Blast from the Past League

Good Morning Folks! This weekend, the “Blast from the Past” short-term league was launched in Path of Exile. Essentially, this league is running off the Standard template but with the additional Sentinel and Lake of Kalandra league mechanics. For me… there is quite a bit of nostalgia wrapped up in these leagues because I got in at the tail end of Sentinel and made my first real attempt at a proper character. Lake of Kalandra was the first league that I started a character at the very beginning of the league and managed to complete my Atlas of Worlds. While this was just last year… I feel like so much has changed in the way that I approach Path of Exile since then. Sentinel was one of the best-received Path of Exile leagues and Lake of Kalandra was one of the worst… so it is interesting to see these mashed together. It has made me wonder if Grinding Gear Games is attempting to give Kalandra a redemption arc since the sandbox state of the game was just in an awful place when that league was running.
Sentinel is a fairly straightforward mechanic. You pick up three different colors of Sentinels and use them while doing other content to empower monsters for a chance at tasty rewards. Stalker Sentinels can empower a bunch of random mobs, Pandemonium a single pack, and Apex are designed to empower rare or unique enemies but a very limited number of them… aka something you pop in a map bosses arena. This is a great mechanic because you can use it while doing other things, which means it doesn’t necessarily force you to align your play habits to any particular patterns. It is very easy to start using this from the first moments of gameplay all the way to your endgame, and quite honestly… I now appreciate this mechanic far more than I did at the time.
The reason why the league was the stuff of legends in Path of Exile circles, is that it also introduced a specific reward type called Recombinators. These items would allow you to essentially combine two items of the same type which destroys one and gives you a new item that is an amalgam of the attributes of the input items. This allowed players to break the rules of crafting and get items that were simply not allowed to ever roll together on the same item. This was very impactful on Standard League as the items coming out of Sentinel essentially replaced all of the previous mirror tier items. I should probably note that I have been using Sentinels since the start of the league and I have yet to see a single recombinator drop, so they appear to be fairly rare.
Kalandra on the other hand was a league that allowed you to essentially build your own map. Each map would present you with a Mirrored Tablet on a pillar, and you could place one or more tiles. Once you had filled the tiles on a given map you could take it as an itemized map to be run in your map device. Various mechanics also allowed you to swap around existing tiles and do things like move where the entrance to your map was or move specific empty tiles to change the layout. Doing this allows you to crank up the difficulty of a given map because tiles increase in difficulty as they move further from the entrance. At the time of Kalandra’s launch… the state of the game was rough and there were a number of truly unkillable affix combinations that could destroy a run. Even now, however… once you get 8 or more tiles form the entrance the fights get pretty damned “rippy”.
I had some fond memories of Kalandra and honestly still think the concept behind it is really cool. However, even coming back and playing it now… it is not terribly rewarding. I think more than anything that was the damning stroke against this league, is that the rewards felt disconnected from the difficulty of the content. It is very easy to create a Lake that is much harder than any map you could run at least early on, and since most of your rewards come from the tile-specific chests… there just isn’t much loot to speak of. I still enjoy running Lakes as they are essentially free content… you are creating them as a byproduct of other things that you are doing in the game. They just don’t really feel that rewarding… at least not compared to things like Sanctums.
There are three events running in November, the first was the Krangled League, the second is this week the Blast from the Past, and the third is a league where every map has some random league type applied to it. Two of the three events feel like random nonsense, but Blast from the Past feels a bit more deliberate. It makes me wonder if Grinding Gear Games is trying to figure out how to remix and bring back both the Sentinel and Kalandra mechanics and merge them into Standard as they have several other past leagues. Maybe they felt like the Lake itself did not really get a fair shake given how wildly unpopular the game state was at that moment with rampant ArchNemesis nonsense going on. I am not entirely certain how these could come back. It feels like for Kalandra, you would almost need to add another new Atlas Master that specifically has maps filled with mirrored tablets similar to how Alva gives you access to three portals per map. Sentinels would blend more easily into existing content and could simply be drops you find in the world.
