Luofu Caught Up

So when I wrote yesterday morning, I was lamenting whether or not I would actually be able to catch up in the story for Honkai Star Rail by the time the next content drop happens on June 6th. Then last night… I apparently caught up. The conflict on the Xianzhou Luofu has not completely resolved itself, but I did manage to get a massive story drop that ultimately concludes with the game telling me it is time for an intermission. I am certain there are still a number of side quests that I have to catch up on, and I need to do more daily content on the Luofu to be able to gain enough of the shop currency to purchase the rest of the Eidolons for the Fire form of your main character. This is probably a good thing honestly because it means I can likely rip through the content remaining in an hour or so… rather than needing to mainline the game.
What I did not expect was to care so much about some of the characters. There are some storylines that just hit you right in the feels. That is something that I did not really remember from Genshin… actually caring about any of the characters. There were a bunch of storylines that were “cute” or “entertaining” but I never really felt like I had any actual emotional connection with those characters. Most of my choices were because I liked the way certain abilities felt or the way specific characters looked. I love how side missions are presented in this game, through text messages from the characters because as you meet new people you are teaching them how to join this global network that all of the planets are connected to. It is allowing extended stories to roll out slowly over time and fill in the details that took place after the main conflict involving those characters was resolved.
The other thing that I am deeply enjoying about this game is how Hoyoverse seems to be making some very specific statements about things. Like yesterday I talked about their characterization of “Space China” as a large inefficient bureaucracy. The more I think about this, the more certain I am that this was very purposeful. For example above is an example of them making comments about ChatGPT, and there are other places where they have thrown digs at the “Metaverse” as a concept. One of my favorite tropes is the fact that March 7th… keeps pointing out every time we are walking into a situation that seems like the beginning of a horror movie. At first, I thought this was a single throwaway line… but she has pointed something like this out like three times so far. The characters in Honkai Star Rail feel so much more vibrant than what I remember from Genshin Impact, and I think in part that is what is making this game so enticing for me.
In other news… since I own Diablo IV and it was given to me as a gift… I figure I am going to go in for this madness and see if the game has improved or gets better as it approaches the end game. I have the game installed and ready for the launch this evening. Blizzard can play the game by saying the launch date is the 6th, but really it is launching today and this early access nonsense is really just penalizing players who would not pony up the extra bucks to play it. Anyways I am not overly positive about this game but I am also a sucker for anything actively in the zeitgeist so… shocking to no one I will be joining the madness. Of my immediate circle of AggroChat friends, I fully expect I will be the only one save for maybe Eliyon who is way more of a “Blizzard gamer” than the rest of us. I know my friend Cylladora is really excited for it, so if nothing else I hope to spend some time hanging out with her.
I am a glutton for punishment and plan on rolling another Barbarian, because at the end of the day… that is really my class of choice in most Diablo games. If the Crusader existed, I would probably play that but for the moment I am loosely planning on leveling as Upheaval since I enjoyed that fairly well during the last test period and it also gave me some ranged gameplay options for fights when I could not stand in melee. I fully expect to recreate something close to this beefcake murder hobo from the last testing round. I’m hoping there have been some significant changes since the last round of testing, but I am not banking on it. My personal preference would be to bip around the map doing all the side content and leveling myself up… to over level the content and then steamrolling the story. However, Diablo IV doesn’t exactly work that way and all that seems to do is serve to make story fights more annoying. So I will likely mainline the story at least until I have consumed everything in the first area… then spend some time catching my level up doing side content. If we are mutuals on any social platform, feel free to add me to your friend list. My Battle Tag information is over in the sidebar of this blog under the Diablo III graphic, or you can go to my one size fits all rarely updated list of game account information here. If you use a name that I don’t recognize however you might expect a “new phone who dis” message from me. The post Luofu Caught Up appeared first on Tales of the Aggronaut.

