applied properly. The show has to be well-written, or the game well-designed, so that there is a satisfying payoff after you put in the investment. It’s got to feel like your time and effort are respected.

Investing in the Experience

There’s a certain amount of trust that goes into it as well. You’ve got to be willing to trust that this thing you’re experiencing that seems like utter crap right now is going to all be worthwhile later. It’s a tall order, because we’re so inundated with quick, thoughtless entertainment experiences that aren’t trying to be thought-provoking or offer any payoff other than the immediate. There’s nothing inherently wrong with this kind of entertainment– it has its time and its place– but it’s very difficult to tell off the bat whether you’re dealing with something shallow or something deep until you’ve put a bit of time into it.

This isn’t to say that all meaningful, thought-provoking entertainment experiences have to be obtuse and inaccessible at first; what I *am* torn about is whether that’s a good idea. While it certainly forces me to put effort in, it’s also really good at losing me. I have to go digging for the hook, and sometimes it doesn’t seem like there’s going to be a hook to find.

Investing in the Experience

That having been said, my track record thus far with shows I haven’t liked at first but have put effort into is really great. Of the shows I’ve watched at least four episodes of this year, there’ve been two that I’m not enthused about watching more of, out of twenty or thirty by now. It’s a really good track record. Games have been starkly less good, though I think a lot of that is because my feelings on playing games has been changing since I stopped working on them, but it’s easy to fall into old “force yourself to play” habits.

Part of me is looking at the new Metal Gear Solid game– a series I haven’t played in a decade by now, and wondering if it’s worth the investment. Certainly I know a lot of people who are very into that series, and while it seems like inaccessible nonsense from the outside, I can’t help but wonder if there’s a solid (ha!) payoff for the invested player. I’ve got other games to play right now, and no disposable income for an MGS game, but still, I wonder.

On Mini Giant Robots

LBX is a 3DS game about fighting model robots. It’s a recent release in North America and Europe, but it’s a 3-year-old remake of a remake of a game that came out in 2011 in Japan. It’s kind of cheesy and clearly intended for a younger audience, but I love it anyway. The fighting itself has elements of games like Virtual On, and the structure of the game reminds me of Mega Man Battle Network, both games which I enjoyed a lot. More than that, the entire concept reminds me of one of my favorite games on the Game Boy when I was younger: Power Quest.
On Mini Giant Robots

Tiny Fighting Robots

Power Quest was one of the early games for the Game Boy Color, and I got it as a Christmas gift when I turned 12. It is also a game about fighting model robots, but the core gameplay is a fighting game.The game itself involved you roaming around town, earning money to upgrade your model (by beating people around town in duels), and occasionally getting interrupted by the plot, which is mostly nonsensical and involves the Bad Hyenas Gang and your best friend. At the end of the game you fight in a tournament and defeat a masked wrestler to end the game. I probably wouldn’t consider it a very good game at this point, but on reflection it’s the first fighting game I got heavily invested in. I’d played Street fighter 2, but I didn’t really know how things worked until later.


While the plot is largely an excuse to fight robots, one thing that stuck with me is that about halfway through the game, your best friend moves away. Thanks to timing, I played this game shortly after I moved halfway across town (which might as well be halfway around the world when you’re 12). Another thing worth mentioning is the soundtrack, which was incredibly good for a Game Boy game.
On Mini Giant Robots

Bigger Fighting Robots

LBX turns out to have a surprising amount of surprisingly well-done voice acting, and has an actual plot. It’s a lot like Pokémon in that an organization is using these things for evil (so of course you have to use them to put a stop to it), but there’s also a hint of a Last Starfighter-esque plot where this turns out to be training for actual giant robots down the line. (This is in the opening, so I don’t consider it a spoiler.) It also leans heavily on Defeat Means Friendship, so it’s not uncommon to be fighting alongside bosses after you beat them. Your own robot is quite customizable, so while you start with Achilles, you can eventually use almost anything you want. I’m eager to see where this one’s going, because I really like it so far. There’s also a cross-media element that might be a bit dangerous, but more on that later.
On Mini Giant Robots

Mystara Monday: Module B2 – The Keep on the Borderlands

Here it is, arguably the most well-known adventure module in D&D history. Today we're taking a look at Dungeons & Dragons adventure module B2: The Keep on the Borderlands.

