Last Epoch Shattered Omens Launch Day

Good Morning Folks! Today is the day that the Last Epoch league starts, and I am going to be taking a bit of a pause in my Path of Exile shenanigans to enjoy it thoroughly. I really love this game, and I get that sometimes I talk about it in slightly negative light… but that is really only because the totality of the game is not quite as fleshed out as my beloved Path of Exile. I think there are a lot of things that Last Epoch does so much better, and it is also a much more approachable game. It took me almost two years before I got the hang of playing even the basics of Path of Exile with any level of proficiency. Last Epoch is the sort of experience that I can just log in and start being functional almost immediately. To paraphrase the classic Tolarian Community College standard… Reading the Skill Explains the Skill. Sure you might not be able to yolo your way to Aberroth with your first build, but you can at the very least make it through the campaign, and from there the game gives you easy tools to tweak your character without much pain to make it better over time. Say you want to play Last Epoch, but you do not want to yolo things. Much like every other ARPG out there, we have a bunch of folks who came up through the community of the game that make build guides. Sure, you can probably lean on all of the same ARPG stalwarts that you are used to, because most of the Path of Exile and Diablo folks also play Last Epoch seasons. However, I would highly suggest you maybe give your time and attention to the folks who are supporting the community during the downtime. Here are a few that I would suggest you check out for builds.
  • Aaron Action RPG – Aaron is one of the most prolific guide creators out there, especially in the minion-based builds space. Unfortunately, he has a bit of a verbal schtick with these guides that grates my nerves, but you cannot discount the quality of the builds he is creating, or the level of devotion he spends to providing much-needed news and updates for the community as a whole. He also runs and maintains ActionRPG.com, which is an up-and-coming guide site for the ARPG community as a whole to rival others in the market.
  • Dr3adful – Great guide creator… shitty attitude. Specifically, he seems to take issue with the “Dad Gamer” or “Low Effort” community looking for easy builds… which he ironically does actually support because I am very likely going to be playing one of his builds. If you can push past this, he does some really interesting stuff with some of his builds that often go off in less-than-obvious directions.
  • BinaQc – Bina is sort of the Zizaran of the Last Epoch community. Really good-natured, and does a pretty good job of covering the most popular builds of the league. He is not necessarily going to give you absolutely unique builds, but will cover a lot of the things that Maxroll has guides for.
  • Frozen Sentinel – This is not a creator that I have consumed a lot of content from, but when I have it has been more focused on some of the farming strategies. They do some deep dives into specific mechanics, similar to someone like a SirGog or Slippery Jimmy.
  • Maxroll.gg – While not a creator necessarily, I am specifically calling out the Maxroll website because the folks that they have aligned with in the community (BinaQc, LizardIRL, Volca, Terek, etc), do a really good job of keeping updated and easy-to-follow guides to the game both in and out of the seasons.
Dread released a video where he talks about five different builds that are pretty low effort that will get you through monoliths and through the non-uber version of Aberroth without much issue. Again, like I said… for someone who seems to be spiteful towards the Righteous Fire crowd… he made a pretty freaking great guide. Essentially, he outlines Forged Weapons Forge Guard, Rip Blood Warlock, Crit Hammerdin, Vengeance Bleed Carrior of Creation Paladin, and Warpath Void Knight. Of these, the only one that I have actually played is Warpath Void Knight, but it is pretty much one of the most classic and tried and true builds that has been around in one form or another since pre-release days. There were a lot of changes to Mages, so I think they will also be powerful this league, but I do find it interesting that none of those builds made it into this summary.
There is a ten-hour video guide to Forge Weapons Forge Guard, and I think this is probably going to be what I am starting this go around. I’ve always liked Forge Guard, and they got a heck of a lot more compelling for me personally when they got a version of “Titans Grip” from World of Warcraft that allows them to wield a two-handed weapon with a shield. That just makes me happy thematically, so there have been a few times that I have built around Forge Guard as a platform just so I could do that for funsies. I tried playing the minion build several leagues back, but I never actually played their version of Animate Weapons, and the more I see of it, the more I think maybe that was a massive mistake. Sentinel as a starter is very comfortable to me, because I have probably spent more time on that class than I have anything else. You can check out my profile, which will allow you to get to all of my characters over on LastEpochTools, and ten of my characters have been built around the Sentinel in one form or another.
