Shiphand Buddy: Space Madness

Blaugust 2015, Day 18

Welcome back for another episode of Shiphand Buddy! Today’s mission is a cautionary tale about breathing dangerous chemicals.

Shiphand Buddy: Space Madness

Space Madness is very colorful, and deadly.

What: Stave off Space Madness and cleanse the ship!

When: Available at level 30

Where: Farside

Gold Timers: Normal: None   ; Vet: 35:00

Gracie’s Run Time: Normal: 7:25   ; Vet: 8:22

Shiphand Buddy Says:

Shiphand Buddy: Space Madness

Buy a drink from a talking spider? Seems legit!

Space Madness is broken up into a few sections. First up you will have to progress through the ship, collecting datapads and rescuing survivors. The mechanic here is that you have a sanity meter to keep track of. It starts at 100 and ticks down as you spend more time in the contaminated air. You can use the air canisters scattered around to counteract this effect but there’s a catch: the three creatures you need to find for your gold medal objectives can only be found at different stages of “madness.” From 80-60 (“You don’t feel quite like yourself”) you’ll be able to find the slank, 60-30 (“You feel quite delusional”) the rockmite, and below 30 (“You have gone quite mad. Ooooh, rainbows!”) the dawngrazer. Each transition brings about changes to the environment, and different enemies will appear. I tend to use the air canisters once or twice at the beginning to avoid fighting through excess monsters during the phase transitions. Be careful not to use the canisters too much, however, or you’ll be sitting around wasting time waiting for the critters to appear before you can move on to the next area.

Shiphand Buddy: Space Madness

Sorry Exact Change 3.1, I already filled up on drinks from the spider guy…

There’s one more datapad to find in this room, and then you can access the spacesuits. If you are feeling adventurous, you can also buy some lemonade from a friendly spider (along the wall on the left as you enter). Once you hit the access panel you’ll be knocked out for a few seconds. When you return you’ll face 3 waves of adds followed by the vending machine mini-boss. Keep an eye out for his “Self Service” ability and interrupt it if you can. It is a substantial self-heal that will make the fight drag on if allowed to succeed. Once you finally defeat him you can grab a spacesuit and move along.

Shiphand Buddy: Space Madness

Exploding livestock. Avoid at all costs.

The next area is often the part that ruins a gold run for folks. In this section you have to contend with hallucinating crew and livestock, all while avoiding exploding rowsdowers. It pays to be patient, there are some safe spots that the rowsdowers avoid if you watch them long enough to see their patterns. Pull enemies back to safe areas so you don’t have to worry about fighting and dodging explosions at the same time. Be aware that sometimes the crew members you try to help will turn hostile too, so clear some space before you talk to them. Finally, if you do trigger an explosion dodge out of it if you can. You absolutely can still get a gold medal if a rowsdower explodes as long as you do not get caught in the explosion. You just have to react quickly.

Shiphand Buddy: Space Madness

Facing off against the inferno boss

Once you make it to the final room you can turn on the air scrubbers and begin the last event. Waves of enemies will spawn and must be defeated until you are left with the final boss of the mission. The last boss is random, you can tell which one you are getting by the color of the distortion in the room as you are fighting the earlier waves. Electricity means you’ll be fighting the construct boss “Thunder Surger”, fire means you’ll get “Inferno Intensity”, and darkness leads to “Decrepit Atrocity”. They each have one annoying cc-type attack, either knockdown, blind, or disarm, respectively. Otherwise it doesn’t matter much which one you get. Kill it, activate the console at the back of the room, and pat yourself on the back for a job well done!

Differences between normal and vet: The huge difference between the normal and veteran versions is that on normal you don’t have to collect the 3 critters. This means you don’t have to descend completely into madness in the first section and can progress much faster. The other major difference is that there are no exploding rowsdowers to dodge, which makes that section very easy compared to vet.

Other Thoughts: I think the “madness” mechanic is interesting and spices up an otherwise pretty standard instance. I like the art style and the strange things that appear for you to fight. I do recognize that this mechanic can be problematic or unsettling for some folks. The good news is that if you don’t enjoy it there’s not a lot of reason to run this one unless it is the daily.

That’s all for today. Come back next time for Shiphand Buddy’s longest mission: Deep Space Exploration!


