Good Morning Folks. Over the weekend Titan Quest 2 released into early access, which is effectively a paid demo client of the game that covers either the tutorial and first act, or first two acts depending on how the game categorizes these things. I’ve heard that the final game will be roughly five times as long as this current version and at this point I have put about eight hours into three different characters. I’ve had a bit of a fraught relationship with TQ2 thus far, because honestly… melee and bow characters felt a bit clunky. However since all of the streamers seemed to be playing the same build, I decided to give it a shot and found playing a caster considerably more enjoyable. The above screenshot is from an earlier test of the game back in March when I tried to play a melee character. Interestingly enough… my original character from that test was preserved into this early access period.
I think a lot of the clunk is due to the fact that we only have four masteries in the game, and not a lot of them have much synergy. In the original game your character was made up of any two masteries out of a total of eleven. In this game you have to carve out your character with only access to Warfare (Melee/Ranged and Weapon Damage), Rogue (Melee and Ailment/Crit Damage), Storm (Cold and Lightning Damage), and Earth (Physical and Fire Damage). I quickly decided that melee attacks felt a bit clunky, and with all of the required dodging… it might not be good standing in point blank range with encounters. However there really does not seem to be a lot of what I would expect to support bow attacks. There are a few options, for example there is a buff in the Earth tree that gives you an aura that deals more physical or fire damage, son in theory that could be useful. Half of the Warfare specific attacks though are point back melee attacks so that didn’t really work out either.
You are also juggling attributes which are required to equip various gear sets. You spend points in one of four primary attributes, and doing so levels at least two other attributes at the same time. So for example if you spend points in Knowledge, you are also gaining Cunning and Resolve. If you dump points into Vigor you are earning all three secondary attributes. On my caster character I have mostly alternated between Knowledge and Vigor with a few points into Might so that I could keep wearing the armor based caster gear called “Inlaid” as I moved up through the levels. Weirdly this was also enough points for me to keep using a melee two handed axe in my offhand. One of the huge positives of the game is that other than mastery choices, you can pretty much respec your character at any time either through going to a specific shrine and completely resetting your character… or through just hitting respec mode button at the bottom of the skills screen and spending gold to apply the changes.
I did not want to record a full version of one of my normal videos, but I did record a bit to show Ace last night how the gameplay felt. This is me tooling around in a higher level area than I am and killing fish people. You can see the Ice Shards gameplay style where I have poured points into both getting multiple shards and having the shards home in on targets. The content in the early access version of the game seems to end around level 20, and all of the areas are locked to a specific level range. I wandered up into level 15 areas when I was level 12… and it was mostly fine but things just took a long time to kill. I fought at level 18 boss at level 13 and it was also fine…. but again just took a long time to grind it down. It is a much slower game than the modern standard, which is either a good or bad thing depending on your point of view. I will likely try and play this when it goes live, but it will never be a primary game for me because I am too used to the speed of Path of Exile at this point.
This is very much a game in the same family as Path of Exile II, where it wants you to make methodical choices and dodge all of the attacks. You will never feel super powerful even on the lowest difficulty version of the game. The original Titan Quest was very much attempting to clone the type of gameplay that Diablo II had, and Titan Quest II is just a much prettier version of that same methodology. Either this sounds like a great time to you, or it does not. It will not compete seriously with games like Path of Exile, Last Epoch, and even Torchlight Infinite because that audience wants a much faster paced game. It will however be a very recognizable experience to anyone who played a lot of the original Titan Quest. If you want a slower and by reference grindier experience then this is probably right down your alley. My hope is that it feels less clunky the more masteries that get added into the package, because like I said right now there does not seem to be a lot of good synergy for buildcraft. The Elementalist Ice Shards build is so popular because it really feels like one of the few truly viable options if you want a specific type of gameplay.
