Shiphand Buddy: Infestation

Blaugust 2015, Day 11

Welcome back to another episode of Shiphand Buddy! Today we’ll be trying our hand at space salvage and, of course, fighting weird space monsters.

This green gas doesn't look very good for your health.

This green gas doesn’t look very good for your health.

What: Find the source of the infestation and get out alive with your salvage!

When: Available at level 17

Where: Galeras, Auroria

Gold Timers: Normal: None   ; Vet: 18:00

Gracie’s Run Time: Normal: 4:49   ; Vet: 6:55

Shiphand Buddy Says: I have seen an awful lot of this place, but I still really like it. It’s quick and easy! Take your time in the first room, kill the creatures and then seal the three vents. As you progress through the rest of the instance, remember that creatures can spawn from the round vents in the floor, as well as occasionally from cargo crates when you loot them.

If you proceed carefully in the next room it can make your life a lot easier. Clear the wandering patrol and mark the crate on the center platform. DO NOT go down the ramp yet. Mark the crate on the right, and walk out on the ledge there as far as you can. Do your best to aggro the mobs below you with any ranged attacks you have, then run back to the main upper platform to fight them. Be careful not to fall down onto the ramp! You can aggro the other pack either from the upper middle platform or by very carefully inching down the left ramp and attacking until you can just hit them with your longest range ability.

Why go through all this trouble? Once you move down the ramps an event will start with crew members being sucked out of hull breaches. You have a very short timer to find the breach and seal it before the crew and your gold medal get sucked off into space and lost forever, so clearing those creatures out before the event starts can make a huge difference. If you can’t do this, you’ll have to work on clearing them out in between the hull breaches.

I like to sit in the middle and spin my camera until I spot the next breach and then dash to seal it. If you have an addon that shows nameplates for interactive objects you can see all the possible breach locations and keep an eye on them. Any movement abilities you have will help a ton here as well. Once the event is complete make sure to tag the last crate in this room, up on top of some shipping containers. Be warned that more adds can spawn from the floor vents once the event is over.

After that the rest of the instance is a piece of cake. Make your way down the hall, killing creatures and tagging the last of the cargo before you get to the med bay. When you head toward the supplies in this room a short event begins. Kill a wave of infected crew, then a wave of 3 infection monsters. When they are near death they will run back to the middle and merge into a miniboss. It has a fair amount of health but otherwise isn’t too bad. Once you kill it you can finally loot those medical supplies. Note that there’s poison gas in the lower area during the event, if you are struggling to kill everything fast enough try pulling to the top of the stairs first.

These blob monsters are pretty gross.

These blob monsters are pretty gross.

The lights will go out momentarily during the transition to the last stage of this shiphand. You will need to fight your way back up to where you started, killing blobmonsters and “saving” the crew along the way. Each time you use the medical supplies on a crew member they’ll explode into multiple little mobs, so be prepared. Once you’ve found them all and killed all the monsters you’re ready for the final showdown with a giant gross disease creature. Partway through the fight it will hit you with a blind attack. If you’re prepared you can interrupt right away to avoid taking unnecessary damage while you’re blind. Once it dies you’re done!

Differences between normal and vet: Normal mode has no cargo to collect and no event/miniboss in the med bay area.

Other Thoughts: This is usually considered the fastest shiphand if you just want to do some speed runs, but you’ll want some practice to get used to the hull breach section first.

Next up: Rage Logic!


Source: Moonshine Mansion

On Coming Up With Ideas

One of my classes asked for a journal of at least 350 ideas, as a submission to go alongside the final project. The class is geared a lot more towards people who aren’t from creative backgrounds, so this assignment is a little awkward for me.

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It’s strange because most of my training and education have geared me towards taking an endless font of random ideas and culling them until only the better ones survive. A mentor of mine once commented that an idea, by itself, is worth less than nothing, because the time spent thinking about it could have been used to build upon or refine an existing idea. He went on to say that ideas have no value until they’re used to create something. He encouraged us to be our own harshest critics, whittling down our ideas output until we only release ideas with legs, ones that could feasibly become something worthwhile or great.

