The Very Best Villains

I’ve had a running list of my favorite villains in any medium for a while. Recently, the list was usurped by a character I’m going to call the main villain of Durarara. I’m going to avoid spoilers, because the show is great, but I really want to talk about great villains.

The Very Best Villains

First, though, I should talk about what I think makes a good villain. There are a few things that I think every truly great villain should have. A villain should be inscrutable, possibly even unpredictable, and their true motives should either be largely unknown or extremely relatable. Not being certain of how or where a villain is going to strike next is scary; as soon as you know where the next hit is coming from, the tension drains. Motives that are unknown are similarly scary, though there’s space for a villain to lay all of their cards on the table in an entirely reasonable way, which is disturbing and scary. A good villain taps into either our fear of the unknown or our fear of ourselves.

I think villains in general fall into one or two of three main categories, and should have good answers to a number of questions that you might have as the audience. Broadly, these are the categories I have in mind:

  • The Force of Nature – A Force of Nature plays into our primal fear of things stronger than ourselves. This kind of villain is immensely powerful in some way, and gets by through raw force. Sometimes it’s literally nature itself, sometimes it’s a super-strong character like the Juggernaut, sometimes it’s someone incredibly deadly, like the Cyborg Ninja from (the old) Metal Gear Solid. Their motives are unpredictable because you can’t get close, and their motivation can either be a short temper or a longstanding grudge or trauma, or simply the fact that they exist. I don’t think that Force of Nature villains on their own make terribly compelling villains, though they can often be very interesting side threats. The Primals in FFXIV are a good example of this, as they’re threatening on their own but are kind of tangential to the main thrust of the story.

The Very Best Villains

  • The Mastermind – A Mastermind plays into our cognitive fears of inadequacy and insecurity. This kind of villain is an excellent planner and is usually extremely intelligent. They often have a particular specific goal in mind and are working towards that end. They’re one step ahead of their opposition and it’s only when they trip or stumble that they can be caught. Usually, were it not for a single error or misstep, they would have handily won. A pure Mastermind can be an incredibly scary villain in certain media, though I’m a much bigger fan of the protagonist being a pure Mastermind. A lot of times, these villains have very well-thought-out motivations and are scary because it’s hard to find fault in their logic, even if the end result is appalling. They’re often brought down by a miscalculation or slight mistake, or sometimes because they become blinded by their own plans and leave exploitable holes because they get arrogant.

The Very Best Villains

  • The Manipulator –  A Manipulator plays into our social fears of betrayal and broken trust. They are masterful with words and can lie and bend the truth until it’s nearly unrecognizable, and have you believing every word. They often do very little themselves but say the right thing to the right person at the right time, or tap deeply into people’s insecurities. They’re very good at reading people and predicting them. They frequently either have the wittiest lines and make you laugh, then instantly hate yourself for laughing at this horrible person, or the scariest, able to tap directly into the protagonist’s insecurities. Their downfall tends to be when people have a change of heart or are immune to their charms or are pushed past their breaking point. These villains can have all kinds of motivations, from the apparent to the wholly unknown, and are scary because they’re so in control, even when things seem like a mess.

The Very Best Villains

Most of the best villains I can think of are two of these. Darth Vader is a Force of Nature/Manipulator, with a mix of raw power and exactly the right words to make people afraid. Sephiroth is a Force of Nature/Mastermind, with a world-spanning plan and the power to take down anyone who stands in his way. The Joker is a Mastermind/Manipulator, with both a horrific plan set in motion and the right words to the right people to push all of Batman’s buttons. Handsome Jack is another Manipulator, one of the best of the form alongside the Illusive Man. The various villainous players in both Deus Ex and Human Revolution are similarly Mastermind/Manipulators, made all the scarier because each of them has a perfectly reasonable point of view but together create a horrible mess. The Force of Nature/Manipulator type is kind of rare, but MGS’ Psycho Mantis is an excellent example, and many great ones of the type tend to have psychic or illusory powers of some form, like Emperor Palpatine, Loki and Mystique. It’s probably no real surprise that my favorite type of villain is the Mastermind/Manipulator type, though that’s also my favorite type of protagonist as well.

A good blend of categories doesn’t make a great villain by itself, though. There are a number of questions that can be asked about a really good villain that need good answers for the villain to be truly great.