The game world itself is really beautiful, and the soundtrack sufficiently haunting. The orchestral palette of the game reminds me a lot of The Witcher 3 with its mournful use of strings. There are a number of interesting locations, but most of what I have seen so far is large open fields, cliffs, and swampy regions which are lovingly rendered… but also somewhat generic. There are however a bunch of really cool touches like the foot tracks in the dusty roads, or places where a string of ants is crossing the path in front of you. It reminds me quite a bit of the sort of look and feel that the first game was trying to go for, and since the world is crafted and not generated… there can be a wealth of detail put into it. However this also means that much like an MMORPG, once you memorize the layout of the zone you will be mentally optimizing your pathing through it and ignoring all of these details on future playthroughs. I have already seen myself doing this with some of the early areas since I am three character deep into the tutorial.
Early Access was $24 right now on steam, and that seemed like a reasonable risk to take in order to buy my way into the game. I did not really enjoy the play test from March, but having shifted to playing a caster I am enjoying the experience much more. There are a few more side quests that I could do, but effectively at 8 hours in, I have completed everything that is currently in the early access release. If you were more dedicated to a single character you could easily complete everything that is to do in 5 hours or less. So really think of this as a demo of the game more than a true early access, and we have no clue what sort of release cadence they will have going forward. I don’t think there is much more content in this version of the game than the play test that was released six months ago. They expect to release the full version of the game in Q4 of 2026, so we still have a very long time until then. Honestly unless you are just burning to play this… I would probably wait until there is a bit more meat on these bones.
There is enjoyment to be had… but you are probably better off just playing Last Epoch Season 3 on the 21st, or Path of Exile II 0.3.0 on the 29th of the month if you are dying to scratch that ARPG itch. If you want a great single player experience, there is always Grim Dawn which is just about to release another expansion. If you can stomach a game that is a few decades old at this point there is also the original Titan Quest, but it has definitely got graphics and gameplay from its era. Buying into the early access gets you the final release of the game, so there is at least that which is a positive. We will also be able to test new content as it goes into the game, however I am not entirely certain how much of that I will be doing. I think it will probably be a solid game on release once it has had a bit longer to bake in the oven.
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Good Morning My Perky Pals… happy dawning of a new work week. In my semi-regular mental health updates… I did pretty okay on Friday. Dealing with the first anniversary of our wedding after the death of my wife… was mostly okay. I had a few tough moments but the day was not the soul crushing experience that I expected it to be. I am still glad that I took the day off and quite honestly… I might just start taking it off yearly just in case because sooner or later… it will catch up with me. This weekend I did dumb things and this morning I am going to tell you about them, since we did not record a podcast this weekend where I would have likely talked about it. Why yes that is me on the beach in Path of Exile… so buckle up friends.
The Gauntlet is an event run by Zizaran in Path of Exile that cranks up the difficulty of the game to stupid levels… and takes place in a Hardcore Solo-Self-Found environment. Meaning that you cannot rely on anyone other than yourself and if you take a death, your character is exiled to standard. I do not normally like the hardcore rule-set, nor am I the biggest fan of SSF either. What prompted me to join this madness? The Gauntlet is often supported by Grinding Gear Games which cooks up specific challenges that do not exist in other environments, and this year they added a unique MTX that can only be gained through playing the event. Essentially if you get off the beach and defeat Hillock, you are guaranteed to get a copy of the Merciless Gauntlets. If you get to at least level 5, your copy will have flavor text added to it indicating how far you made it.
What makes this extra challenging however is that a lot of the bosses have new mechanics. For example Hillock on the beach, is supported by The Maven and all of the nonsense that she does while witnessing a map boss can be done during this fight. Brutus is already a bit of a filter for new players, but when you encounter him in the prison you first fight a proxy… and then in the normally safe room… face a buffed version that has the canons on all four sides of the arena that can be found during the Hydra Guardian fight. I could have been like my friend Sloth and killed Hillock and then immediately killed that character to be done with it. However I could not bring myself to do this thing and I had to play things out for as long as they lasted… even though the whole experience is not really my jam.
I had experienced some of the mechanics when SirGog ran a version of the Gauntlet with Softcore rules as a custom league. However new and extra spicy this year is that when you face an end of act boss… you also face every single unique mob that can spawn in any of the maps of that act. This means you are fighting a literal gauntlet of enemies, that works similar to a maven witness in that if you do not kill them fast enough… they can start stacking up on top of each other as they spawn at fixed intervals. I managed to push through the first act boss, largely because Toxic Rain is really good at low levels and I got an early Goldrim drop from Hailrake that carried me super freaking hard. By the time I faced Merveil I essentially had capped resistances which was wildly overpowered for any fight, but especially the gauntlet since you needed to care about more than just cold resistance.