Last Epoch 0.9.1 Patch Review

Good Morning Friends! Yesterday was the drop of the latest Last Epoch patch, and as a result, it meant that Ace and I spent a chunk of last night hanging out while we both explored the changes. Since a big part of the content drop was a completely reworked leveling experience. This received mixed feedback when this news was dropped on Monday, but I absolutely understand why the focus was on the early game. Essentially you really need to grab the player in the opening minutes to an hour of the game if you really want to keep them engaged, and the previous starter experience was a little odd and uneven. It also was some of the very earliest content that had been released and was starting to show its age. If you want to see all of the features you can check out the highlight reel trailer below.
I used the patch as an opportunity to reboot my Rogue character that I never leveled far enough to actually specialize. That is the first major positive change is the flow of the content makes it so that you arrive at the “End of Time” zone which is the gate for specialization… at about the time when you would normally be needing to choose a specialization. The previous flow of the game made it so that you were usually wildly over-leveled by the time you reached the core hub of the game and could choose which specialization you wanted to go into. On almost every character up until this point, it meant that at about level 20 I just had to stop choosing passives because I could not put them into the specialization trees. On this latest character, I reached the End of Time at roughly level 16 and that felt pretty freaking solid.
The start of the campaign attempts to actually give you a reason for some of the things that you are doing and spends some time setting up a few of the core conflicts lore-wise. Previously you sort of just stumbled into bad things happening and rolled with the punches, now you are introduced to some conflict, get introduced to a bad faction doing bad things, and then are introduced to a plot MacGuffin that said bad people are after, and that you need to get to first. It flows so much better and a number of the content blocks and zones and been reordered in a manner that makes much more sense. It is still very much an “ARPG Story” which is to say it is pretty light on details and largely talks about things in broad terms… but I more or less find this as sufficient motivation to kill lots of things and chase loot. Someone on the team also learned how to draw women’s faces that do not all look like they are 10 years old, so that is a huge positive as well.
There are a few hilarious timing moments where an enemy swoops in to capture one of the NPCs… but there is this weird lag involved with it. You end up sitting there wondering what exactly is going on… and then suddenly someone flies away with the NPC and you are left to think “Oh, okay bye then”. This post is coming across as way more snarky than I intended it to. Maybe it is just that I have played so many of the early missions in this game that I am overanalyzing the changes. The biggest cool thing from the new content though is all of the really interesting enemy types. Ace and I talked last night about how much we are looking forward to seeing these new areas as endgame Monolith Echoes. Patch 0.9.1 was a good step forward, and I am hoping that also means that they plan on going back and smoothing out some of the other awkward transition points later in the campaign. For example how you rapidly go from being in frosty tundra land, and then extremely rapidly transitioning to adventuring on the literal ocean floor.
Another new feature of 0.9.1 is the introduction of “towns” as hubs that blend together random players who happen to be visiting an area. This is cool in theory, but also I have zero interest in grouping with a bunch of randos… but I guess maybe someone out there wants to do this. Right now unfortunately there is a bit of a performance hit every time you zone into areas that would be flagged as a town… so essentially any encampment that has a stash chest and vendors. I am sure they will iron this out over time, but for the moment it just takes a long while to load into any of these social hubs. As the game grows and has more activities that require you to group up with other players, I am sure this will become more relevant. For now, it feels more like they are laying the groundwork for something else and now have to solve the technical changes that come with it.
This patch also introduced the cosmetic shop and it largely seems fine. There was some gnashing of teeth over the pricing model when this was originally announced, and EHG has significantly watered down the cost since then. I have a bajillion fake shop currency points because I was a pretty early supporter of the game. Essentially everything is now priced in increments of 50 coins aka $5 and the highest items that I saw for sale were 150 coins each or $15. The options are pretty limited at the moment but we knew that going into this release. They are essentially just testing the waters and ironing out any problems with making purchases before adding what I am sure will be a steady drip of cosmetics at “priced to own” values.
The only problem that I have at the moment is with the way the supporter packs are being handled this time around. Traditionally Last Epoch supporter packs have been a tiered affair so that if you bought pack D you also got all of the benefits of pack A, B, and C. Now this might just be the challenges of working within the pricing structure of the Steam Store, but right now… you have four packs that each gives you a backpack, a generic colored-coded pet, and a portal. They all award you the same amount of cash shop currency, but each one is $10 more than the previous one… for “reasons”. It feels pretty bad, to be honest, and I am not sure if this is designed to engender some sort of elitist “I bought the most expensive pack” bullshit or FOMO… but whatever the case I do not like it. I did in fact buy the most expensive pack but largely to test this theory. I don’t mind giving EHG more money to support the development of the game, but it doesn’t make it feel any less shit.
I think another aspect of why it feels so bad is that I have gotten used to Path of Exile supporter packs which are admittedly more expensive, but have the structure I was expecting. So for example if you buy the $60 pack you get everything from the $30 pack, all the new stuff at the $60 tier… and the full face value of the pack in cash shop currency. So similarly I at least expected some sort of similar structure in Last Epoch where if you bought a $50 pack you got everything from the packs leading up to that tier as well as 500 cash shop coins aka the face value of the pack. In Path of Exile, the supporter packs feel like a phenomenal deal and there are folks… myself included, who tend to buy one every season even if we have zero need for more currency. They just feel like a value proposition that is worth partaking of and also has the side benefit of supporting more of the madness you are enjoying. My hope is that EHG goes back to the drawing board and at a minimum makes the packs additive. As they stand now they just seem like we are giving them more money out of the goodness of our hearts… which admittedly is a thing but when you are giving me back kitsch that has no real-world value… it seems like you should be generous.
The super fancy wings that you get from the $50 pack seem to be bugged as well and look nowhere near as large as are depicted in the artwork advertising the pack so I am hoping that is also a bug. Do I regret buying the pack? Not really. I was going to throw more money at the game regardless because I feel like EHG deserves it. That said… I want them to be better than the competition and that definitely means that they also need to be a better value proposition. So here is hoping that they rethink their pricing model a bit further and become a bit more generous with the swag. At this point, I have spent zero time with endgame content changes, so I fully expect that to be the next thing I dive into as last night I finished up all of the new story. I know there are some tweaks and changes to the drop rate of uniques that drop from specific timelines, so here is hoping that maybe just maybe I can get that dang Herald of the Scurry. The post Last Epoch 0.9.1 Patch Review appeared first on Tales of the Aggronaut.