  1. Is the villain influential and capable of winning?
    • There are a lot of villains that simply don’t meet this. They’re a problematic force to be sure, but usually stick around not because they have a chance of winning, but because the protagonist doesn’t give them their full attention. The Joker is a really great inversion of this, because the most effective way of dealing with him has been spun into a win for him, because he’s great at leaning on Batman’s insecurities. On the other hand, Jessie and James of Team Rocket aren’t exactly accomplishing much. A great inversion of this type is the villain who is powerless but gets their hands on a resource or piece of information that allows them to turn the tables, as in a lot of blackmail stories, or Jafar from Aladdin.
    • The Very Best Villains
  2. Is the villain realistically beatable?
    • This one is one of the reasons why villains that are all three archetypes tend not to be great– there’s no good answer to this question. A villain needs some kind of weakness to be compelling, however difficult to exploit it might be. This is even better if the villain knows their weakness and takes pains to hide or avoid it, though this is rare in the Force of Nature-type villains. A lot of times, this is a great opportunity for a plot twist. The Emperor is nigh-unbeatable, except when his most trusted servant suffers a change of heart (see: the common downfall of Manipulators).
    • The Very Best Villains
  3. Why hasn’t the villain already won?
    • You’ve got an immensely powerful individual with a plan in place, sometimes a massive network and abundant resources, possibly even an army, and they haven’t won yet. Why? This mostly applies when the villain has a particular end goal in mind other than “rule everything”, and it’s where the Mad Scientist types tend to fall behind a bit. A fairly common inversion here is settings where the villain HAS won, and is ruling the world or some significant portion of it until overthrown by the heroes. There are some great opportunities to make entirely reasonable villains here, who view the protagonist as a terrorist or someone trying to overturn the current order. This is even more potent if the protagonist has been personally wronged by an otherwise benevolent villain.The Very Best Villains
  4. Is the villain believable and relatable?
    • This is a huge one, and makes the lynchpin of the great villain question list. You’ve got to be able to believe that the villain is serious about their plans, that they have realistic goals, and they need to be relatable on some level. There shouldn’t be gaping holes in the villain’s plans or thought processes, and while some level of inscrutability is effective, making an entirely unpredictable, alien villain feels random and unfair– the very best villains will let on enough for you as the audience to realize what’s going on a moment before it happens, too late for the protagonist to do anything about it even if they knew.
    • The Very Best Villains

      not actually an example of this trope failing, this guy is amazing.

I don’t think every good work of fiction requires a great villain, or even a villain at all, but there’s something incredibly exciting about being able to put a face on problems. The villain in Durarara that I’ve come to enjoy so much shows his true colors to the audience in the second episode of the series, but continues playing a complex game throughout the series, and I love to hate him.

 

Lazy Reset Day

Blaugust 2015, Day 26

Another super quick post today because I’m completely running out of things to say. Blaugust has just a few more days left and I know I can finish but it is not going to be easy.

Last night was a classic case of having way too many things to do on reset day and only feeling motivated to do the “wrong” one. I hopped into FFXIV exactly long enough to do my daily expert roulette and quickly ran away. I still really love that game but there’s way too many other shiny things stealing my attention right now.

The main new shiny is the new patch for Diablo 3. That’s where I really wanted to spend my evening, even though it is a bit of a waste of time right this second. If you’re not familiar with D3, they’ve added “seasons” where you have the option of starting over from scratch without the money and resources you’ve gathered over the years. Completing objectives during the season can earn you cosmetic rewards like transmog and new name plates. Right now season 3 has just ended but season 4 won’t start ’til the weekend, so it feels a little silly putting in much effort knowing that I’ll be starting over from scratch in a few days. Still, it is fun checking out the new stuff, and hopefully I’ll be a little more prepared once the new season starts.

I wanted nothing more than to just chill out with Diablo all night but figured I’d check in to WildStar just to get things started after the weekly reset. One thing led to another and I ended up raiding for the rest of the night. I had a really fun time so I don’t regret it, but now I’m really itching for some more D3!


Lazy Reset Day

Too Much of a Good Thing

Viva Proactivity

Yesterday I suffered from a bit of a dilemma and could have used the assistance of Hermione and her time turner.  Sometimes the stars align just perfectly, and a sequence of patches hit at precisely the same time.  This happened once again yesterday with the Final Fantasy 3.0.7 patch and Diablo 3 2.3.0 patch.  This also conflicts with the fact that lately I have been trying to make Tuesday my Wildstar night, as it is the raid night of my guild and I am sure to see lots of people on as a result.  In truth at some point I would like to get into a rhythm of Tues/Thurs being Wildstar nights much the same way as they were previously World of Warcraft nights.  As a result I game hopped a bit. First up I poked my head into Final Fantasy XIV but did not really stay very long.  At first glance I didn’t really see the people that I needed to pull together a full guild group expert, so instead of hanging out and waiting I moved on to the next thing.  I could have easily relied on the Duty Finder, but since my passions were already deeply split last night I figured I would not really press my luck.

I will be raiding tonight so I figured that I would get plenty of time to explore the changes, which mostly for me included the addition of a TP bar in the party interface.  This could be a huge thing if it means that Bards, Machinists and Ninjas start proactively feeding their tank TP when they are starting to get low.  I know when I play ninja I always find it hard to time when is the best use of Goad.  Traditionally I try my best to time it so that I use it at the mid point in a fight, figuring by then especially if the tank is a warrior they will be struggling a bit.  As a Bard I rarely if ever played Army’s Paeon unless specifically asked by a tank because there was no real viable way of knowing when best to time it.  Mage’s Ballad on the other hand… I could time easily when I saw that both healers were starting to hurt for mana.  As silly as it sounds I think the addition of the TP bar to the party interface is going to drastically change the way the game feels for tanks at least.