Shiphand Buddy: Space Madness

Overselling Difficulty

My FFXIV raid group is now caught up to current content, and we’re tackling Ravana Extreme now. People who have done the fight before us have said things like “our raid skipped it because it was too hard” and “prepare to wipe a lot”. Needless to say, a goodly number of us were a bit leery about what to expect.

Overselling Difficulty

We dipped into the raid after a quick, 45-minute full clear of Alexander, and spent about 45 minutes on three or four attempts at Ravana. We didn’t beat it, but we got to the point where we’d seen all of the mechanics; getting the boss down to about 65% on our best attempt.

Overall, the much-touted difficulty was… somewhat underwhelming. It’s possible I’ll eat my words if we wipe constantly on it for the next few months, but I highly doubt that’s going to happen. It’s a dance fight, and the dance is slower and less instantly brutal than things we’ve done before. As much as I’m not thrilled at jumping into Alexander (Savage), it looks like a thing we’re likely to be doing unless another raid or set of raids comes out relatively soon.

I’ve never terribly enjoyed the “harder version of a raid you’ve already done” design path, although I understand why it’s good for increasing the shelf life of content. I’m a fan of harder, max-level versions of dungeons where the story, enemies, and bosses are completely different, but “the same thing but harder” has never really held a lot of appeal for me. If it’s the only thing left to do, I suppose there’s nothing for it, but I’m not thrilled at the prospect of grinding the same two existing dungeons for weeks to get geared up to do a harder version of a raid I’ve already beaten.

Overselling Difficulty

This is, of course, the downside of being on the front edge of content– there’s an effort-to-return curve that gets worse and worse the closer you get to consuming all of the content, and FFXIV is more than happy to dangle brutally difficult “savage” content for the truly hardcore. Not being truly hardcore, I don’t have the same drive to burn through that stuff.

On the other hand, I’m not going to be heartbroken about not beating Savage Alex the way I was going to be sad if we hadn’t completed the Binding Coil of Bahamut. I don’t have much problem milling around in Savage Alex until the next bit of content comes out, though, and as we progress through the next tier of content, Savage Alex will be a little less brutal, and we can go back and clear it at a more leisurely pace. I’m kind of hoping we can leapfrog content through this expansion, since we raid at a somewhat more sedate pace than other groups.

It’s been nice to settle into a routine with multiple raid groups in the guild. The ‘original’ Monday night raid is the more casual of the two raids, and the Wednesday night has quickly gotten a reputation for being the more hardcore. Until recently, they were further progressed in Heavensward content than we were, having beaten Bismark Extreme a week or so ahead of us and (I believe) working on Savage Alexander and Ravana EX. We caught up with them after beating the rest of Coil (old, level-50 content), but we’ve since closed the gap if memory serves.

Overselling Difficulty

People in the FC who really want a hardcore experience have an outlet in both the Wednesday night raid and external statics, which a bunch of people do, which has given us the ability to stay pretty casual in our raids. My hope is that we can start bringing new folks through cool content on Monday nights, especially if we run out of new things to do.

As both guild leader and one of the raid leaders, it’s been sort of a balancing act for me– I want to make sure everyone in the guild is getting the experience they want, but I haven’t wanted to over-commit myself and be forced to lead a “cutting edge” group that I don’t have a lot of interest in. I’ve been happy that Mor has stepped up to run that group, and also that some of the Monday night folks who want to raid more than once a week have the opportunity to do so with Mor’s group.

We have enough people in the guild that it might be time to start looking for a third raid night– this has classically been Saturday afternoon (before podcast), but attendance is often pretty low for that. There’ve been some ad-hoc groups that get rolling, and I think we might have enough people to make a regular Saturday raid possible. It might be a group who can start by going back to old Coil and getting a feel for working together in there. As usual, the trick is finding a raid leader for the group– I can get it off the ground but I’m not going to be able to be around every Saturday to run it.

Overselling Difficulty

who might i have in mind? (art by slipgatecentral on deviantart)

I recognize that it’s not something I’m willing/able to take on myself, and previously I would have felt like a failure as a guild leader for not bearing that load on my shoulders, but having done it before I know it’d burn me out, and if I’m burned out I’m serving no one. Part of the success of the guild in FFXIV is that important stuff is delegated to a variety of people, and if any single person isn’t around the whole thing keeps ticking. I certainly don’t have control over the whole thing, but I’m okay with that, because the organization is more than just mine. As long as people are happy, things are going well, and my job is more to be proactive and start thinking about solutions to problems before they crop up.