It’s a message I’ve taken to heart. Most of the ideas that I actually communicate have had quite a bit of thought put into them, and when I suggest something off the cuff, I’m pretty quick to abandon it as well, because it’s easily replaced by a new one. It’s something that I think makes me a bit frustrating to talk to about ideas (and why I don’t often do it, despite generating them constantly)– some things I will abandon immediately, other things I have thought about at extreme length, down to the minute details, and mentally made balancing sacrifices along the way, culling any version or solution that doesn’t work. I’m not sure it’s easy to tell the difference, except that I sometimes abandon ideas suddenly.

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I used to think that everyone generated ideas the way I do. It’s a constant white noise in my thoughts, little flickers of concepts both related to whatever I’m doing and unrelated to anything, and I occasionally take a mental pause and pluck a few for later consideration. I don’t necessarily consider it a good thing– it’s frequently distracting and when an actionable idea takes hold, I want to do something about it immediately, lest it get lost in the flood, but I’d thought that was how most people operated, and the few people I’ve spoken to about it (mostly creative types) tend to describe something similar. Not realizing that other people don’t operate this same way, I raised an eyebrow at an assignment to generate 350 ideas in eight weeks. It seemed like a trivial task.

What I found out from classmates was that a goodly portion of the class was agonizing over the assignment, unsure of how they would generate that many ideas in that amount of time. These are intelligent, thoughtful people, and I found it interesting that the act of coming up with raw ideas would be so difficult, and would push them beyond their comfort zones. I’d considered dropping the class before that point, but it occurred to me that the point of the assignment wasn’t to generate 350 ideas, but to push people outside of their comfort zones. Dropping the class and abandoning the activities seemed, through that lens, to be the loser’s way out. There were more creative solutions to that problem, and they’d push me past my comfort zone.

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The first hurdle was talking to the professor about it. This essentially required me approaching my professor and telling him I was worried the class would be too easy for me, and asking if I could come up with ways to raise the difficulty. I wasn’t thrilled at the prospect, and wasn’t really sure what his reaction would be, but if it was a disaster I could still drop the course (was my justification). He turned out to be surprisingly interested in my ideas for pushing my own limits, and with his help I rewrote pretty much every assignment criteria to be something relevant to me. Rather than being bored all the way through the class, I was able to reconfigure things to fit me.

I gave myself an hour to generate 350 ideas, using shorthand to write them down quickly and then going back to fill them out into sentences readable by other people. It’s an idea roughly every eleven seconds for an hour. I came up with 214 in the hour, and it was a really interesting exercise. The first ten minutes or so were pretty easy, just a constant stream of things bubbling up and being written down, mostly stuff I’d already been thinking about and putting on paper for the first time. Once that font of ideas was up, things got a bit more difficult. After writing down all the ideas I’d already had refined, I caught myself refining ideas before writing them down, which was slowing my pace too much. I found it surprisingly hard to actually write down unrefined, terrible ideas and wound up committing myself to writing down a bunch of intentionally bad ideas, which gave me another big chunk of the list.

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By the end of the hour, I’d written down a little more than two hundred ideas, some with potential, most of them terrible, but I’d legitimately pushed my limits. 350 ideas in an hour wasn’t something I could generate, and while filling out the rest of the list over the course of the day wasn’t too terrible (I still have a few more to fill in as of this writing), there was definitely a period after the hour was up where I felt spent.

It turned out to be an interesting exercise, one that I appreciate my professor giving me the opportunity to alter the assignment parameters to pursue. I will probably try to spend some time doing high-speed idea generation to keep myself sharp, though probably not for an hour at a time. I found that coming up with lots of ideas with no specific theme or goal in mind caused me to think about things I’d been mulling over but weren’t directly related to what I was currently doing. I wound up with a lot of ideas for small projects, hobby stuff, or other things that I hadn’t put any thought into for quite a while.

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If you have a few minutes to spare, try seeing how many ideas you can come up with in five or ten minutes. Put a clock on it and see where you get. You might be surprised at the outcome, or at least have a good laugh.

