The Last Season

Good Morning Friends! I am going to warn you that this post is going to be a bit on the melancholy side. Yesterday over lunch I finished up Diablo III Season 28 or at least finished the Guardian step in the journey. There is still a ton that I have left to unlock on the Altar of Sacrifice, but I largely plan on doing that at my leisure over the coming months. While this was not the easiest season ever, it was definitely on the easier scale. Ace finished their season I believe on Sunday, so I was lagging a bit behind. My goal is to help Thalen and maybe Byx if she wants it… finish up their seasons and largely chill out doing low-key content for awhile. I feel like I have three pretty powerful builds on the Demon Hunter having crafted the Gears of Dreadlands Haedrigs set, the Unhallowed Essence Multishot set, and then a Marauder set yesterday for the purpose of the set dungeon.
Shocking to no one who has been with me for very long in my Diablo journey, saved the set dungeon for the very last thing. It always feels really weird to have completed almost all of the harder achievements with this relatively simple one sitting there holding up the process. I hate set dungeons because I have a mental block about being timed while being expected to accomplish a certain set of tasks. This is deeply rooted in my brain and dates back to some third-grade trauma. While I fully understand WHY it exists, I have never truly been able to remove it entirely. I always make the set dungeon out to be this epic obstacle, then like yesterday end up one-shotting the damned thing. I specifically built a Marauder set because, for a Demon Hunter, it is probably the easiest option especially now that the damned worms are marked with a skull on the map.
While this was an enjoyable season… there is just something about it that feels hollow. I think it dawned on me WHY it feels weird. The entire community is treating this like this is the end of Diablo III. Raxxanterax for example has been a pillar of the content creation community, and yesterday announced that the video for Challenge Rift 297 would be the very last of those guides that he released. Even between Ace and I, we largely wanted to make sure that we were going to finish this season because we thought that with the impending release of Diablo IV, this might be the last opportunity to rekindle the old fun. It seems like everyone seems to have that same idea and I am seeing folks returning from the Path of Exile community that had not played the game in years. This feels like a send-off for a beloved friend, but also… is exceptionally depressing.
Diablo III has meant so much to me on a deeply personal level. Sure I have always loved Diablo since I first got into testing for the original game back in college. Diablo III however set the pace of a reoccurring destination event surrounding its seasons. Ace and I would do this late-night leveling thing on Friday they released, and while we’ve made less progress over the years as we have gotten more used to sleep… it was still this thing I think we both looked forward to. It felt like an MMORPG launch happening every three or four months like clockwork, and no matter what else we were playing it would bring a handful of us together for this destination event. While the magic also lasted a shorter period of time as we got better at the time, often finishing the season before the end of the first season… it was still something that I set my calendars by and made sure I was ready to go without distractions.
I think part of the struggle we’ve gone through over the last few years is that Diablo was severely tainted by the events surrounding the shitstorm that is Blizzard Entertainment. We’ve struggled at length to find another game that triggered the same sort of mental joy that Diablo III Season Journey did, and have failed. While I love Path of Exile as the ugly child that it is, it really feels bad to play with friends. We’ve tried Wolcen, Torchlight III, Torchlight Infinite, and hell even some Grim Dawn and none of them have managed to rekindle the magic surrounding our quarterly destination event. It is my hope that maybe just maybe Last Epoch releasing its multiplayer update on the 9th of March will give us the first real viable option. I’ve played enough of it to know that I enjoy it quite a bit, but it is really going to take us all playing it together to determine if it feels “right”.
Due to some lucky circumstances… I got gifted a copy of Diablo IV so I will be poking my head into it when it releases and the upcoming beta periods. However I have enough friends that are simply not willing to give Blizzard any more money, so I figure it is going to be a pretty hollow experience. I am also not entirely certain that it would capture the magic of Diablo III. When the third game was released, there were large parts of the broader Diablo community that hated it. Diablo IV feels very much like a play to bring them back into the fold and maybe make a dent in the popularity of Path of Exile. That means it is very unlikely to be the big dumb fun that a Diablo III season is, and will be more focused on a more grimdark hardcore audience. Diablo Immortal was probably the true spiritual successor, but given that it wound up being a shit sandwich of truly evil monetizations… that one is off the table.