Leaping Doggos

Hey Folks! I hope you all had a most wonderful weekend. I’m now beginning the weird phase of working at home while my wife is off for summer break. I took advantage of this nonsense by sleeping in until 6:30 instead of my usual 5:30… and as a result, everything just feels “off” this morning. It was a bit of a busy weekend, but when I did play games I spent some time playing Last Epoch. Coming up on the 25th Eleventh Hour Games is going to be dropping the 0.9.1 patch… which I mistakenly called 1.0 in a video I recorded. I’ve been trying to get back into the swing of the game and I spent some time playing captain toilet brush, seen above. While I love the feel of “mapping” on the Paladin, fighting bosses as a melee character that has its entire damage centered around having a big third hit… feels awful. So this sent me back to the drawing bin in trying to find a comfy new character to spend time on.
When I set aside Last Epoch for diving back into Path of Exile at the launch of the Crucible League, I was spending a lot of time playing a Beastmaster Primalist character. More specifically this was a character that I had intended upon doing the “Squirrel Build” where essentially you get a unique helm called the Herald of the Scurry and then it transforms every wolf that you can summon into two squirrels. If my calculations are correct it will mean that I have an army of twelve squirrels following me around and shredding my enemies. The only problem with this is… that in spite of spending a lot of time on my level 90 Necromancer farming for the helm… I’ve never seen one drop.
Over the weekend I recorded some gameplay of my build in its current state doing a monolith… or map as I will likely keep referring to it. So essentially I have focused my entire passive tree on making my wolves stronger and making them deal a lot of bleed damage and then I run around with a pack of six of them. I don’t have an active skill really, and the way I deal damage is whenever I leap it fires off an Upheaval when I land. However, my Upheaval is specced in such a way as to generate a totem that fires off six upheavals in a row. So essentially I leap around making totems and then use Warcry and Frenzy Totem to buff my doggos who are actually doing the damage for me. I had to go so far as to remove Upheaval from my bar because I kept hitting it periodically and screwing things up. Instead, I have Tempest Strike on my bar, which mostly sucks… but it keeps me from resetting the Upheaval Totem duration.
I have most of the key points in the build at level 74 and am largely just “gilding the lily” when it comes to putting additional points in to slowly flesh things out. It’s a fun build, but also a fairly squishy one. I’m hoping to improve that over time as I get better gear, but right now I am just trying desperately to avoid getting hit while leaping around and letting my doggos shred things. I think in theory the build will improve feel-wise when I can finally get a Herald of the Scurry and double the total number of minions that I have on the field. Essentially my goal right now is to work my way to empowered monoliths and then spend all of my time in the second one… Black Sun… until I get a helmet to drop.
Alternatively, I could just log into the Necromancer and see how it feels now, and farm Empowered Black Sun until I get the helm. Admittedly I have not played the Necro at all since coming back to Last Epoch over the weekend. That might be a good option to see what I think about the character and the current state of that build. I mean I enjoyed it quite a bit while I was leveling it, and I am already in Empowered Monoliths… and I think I will probably have a much easier time GETTING TO Empowered Monoliths on the Beastmaster if I have the helm. Anyways… Last Epoch is still a lot of fun and it was pretty fast for me to get back into the swing of things there. I’m looking forward to this week’s patch and seeing what all gets tweaked and changed. More specifically I am curious what new content gets added to the game as that has been teased and potentially today we will get some answers in the last of the hype week blog posts. I hope you all have a great week and for those in the United States… a good lead-up to Memorial Day weekend. The post Leaping Doggos appeared first on Tales of the Aggronaut.

