Wanting More Of The Same

Shadowrun: Hong Kong dropped on Thursday, and I beat it Sunday night. For anyone measuring games by hours played, I clocked 35 hours in it of which I was actively playing probably about 25-28. I definitely did not see everything the game had to offer, and I’m going to write more about it specifically a bit later, but if you liked the previous games, this is yet another improvement on the series.

Wanting More Of The Same

I really love the Harebrained Schemes’ Shadowrun games; each new one focuses on improving the weaknesses of the previous one while still doing some new stuff. What I want when I get a new one is, essentially, more of the same, just a little fancier. It’s worth noting that I play more or less the same character when I jump into it, too, and I still find each one interesting and fun.

I’m trying to wrap my head around why I’m so happy with a new Shadowrun game that is, for all intents and purposes, more of the same, yet I got tired with the Assassin’s Creed series, despite it branching out a lot more. In a similar vein, I grew tired of Rock Band releases but I pick up each new Civilization game.

Wanting More Of The Same

Assassin’s Creed 4 holds the answer for me. After the story arc of Desmond completed in AC3 (full disclosure: I never beat AC3 as I was kind of tired of the series), AC4 picks up with a new story and a new set of characters. It’s more self-contained and shows me a different slice of the world. Similarly, Shadowrun games reboot with each one, introducing me to a new piece of the setting and a new story and characters. Each new Civ game is a new set of mechanics with a new world to, well, civilize (and I especially liked Civ: Beyond Earth because it was sci-fi).

I want new stories and new characters once I’ve had the catharsis of finishing a story arc. My favorite book series is Terry Pratchett’s Discworld, which jumps to new characters and new slices of the world constantly. I love the original Star wars trilogy, but for all that people raved over the Thrawn books, I never got into them, because I felt like the story of those characters was done. I didn’t need any more (and, indeed, the return of ‘classic’ characters in the upcoming Episode 7 is the least interesting thing about it for me).

Wanting More Of The Same

I tend to lose interest when I have to wait for a show to release episodes– things aren’t moving quickly enough for me and I’d prefer to experience it all at once, or in big, super-immersive chunks. When I engage with a story, I dive deep, and I want the whole thing. It’s one of the reasons that I have trouble with games and stories that’re thin or very what-you-see-is-what-you-get. I want worlds that leave a lot to my imagination and let it run wild with the possibilities, and get frustrated when there isn’t enough for me to really sink my teeth into. I think it’s why I had so much fun with Transistor and was frustrated by the ending of There Came an Echo– I felt like the former left a really big world with a lot of weird cool stories that I only got to see hints of, whereas the latter opened the curtains a little too much and just told me everything, eliminating any space for my imagination to wander through.

I think a story is made up of both what it tells and what it doesn’t tell, and both are important. As Kodra likes to put it, those parts of the story that aren’t told are where fanfic lives, and I think he’s dead on. It’s a place for the imagination to run wild, and as a storyteller it’s important for me to leave some stories told and others untold– sometimes you want to leave some things to the imagination.

Wanting More Of The Same

When something captures my attention and shows me a piece of a big world, I want more of that, and as long as I can get more bits without feeling like it’s gotten same-y, I’m hooked and want more of the same. I don’t think this is such a bad thing, though I understand when people get bored of the same sort of game. I also think I lean very heavily towards preferring untold stories that are merely hinted at. It’s how I get inspired for my own creative work, and I can’t be disappointed by a story that exists only in my imagination.

That is, I think, what I love about the Shadowrun series– it’s a simple story with lots of branches that are chock-full of suggested-but-untold stories, leaving my mind to fill in the rest. One of the best tabletop games I’ve ever run was built on setting up the potential untold stories that occur before you finish character creation in an MMO– how did you get to where you were when you started the game? I got to tell that story right up until the launch of SWTOR, at which point (most of) my players were able to go straight into the game with a character they felt strongly about, that was well-defined and interesting.

It was a great experience, and one I’d love to do again given the opportunity. It would, of course, require that my players wanted more of the same as well. I’ve got some time to think about it– we’re still hip-deep in another game that’s yet to fully unfold.

#Blaugust Day 24: Mystara Monday: Basic Rules

Today we take a look at where it all began, the first Dungeons & Dragons product I ever owned, Dungeons & Dragons Set 1: Basic Rules.

#Blaugust Day 24: Mystara Monday: Basic Rules
Adventure lies within

If you played Fourth Edition D&D you may recognize that art and cover design as being nearly identical to that of the Fourth Edition Starter Set. This was the third boxed set to be released as the Basic Rules. The first came out in 1977 and was intended to introduce players to Advanced Dungeons & Dragons. The second, often referred to as the Moldvay rules was a heavy revision done by Tom Moldvay in 1981. I was in this revision that the Dungeons & Dragons rules split from Advanced D&D. What I have here is the third Basic Rules set, revised by Frank Mentzer in 1983.