It’s a system that works pretty well, and I’d be lying if I said that a lot of it wasn’t borne of my graduate coursework. The two feed off one another, and I feel like my successes in both arenas are due to my participation in the other. I’m a better leader because of being an MBA student, and I’m a better student for having been a leader.

#Blaugust Day 18: Butterfly Knives

Last night was my regular raid night in Final Fantasy XIV. We started out by steamrolling through Alexander to get armor token drops for those of us who hadn't gotten ours this week. I ended up grabbing a bolt from each of the first two sections, and a lens and spring from the last two. Hopefully I'll be able to grab another lens next week and get a hat made, leaving me with just chest, pants and a bracelet to go for the bard job. I guess I need to hurry up and get the paladin job leveled up to 60 so I can gear it next. Tanks seem to be what we're shortest on in our free company, so I've been wanting to help fill that gap a bit.

After Alexander we moved on to make some attempts at Thok Ast Thok Extreme where the Primal Ravana dwells. Ravana is the first Primal we've faced in Final Fantasy XIV that's new for this game and he's pretty cool. He's a giant multilimbed insectoid with four glowing sword blades and is the patron of the Gnath beastmen, an insect hivemind.

#Blaugust Day 18: Butterfly Knives
He won't know what hit him

I don't think any of us were really expecting to defeat Ravana in a single night of attempts; he's widely considered the hardest Primal fight yet, and is fairly complicated with multiple stages and a pretty decent dps requirement to make it through a few of them. The hardest is the butterfly stage, where a number of butterflies start to fly into the arena and begin channeling a spell. Any butterfly that completes the channel dies and causes a sword to drop into the arena. The more swords that drop, the more stacks of a nasty defense debuff everyone in the party gets. This is immediately followed by a massive unavoidable attack; too many stacks of the debuff and you just won't survive. On our first try four swords dropped; way too many. The second time around we managed to only let one through.

Ultimately we managed to at least make it far enough in to experience all the fight mechanics, though not much further. He was at about half health on our best attempt, but then we botched handling his 'charge repeatedly across the arena' attack and all fell down.

#Blaugust Day 18: Butterfly Knives
All but our White Mage, Paragon, who attempted valiantly to avenge us

When we go back in next week, I think we have a decent shot at actually defeating him. He's tough, but his mechanics are managable and all the one-shot kills are sufficiently telegraphed to deal with if you're on your toes. If we can successfully down him we'll have finished the content that went in when Heavensward first went live. Of course, the madness that is Alexander Savage is out there now. That may be a ways in the future yet.

Ravana Attempts

Unbreaking Google+

Last night I had a message from a long time friend of mine, asking me why I was no longer posting my daily posts on Google+ to which I kinda gave a head tilt and went “huh”?  I had certainly seen my posts making their way to G+ anytime I checked my messages over there.  Then I took a closer look and saw that they all said “shared only with you” which kinda defeats the purpose of syndicating posts in the first place.  It turns out that nothing I have posted since July 28th has made it to G+ which is more than mildly frustrating.   I un-linked my account from Jetpack Publicize and relinked it a few times, but I never saw the prompt that I once saw asking me to select what type of sharing level for my posts.  So I took to the search engine to try and figure out what was happening.  Sure enough it seems like Google did something to change its policies with what level of access external apps have access to your account.  You apparently need to go into Settings > Manage Apps & Activities and then find the WordPress app or whatever else you are using for syndication.  This will allow you to edit the permissions for how it will be sharing to your feed, and like I said before apparently the new default is “Only You”.

After posting about this last night it seems that this pretty much happened for everyone universally.  I thought I would take a quick moment and at least explain how to fix it.  As far as syndicating my posts… I tend to take the approach of broadcast what I write pretty much everywhere.  Each of the social networks kinda has its own vibe and while I greatly prefer using Twitter, there are folks that read my content that equally greatly prefer G+ or Facebook or even Tumblr.  My goal has always been to deliver my content as in as painless of a manner as possible for folks to read.  I personally am not a huge fan of Facebook, and in fact I went through the crazy process of deleting my personal account once upon a time because it annoyed me.  However when I started blogging I signed up for an account just for the purpose of reblogging my content because I know there are people who do prefer to use Facebook.  Granted it might get annoying as shit if you follow me on multiple platforms to constantly see duplicate postings, but I guess that is a chance I am willing to take because I don’t want anyone to feel excluded or left out of the process.  Maybe this is strange but my daily posting thing… feels like all of us are taking a journey together and I don’t want to leave anyone behind.