I guess even if Diablo III fades away, I have all of the memories of me and Ace doing dumb things together for fun and profit. This is one of the oldest images I found on WordPress of us doing a greater rift together. I’m hoping that Last Epoch can become the next game that we shift our quarterly nonsense to. Path of Exile worked great for me, but never really became a good-feeling group activity. Last Epoch is going to be starting their seasons I believe around the launch of 1.0 and calling them “Cycles”. It sounds like at least with the start they are going to be relatively simplistic outings without a lot of extra mechanics going on. I think I am mostly okay with that because there is a thin line between doing next to nothing with early Diablo III seasons, and the wild feature bloat that is Path of Exile leagues. Basically, I feel like a good friend is moving away, and that there isn’t much I can do about that. I fully expect when Diablo IV launches that what community existed around Diablo III will slowly fade away. So in many ways, this probably legitimately is the “Last Season” and I am going to try and be okay with that. The post The Last Season appeared first on Tales of the Aggronaut.

Diablo III Season 28 Start

Good Morning Friends! On Friday evening Season 28 of Diablo 3 started, and I returned to my regular rhythm with my good friend Ace in attempting to complete it. We decided to come back to Diablo in part because this is probably the last great hurrah for the game before the launch of Diablo 4, and the title goes even further into “maintenance mode”. Speaking of maintenance… I had a bit of a rough start. I logged in early Friday morning and was encountering all sorts of issues where my stash tabs were not loading immediately and when they did load it looked like a 90s-era GeoCities site loading one icon at a time. This stabilized but when it came to the actual seasonal launch, I started encountering a problem where I would hard lock every 30 mins or so and then have to hard kill the application to get out of it and back into the game… occasionally having to go so far as to go into task manager and kill battle.net entirely. I am not sure what caused this or honestly what solved it. I tried to do a client repair but it did not seem to be doing much of anything. Instead what I ended up doing is exiting Battle.net entirely, moving my D3 install, and then going through the process of reinstalling the game while pointing at the new directory. From there I attempted a client repair again, and this time around it took about 10 minutes to complete making me think that maybe it was actually doing something that time. When I got into the game I noticed that for some reason it was set to 32-bit mode instead of 64-bit mode. I swapped that and from that point forward the game has been extremely smooth and I’ve yet to crash out to the desktop again. I am not sure exactly which of the things I did actually solved the problem, or even what the problem was exactly… but for now I am going to stop asking questions.
When I want an easy mode season, I always lean heavily on the Demon Hunter. This time around the Gears of Dreadlands set was on Haedrigs Gift, which meant that I completed most of the early seasonal accomplishments on that set. It is perfectly cromulent and is technically supposed to be the best set currently for progression. I’m not exactly the biggest fan of it because it feels a bit piddly given that you have to keep weaving in normal attacks or you just stop functioning entirely. Weaving normal attacks is always a good idea mind you, but if you get to a point where you can’t easily the wheels sort of fall off.
I used my farming ability however to piece together the Unhallowed set and swap over to Multishot. While my brain had gotten used to the spin to win strafing GoD build, I am slowly getting adjusted once again to the more familiar Demon Hunter gameplay. For the longest time I was waiting for a Yangs to drop and then… waiting for a second Dawn. Once I got both I swapped over and can immediately more comfortably farm T16. Saturday night after recording the podcast several of us knocked out two conquests in rapid order, so I should be able to complete the third one without much issue when I finish leveling 3 gems to 65.
That puts me in a very familiar spot when it comes to finishing up the season. I’ve not touched a set dungeon at all because I hate them. Right now I plan on doing the Marauder set because if I remember correctly it is a pretty easy one. I’ve almost completed building out Marauder and am only missing a few pieces. I have everything that I need ready for the Augment minus one of the red gems, and then it is simply a case of extracting a bunch of cube powers and pushing the gems to 70. I feel like some of the pressure has lessened because I could slack off entirely and then finish up all of this stuff in the final weekend if that ended up happening.
