PAX 2015

PAX East has always been a high-energy, high-stress convention for me. There are so many people I want to catch up with, especially this year, and never enough time to give people the time I feel they deserve. Especially this year, where I feel like I dropped the ball on catching up with everyone, I’m sorry if I missed you.

PAX 2015

 

This year is the first time I’ve been to PAX Prime (I still prefer to think of it as PAX West), and I wasn’t sure what it would be like going to PAX in a city I live in. It’s very tempting to get a hotel room near the convention center in the future, despite living not far away, because parking is serious business. I pretty much have to show up as the show opens in order to have a hope of parking, and I can’t be as lax about wandering to parties and so forth. My days have to be a lot more planned, especially when I’m there with other folks, because transportation is a thing.

On the other hand, having Kodra and Ashgar at the show was great. I’ve been slowly re-acclimating to games over the last year– I hadn’t realized how stressful video games had become for me, and how thoroughly I’d detached from them. While actively working in the industry, I’d considered it a part of the job to be as caught up as possible on the games that were coming out. I would buy and play through four or five complete games a month, from stuff I really loved to stuff I didn’t care for but I knew was relevant to truly awful games that might have a nugget of a good idea in there somewhere.

PAX 2015

It was exhausting, and when I left the industry to focus on my Master’s degree, I gave myself permission to play only the games I REALLY felt like playing, and I found myself barely playing anything. I went from playing games 30-40 hours a week to going entire weeks without booting up a video game, or barely clocking an hour or two of raid time in FFXIV. Years of forcing myself to play everything has made me really good at being patient with entertainment media, but really hurt my enjoyment of video games as a whole. Letting myself play only what I really felt like meant that, for a while, I played nothing and loved it, and I’m slowly getting myself back into games that I like.

I’m trying to avoid feeling obligated to play things, even though I am. I still feel like I don’t log enough time in FFXIV for my guild, and it was a struggle to play through everything surrounding this month’s Aggrochat Game Of The Month, which contributed to putting less FFXIV time in. Still, I’m letting myself only play what I feel like playing for the most part, and as a result I’m enjoying what I do play that much more. I’ve also discovered an upside to my tolerance for forcing my way through things– when faced with a slow-starting game or show, I have the patience to get through the rocky beginnings to get to the better stuff.

PAX 2015

Back to PAX, though. I haven’t been to a PAX in two years, and the last one I was at I was working for a big chunk of it– fun, but exhausting. I don’t feel like I belong at PAX anymore– not because the show isn’t welcoming (I’ve had some fantastic ad-hoc conversations with various people throughout the weekend), but because I’m a lot different than I was the last time I was at PAX. I don’t have the boundless font of energy for the show, and I’m a lot pickier and better-informed about the games I want to play. I’ve never been much for playing games at the show, but I was able to make a circuit of the expo hall in about two hours and see everything I was interested in seeing, making a little note of a number of games to keep an eye on.

I remember being energized at previous shows, and being excited to spend a bunch of time at various booths, trying various games, and going to a bunch of parties and events and whatnot. I don’t have that same drive this time. I’m tired of the show fairly quickly, and I don’t have much of anything I particularly want to do there. I feel like I’m doing something wrong, or that something’s wrong with me, particularly since my companions are FAR more excited and driven to be at the show than I am. I worry that I’m bringing down their weekend, because I don’t have the same threshold for it as they do, and even though I’m pushing myself to the limit of what I can manage, I feel like I’m still dragging them away.

I honestly wonder how much has actually changed. Thinking back, I’ve often ducked out and decompressed on my own in the hotel room, or wandered around solo for a time at other shows (something I haven’t done much of this year). In writing this, I’m coming to realize that PAX has always been a show about people for me, about catching up with friends I don’t often get to see. It’s not the games, it’s the friends. I’ve gotten to spend the weekend with two of my closest friends, and that has been fantastic, with or without PAX itself.

#Blaugust Day 31: Mystara Monday: Module B1 – In Search of the Unknown

Today for Mystara Monday, we'll have a look at the first of the B-series modules: In Search of the Unknown. Written by Mike Carr, it was first published in 1979 as an introductory module to be included in the first version of the Basic Rules. For reasons we'll see shortly it was replaced after about a year by Module B2: The Keep on the Borderlands.