The other build that I really want to play around with is the Beemancer, though I am not entirely certain I would be playing it on a Necromancer base instead of the Primalist. Essentially, there is a new unique set that gives you access to a giant, angry bee-bear-hybrid thing that then summons an army of bee minions. I will probably use my Forge Guard build to gather up the uniques to create something around this. This is sort of the logic that I apply in Path of Exile, when I roll a Righteous Fire character first to break into the endgame and then use it to fund other ideas that I might have for the league. The only negative of this is that Last Epoch tends to have sticky loot, which means that I am probably going to see way less necromancer-style gear if I am on a sentinel. Some of this is loot filters, and some of this is just the way the drops seem to work there.
For Primalist, I would probably start out with the Cocaine Bear build from last league. This is essentially a Beastmaster build that goes all in on a single bear minion, and then buffs it to silly levels. Similarly to Forge Guard, I have never done this with Beastmaster, because the only build I have actually played is one around the Squirrel helmet. So this is probably something I am going to explore if the whole Bee thing does not go well.
There is also a new pair of boots for the Necromancer that might give us proper Righteous Fire, so I will probably be playing around with this if/when I find a pair of them. Similarly, Fire Aura is apparently massively buffed on the Mage side, so I might be playing around with that as well. My goal is to get through the monolith, get through Aberroth, and then start playing around with other build concepts. It is super easy to level and super easy to play with build concepts, so hopefully this keeps me engaged longer than the last few seasons have. That is the core problem that I have with Last Epoch is that there just isn’t as long a tail of engagement with the game as I have with Path of Exile. To be fair, this is also my same problem with Path of Exile II, and Diablo IV… is that they feel way too shallow compared to everything that Path of Exile has. This is not a fault of any of these games, and just the fact that Path of Exile has decades worth of content. I will probably still be poking my head into Path of Exile periodically, but expect me to focus super hard on Last Epoch for a bit. The post Last Epoch Shattered Omens Launch Day appeared first on Tales of the Aggronaut.

What Happened to Last Epoch?

Good Morning Folks. If you have been reading this blog lately you might have had a bit of whiplash as I went from having a blast in Last Epoch… to suddenly diving headlong into Path of Exile II. So you might be asking yourself… Hey Bel… What happened to Last Epoch? This is one of the challenges of both the seasonal model of ARPGs and the fact that a new game launched over an extended United States Holiday weekend. Kodra and Ash are still very much 100% engaged with Last Epoch, and I think I maybe just burned through the process a bit faster than they did. Ultimately I built two fairly successful characters with my Fire Minions Necromancer and then later my Thorns Forge Guard. More than that though I think I just accomplished everything that I really wanted to accomplish in a very short amount of time… far shorter than I thought it would be.
On Saturday, Ace and I spent the day pushing through corruption levels. I was a bit further progressed than they were and thanks to these temporal token things, you can force a boss pretty fast in a given timeline to help catch corruption up. So before lunch we burned through all of the Harbingers that they were missing that I had completed, and then after a lunch break we pushed through all of the remaining Harbingers. The unfortunate part about this story is that when you are pushing corruption with a friend… your own corruption levels are not updating at all. This feels like something that really needs to change because I think above anything else this kill momentum for Ace. They were sub 200 when we started the day and to push up to 300+ is hours worth of work. I really feel like Eleventh Hour Games needs to rethink the way that corruption works, and that it should be something akin to how pushing Greater Rifts worked in Diablo 3, that once you achieve a rank in any timeline… you can select the corruption that you want to farm from a slider or drop down.
We made an attempt on Aberroth together but had both completely forgotten the mechanics. We took a break to go off and do things before the podcast and I returned managing to take down Aberroth after a few tries. The problem with this however is that it how feels like I have effectively beaten the game. Pushing corruption for the sake of pushing corruption never really feels like a meaningful goal. Before you hit corruption levels you have honestly unlocked most of the content you will ever be engaging with, and doing the harbingers sort of feels like a last hurrah for your build. Sure Uber Aberroth exists, but I am not nearly “tryhard” enough to care about taking it down. At this point I would probably swap builds and try running something else up through the paces. There are more woven echoes that I could unlock for more points in the weavers tree… but I sort of just feel like I finished on a good place.