Dawnbreaker and Backyard Greybie

Hey Folks! I spent some more time yesterday tweaking and leveling my Wintertide Brand Occultist. I’ve dialed up the defensive layers a bit and I have a Watcher’s Eye that should also help whenever I can get the free passive points to allocate a jewel socket for it. This is never going to be a bossing character for me, so with that in mind, I am largely leaning into comfortable mapping clears while upping the survival. Essentially I think my next play is to pick up another strength travel node, which should allow me to drop a +30 strength node and then use that point to allocate the socket for the Watcher’s Eye.
I had a Dawnbreaker laying around in my vault that I picked up off Searing Exarch, and I decided to give it a spin. Sure I lost some damage by dropping the caster shield with +1 to cold gems, but I also gained a number of defensive layers baked into the shield alone. Essentially what this is doing is splitting some portion of the damage I am taking and then making it resolve against my Fire Resistance. Sure my Fire Resistance is not amazing and nothing like the 90% that I have on my Juggernaut… but it is enough to sort of blunt the blow for all other attacks a bit. The shield alone is worth almost 2000 armor by itself and has a small amount of life baked into it along with a 46% block chance. While it doesn’t make a ton of sense thematically… so far I am thinking the Dawnbreaker is helping.
I recorded another video yesterday afternoon of me playing the class and talking through some of the decisions that I am making. Now this video was recorded before I made a number of tweaks like the Dawnbreaker last night but still shows the general state of the build. If you want to look at the state of my tree here is a POB, but note that I currently am muling a new wand with my Juggernaut to level it because I can handle crucible progress so much faster with that character. In the grand scheme of things, I am pretty happy with where things are so far. Sure it is weaker than most of my other builds but I am actually enjoying running around with Wintertide Brand again. Would I start that build in another league over RF Jugg? Probably not. That does not mean however I am not enjoying myself.
Now that the weather is warmer, my wife has been spending a lot of time out in the backyard in the evenings reading. Around 8 pm I decided to go out and check on her, since often she comes in way earlier than that, and found that Greybie had decided to hang out as well. He’s been coming around to the backyard more often lately and it is pretty great. So I spent about an hour out there petting him and trying to coax him up onto my lap. He is still a little too skittish for me to actually lift him up and place him there… and expect him to do anything other than run away. When not actively getting attention he would set up shop underneath one of our chairs and just lay there.
All the while we were back there Tripod was over on the concrete patio off our kitchen… some 15 feet away. Greybie and Tripod seem to tolerate each other, but I am not certain they are actually friends yet. She kept coming closer to us… like she wanted to come over and get attention as well and then would retreat back under the patio table rubbing up against the chairs. I feel like she is on the brink of being more sociable, but I am not entirely sure how to tip her over. Our thought is maybe if she watches us petting Greybie… and him being seemingly happy about it… that she might realize that she too can get love and attention. I would honestly love it if Greybie set up shop in our backyard as well because at least knowing those two cats are relatively safe and happy would be a load off my mind. He lives somewhere down the cul de sac but given that he spends MOST of us time in the orbit of our house… I don’t think he has another family. I really need to start taking my Steam Deck out into the backyard with me and playing something while just chilling with the feral cats. Last night was delightful but other than when I was actively playing with Greybie I was somewhat bored. You can only screw around on your phone so much before it is no longer interesting. The post Dawnbreaker and Backyard Greybie appeared first on Tales of the Aggronaut.