Whitevale is Huge

Too Much of a Good Thing
They keep threatening to hug me.

Last night I continued to chew away on Whitevale in Wildstar.  I managed to ding 25 which technically would have been a historic level for me…  if not for the kitty hoverboard and the snarflex.  Those have given me a nice mount to use since the moment I started playing this character, and have honestly spoiled me more than a little bit.  I am hoping that there will be similarly purchasable mounts from the in game store when the free to play conversion happens.  That would honestly be the number one thing stopping me from alting in this game, is the thought that I will not have my stable of mounts to carry over with me.  While I started upstairs last night, I ultimately crashed on the sofa working my way through the various quests in zone.  I keep hearing that all of the zones after Whitevale get significantly better but this zone serves to be this endless and impassible white wasteland.  I’ve remarked before that ultimately on my Chua Engineer it was the zone that stopped me in my tracks and kept me from progressing forward and I am remembering why now.

I am not entirely certain what it is about the zones design but something just feels bad about it.  If you were to ask me what my favorite biome is… and I think I have answered this question as part of the Liebsters…  I would probably say snowy zones.  If I think back to all of my favorite zones in games, most of them are places like Iron Pine Peaks in Rift.  The problem here is it feels like a white desert more than a snowy climate.  Maybe it is the fact that the entire zone has a purplish/bluish overtone but there is just something off with the lighting.  It has this feeling of vastness that makes me feel like I am making absolutely no progress.  That said I have put a big dent in the zone and have whittled down the available quest hubs to only a few left.  If I actually devote some time I think I can push through it in a few more hours.  I am anxiously looking forward to putting it behind me and never returning again.

Insomnia and Demons

Too Much of a Good Thing
Big demon spider thing, going down!

 

I had every intent of just saying that last night was a Wildstar night and being done with it.  I had patched up Diablo 3 earlier in the evening but had not actually popped in to check it out.  When I wife decided it was bed time around 9 pm I attempted to lay down with her.  Problem being my body intervened and decided that even though I was sleepy… I was not sleepy enough to actually sleep.  I have this nasty habit of catching a second wind just as soon as my head hits the pillow.  I waited around a bit, attempted to watch some television and lull myself to sleep…  but that didn’t actually work.  Instead I finally got up and decided to mindlessly kill demons until sleep claimed me.  Now that Season 3 is over the pressure is mostly off, and my Crusader is just another normal character that I will eventually get to maximum level.  Since it was a Seasonal character, I feel somehow obligated to continue the storyline that I started and I pushed through the never ending series of staircases to get to Azmodan.  On Hard difficulty the game is still exceptionally easy, which is fine because I didn’t really want to think much last night.

The real question I guess is that in two days the fourth season starts.  Will I finish the Crusader first or start a new character for the season?  Honestly I am leaning towards making another Crusader for Season 4 because I really love some of the abilities.  The other option is to make another warrior, because while I like my monk… I don’t think I like its game-play enough to run up another one.  Crusader seems to hit all of the finer points I love about classes and gives me a highly tanky and defensive character with some ability to damage lots of things at the same time.  I might end up making a female crusader just to keep from feeling like I have a duplicate character in my stable.  The problem there is I am notoriously unmotivated to play female characters in games.  I tend to project myself on every character that I play, and for whatever reason I struggle to get the same “this is me doing this thing” experience when I am playing a female character.  Diablo on the other hand… there really isn’t much “you” in the characters that you create.  You are playing a stock character and dressing them up in cool armor, but other than that there really is little “personal touch” to them.

On Re-Releases

Blaugust Post #21

Grandia 2 came out on PC this week. The publisher is GungHo, better known for Puzzle & Dragons (I have no idea how they got the license). From all reports the quality of the port is passable, but I’m really kind of excited by what this represents. It’s the most recent example of a Japanese publisher digging out of their back catalog and putting games on the PC. I’m not sure which company started this (although I suspect Square’s desire to get all versions of Final Fantasy on everything helped), but it’s becoming a lot more common, and it’s a chance for people like myself to check out classics that were missed.

On Re-Releases

I was always told that PC games aren’t big in japan, except for Visual Novels. Consoles have traditionally been the place for JRPGs especially, except for the brief experiment Square tried with FF7 and FF8. The next example I can find is Square again, as they released The Last Remnant on Steam in 2009. This was the first game I encountered that fought very hard against being controlled with a mouse and keyboard, and so I didn’t play much of it (I still haven’t finished it). With a controller, I know people who prefer that version over the original (which was released for the XBox 360, a console I did not own until years later). Capcom noticed the PC Market a year later; Namco got in on the game in 2012. The Carpe Fulgur games (Recettear, Chantelise) opened up the doors for Japanese indies to see western release.

On Re-Releases

The funny part about that is that visual novels are starting to come over too. Our Game of the Month for Aggrochat is Hatoful Boyfriend, and there are lots of others on Steam at the moment. The world is flat indeed.