Ravana Attempts

Ravana Attempts

As is always the case last night was we gathered up the Monday team and did some eight player content in Final Fantasy XIV.  We started the evening by burning through all four parts of Alexander Normal for the folks who are not running it and capping out early like I am.  At this point my Warrior is sitting at level 190 and I have everything I can get out of Alexander other than the chest piece.  So as of today I will be largely running the place to help out the gear on my Dragoon.  At some point I hope to get the chest piece but largely for cosmetic reasons because the Alexander gear set looks amazing.  Last week we managed to burn down Bismarck Extreme and now both the Monday and Wednesday teams are keyed for the next primal encounter.  As such instead of beating the sky whale again we decided to make attempts on Ravana Extreme.  Now going into this place we had heard horror stories about how rough the encounter was and how it was another Titan Extreme where you had to move exactly at the right time and keep repeating a pattern.  Honestly I didn’t see that at all.  Instead I saw an encounter with a repeatable pattern but significantly more wiggle room  to adjust as we went.

We made some serious progress last night, and I think more than  likely we will be able to defeat him next week.  Each attempt we kept creeping closer to the goal, and essentially what is going to be the make or break moment is dealing with the Final Liberation phase.  If we can learn that particular dance we will have the encounter, and it honestly did not feel like we were too terribly far off from that process last night.  Granted at this point we are significantly better geared than the first groups that attempted the fight, but my hope is that we can get in and start farming this guy so that folks can get the really awesome weapons.  In truth I hope that we can farm both primals because there are absolutely weapons that come from both of them that I would like to see.  We had the two handed sword drop from Bismarck last Monday and it looked amazing.  It is the stupid things like getting glamour items that motivate me, and at some point I want to organize 2.0 extreme primal farming runs so that we can start to get folks their ponies.  As it stands we only have a couple of ponies in the guild, and I think my Leviathan pony was the first.  We need to figure out a method because really I would like to make sure everyone gets at least ONE primal pony before other people roll on it.  Granted eventually it would be awesome to have people get a full set, but I would be happy with having everyone with just one as a starter.

Entering Whitevale

Ravana Attempts

This morning I am having one of those mornings when I am easily distracted.  The cats are tearing through the house chasing each other like they have gone mad.  There is a dog barking and it sounds like it is coming from my back yard… even though it is really across the green belt.  I keep flipping over to twitter, and having to force myself to put my fingers back on my keyboard and type in my WordPress window.  Largely since this is Blaugust I wanted to include this little tidbit because it absolutely happens to me too.  There are days when you cannot keep your train of thought, and I have learned to just go with it.  Start writing the things that seem most natural and eventually somehow you will get back on track.  Last night was one of those nights for me as well, and I flipped back and forth between games quite a bit as the evening wore on.  Before the raid I spent time over in Wildstar with the purpose of trying to “finish Galeras”, which is a bit of a daunting task because there are a silly number of quests in that zone and many of them you will never actually find unless you go wandering around aimlessly.  Bit by bit however I explored the regions of the map that had yet to be explored and I am now relatively confident that I have at least gotten most of the quests out of the way.

That now means the moment I have been dreading is upon me…  and I had to take the flight out to Whitevale.  I guess in part the reason why I have been avoiding doing this is that Whitevale ultimately was the zone that broke me when I played the game at launch.  I am not sure entirely what it is about the place, but it felt like moving slowly through molasses.  I think in part it was due to the fact that Dominion side there simply were never that many players in the zone, meaning that I could never get a group to do any of the group objectives, and the mob density meant that it was super hard to move anywhere without having to fight a dozen mobs.  The zone also seemed to have a higher concentration of the challenger and superior difficulty mobs than the other zones.  It seemed like I could not move anywhere without seeing one of those horrible flashing red shielded mob types that I had to try and chew through in vain.  As a result I have honestly been scared of getting to this zone because it was my fear that once again it would break me.  I have actually been enjoying the content so far, and finding playing the game refreshing.  So hopefully maybe I can make my way through Whitevale because supposedly everything on the other side of it… is significantly better.