In this box, I got a 64 page Players Manual, a 48 page Dungeon Masters Rulebook, and a set of polyhedral dice. Sadly, the dice were stolen along with all my others nearly 20 years ago. I've bought plenty of dice since then, but I still miss that very first set I ever owned. The books have almost the exact same cover layout as the box cover.

The art on that box, by the way, is by the famed Larry Elmore, and the Players Handbook is full of more. Jeff Easley contributed a fair bit as well, but Elmore's art is what I always think of when I think of these books, and of D&D in general. The Dungeon Masters Guide mostly has art by Jim Holloway which is a bit rougher. Elmore's adventurers look like high fantasy characters, almost superheroes even; Holloway's look more like rough and ready mountain men.

#Blaugust Day 24: Mystara Monday: Basic Rules
And that is what elves, halflings, and dwarves should look like

Based on my internet research, the rules differences between the previous version and this are pretty minor. The big change is in how the information is presented. The box says for ages 10 and up, and the books are very well suited for just that. The writing is aimed young without being pedantic or insulting. The set was also clearly designed as an introduction for someone with no prior experience.

Rather than starting out with rules to create characters and so forth, the Players Manual first explains what 'role playing' is and then runs the character through a simple, linear solo adventure. Throughout the adventure concepts are introduced as they come up, so constitution and hit points are explained when you fight your first monster, a goblin. Saving throws are introduced in a fight with a poisonous snake, and so on. By the time you reach the rules for new character creation, 48 pages in, you've played two solo adventures and should have a pretty good concept of how the game works.

The Dungeon Masters Guide is set up in a similar way, starting out with a pretty straightforward castle adventure to run for your group. I recall playing this adventure with my best friend at the time, with each of us running two characters and me serving as DM. Eventually I put together a more typical gaming group in high school where I DMd for a group of friends every day at lunch, but in the beginning it was just the two of us.

That first adventure was a great introduction, even if it did contain more than one of the classic PC killers (a carrion crawler, yellow mold, and harpies). It also connected to the solo adventure from the Players Handbook through the character of Bargle the Infamous, an evil magic user who served as the main villain in each. In the solo adventure, Bargle kills a beautiful female cleric named Aleena whom you have befriended and now the town (and you) want him to pay. Bargle is a fantastic, and well-loved (hated) villain who reappears in later supplements and adventures and makes a perfect Big Bad for an ongoing campaign. When this mini-adventure was reworked for 3rd edition and published in the final issue of Dungeon, it was even titled 'Kill Bargle.'

#Blaugust Day 24: Mystara Monday: Basic Rules
Seriously, Bargle is the worst

This box was what kindled my love of tabletop role-playing games, and nearly 30 years later I still treasure it. I had played a few computer RPGs prior to this, notable Might & Magic, so I had a decent idea how the dungeon crawl part was supposed to go. I actually found the character sheets for the two PCs I played in that first campaign with my friend, and I had even reused the names of two of the default Might & Magic PCs for them. But this box was what made me realize we could create our own adventures, and that they could involve more than just killing monsters. It was the beginning of something wonderful.

Next week I'm going to take a look at the first adventure released specifically for the Basic Rules (although for an earlier revision); Adventure Module B1: In Search of the Unknown. Let's see how many ways to kill a player we can find in this one!

Under the Wire

Blaugust 2015, Day 24

Under the Wire

Made it!

Quick post today because it is Monday and my brain is all out of ideas. I managed to get my second seasonal wizard up to level 70 before season 3 ended last night at 5pm pacific time. In fact I had about 4 hours to spare. I’m not sure why I felt the need to do this at the last minute but it was not a bad way to spend a lazy Sunday afternoon.

Diablo 3 is always my default game when I need to run away and hide. It is also great after a rough day at work. I can just shoot demons and get loot and turn my brain off until I’m ready to rejoin the world of the living. I am really looking forward to all the new stuff they will be adding to the game in the next patch. Hopefully I can level in season 4 with a bit more time to spare.