Farming content is enjoyable, and I am sure I will play some more Last Epoch before the next season. There are a few builds that I want to try, but there is just something missing in this game that Path of Exile has that keeps me engaged. I am not entirely certain how to quantify it. Last Epoch is a game about farming multiple copies of the same thing trying to get ever more perfect versions… but you can essentially reach a point of good enough to do all of the content extremely quickly. There are fewer endgame systems to engage with, and as a result it starts to feel stale more quickly. Whereas Path of Exile has a decades worth of content that is all super detailed enough to be its own game… and I wind up going down rabbit holes trying to farm this super rare item or that. The only thing of equivalent rarity here is the Red Ring… which I have never seen, nor do I think I will ever actually see. It is like trying to farm a mageblood or mirror… and effectively unobtainium.
I legitimately expected to only play enough Path of Exile II to farm up the MTX for clearing Act 1 and then move on with my life. However I wound up rerolling and found out that Minion Internalist is still a pretty freaking solid build. More than that I am actually enjoying myself and wanting to see how deep I can push this time around. The gearing process also feels like it takes way longer here, which is a double edged sword. You have to engage with the trade system to really build a functional character, or you need a PHD in the crafting system in order to build your own gear. I managed to mostly get a stable character with stuff off the ground, but now I am largely in currency acquisition mode so that I can eventually afford nicer stuff. Last Epoch doesn’t really have that currency acquisition mode feeling… because even in a trade economy they are using the boring resource of gold… and not the exciting tink of getting a Divine Orb to drop in a map. Gold will never feel as individually special as getting that rare currency item to drop for you.
There are also these “Difficult Boss” nodes that I want to check out, but have not pushed my map tiers up high enough to be able to farm them yet. I did figure out how to unlock them and I figured I would post an infographic for anyone who follows after me. Essentially when you see a blocked node covered in fog, there will be nodes that show up with blue swirlies around them. Inside of each of them there will be a Draiocht Hengestone in the boss chamber of that map, and clicking on this will cause another node to show up. Once you have cleared a few of these the swirlies will move to the blocked node and uncloak the fog of war around it. There is a similar Temporal Sandstorm and Eye of the Storm mechanic on the map but I have not figured out the on map tell for either of those. I know for the Temporal Sandstorm I have started to find hourglasses in the boss rooms of the surrounding maps, and I assume like the hengestones that if I click on enough of these a path will show up.
The biggest problem that I am having right now is with map sustain. It used to be that running a map with a boss guaranteed an upgrade to the next tier higher. This seems to no longer be the case and I am struggling to keep upgrading my map tiers and pushing things higher. I am heading towards a corrupted area now, desperately trying to spawn a T6 map drop… so that I can complete the corruption nexus and get more skill points. I really do not like this method for unlocking atlas points, and in truth I hope they rethink the whole design of this endgame system. This is a perfectly fine endgame system, but I don’t feel like it is a good replacement for mapping from Path of Exile. I loved Delve, but that was not a game mode for everyone. This is honestly a complaint I have with the game is that it feels like they have doubled down on specific mechanics and are now forcing everyone to do them. Sanctum and Ultimatum were perfectly fine mechanics if you enjoyed them, and so long as they were optional… life was great… same for Delve. However now that all three are required mechanics to progress in the game… players are not enjoying it.
We had a big patch yesterday and so far my build seems to have survived it just fine. That has not been the case with other Spectre builds, and it makes me really glad that I have not chased the trend of hopping on the latest and greatest spectre combination. The unique spectres that gave specific buffs ate the nerfbat, and unfortunately one of the new hotness spectres that everyone has been switching to also got impacted. The last bit is supposedly a mistake, but I am glad that I have more or less stuck with Vaal Guards in spite of the visual noise. I could run more but I feel like a mix of Arsonists and Vaal Guards helps clear significantly because the Arsonists do nice instant damage and the Guards have a delayed grenade impact effect. I have a few gear upgrades that I snagged cheaply, but unfortunately both require level 80… so I am mostly head down farming mode until then. It looks like the Frozen Mandibles were restored in a patch this morning so when I get that additional spirit I might try swapping over to them at that point. The post What Happened to Last Epoch? appeared first on Tales of the Aggronaut.

