I’ve Got the Funk

I appear to be in a bit of a gaming funk lately. I'm not burned out on games necessarily, but nothing really seems appealing enough to be worth the effort to actually start up and play. Last night I logged into Magic Duels long enough to finish up a couple of daily quests, but after that I quit out and just stared at my Steam library for awhile. I considered trying out Diablo 3 since that's where everyone else seems to be right now, but it sounds like I need the expansion to access a lot of the new features and that thing's still $40. I can't really justify that for something I'll probably play for a couple weeks and then let lay fallow.

I've Got the Funk
No, not that Funk. But thank you Old Gregg.

If nothing else I need to play more Tron 2.0 since, you know, it was my choice for the month. I have played a decent way in at this point and it matches up reasonably well with my memories. The fact that the default crouch key ('C) appears to also be set up to take Steam screenshots is driving me slowly mad though. Steam's settings don't show it as being mapped to that, and remapping the crouch key in game just made the space bar start taking screenshots. I don't even know at this point. I may just have to use the external launcher that the unofficial patch includes. But I want to be able to take screenshots, and I'm pretty sure there's no built-in screenshot function in Tron 2.0. Gah. (Edit: I have been informed in the comments that 'F8' will take screenshots in .bmp format. Problem solved!)

I've Got the Funk
Fabulous hopping action!

Mostly I've been reading. I've been reading through old D&D supplements for my Monday feature, and I finished reading The Martian, which I'm looking forward to telling you all about tomorrow. I suppose there are worse ways to be spending my time. In any case, if this nominally gaming blog seems light on game related posts lately, now you know why. I'm sure it'll pass in its own time.

Short Fiction Friday: Prodigies, Part 1

[Another installment of Short Fiction Friday, about a few NPCs from my current Shadowrun campaign. This and all future entries will be written on the spot, please forgive a lack of editing, this is all one pass. Enjoy! If you like the art, while I’ve used it for my NPCs, credit goes to http://tapastic.com/series/fisheye — the comic that’s the source of these characters.]

Short Fiction Friday: Prodigies, Part 1

art credit: http://azizkeybackspace.deviantart.com/art/Team-Fisheye-Placebo-Render-469508734

Alice missed crème brûlée. Once a month, if she’d gotten good grades, her parents would take her out to a fancy restaurant in Harvard Square Upper. She would read the menu, read about the restaurant in wonder as she always had. It was called Finale, and according to the story in the menu, it had been around for almost 75 years. It had vanished in the mid 2020s, but had been revitalized a decade later by an elf who’d remembered it from his college years. She loved the story, that a restaurant could have such history and endure through so much, and she’d always happily read it, pretending to her parents that she was deciding what she wanted to order, then order the crème brûlée, like she always did. While she waited for it to come, she’d look around the restaurant.

Finale sat on the edge of the massive plate atop which the higher-class citizens of Boston lived. Its awe-inspiring view drew Alice’s parents, but she was always more interested in the interior. It had beautiful glass chandeliers and glasses in interesting shapes, and she didn’t like the reminder that she lived atop a massive plate over the rest of the city, she just wanted to enjoy her dessert. Her parents would get something her dad called “ice wine”, but it wasn’t anything like the heavy, sour red wine they otherwise drank. It was a clear, peach color, and if she’d been really good and gotten really good grades, she’d get a little taste. It was sweet, but hinted at flavors she was still too young to really understand. She’d found it, once, on a job at some posh businessman’s apartment. It was the same as what her father always ordered, and seeing the price tag on the bottle reminded her of everything she’d given up. She’d never be able to afford even a glass of it, much less a bottle. She hadn’t been able to resist having a taste.

Short Fiction Friday: Prodigies, Part 1

Ken was the one who’d figured out what she’d done, a few days later. She’d left DNA evidence on the bottle when she’d had a sip, and it’s how the police got information on them. She never figured out how he knew; that was his knack– knowing things. Alice’s knack was a lot less subtle. She was good with the elements. Her instructors at school called her a “pyromantic prodigy”, and she’d quickly spread from fire to other elements. She’d been told that people who were particularly gifted with one element generally had a hard time learning an opposing one, and she took it as a challenge. Just to prove a point, she passed her second level apprenticeship tests as an aquamancer, three years earlier than the school had ever seen before, using an element diametrically opposed to what she’d seemed most attuned to. Prodigy was an understatement. Her parents had been thrilled, particularly when she’d been invited to the Oxford Academy for Gifted Magi at an unprecedented age. She’d gotten to eat TWO crème brûlées that time.