I named my character BelCantKillHillock because I legitimately did not expect to get off the beach. If you are so inclined you can see a POB of where I got and what gear I was wearing at the time of my death. I made it to the Act II boss and was presented with a decision. I could easily have backed out of the fight and come back when I was stronger… but instead I just decided to allow the death to happen. I played 5 hours and 21 minutes to get to that point, and while I was enjoying Toxic Rain overall… I was not enjoying having to play with my head on a swivel at all times. I figured once I cleared Act II it was only going to get worse in Act III. So instead of exiting to character selection and bouncing back in and throwing on a few levels… I just decided to let the death of attrition happen because I was having to chain flasks to stay alive to all of the nonsense happening on the Vaal Oversoul fight. I made it through the Gauntlet of Uniques without much issue, but the stupid stuff that was happening in the room kept grinding me down.
Being perfectly honest I am extremely happy with the level 27 death that is now enshrined in my glove mtx. I started out not expecting to make it off the beach, and then decided to keep playing until I was at least level 5 so I could get text on my gloves. Then I just kept moving the goalposts… could I get through Brutus… could I get through Merveil. Could I get past the bandits… and then ultimately could I clear Act II. By the time I reached the end of Act II though I was well past my point of caring about the event. All of this nonsense did lead me to run up a softcore Toxic Rain character and spend all of my currency on it… before realizing that my general problem with these characters is how squishy they end up feeling. That ability is phenomenal during the campaign, but requires way the hell too much investment to feel decent in maps, or at least as a second character after having played a super tanky righteous fire character for months.
Will I do this nonsense again in the future? Honestly I have no clue. I don’t actually enjoy playing in the event, but I did really enjoy watching streamers competing for various prizes on day one. I did not start until the morning of day two and even then only because there was an MTX to be had. If GGG keeps doing cosmetic prize support for these events… I will probably keep throwing my face into this particular wood chipper. That is so long as the bar of entry stays sufficiently low. I am not a member of the “hard content is my kink” club, and in truth I would rather play super chill content so that I can happily be listening to an audiobook while I play it. More than anything right now I am looking forward to the start of season three in Last Epoch on the 21st. I know Path of Exile II lands on the 29th, but I will probably not be done with Last Epoch by then, and if I do play the third pseudo-league in that game I will be starting much later.
Did you play any of the Gauntlet? How far did you make it? Drop me a line below.
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I tell you friends… I did not expect the Path of Exile community to be as pure as it is sometimes. Time is immeasurable… but some time ago I played in a private league event that SirGog was organizing, and I set my global channel to the one that is used by the folks who played in that event. Thing is… I just never set it back to a different global so I have been there and active during several leagues. As a result my Path of Exile experience is a bit skewed from the standard one, and I have never met a more supportive group of strangers in my life. I’ve witnesses for ages when someone needs something, asking out to global and someone almost always fulfilling that request. So when I have found a rare hideout in one of my maps for example, I always message global to see if anyone wants it. The other day I got to within 3 maps of completing the final sub goal of Grinding Gear Goals and asked if anyone had three guardian/conqueror maps I could buy from them. Within seconds I got a few invites and the first person who got to me, would not even take payment for them. It was because of them that I finished this achievement so easily and I am immensely thankful.
As far as Unreal Undertakings… I went for one of the more annoying options but it did go along with something I was trying to do already. Essentially I ran five blueprints with four wings unveiled and in order to do that… I had to grind up a bunch of levels of various skills on assorted rogues. It went fast enough and I have effectively learned that it takes 4 Tier 4 Contracts to hit Tier 5 in a skill, so I could essentially pre-stage a bunch of stuff and have it ready to bulk grind through contracts. Once I finished leveling everything, it legitimately did not take me terribly long to chain through five sets of grand heists and finish up the achievement. However… I think I might have hit the wall on how much I am going to accomplish during this league. There are a few of them like the Infamous Mercenaries one that I will probably accidentally complete since I only have one of those left to find… but then there are others where I would have to devote more effort to completing them than I feel like it. I could pay for a bunch of uber carries to knock that one out… but also I am not sure I care enough about that.