We saw a pretty good bump on Friday when this league started. Things were so busy that Ash, Kodra, and I ran into issues with creating new zone instances. For example, none of us could seem to zone into the submerged caverns. I pulled up a graph on Steam Charts to show the bump, and while 27k players are not anywhere near what is seen at a league start, this is a pretty significant bump considering we are at the very tail end of an existing league and most players have faded away from the game. I realize that these November events largely exist to buy time as they needed to bump back the start of the next league because it reportedly has some rather elaborate mechanics. That said it feels like Grinding Gear Games may have underestimated the hunger players seem to have for Sentinel specifically. While it hasn’t really been the redemption arc I had hoped for the Lake of Kalandra, it is still an enjoyable mechanic.
On a personal level, I have used this limited event to test out what a league start as a Righteous Fire Chieftain would feel like. Essentially you are trading the stability of a Juggernaut for the convenience of being able to slide straight into maps without needing to worry about your elemental resistances. It is quite a bit squishier than an equivalent Juggernaut would be, but it was very nice to be able to transition into mapping with no time really spent fussing with gearing. Given that our upcoming private league will be more like SSF as we will only be able to trade among ourselves… I feel like it is probably going to be a good call to start out as Chieftain and then transition later into Juggernaut when I have the gear to support it. The cool thing about that swap is it is literally just ascendancies as RF Jugg and RF Chieftain use the same passive tree.
I think part of the squish factor is that I had been leaning on some Armor/ES gear while leveling just to be able to get the right socket colors. As I began swapping out leveling gear for stronger armor bases, the squish factor began to balance out a bit. There really does seem to be a break point around 25k armor that things start to even out and getting over the 4000 Health threshold also helped. Normally RF involves a swap between running Fire Trap in your helm to running it in your body armor six-link and I might start out in this swapped state. It feels like it is going to be much easier to get a good armor base six-link with RRRGGG than it will be to get BBBRRG without access to the trade economy. I know I will not see a Brass Dome in “Bel League” so I am going to need to lean on something like either a Glorious or Astral Plate.
I’ve hit level 82 without much effort in spite of the massive experience penalty applied to these events. When you die… it feels like dying at level 95ish rather than your early 80s. I am not sure how much higher I will end up getting as I have mostly answered the questions that I had originally wanted to answer. Yes RF Chietain is viable and probably a really good idea for SSF play, and yes I still enjoy the two league mechanics from Sentinel and Lake of Kalandra. Anything else that I might accomplish on top of this is basically gravy. Pushing higher in level means you have more chances at the raffle loot, but honestly… I doubt I will win anything considering how many other players are competing in this particular league event. I do need to log into my Krangled character to see if I qualified for anything and probably delete it in order to free up the character slot. Have you been playing the Blast from the Past limited league event? What are your thoughts so far? Drop me a line below. The post Blast from the Past League appeared first on Tales of the Aggronaut.

BlizzCon 2023 Thoughts

Good Morning Folks! I have to be honest… I had every intention of writing a post on BlizzCon this past Friday as the event was going on but that never quite came to fruition. For those who do not follow such things, this past Friday and Saturday was the first in-person BlizzCon since 2019. I know a ton of friends who were very happy about the return of the event and made plans to travel to Anaheim for it. I’ve always wanted to go, but tend to have a fairly fraught relationship with Blizzard games in general. I feel like it is probably a good idea to get this out of the way, but I have not actively played World of Warcraft since December 2020, though I have followed from afar and did some alpha testing for the latest expansion Dragonflight. I’ve grown apart from the fandom and Diablo was really the last vestige that I clung to. If you are so inclined, you can watch the full uncut presentation for Blizzcon 2023 here.
All of that said… I am shocked to say that I thought this year’s BlizzCon was almost universally positive. I found it extremely interesting that within 10 minutes of the event starting, we had a speech from Microsoft’s Phil Spencer. He said all of the right things, but I find myself wanting to believe them. As someone who has been a Windows programmer for most of my career… I have a fraught relationship with Microsoft as a whole. That said… I can’t see that Microsoft has done wrong by any of the companies they have acquired. They have most definitely been a steadying force for Mojang and Minecraft. The one strike that I could throw against them was Redfall, but who knows precisely how that mess unfolded because it was a game so far out of the comfort zone of that studio. As compared to the reign of Bobby Kotick… I have to imagine that Microsoft will be a positive force for Blizzard as a whole.