Oxford was far away, a boarding school, and Alice was initially terrified of the place. It didn’t help that, at age twelve, she was younger than almost every other student there. There was only one student younger than she was, an electromancer named Nicholas, who wanted everyone to just call him Nick. He was eleven, and the two of them bonded quickly. Nick was cheerful and vibrant, and Alice enjoyed his company. Together they weathered some awkward years, as they both grew into teenagers. She was there for Nick’s first heartbreak at the hands of another boy, and he helped her work up the courage to approach a slightly older student and ask him to a school dance.

The older boy was named Ken, a mage like the two of them. Alice never had to ask the question; she just walked up to Ken and he looked straight at her and said “Yes, I’d love to go with you”. It was a shock, and her expression must have given something away, because Ken was almost immediately just as flustered, apologizing for being too forthright and looking abashed. He explained later that it was his knack, knowing things, but that sometimes– particularly when he was nervous– he had trouble remembering what he was already supposed to know and what he wasn’t. After the initial awkwardness, Alice and Ken became fast friends, and Nick helped Alice pick out her dress. A little later, he helped her pick out a second dress, a much fancier, much more elegant one. When she asked why, he winked and grinned. “For prom… eventually, you know? Ken’ll love it.”

Short Fiction Friday: Prodigies, Part 1

Alice, Nick, and Ken became fast friends at Oxford, and Alice learned more about their histories. Nick was from a poor family, and Nick’s penchant for accidentally damaging their limited electronics meant that they put him in a foster program for mages very young. He’d proven he had incredible talent, and Oxford had picked him up, offering him a free ride. He’d taken it, knowing it was his only hope to get out of poverty. Ken didn’t talk much about his family, but Alice had pieced together that something horrible had happened to them, and that he was at Oxford because he’d somehow survived whatever had happened and was paying for it with inheritance money. Alice introduced the other two to her parents when they came to visit, and they became her companions during breaks, spending it at their parents’ home in Boston.

It was on one of those visits that things took a turn for the worse. Nick was having trouble in classes, and Alice and Ken were trying to teach him. Frustrated and defeated by the advanced electromancy skills he was supposed to have mastered (and that Alice had been able to effortlessly pick up while studying with him), he revealed that he only had a middling talent with electricity. He confessed that it had been a front the entire time– his real talent wasn’t elemental at all. He could dive into the wireless Matrix and manipulate it, changing things like a masterful hacker, entirely without any sort of equipment. He was a technomancer. His parents had kicked him out of the house when they’d found out that he was “some kind of freak mage”, and no one he’d spoken to had any idea what kind of magic he had. People were suspicious, and whenever anything inexplicably went wrong while he was around, anyone who knew his power would cast blame his direction. He used the computers at Alice’s home to show off a bit of what he was capable of, showing them some internal corporate memos that he was able to seemingly conjure from nothing.

Ken’s response was immediate. His gaze from behind his glasses became glassy, the look Alice had come to associate with Ken’s unique form of magic. Almost dreamily, he spurred the other two to action, getting them to grab their bags, still only partially unpacked, and move. They’d learned to listen when Ken got this way, and followed his instructions. He got the two of them out of the house mere moments before a corporate black ops team descended on Alice’s home. Chased by the sounds of gunfire and rising flames over her once home, Alice’s life was shattered, and she and her only two friends vanished into Boston. After a life of living in the sunshine, above the Boston Plate, Alice disappeared into the Boston underworld, the shadowy world beneath the Plate.

Short Fiction Friday: Prodigies, Part 1

–to be continued–

F2P and a PSA

If you haven’t been following closely, you might have missed that the WildStar F2P launch date has finally been announced. On September 29, the WildStar: Reloaded drop will land and tons of changes will be heading our way! I strongly encourage anyone who is interested to grab a beta key and hop into the beta to check it out. There’s lots to get excited about and I can’t wait for it all to finally go live!

F2P and a PSA

So many alts so little time

There is one catch, though. Yesterday on the livestream something pretty important got casually mentioned that bears repeating. On 9/29 when the drop happens, any characters remaining on the Arkship (the initial tutorial area) will be WIPED. From what they said, it sounds like since the entire tutorial experience is being redone they need to clear everything out of the arkships. And I suspect it is also a way of cleaning up after some folks (like me!) who had way more than the “allowed” allotment of alts due to the megaserver merger. In any case, if you have any low-level alts hanging around on the Arkship, take a few minutes to move them through the tutorial and down to the planet or risk losing them for good.