#Blaugust Day 11: Whalers in the Sky

Last night was my regular raid night in Final Fantasy XIV, led by Tamrielo. This is the more laid-back raid of our Free Company, so we tend to be a little behind the most current content. Up until last week we've been working on clearing out the remaining raid content from before the patch, the Coils of Bahamut. Last week we defeated Bahamut Prime, leaving us free this week to begin in on the Heavensward raids.

We started out by running the Alexander raids, which are lower difficulty raids designed to be doable by random groups. They definitely still require everybody to be paying attention, but there's a little room for error. I had only been in the first and second of the 4 wings before, so two of the bosses were entirely new to me. We took them down without to much difficulty, and by the end of that content a number of us walked away with new gear. I ended up with new boots, gloves, belt, and a ring.

Face away from the explosion for maximum cool points
After we finished up in Alexander, we moved on to the Limitless Blue where the flying whale primal Bismarck dwells, for the extreme version of his fight. For those not knowledgeable of Final Fantasy XIV, primals are the summons of previous Final Fantasy games, generally summoned by the prayers of various beastman tribes. Bismarck first showed up as a summon in Final Fantasy VI and is the patron of the birdlike Vanu Vanu in Final Fantasy XIV.


A number of our raiders had tried this fight a couple of weeks ago but hadn't been able to do damage fast enough to make it through. Last night it took us 3 tries to get the hang of it, but once we all understood the fight, we managed to down him without much difficulty and Tam walked away with a whale-themed two-handed sword to use in his Dark Knight job.

#Blaugust Day 11: Whalers in the Sky
He's much more impressive these days
After months of raiding near the top of our ability pre-patch, it's nice to once again be in the period where we're working our way up through the ranks to see how far we can get. More runs at Bismarck are likely in our future to get weapons for the rest of our raid; next up in difficulty is Ravana in Thok ast Thok. This is reportedly a fight demanding much more precision, so I imagine it'll take us a little longer than Bismarck did to get a handle on. I've been surprised before though.

#Blaugust Day 12: Liebster 2: The New Batch

I have been Liebstered once more, this time by Tamrielo. I’m not going to try to come up with another 11 facts about myself; that was hard enough the first time. I will answer his questions however. Rumors that I am using this as free content because I can’t think of anything better to write today are absolutely false and should be disregarded. The computer is your friend.

The computer desires answers

What is the best spell to cast?

Time Stop, no contest. Casting Time Stop gives you the opportunity to set up a cascade of fireballs, lightning bolts, and delayed blast fireballs all capped off by a prismatic sphere to utterly annihilate your foe. Not that I have any experience doing this, nope, not me.

What food item(s) from a game do you want to eat above any others?



I’m extremely curious about that goblin cheese. If the Illuminati want it, it must be some impressive stuff.

You’ve got an infinite supply of one consumable, and can never carry any others. Which consumable do you choose?



Fairies in bottles. Infinite fairies in bottles mean you can brute force your way through any problem.

Cures what ails you

You have to choose a race and class that you’ve never played seriously before. What do you pick?



Bugbear warrior. Bugbears are clearly the chosen race, and are particularly good at beating people up.



What game did you think you would hate but actually loved?

Team Fortress 2. I got it in the Orange Box because Half-Life 2 and Portal. Turned out to actually be a whole lot of fun.

What game did you think you would love but actually hated?

Ultima VIII. I was a huge fan of Ultima, and the idea of taking the fight to the Guardian’s world was really interesting. The game was… not good.



Pick a zone from any game to live in. Why?

Hrm, maybe pre-Cataclysm Loch Modan? I always liked it, and it’s a reasonably pleasant terrain and climate. Good fishing too.

You can excise one class from every future game. Which? Why?



Warrior. Replace with something more interesting than ‘guy who hits people with sharp objects’

What’s your favorite story?



The Wizard of Oz

What hobby does no one (yet) know you have?

I’m a (very) amateur birder. I’m not going for a Big Year anytime soon or going way out of my way to hunt down rare birds, but I do actively keep an eye out for birds when going about my life, and keep record of new or interesting ones I see.

What is your favorite secret shame? >:D



I enjoy bubblegum pop music way too much.