Another thing that I have to admit is that there is a lot of presentation that I just did not care about at all. Overwatch is a setting that seems interesting, but I am not going to engage unless they shift gears and turn it into a looter shooter. Hearthstone is something that I did care about for a while… but now that Magic that Gathering Arena exists and is relatively enjoyable… I have a good representation of the game I actually care about and don’t really need the Blizzard clone. Rumble is outside of my wheelhouse especially now that my aging phone seems to have trouble running any modern games that are not the most simplistic of 2D graphics. So essentially for me… BlizzCon was a show about World of Warcraft and Diablo, both of which got some interesting announcements.
Based on the schedules that came out ahead of the show, I fully expected that we would not get a Diablo IV announcement this year. I am pleasantly surprised that we did and it is going to be set in the area of the world from Diablo 2 Act 3 the Torajon Jungles. This should in theory be southwest of Kehjistan in the current Diablo IV areas. They were pretty limited on their information but did drop that we are going to be seeing a new class that has not existed in the Diablo franchise before. Data mining leaks ahead of the show indicated that this was some sort of nature-based class. More important than all of this however is that they released some information about more endgame content going into Diablo IV starting this week and continuing into Season 3 in January. There is also going to be a winter holiday event which might be interesting for a bit. Unfortunately, the new endgame content starting this week is going to be gated behind the season’s journey, which means it is really only for folks who are languishing at level 100 and doesn’t do much to solve the problem of running out of an interesting reason to grind further after about level 80.
In the realm of “why does this exist” we get to World of Warcraft and more specifically “Classic WoW”. Apparently, the classic servers are updating to Cataclysm… which seems really weird to me given that the sweeping changes to the old world that came with Cataclysm were the impetus for many of the unofficial emulator servers that eventually coalesced into the official “Classic” product. Does anyone actually want this? I am hoping that they maintain some Wrath servers for the folks who did not want to move forward into Cataclysm. Maybe there is someone out there who missed out on the first decade of World of Warcraft and is now interested in reliving it at a rapidly increased pace. It is however spawning a number of memes around this having to happen so that they could launch World of Warcraft Classic Classic. I have specific negative feelings towards Cataclysm as this is when I first broke from the game as a whole.
The other classic project however seemed really interesting. “Season of Discovery” is sort of a re-imagining of World of Warcraft with unique talent trees and class changes designed to make playing it wildly different. They specifically name-dropped Tanking Warlocks and Mage Healers as mutations available during this game mode. The irony here is that we absolutely had a Warlock Tank in Ahn’qiraj, and I myself tanked as a PVP geared Boomkin…. so this might be something that interests me in the long run. One of my favorite eras of World of Warcraft is Gladiator Stance and being able to dps with a sword and shield as a Warrior. If they bring this back… then they probably have me at least for a bit.
The big news however was the announcement of a change in practice towards expansions in World of Warcraft and while they did not elaborate on this… a shorter time frame between them. Not only did they announce The War Within which comes out next year, but also Midnight and The Last Titan as a trilogy of expansions with shared themes. We’ve learned that they always worked on multiple expansions at once from the fallout of Battle for Azeroth and Shadowlands… but I do feel like this would probably improve the narrative experiences of the Warcraft universe. Final Fantasy XIV was only as good as it was because it was a cohesive narrative that evolved over a decade rather than what felt like a serialized villain of the week type gameplay that we have had in Warcraft. My hope is however that they can be nimble with the mechanical side of the game because having the narrative be something that is building over time is good… you need to be able to adjust to changes on the ground when the player base is not reacting well to something like the “borrowed power” systems.
I think this is going to be the World of Warcraft expansion that wins me back. Almost everything about it seems to specifically cater to my interests. I love underground areas and this seems to be an entire expansion where we are diving deeper below the surface. I am very much dwarven-influenced, and I am all about tunneling through the earth to find interesting things. When I plan Minecraft I almost always start by digging a giant shaft to bedrock and see what I find along that path. I am also super interested in the Warband system as I have always wanted to be able to share more benefits from my Alts, given that I tend to be an Altaholic by nature. Almost everything that they announced seemed universally good and I am super interested in the Delve system which seems to be a dungeon-like experience that scales between 1 and 5 players.