In other news I finished up Space Oddity on Monday night, and I enjoyed it quite a bit. I don’t think it is anywhere near as good as Space Opera was, but that is not for lack of trying. I think the narrative was just a bit messier than the first one, that had a fairly clear call to action and then a sequence of events that played out in a logical order. With Space Oddity, there was this whole messy middle of the book where things just felt like they flailed a bit… which only seemed to accentuate the “world salad” nature of this series where every sentence is desperately trying to be profound and funny at the same time. It did however stick the landing though and the end of the book was wonderful, so flailing aside it is still worth the read. I just struggled for awhile to push through it until I started the care about the outcome. Maybe if I had read it back to back with the first one like Thalen did, it would have been a different experience.
Last night I started Overgrowth by Mira Grant aka Seanan McGuire. I think what I have realized is that I just really love her writing style, because I would rank the Newsflesh series under the Mira Grant pseudonym and the Alchemical Journeys series among my favorite books ever. The characters in overgrowth feel familiarly adjacent to some of the characters that I came to love specifically in the Newsflesh series. I am deeply interested to see how things turn out when the invasion actually starts. I am not entirely certain how far I made it last night compared to the length of the book… which is admittedly the problem in listening to an audiobook being fed to me through my private plex server. It isn’t real great and indicating how much is left, but it feels like I am barely through the beginning of the book and sleep claimed me pretty freaking early last night around 9 pm.
In other news unrelated to anything to this point… I started playing Hell Clock which is what if Hades were actually an ARPG and not just an action game. So far I am really enjoying it and I love that it is so honest about difficulty levels and that if you are struggling on a boss… the game is not intended to be that way. I also greatly love that you can just disable the time pressure which is huge for me personally. I have a weird hang up about being timed while doing things, that dates back to third grade mathematics and these awful things called “mad minutes” that effectively ruined my brain for math from that point forward. You can just disable the 7 minute timer… and the game will STILL warn you when you are too poorly equipped to ride the ride. For example I got to a point in the first level where it warned me that even though I had disabled the timer… I should probably go back to town and buy some equipment before moving forward. I appreciate that level of bluntness greatly in a video game.
As far as other things in my life… I am just trying to seep back into a normal routine. I had one of my best friends that I consider my legitimate sibling offer to come stay with me this coming week. I cannot fully explain how much that means to me, but also… I would rather get together at a time when I was not actively feeling miserable. I am not sure I am capable of truly experiencing joy right now. I would rather get together at a time when I am not so broken inside.
The post Guardian Maps and Plant Invasions appeared first on Tales of the Aggronaut.
Good Morning Folks. This weekend I mostly spent my time listening to an audiobook and trying to chip away at league challenges in Path of Exile. My sad little totem is slowly growing bigger as I knock things out. At this point I am sitting at 29 of 40 completed and quite possibly the largest sub item is that I managed to hit level 100. This is the fourth character overall that I have taken all the way to the maximum level, largely because it either requires a stupid amount of grinding… or paying someone to power level you. I would be willing to bet all of those level 100 squishy builds that you see on the ladder… paid someone to get them there because a single death can set you back several hours worth of progress. Once I clear level 98… I pretty much have an Omen of Amelioration on me at all times and if I take a death in a map… I abandon that map. I believe I hit level 100 on Friday when I was home sick and chilling on the sofa between moments when my body was actively trying to kill me.
I knocked a few achievements out this weekend, namely I bought a set for Uber Atziri and was able to knock that out without much issue. I had tried earlier in my leveling journey and she wrecked me at one point during the fight where I got clipped by two of her big rings at once. The other thing that I knocked out was Cross Contamination which involves doing two league mechanics at the same time, and the final one that I did was killing an Essence monster while being buffed by a tempest. I did the scarab that gives you a tempest on your map and a bunch of essence scarabs to force several and waited until I had the buff and then popped the essence monster and burned it down as quickly as I could. I think the highest I have ever gotten during a league is 34 challenges, and I hope to be able to do at least that well. I have no interest in running uber bosses, but given that I am sitting on a stack of currency I could probably pay for carries to get that knocked out.