Aberroth Down

Good Morning Folks. My new Judgement Paladin has been a bit of a wild ride. Like I said yesterday this was a brand new character on Sunday morning, and as of yesterday I have effectively completed all of the content that is reasonable to complete at this moment. Since factions are shared across your account, I was able to pick up where I left off on my spin to win character at seven of ten harbingers down. I trivially downed the last few harbingers and then was set up for the pinnacle boss fight which is Aberroth. I get that this entirely has been lowered in difficulty with the Tombs of the Erased patch, but it still seems like a significant challenge.
Yesterday over lunch I made an attempt and was shocked to take down the entire encounter in one go. There are some tricky bits that I happened to just luck into doing the right thing. The problem with being able to tank all the damage, is that you don’t really learn the fight until a bit later. At this point I have now done the encounter around ten times and know some of the pitfalls given that not ALL of those were successes. I’ve managed to pick up copies of most of the items that I will at some point want to swap over to… but I either need to cook them in Nemesis Eggs or hope for better drops with more LP in order to really make the transition.
Last night I grouped up with Ace, because the Woven Echo which requires you to kill 10 Harbingers in a row was kicking my ass. Instead of suffering alone… we suffered together because it was STILL kicking our collective asses. Instead we opted to alternate between summoning Aberroth and trying to farm the items we were needing from the encounter. The only annoying thing about doing this is that the only person who gets guaranteed boss table drops is the person who uses the key. There is a chance of getting drops, as we managed to pick up a few items on the table when not being the summoner, but it seemed super rare. That said it is still well worth it to group up for this because you can always gift items that the other person needs, and the encounter goes so much faster with a second person.
The only frustrating bit is that I realized some of the items I was hunting for were unique to the 500 Corruption Uber Aberroth Woven Echo version of the fight. It is highly unlikely that I will get any of those, at least not without them significantly nerfing the encounter which is counter intuitive to the fact that it is the highest difficulty pinnacle fight. I picked up a few items that like i said need to cook in eggs, but I did swap a few pieces of gear out. First up I got a chest piece with good health and t7 Mana Gained on Vengeance which is required to make the Judgement build feel good since that is your way of regenerating your mana quickly. I also farmed up a Twisted Heart of Uhkeiros and slammed T7 Judgement onto it so that I could swap off my weavers will sentinel relic. Lastly I farmed up a Throne of Ambition unique idol which is highly suggested for the build and does seem to significantly increase my damage output, but I did lose a bit of Healing Effectiveness in doing the swap.
More important than all of that however is that I shuffled my gear around and am now 100% Crit Damage Immune. This is pretty massive because during all of my recent boss attempts I was only sitting at around 35% which was VERY noticeable. I’ve also gotten my block chance up to 76% which is pretty solid, though I would love to be able to hit 100% at some point. The shuffling did drop my Increased Healing Effectiveness below 1300, but only barely which still feels pretty solid. My health is also just shy of 2800 and hopefully once I pour on some more levels I will be able to cross that threshold. A lot of my survive comes from stacking ward which I can usually have around 3000ish without much issue during a boss fight.
The four extra points in Judgement has allowed me to pour some additional area of effect and duration making the whole mapping experience feel considerably more comfortable. This actually does now feel like Righteous Fire and chasing down things like Loot Lizards has become trival. For pure boss fights however, I should probably drop the Anointed keystone because which it is great for mapping it is sort of counter intuitive to how bossing works. Since I am not dropping Consecrated Ground on the floor, I can’t stack it up and add multiple layers of damage on the boss and those same multiple layers of healing on myself. It is kind of annoying to have to unspec something and respec it for mapping…. but it might be worth it if I was chain farming Aberroth or something like that. Probably something I am going to play around with a bit. Ultimately I could probably get this effect by just un-equipping and re-equipping my relic… but then I would also have to fiddle with respeccing all of the other points it is giving me.
The only BAD thing about zooming through so many objectives as I have as quickly as I have… is that I am sort of directionless. I just set up a bunch of Nemesis Towers and I will likely be cooking a bunch of items in those eggs tonight, but in the coming days I am probably going to shift my focus to my Beastmaster build that I intend on going Squirrels with. Other than that I will probably offer assistance to anyone that wants help with Harbingers or Aberroth kills. I still need to max out my Weavers Faction, but it seems like chain buying Woven Echoes goes a long way towards that. I spent down all of my Memory Amber so I need to spend the next bit farming it back up. The post Aberroth Down appeared first on Tales of the Aggronaut.