Mystara Monday: Module B2 - The Keep on the Borderlands

The Keep on the Borderlands was written by Gary Gygax as a new introductory module to go with the D&D Basic Rules. It replaced In Search of the Unknown in the original Basic Rules set and was included with the Moldvay edition of the Basic Rules throughout its publication run. The Mentzer revision of the Basic Rules did away with module B2 in favor of the castle adventure included in the Dungeon Masters Rulebook. If I had to guess, I'd bet that it was decided that a simpler adventure should be included due to the younger audience that edition was aimed at.

Being an introductory module, the first few pages consist of much the same information that was provided at the beginning of module B1; advice for the dungeon master, information on tracking time, how to divide treasure and compute experience, and so forth. Of particular note, it's stated that the module is designed for 6 to 9 players, and is intended to require multiple sessions to complete. B2 has a reputation as a challenging adventure and I'd bet that more than a few under-manned parties found themselves in way over their heads. The adventure adamantly states that smaller parties must have the services of several men-at-arms made available to them and should be advised to keep to the lower caves.

The eponymous Keep is presented as a base of operations for the players situated near the border of 'The Realm' where the forces of Chaos are forever trying to invade. Shops, temples and so on are detailed with NPCs to interact with (although not a single one is given an actual name, titles only here). The intention is clearly that the players can use the keep as a staging point to first clear out the nearby Caves of Chaos and then go further afield to whatever dungeons the DM comes up with next. In practice, I suspect a lot of parties began murdering their way through the keep for all the nifty magical loot within.

The actual adventure area is made up of nearly a dozen caves scattered in a sort of box canyon area not far from the keep. Most of the caves are populated with humanoid tribes of various types who have ongoing alliances and enmities with each other that the players can take advantage of if they're particularly clever. It's easy for the players to get in over their heads here since a lot of the tribes will call others to their aid if given a chance; in particular the goblin tribe has an agreement with a nearby ogre who is entirely capable of making some level 1 characters exceptionally dead. There's also one cave populated by an owlbear and three grey oozes.

Mystara Monday: Module B2 - The Keep on the Borderlands
You'd be cranky too if you looked like that.
We're still very much in the old school of D&D here; the players are sent out to kill monsters and take their stuff without any real plot beyond 'they're monsters, they have cool stuff'. B2 is a step up from B1 though in that it sets up opportunities for some memorable encounters (the aforementioned mercenary ogre, an evil priest with a veritable army of undead, an imprisoned medusa, and so on).

We're still quite a few years away from Mystara coming into existence at this point, but it's worth noting that the Keep was given an official location in the Mystara campaign world. Like most low level adventures it's placed in the Grand Duchy of Karameikos, in this case in the mountainous region in the far north of the Duchy.

Unlike module B1, I've run Keep on the Borderlands a few times. Not many, as I tend to prefer to either use more plot-driven modules or write my own for early play, but I've definitely made use of the Caves of Chaos. Curiously enough, the parties I ran it for were actually pretty competent so I don't have any stories of utter PC failure in the face of overwhelming odds. Knowing when to retreat is, I think, the most important lesson this module teaches; there's no way an adventuring party will clear the entire cave complex in a single attempt and some encounters really require the players to be prepared ahead of time to realistically handle them.

Next week we'll continue our trek through the B-series modules with a rather infamous one. Join me for a look at Adventure Module B3 - Palace of the Silver Princess and learn why the terrifying decapus is a whole lot creepier than you might have thought.