This season’s gimmick is the Altar of Rites, which ends up driving a lot of your farming and grinding. Essentially you sacrifice items to the Altar to get permanent buffs. For example, now my pet can salvage whites, blues, and yellows in addition to picking up gold. The problem with this however is that it cannot keep up with the process and seems to miss a ton of gold and a ton of materials. Another buff is that it makes it so all gear has no level requirement… but what it actually does in practice is set everything to level 1. However Companions don’t seem to be able to take advantage of this, so it means while leveling you cannot tell if your companions can or cannot equip something. The Altar is cool, but also seemingly introduced a bunch of jank into the game that they seemingly were not quite prepared for.
What I was not really prepared for… is how much more I seem to enjoy Path of Exile as compared to Diablo III. I just don’t feel nearly as engaged this season in Diablo, and it is almost as though the gameplay loop is nowhere near as rich as I remember it being. I had fun running amok with Ace, and I had missed that sort of experience, but for whatever reason, the gearing process in D3 has felt way more hollow this season than it has in previous ones. I could micromanage getting exactly the right stats, but it doesn’t feel as repeatably enjoyable as roaming around in Delve, Heist, or doing Maps in Path of Exile.
I am really hoping that when the Last Epoch Multiplayer launches, it can be that happy medium between the more casual grouping play of Diablo III, and the more rich systems of Path of Exile. I also hope to get into testing for Diablo IV so I can try that out and see how it feels. Basically, I am not sure if I was just in the wrong frame of mind for this season of Diablo III, but something feels missing and I can’t quite put my finger on it. I am going to wrap things up, but I think I would rather be playing Guild Wars 2 when I am not actively playing with friends. The post Diablo III Season 28 Start appeared first on Tales of the Aggronaut.

Primalist is Strong

Good Morning Folks! I spent a good chunk of this weekend playing some more of the Last Epoch Beta, largely because it is too much of a pain in the butt to switch back to the normal client on a whim. Entering the Beta required me to input a key and patch my client, which means I cannot easily play the normal game without reversing that process. I have to admit I vastly prefer when a game has a separate test client on Steam as New World did, but I am rolling with it for now. We talked about this game a bit on the podcast. Still, considering I had reached the beginnings of the endgame on the Necromancer, I opted to try out a few other classes rather than grind away and risk burning myself on the game before the multiplayer launch.
As a further sign of my growth as a human being… I opted to give the finger-wiggliest of classes a shot. Mage is actually pretty fun and I leaned in heavily to the lightning bolt that you start the game with. After a good number of upgrades I eventually wound up with a fairly wicked chain lightning attack and arced from enemy to enemy across the field. My core problem with the class however is that at least out of the box it felt exceptionally squishy. I’m wondering if some of the subclasses fix this, but it felt like I needed to zip around the field kiting mobs to keep from getting overwhelmed. I mean that is fine given that is how I expect a pure spellcaster-type class to feel, but it also wasn’t necessarily my jam.
The Primalist however was absolutely my sort of gameplay. What I found in this class is the Diablo III Barbarian-style gameplay that I had been missing with the Sentinel. Essentially I built into a design that focused on dual-wielding axes and running around with a retinue of animal friends. I focused my points on Leap and Swipe giving me good movement around the battle and a powerful area of effect main attack that causes lightning to course through the attackers and spawns little claw totems for added damage. Combine that with some heavy health regen on hit and kill and my Raptor, Wolf, and Crow dealing additional damage along with me make it seem like an extremely strong pure melee option.
Helping this build are some neat uniques that I picked up along the way. First up is a pair of axes called Taste of Blood that makes it so that I cause bleeding on my targets and then additional hits cause those bleeds to tick down even faster. Then there is the chest I found last night called the Doublet of Onos Tull, which gives my minions a chance to create bleeds and increases the duration of those bleeds. These combine to make it so that I am dealing a lot of damage over time to my targets which really helps to whittle down boss encounters. Uniques in Last Epoch often seem to have way less of a downside than I am used to from Path of Exile.