Here’s hoping I can also finish FFV for the four job fiesta before that ends too…


Under the Wire

Seasons Change

Fear and a Little Loathing

Seasons Change
The Full cast of Walking Dead spin-off Fear the Walking Dead

I am a huge fan of The Walking Dead and have been watching the show since the first episode.  Well technically that is a bit of a fib, I intended to watch the show…  but ultimately bought the first season boxed set and used it as a way to leap frog me into caring about the show in season two.  I struggle to get into shows if I do not watch a deluge of episodes, because it takes a good four or five before I start to care about the characters.  Zombies have always been that one movie monster that freaked me out, in part because other than twitter I am really not that connected to the media.  So a movie opening like Dawn of the Dead where the entire world falls to shit while a couple is having an unplugged “date night” ends up resonating with me.  It has never been so much about the zombies, but more about the hopelessness of it all.  One bite or scratch and it is just over… and there are so many more of them than there are of you.  The Walking Dead started several months after the fall of society, so when AMC announced that there would be a show set in Los Angeles during the fall..  I was on board with it from the start.  As the summer drug on I looked forward to the premiere which was set for last night August 23rd.

Now that I have watched the first show…  I am decidedly “meh” about the show right now.  I guess part of it is that society is falling apart far slower than I had expected it to.  Usually in the zombie movie genre the world changes over night, and in this case the show takes place during several days and even at the very end…. the world has not fully woken up to the danger.  I expect that in episode two there will be a lot more action as people scurry about and attempt to get someplace safe.  Quite honestly I cannot think of a worse place to be than in Los Angeles.  The interesting thing about this show is we the viewers…  know more about their world than the characters on screen do which causes a strange frustration.  You want to take them by the shoulders and shake them and make them realize that the shit is going to hit the fan soon and they need to get the hell out of town.  The other strange thing that is going on is that as I am watching I am trying to figure out which character is going to die first.  There have been enough people introduced at this point as to assure that at least one of them will not survive the initial fall.  I am taking a wait and see attitude on whether or not the show is going to “feel” better.

Seasons Change
The Talking Dead set is part of the experience

One part that feels completely wrong however is the fact that there is no “Talking Dead” airing immediately after it.  This has become part of the experience for me and my co-workers as we watch the show.  It is like this grand after party where you watch other fans of the show hash out the details that were just seen.  To be truthful the entire Walking Dead > Talking Dead > Walking Dead rebroadcast thing has become a Sunday ritual for me.  I sit on the sofa with my laptop and periodically change the laundry while watching the first two shows, and then fold the laundry during the rebroadcast.  So just having Fear the Walking Dead without the Nerdist and friends…  left the whole experience feeling hollow.  There was a Talking Dead show ahead of “Fear” but it was to show off previews of Season 6 starting in October.  On that show he mentioned that there would be a special Talking Dead after the season finale, but I am really hoping that AMC fixes this for Season 2.  There was a hashtag going around twitter last night saying as much, so hopefully someone is listening.  Chris Hardwick is pivotal to my enjoyment of this series.

Seasons Change

Seasons Change
Crusader season 3 character joins the stable of normal characters.

Last night was also the end of Season 3 and I had wondered ahead of time how exactly the transition would work.  Starting about thirty minutes before the end of the season we started getting warnings piped across the server, and the strange thing is that when the season actually finished it did not disconnect us from the server. Being curious however I ended my game and went to start a new one and got a message telling me that the season was over.  I killed the Diablo 3 client and started it right back up, and immediately my new character was sitting in list of available normal characters.  When I logged in I had a bunch of mail messages waiting for me, and in each one was an item that had been in the bank for seasonal characters.  So I have to say the transition went extremely smoothly.  I knew that I would not hit 70 before the season ended, but I did make it to around 35 before it finished.  When season four starts I will absolutely make a brand new character, and it honestly may end up being another Crusader.  Right now I am pretty fond of the gameplay, and it mixes some of the things that I loved about the Warrior and Monk together into a more enjoyable package.

Seasons Change
Demon go boom!

Right now I am using a combination of Slash for my main attack which hits multiple targets in an arc in front of me, and Sweep Attack for my secondary which does pretty much the same thing… but just deals a hell of a lot more damage.  My favorite ability however is Falling Sword which is an almost Dragoon like jump attack that crashes down on a target location dealing a radius of damage around where you landed.  I love the versatility of this ability, that I can use it as a strong AOE attack or just a way to move around the battlefield quickly.  It is great for chasing down runners like Treasure Goblins.  My original plan was to rush through normal mode and then start cranking up the difficulty, but I only actually made it to act three before things went offline.  While I might have had every intent to rush through the levels, I still found myself unable to skip up that option dungeon here or ignore that unexplored bit of map there.  In hindsight I should have cranked up the difficulty from the start and just played like normal.  I was under the impression that adventure mode did not actually work until you had unlocked all of the story content, but maybe I was wrong there.  I’ve honestly not really spent much time exploring the Reaper of Souls features, because my friends and I had a few weeks where we played Diablo 3 hard and heavy…  then never touched it again.  For the time being I am still focusing on my Crusader because I am having a lot of fun playing it, and it fits my current gaming attention span.