#Blaugust Day 31: Mystara Monday: Module B1 - In Search of the Unknown
Here we see three adventures breaking one of the cardinal rules of dungeon-delving.

B1 is out of the ordinary in a number of ways. TSR had only just begun publishing adventure modules in 1978 and nearly all those released up to this point had been pre-existing tournament adventures. B1 was instead deliberately designed to be an introductory module both for the players and for the dungeon master. The first five pages consist almost entirely of advice for the new dungeon master regarding adventure preparation, the awarding of treasure and experience, and how to be an effective dungeon master.

In the back of the adventure a full 4 dozen pre-rolled characters are provided (although these consist simply of a name, class, and statline) including such luminaries as 'Eggo of the Holy Brotherhood', 'Trebbelos, Boy Magician', and 'Norrin the Barbarian'. Tables and rules for hiring retainers are included too; retainers were still an expected part of D&D at this point, although rather than poor nameless torchbearers and trap magnets B1 presents retainers as NPC adventurers who get a full share of treasure and experience and are mostly intended to fill out an under strength party if you have fewer than six players.

The art for B1 is mostly by David Sutherland, who provided a lot of art for D&D over the years. The copy I have is a later printing that uses a piece by DARLENE that reimagines the scene drawn by Sutherland for the original cover.  In both cases, I really think those adventurers are going to regret going around poking at strange fungus.

#Blaugust Day 31: Mystara Monday: Module B1 - In Search of the Unknown
Seriously, it's probably a shrieker. Quit messing with it.

The adventure itself is a classic two-level dungeon crawl through the Caverns of Quasqueton, presented as the stronghold of Rogahn the Fearless and Zelligar the Unknown, a pair of now deceased adventurers of some renown. The dungeon itself is a sort of build your own adventure kit. Maps of the dungeon are provided along with keyed descriptions of each room but monsters and treasure are each presented in separate lists and must be placed within the dungeon by the dungeon master. It was later decided that this method was overly hard on the GM, which led to B1 being replaced by B2. As far as I'm aware no future modules ever used this method, although some provided additional maps to be used to continue an adventure beyond its published limits.

B1 is one of the few B-series modules that I've never run in a game. In the B1-9 anthology that I used early on, it's represented only by the dungeon maps without even the room descriptions included. It's very much in keeping with the feel of early D&D adventures with strange and possibly PC-damaging features like magic pools, a rock that can permanently raise or lower player attributes, and many fine furnishings and statuary for the PCs to try to lug out and try to sell.

In the end, In Search of the Unknown isn't a bad module, but there's just nothing particularly special about it. In particular the decision to separate the monsters and treasures from the rooms means there aren't any particularly memorable encounters within the adventure. Some of the rooms are interesting, but the monsters are nothing special with no unique or named foes at all.

Next week we'll take a look at arguably the most famous D&D module ever written, B2: The Keep on the Borderlands. Prepare yourselves for adventure in the Caves of Chaos, and remember: 'Bree-yark' is Goblin for 'we surrender'.

Blaugust and Nephalem

Last Day of Blaugust

As the subheading says, it is in fact the last day of Blaugust and as such very soon I am going to begin tabulating the results.  It has been an interesting month, but also a very quick one.  It seems like just yesterday I was kicking off this challenge, and now we are staring at the finish line.  It has also been interesting just how many people have participated in one way or another.  Even if you did something as simple as retweet a Blaugust post, you are part of this and I thank you.  In truth I was not really sure how the turn out for year two would end up looking.  The biggest surprise honestly was just how many year one folks came back for this year.  You’d think that they would have learned better by the time the second event rolled around.  As I sift through the results it is going to be interesting to see just how many folks have completed both years at this point.