I have to admit the Primalist is giving the Necromancer a serious run for its money when it comes to what I want to play when the multiplayer patch goes live. For the moment I have specialized on Beastmaster, but I could see serious reasons for going druid eventually since that is the mastery path that gives you access to the Werebear. For the moment however, I am more than happy to run around with my pack of animal companions while shredding things with a big cleaving attack. Rift had a warrior pet class that involved running around with a giant cat pet while decimating things with a two-hander and honestly… that is the feeling I am getting for this character so far.
March 9th can’t get here soon enough when I can sorta take off the training wheels and pour some serious focus into this game. It is impressive how far this game has come since the first few times I played it and ultimately turned my nose up in disgust. What I saw of the endgame systems over the weekend, makes me think that this will be capable of holding my attention for awhile. The post Primalist is Strong appeared first on Tales of the Aggronaut.

Deterministic Crafting

Good Morning Friends! I’ve now spent more time with Last Epoch and leveled a character further than I had managed previously. Last night I dinged level 50, and am an undetermined amount of progress into the story. I kinda like how Path of Exile has nice clean points of demarcation between content blocks, but Last Epoch is this whole weird timey-wimey chrono-trigger-esc mess of timelines. I’ve been playing the Necromancer and it is pure nonsense. Right now if I am summoning the maximum number of critters following me and doing my bidding I have:
  • 2 – Bone Golems
  • 5 – Skeletal Warriors
  • 3 – Skeletal Mages
  • 6 – Exploding Zombies
  • 3 – Skeletal Vanguard
  • 2 – Wraiths
So at full compliment… which I admittedly only really hit regularly when I am in a boss fight… I am roaming around with Twenty-One Horrible Children. This is what I want in a Necromancer class, just a veritable army of dead friends doing my work for me. Admittedly that is ALL I do… because I effectively keep summoning Exploding Zombies in lieu of casting a fireball or something of the sort. Each time one of my pets die, including my exploding zombies that are designed to die… I have a 10% chance of summoning a Skeletal Vanguard. So while the rest of my pets I can summon up before I get into battle, those I need to effectively get through combat. I guess technically I could probably sit there summoning Exploding Zombies until I procced all three of them.
There are a lot of things that I really like about the game and probably the biggest one of those is the crafting system. Coming from Path of Exile, I think I have had my fill of “crafting gamba” and hate how you have to game that system in order to get what you actually want from it… while at the same time always being on the very edge of “bricking” your item in the process. In Last Epoch, the “random” element is pushed to finding the crafting shards in the wild, but once you have one it is always going to apply a predictable effect to an item. Sure this sucks a bit when you really need Minion Damage on an item and you have not found any Minion Damage shards, but at least you have a fixed item that you need to get as a drop. There are items that let you shatter an item that has a stat you want with a chance of recovering a shard of that type, so at least there are ways around that.
If you really want that “big gamba energy” though there are various rare items that cause your crafts to give you less predictable results. For example, if you have an item with one bad affix on it, you can try your luck with a Glyph of Chaos which will replace it with a random affix that could exist on that item. Rune of Refinement is effectively the equivalent of a Divine Orb from Path of Exile where it rerolls the stat values of all of your affixes allowing you to try and eke out a little bit of extra stat bonus. So there is still some random chance in the system, but if you just want some basic things on your gear that will support your build you can fairly predictably make that happen. The most important thing however is the forging potential of an item in determining whether or not you can shift it to be exactly what you were wanting. That stat ultimately dictates how many modifications you can apply to an item before it is essentially “locked” and can no longer craft on it.
One thing that I desperately wish the game had… was some sort of wardrobe system. My character looks awful right now, and there is no real way I can change that. I am going to look like a mess until I get to a point where I can effectively start wearing better-looking set gear. I am always big into cosmetic systems because if your character looks cool, it feels better to play said character. This is why games with cosmetic microtransactions will always be my weakness because it is pretty easy to get me to pony up a few bucks to feel better about how my character looks. There is a tab in the UI for appearances but it is inaccessible and I am not even sure where on the roadmap those features sit. I would assume that it would be important because cosmetics are ultimately when you can start offering things for sale in the shop and give the game a renewable line of income.