I think more than anything… there was just a different energy in the air for this show. Gone was the “we know better ” attitude that surrounded a lot of the discussions from past BlizzCons and it was replaced by what seemed like a genuine unbridled excitement over what they were showing off. The vibe was just better than it has been in probably a decade or maybe even longer. Blizzard felt like a different company, and while we had the return of Metzen… he didn’t necessarily overshadow the other folks who were presenting things to the players. I want to see Blizzard thrive under Microsoft not in small part because I still know more than a handful of folks who work there. I want to play these games without having a bad taste in my mouth and feel like I am betraying my core principles.
This is the first time in a very long time that I have had hope for World of Warcraft as a franchise, and Blizzard as a company. I watched Diablo IV evolve from a complete shit show at launch to being a rather enjoyable if not somewhat temporary game with Season 2. Blizzard seems to be saying the right things and I just hope that they can back up those words with actions over the next few years. In the new year, I am probably even going to poke my head into the Dragonflight expansion and see what it has to offer. This is the best I have felt coming out of BlizzCon weekend in a very long time. Good job all… now keep that momentum going into the next few major launches. The post BlizzCon 2023 Thoughts appeared first on Tales of the Aggronaut.

An Evening with the Scions

I’ve most definitely reached this place in Diablo IV where my only real progression comes in the form of lucky drops from the World Boss. At this point, I have item level 925 items in every slot but my Chestpiece and Two-Handed Hammer weapon and it is all up to the luck of the draw when I finally replace those. I am using a unique main weapon that is going to be a bit harder to replace than your average hammer. Given that I am getting zero benefit from Whispers Caches and the Bloodtide event… I am guessing that means I would have to grind up to high levels of Nightmare Dungeons to actually find some viable drops again. As a result, I am mostly only logging in for World Boss kills.
I could always fall back on playing some Path of Exile, but I do not really want to burn myself out further knowing that I really want to play next Friday when the Sentinel/Kalandra event starts. At the moment I think I am going to try out leveling a Righteous Fire Chieftain as an alternative for when we start “Bel League” at the beginning of 3.23 in December. Mostly I want to test that out as an alternative to Juggernaut because it is so much easier to get maximum resistances on and we won’t likely have access to Legacy of Fury boots for quite some time. Hinekora’s Wrath gives a nice big explosion that is actually better than the Maven Boots but I will be missing a lot of the bonuses that you get as a Juggernaut for survival purposes. It won’t be as sturdy, but hopefully, the big explosions will make up for it.
What I did instead last night was poke my head back into Final Fantasy XIV and do something more than playing the daily cactpot and reset the demolition timer on my house. I’ve been in this weird place with FFXIV for a while now because I leveled a Paladin through Endwalker. Playing a tank is not really conducive to easing back into a game in a low-pressure manner. I did not last long enough in Endwalker to actually get to the point of leveling a DPS alt, which has made it a bit hard for me to summon the desire to come back in earnest.
Yesterday however I remembered that Duty Support exists, and is no longer the massive pain in the ass that leveling the trust system was. This has allowed me to pick up where I left off on my Machinist and run some low-key chill dungeons with my Scion friends. Sure it is a bit boring to keep running the same dungeon over and over… but that is probably what I would be doing anyway with a pack of random strangers. I might as well ease back into the game with friendly bots that are not going to hassle me over dumb mistakes I make while I get used to the game again.
It has to be said that right now Final Fantasy XIV feels really odd. It has been a very long time since I have played a purely hotbar combat MMORPG. Over the last few years, I have either been playing ARPGs or Guild Wars 2 and New World… both of which are way more closely related to an Action MMO than their earlier hotbar cousins. The first time I needed to get out of an AOE I instinctively tried to hit my usual dodge roll button… and was really sad when I remembered that Final Fantasy XIV does not have something like that. The game feels very “old” when it comes to design… but again I think it is more something that I will have to get used to.