The one that I am struggling through right now is gear grinding goals. Hitting level 100 was a bit part of that progress and the 1000 maps and 100 maps with a Mercenary I accomplished pretty easily just while doing other things. That left me with a few options. Since I am not well suited for bossing, the 30 uber pinnacle bosses was a non-starter. Similarly whiel I have a new appreciation for the Labyrinth after the shit show of ascension options in Path of Exile II… that does not mean that I want to run uber lab enough times to use the divine font 70 more times. That left me with Guardian/Conqueror maps and after burning through all of them that I had sitting in my bank I am at 40 of 50. My goal is to use my stash of scouting reports and the fat stack of saved up Kirac missions to fish for the last 10. The big problem here is that they have to be 80% quant or higher. This means that not only is a crapshoot that you find a guardian map on Kirac… but you have to find one with high quant that does not have a mod that bricks your build. I think I have 60 of the normal scouting reports, and 40 of the vaal ones… so in theory between those two stacks I should be able to find 10 maps that I can actually run.
The one that is quite possibly the hardest to complete is Infamous Instigators. This requires you to defeat 15 different Infamous mercenaries. I never run from fights, and I cannot remember the last time a Mercenary defeated me… so in theory my reputation should be just about maxed out. However I seem to find infamous mercs every twenty maps or so… and then it only counts if it is a version you have not already killed. In theory I could probably start banning specific types in the hope that maybe it might influence what I get next… but the problem is that it is not like all of the missing mercs are of the same type. I wish there was a scarab or a node on the tree that gave you a higher chance of encountering infamous mercs… but sadly that is not a thing. I just need to grind more maps in the rare hope of finding these stupid things so I can find my last three.
Another annoying one is Unreal Undertakings, which requires you to effectively do the rare versions of various league content. Defeating Settlers bosses was pretty easy because I have been running shipments trying to get divine orbs, and have had enough interdicted that I managed to kill several pirates. Breachstones similarly were super easy and I just bought five of the cheapest ones off the currency exchange. For Tier 4 Harvest Seeds I simply forced Harvest onto my map and then also ran a Harvest Scarab of Cornucopia which shockingly gave me more than one T4 beast per each harvest I ran with it. So between two of these scarabs I had knocked out the achievement. All of the rest of these kind of suck. Abyssal Depths for example there is no way to really force one to happen because you are going to get way more Spires than Depths. Domain of Timeless Conflict is an option but you have to run at least 4 emblems and two of the emblems are stupidly expensive. I finished a full Simulacrum without much issue and could in theory just buy 3 more and hope that I can run all 15 waves of them… but they take a stupid amount of time. I have been leveling my rogues and in theory I could run 4 wing Blueprints and probably knock that out pretty easily… but again it will take dedicated time.
The problem with all of this is that I am going to have to sacrifice making currency to finish these out. Right now most of the divines that I am making is through selling resonators and fossils and then converting that from chaos to divines. My preferred method of play is to alternate between filling up my sulphite on some maps, and then dive down into delve around 300 depth and burn it back down to zero before going up and mapping again. However nothing I am doing in delve… can really help me complete anything left on my list save for maybe Aul fights… which do count as pinnacle bosses. However I have only found two Auls so far this league, and it feels like they maybe made them a bit more rare to find. Normally going horizontal at 200ish depth will get you tons of them… and I am just not lucking out into much in the way of Primordial Cities. Mostly I am trying to wrap up whatever I can wrap before August 21st when the Last Epoch season starts, because from that point forward… it is going to be real hard to get me interested in Path of Exile grinding.
I am thankful though to have mindless things like this to focus on… because it makes me think less about the general state of my life. I have an appointment with a financial planner today, to help me sort out what to do with insurance and such and how best to handle it. This week and next week are going to be super fucking hard… because Friday is our wedding anniversary, and next week is her birthday. We have a thing planned for her birthday so I will at least be seeing other human beings that day. I plan on taking both days off from work because I will likely not be functional in either case. Anyways… the last month… has been fucking hard, but I am managing.
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