F2P and a PSA

Hammerknell and Keywardens

Nightmare Larva

Hammerknell and Keywardens

I had a strangely disconnected evening last night essentially happened in two distinct parts.  My great niece was in town doing a track meet, and we had arranged to meet up with the family for dinner.  Initially I thought I would get home and we would essentially leave right away.  That wasn’t quite the case and we ultimately did not walk to dinner until around 7ish, which left me with a fair amount of time to kill.  I have once again been feeling the Rift itch lately, as I go through every few weeks.  The shiny new mount that I talked about yesterday may or may not have been the catalyst.  So I poked around Meridian for a bit and ultimately decided to do an Instant Adventure.  For those not familiar with the concept, Rift has this really cool thing where you hit a button and get thrown together with a raid group of people and teleported to a specific area of the world.  There you complete a series of objectives, and get teleported to a new place where the process starts over again.  Each time you complete a segment you are rewarded loot just like in a Rift, except this time they are generally caches of gear for your class.

Last night I noticed there was a new option called “Intrepid Adventures”.  I say this is a new option, but I really mean it was new to me… because I had not noticed it before.  That said I have not really run any instant adventures since the launch of Nightmare Tide.  What it appears to be is a Instant Adventure style tour of raid encounters.  I got teleported into the caverns under Hammerknell, where I fought all sorts of tougher but still manageable monsters leading up to several “boss” fights.  I have to say it gives a nice flavor to leveling especially as I have not actually seen any of the raids since Vanilla.  I had a lot of fun and will probably use this option when I return to leveling again.  I am right now about halfway through 62 and the grind to 65 has been slower going than I had hoped.  I honestly have problems with the layout of content since vanilla, or more so I just liked the feel of leveling in Vanilla better.  This is of course personal preference, and since Storm Legion and Nightmare Tides feel really similar… I am guessing they have done the market research that tells them that the Rift demographic wants that style of content.  Anyways…  I have contemplated trying to set up at least one night a week to play Rift.  The problem there is that I am not sure there are enough nights in the week to go around for all of the games I want to be regularly playing.

Hunting Keywardens

Hammerknell and Keywardens

 

When I got home from dinner however it was all about Diablo 3.  Before dinner I had managed to pop in shortly and get my good friend Neph invited to our Stalwart Diablo clan that makes finding folks to group with significantly easier.  My friend Shandrah popped on and started the leveling trail for Neph, Damai and Ashgar which was a full group so I happily worked on Season IV objectives.  Right now I am working on the fourth and final chapter of objectives, and I spent most of the night tracking down the various Key Wardens which I had to defeat on Torment I or better.  After a significant rearrange of my abilities I am finding that Torment I is actually fairly easy.  I am essentially doing a variation of the classic “spin to win” Whirlwind build.  I am using Frenzy with the added fury bonus of Berserk as my builder, for the purpose of being able to build fury as fast as humanly possible so I can spend the most time in whirlwind.  From there I use Whirlwind with Blood  Funnel which heals me every time I crit, which is often.  From there I have Overpower with Killing Spree, Threating Shout with Falter, Ignore pain with Ignorance is Bliss, and Wrath of the Berserker with Insanity.  For passives I take Boon of Bul-Kathos, Rampage, Ruthless and Weapons Master.

The end result is a built that can chew thing mobs pretty effectively, but the most important part is that it has really solid “sustain” which seems to be the most important thing as a melee character.  None of my gear is ideal at the moment, and I am not using the right legendary procs because I simply haven’t gotten them to drop.  That said it is a good start and better than the previously build I was working with.  I am still relatively new to the whole Rifts and Greater Rifts thing, and at this point I have two objectives standing in the way of my spiffy portrait and pet.  One of which is “Reach Greater Rift Level 10 Solo” which I find really confusing.  Last night I attempted to do this one and completed a Greater Rift…  albeit without getting the bonus.  But I am not sure if this means that I need to complete the rift with the bonus or if I physically need to manage to get to dungeon level 10 within the Rift.  The last one however will take some doing considering I am in a mishmash of gear right now, and it is to have a level 70 legendary equipped in every slot.  I have been spending my blood shards on gear slots that I am currently missing in the hopes of slowly knocking this achievement out.  In any case… I am close and I am having a blast just killing stuff for loot and paragon levels!