The big take away this year is that we have already reached a point where we are just too big to be planned somewhat “on the fly”.  Up until July I was still questioning if I would actually go through with a second Blaugust.  I was somewhat shocked at the number of people who were looking forward to it.  So I pulled things together and we ended up with this year, that went significantly more smoothly than the first.  As a result I think for the 2016 Blaugust I will be starting to pull things together about four months in advance.  Folks offering to sponsor prizes was a brand new concept to me, and this year we had Anook and KingsIsle Entertainment both chipping in prizes.  I greatly appreciate them both, but I am hoping if I start the wheels moving several months ahead I will be able to get a few more people to come on board.  It would be awesome to get some game keys donated for a sort of “Blaugust Game Club” like our AggroChat Game Club.  Where every Blaugust writer has the opportunity to play a specific game and write about it, because it is super interesting when you collect a bunch of opinions on the same title.  I realize we are just how wrapping up, and folks are I am sure sick of it for the time being…  but I am already thinking about how to make next year better.

Nephalem Ascended

Blaugust and Nephalem

Friday night when I got home from eating with friends I started a brand new Female Barbarian, and as of last around 8 pm I managed to hit 70 securing at least some of the Season 4 rewards.  While I managed to get drug along for a handful of levels, this is still the fastest and most dedicated I have ever leveled in Diablo.  In part a huge chunk of it has been that I have largely been leveling with my friend Grace, who keeps pushing me to go do content rather than just piddling around like I normally do.  Pushing is the wrong word because she was not even insistent… she just gave me a reason to keep grouping up and doing interesting things.  The other big change this season is that I pretty much completely ignored the story line.  In Season 3 I attempted to level my way through the story, which is apparently the worst possible way to level these days.  Instead I largely started adventure mode from the moment I created the character, and the result is as I leveled I tended to always have legendary weapons that I could craft for my character.

Blaugust and Nephalem

One of the big changes that came with Season 4 was the introduction of the “Season Journey” interface that serves as a way of unlocking the various rewards.  Just for hitting level 70 on a seasonal character I unlocked the transmogrification pieces, but in order to get the Portrait Frame and the Pet I have to complete all four Chapters of the Season Journey.  As of last night I have completed the first three and they were honestly all pretty easy.  The final element that I needed was to defeat one of the major bosses on Master difficulty or harder.  Since Belial is the fastest to get to on Adventure mode I popped over there and took him out with relative ease.  Now I have to do some of the more grindy things like taking out each of the key masters on Torment difficulty.  I also need to finally use the Kanai cube to extract a Legendary power, but I am trying to sort out what sort of power I want to keep.  Honestly I feel like I need to read up on how exactly that process works before making any decisions surrounding getting powers from it.  I know that once you do this you can choose at least one power as a permanent buff, and I have a few that are really nice.

Blaugust and Nephalem

I really did not spend much time playing Reaper of Souls, and as such I had never actually done a Rift of any sort until this weekend.  Grace on the other hand is an expert at such things and as a result I spent some of my “post 70” time last night with her working on Rifts and then the Greater Rifts that follow.  I have to say they are crazy amounts of fun, and I am trying to sort out how best to use my legendary gems.  Right now I have two of them, and I need to run more Greater Rifts to power up the second one.  The first one is now at level 6, but once again I think I need to do some research in how best to utilize them.  The game is so much more intricate than I remember it being, and in truth I have never played Diablo 3 seriously.  I am having a blast so I guess that is really all that matters.  My hope is that tonight our Final Fantasy XIV raid can down Ravana Extreme… but after that… I hope to put in big ole dent in some of these Chapter IV objectives.

What I’m Playing: August 30, 2015

Blaugust 2015, Day 30

What I’m Playing: August 30, 2015

What a difference just a couple days can make

The pic says it all. This week was dominated by one game.

Diablo 3: This is where I spent almost all my free time this week. I played around with the new goodies added in the patch, and tried to get back into the groove and ready for Season 4. I managed to get online about an hour after the season started on Friday, and spent every possible moment playing all weekend. The end result is pretty darn sweet for only a few days worth of effort. I got to level 70, paragon level 90 and can easily do Torment V.

WildStar: I did get some raiding in on Tuesday, and even got an upgrade. Then I wasted way too much money on runes that are going to be replaced as soon as F2P happens. Ah well, it’s only videogame money.

FFXIV: I got some attempts in on Ravana with both my Monday and Wednesday raid teams, but neither group managed to finish him off yet. Hopefully that happens this week!

That’s it! I really did spend so much time playing Diablo 3 that there wasn’t any leftover for any other games!


What I’m Playing: August 30, 2015