Another thing that I really want is some version of the Diablo III pet that runs around vacuuming up gold and shards. Having to walk over gold gets annoying really quickly after you’ve been used to a game with a pet, and a game without any sort of gold equivalent. The shards all get picked up at once when you click on any one of them, similar to the gems in Diablo III but I wish they went straight to the crafting bank. At any point, you can click a button in your inventory to send them there, so it just feels tedious for them not to do that by default. After a while most of what you are going to be picking up are the shards because you will likely be running a loot filter and ignoring everything that doesn’t have a stat package conducive to your base class.
Speaking of the loot filter… that is definitely something that I like greatly about the game. You can absolutely import a filter from your clipboard and there are plenty of sources for good filters on the internet. I do wish it worked a bit more like a POB and that you could just import from a pastebin URL given that most filter authors seem to store said filters there. The functionality that I like the most about this however is that once you have imported a filter, you can customize it easily in the game. This will allow you to tweak it later on when you are looking for specific items to stylize that loot when it finally does drop. For example, in Path of Exile I was looking for a Gladiator armor base and would have loved if I could simply add a custom rule for that item in the game quickly. In Last Epoch, I will absolutely be able to do that when I am specifically hunting for something that might otherwise get dropped by the filters.
Mechanically it is a deeply enjoyable game, but I think time will tell if I feel like the endgame is good. One of the reasons why I am so damned hooked on Path of Exile is that it has so much content left over from previous leagues that it allows me to narrow in on the one specific thing that I want to spend most of my time doing. I’ve not made it to anything close to the end game, so I will be interested to see what it entails. Essentially I need something that is a fun loop that feels rewarding while also being something that I can mostly turn my brain off for. That is why I stuck with Diablo III for so long because the rhythm of running Rifts and Bounties was something I found deeply soothing. The thing I struggle with in Path of Exile is that for whatever reason the game seems to relish random assed deaths, and there is never a point where you can truly just zone out and chill. Delve has been the closest to that for me, but even then it is entirely possible for me to encounter exactly the wrong combination of abilities from a mob and take an almost instant death.
Shifting back to the negative column for a bit. The story in Last Epoch is “fine” for an ARPG but is largely nonsense. You are shifting back and forth between multiple Eras of the same area and while it is cool the times you have to go back into the past to impact an event in the future, like flipping a switch in a temple before it was ruined to extend a bridge in the future. Those gameplay loops seem to be few and far between and the timescape seems to largely just be a way of presenting different-looking maps as you fight not-demons that might as well be demons as well as copious amounts of the undead. It feels like a bog standard Diablo-like ARPG with some technically and mechanically superior features that have learned lessons from all of the games that came before it. While that makes a deeply interesting game to play, it doesn’t necessarily fix the “not great story” problem that all ARPGs seem to have.
This might be a “feature” rather than a “bug” honestly because ARPG gameplay is largely about mechanical repetition and making that loop enjoyable. If you are forced to stop and deal with the narrative, it makes repeat playthroughs more cumbersome than they need to be. Essentially what I am saying is that if you are a player that primarily plays games for the narrative adventure, this game is probably going to disappoint you in the long run. If you like to play games while doing something else like watching a show, or in my case often listening to an audiobook… then this is precisely that sort of game.
I am currently playing in the Multiplayer Beta Week, and I am really interested to see how this game feels with other players. That can often make or break the overall experience of an ARPG, because while Path of Exile is a deeply interesting game… it sucks to play with friends. I’ve never found a game that feels anywhere near as good as Diablo III does with other players, and I am hoping beyond all hopes that maybe Last Epoch will fill that niche. I know what I am doing on March 9th though, because I will likely be recreating the character I am playing on the beta server. My hope is I can coax a few of my friends to also give it a shot so we can test how it feels to play with others. I like enough of the core systems that I could see really engaging with this game long-term. Are you playing Last Epoch? Have you played Last Epoch? Are you interested in the multiplayer launch? Drop me a line below with your thoughts. The post Deterministic Crafting appeared first on Tales of the Aggronaut.