Largely I want to get to the point where I can catch up in the story, and grind out some gear so that I can get ready for the next expansion. I am going to give it a shot even though I largely felt like FFXIV storywise wrapped up in a good place with Endwalker. I think Guild Wars 2 might be more my speed as far as MMORPGs go, because I have gotten used to more active combat but by the end of the evening I did finally start to hit my stride. I know FFXIV is probably never going to be my main game again because my tastes have changed a bit but I do want to get back to a point where I can have fun with it again. The post An Evening with the Scions appeared first on Tales of the Aggronaut.

Sad Little Totems

I am exceptionally groggy this morning, which makes little sense considering how much I slept last night. Yesterday I got up around 3 a.m. so that I could run my wife to the airport. She is on business in the D.C. metro and was sending me photos from her adventures throughout the day. My personal favorites were some of the ones she sent me from one of the Smithsonian museums. There was a cool Rosie the Riveter Lego set but unfortunately, the glass was super polished and I did not feel like sharing a photo that had my wife’s reflection in it without her knowledge. Basically, yesterday was a bit of a blur. It is not often that I feel my age, but trying to survive on caffeine and very little sleep throughout the day is not something that I have done since my days in the Late Night Raiders in Vanilla WoW. I went to bed around 8 pm last night and as far as I am aware slept all the way through until 4 am ish and then even then managed to eek my way to 5:30 before actually getting up.
Before finally calling it a night, I did spend some time in Path of Exile and wrapped up the seasonal challenge associated with Ritual. I had completely respecced my Atlas to go hard into Ritual nodes, so now I have to figure out what I want to do instead. Getting 19 of 40 seasonal challenges rewards a stubby little totem and it has been a minor point of pride that I have managed to get one for the last three leagues. Granted this is not actually a major achievement, but it is one for me on a personal level. I went from completely floundering in Path of Exile, to being able to complete my Atlas, to being able to actually do enough achievements to get a totem for my hideout. I would have finished up sooner but unfortunately, the Vaal boss down in Delve did not drop a Doriani’s Machinarium Map and I have been unwilling to pay the 6.5 divines that they are currently going for.
I also attempted to play a few alts in Diablo IV at which point I was struck by how generally alt-unfriendly this game is. The seasonal abilities are on a character-by-character basis… which makes little sense given that all of the abilities cap out a level 3, and you can pretty much max them out on a single character. One of the nice things about Diablo III was how easy it was to twink out your alts, so that when you started your next character you got to keep all of your paragon points from the first. Similarly, gear was easily applied in specific bands. Right now gear drops are based on the level at which you got them dropped regardless of how low item level an item is. Diablo 4 tends to set equippable levels in a loose relation to the level in which you acquired the item. So you can tend up with items that are dropping and make no sense to be using them… because they are either not Sacred or not Ancestral… that have a higher item level equipped than the range for which those items are useful.
One of the things that I think would be cool is have something associated with the season’s blessing that as you level up… you lower the equippable levels of all items by a percentage until when you hit level 100 it removes ALL equipment restrictions. One of the biggest joys of alting in an ARPG is twinking out your secondary lineup of characters. It would be nice if this were possible in Diablo IV, but in its current state… it really isn’t. Not that there is a lot of crossover between gear items to even make that viable, but still something would be better than the current state of the game. The XP boost is at least noticeable though which I guess is still rather nice.
I am honestly not sure what my focus is going to be next. I popped into New World and tried to get back into the swing of things there… but honestly, I have been gone just long enough to make a lot of things unintelligible. It seems as though with the new expansion they have removed the ability to level up gear which sorta sucks. It also seems like they have increased the caps of a lot of the crafting professions… which also somewhat sucks because I had fought so hard to cap out a few of them before to be done with it. When new levels are added into a game… it makes me appreciate things like Guild Wars 2 where there is a fixed level cap and then horizontal progression with systems. I do really like the flail though as far as weapons go. Anyways… I am rambling. I hope you are all having a great week and hopefully, by tonight I will have sorted out what direction I am going game-wise for a bit. I am going to need something to distract me from how empty the house feels for the moment with my Wife traveling. The post Sad Little Totems appeared first on Tales of the Aggronaut.