If You Give a Chieftain a Cookie

Hey Folks! I am getting around to writing my “morning” post in the afternoon… or at least it will be after noon by the time I finally publish this thing. Yesterday was the official end of our private league that lovingly became known as “Bel League”. I think this was a very interesting experiment and I think that for the most part, it was a success. I created three highly viable characters during the league and one failed character. I made my way through all of the maps save for one that never would drop… the Unique Twilight Temple map, but I still consider that a win in spirit. In the experience ladder my characters sit for perpetuity at First, Third, and Fifth place which seems like a solid performance. The character that did not work was my Volcanic Fissure of Snaking build, but I pivoted that character into what has become one of the more enjoyable Righteous Fire characters I’ve created. Now that I am over in Trade League, my characters are showing up on POE.Ninja so for anyone at home you can check out the state in which I managed to get them all.
As soon as I got access to the trade economy… I of course started fiddling with my characters. The problem with reaching a point of stability with a character is that it is almost like trying to renovate a house of cards. As you swap a piece of gear for something else… you create a deficit that you then have to patch elsewhere. In all of my time in the private league, I never found a single viable Elder influenced helm and since we are playing in a hyperinflation league… I did not want to pay 20-30 Divines for a pseudo-six-link helm to put Righteous Fire in. My first purchase was spending 5 Chaos on a level 85 base Pig-Faced Bascinet that I then proceeded to pour a bunch of fossils into before making do with Level 20 Burning Damage and Level 18 Concentrated Effect. This however meant that I would be losing my +1 to Maximum Fire resistance on my influenced helm. So I got around that by picking up a Rise of the Phoenix with +2 level of Socketed Aura Gems… which bumped my 21/20% Purity of Fire to the next breakpoint and made up that missing Maximum Fire Resistance allowing me to stay at 90% to all elements.
If I was moving Righteous Fire to my helmet, that meant that I needed to either recolor my existing Lightning Coil or purchase a new one. Having access to trade meant that I could find a better-rolled one that was also corrupted and had the +2 to Level of Socketed AOE Gems on it… meaning that my 21/20% Fire Trap gains +2 from the chest, +1 from a leveling Empower, and +1 from my Sceptre for a grand total of Level 25 and soon to be 26 once I gain another level on that Empower gem. Since I am converting 50% of my physical damage taken to Lightning Damage, I thought while I was at it I would pick up a reasonably rolled Taste of Hate to add 15% of physical taken as Cold. I thought these flasks would be much more expensive but I picked it up for 10 Chaos. I am guessing all of the magic find is producing more than the market can absorb.
This left me with one last problem to try and fix. I’ve always had negative chaos resistance on this character since the swap over to Righteous Fire and I really wanted to at least attempt to resolve that problem. Given the high number of uniques that I am using, that left me with three slots that I could swap out pretty easily to try and at least make a dent in this problem. So after some fiddling around I found a new pair of boots, gloves, and an amethyst ring that combined take me close to the cap in spite of not quite hitting it. I’m at least up to a positive 67% which is far better than I was before starting this process. I could in theory swap my necklace out… but given how much I am relying on it to make up attributes I would still want +1 to all fire skills… I figured that would be a more tricky replacement. I would love to be able to run Defiance of Destiny that I lucked into yesterday… but I would need to probably swap over to a full cluster jewel setup in order to make that happen. I’ve rapidly run into a Ship of Theseus problem… where I am not quite certain how much of my build remains the same.
The last thing that I swapped out was my two Ursine charms for slightly better-rolled ones to increase my regen and strength… that will give me some additional health. In the end… I’m about the same armor-wise… down about 200 life, and 200 life regen… but am converting 15% more damage to elemental and have enough chaos resistance to not be completely trashed by any modifiers that deal chaos damage. I also picked up a bit more damage from the swap of Righteous Fire and Fire Trap so am killing things faster…. which ends up making the build feel better as a result. All told… it was a good series of moves that cost me around 5 Divines in total. If I decide to push this build any further… it will involve almost entirely respeccing the character and stacking on a bunch of cluster jewels. For now, however… I am going to let things alone for a bit and just play the damned game. The post If You Give a Chieftain a Cookie appeared first on Tales of the Aggronaut.

3.23 SSF Righteous Fire Chieftain

I’ve talked about my Righteous Fire Chieftain for a few days now and the more I play it… the more I think I maybe even like this build better than the Pre-Nerf Juggernaut that I have played for several leagues before. One of the things I dig the most about this build is how easy it is to get off the ground, and how easy it is to gear. Most of the items that I am wearing are effective trash drops, and there is SO MUCH room for improvement. My sceptre I threw a few essences at it until I got something halfway decent, my helm, boots, and gloves were things I legitimately picked up off the ground and just started using. The only piece that I feel is somewhat critical is the Lighting Coil, but I ran without that for a very long time and primarily it simply adds some survival layers bringing it a bit closer to the tankiness of the Juggernaut. Most builds I am seeing tend to favor the Cloak of Flames… but I wanted some more armor and have also seen four Lighting Coils drop this league making that choice a no-brainer.
The main reason why I am talking about it today, is that I thought I would record some of my dumb little videos showing off gameplay. In this, I am running a non-juiced T16, but the build can handle juicing via the forest… it just significantly slows things down a bit. Right now my happy spot is to run t11/t12 maps with as much juice as I can get. Despite not putting any investment into the run and doing stream of consciousness… I still get a wild map explosion during this video. The play style is just so comfortable and I’ve noticed some weird things about Ignite Proliferation and Hinekora’s Fury down in Delve… that it seems like it can hit things and kill things that are in the Darkness and would otherwise be invulnerable. I need to play around a bit more with this to make sure what I think I am seeing is actually happening but so far this is one hell of a delver and mapper but probably a pretty poor bosser… though to be truthful I have yet to run any bosses or guardians on it.
I am so far from an expert at Path of Building… and in fact all I really know how to do is import my build from the GGG servers and then set some of the correct checkboxes. However, if you want to see the current state of my build: I have no clue how valid the damage numbers are… because it does not feel “ZDPS” but also can’t oneshot tanky things without a Hinekora’s proc. Bossing on this would be a challenge because not getting the Hinekora’s proc means you are left just grinding it down with Righteous Fire and Fire Traps. I’ve not really talked about what I am running for Primalist charms but the above image is a cut-and-paste job showing everything I am running for both Ascendancies. I would probably swap these out for explosive charms, but I have yet to see any. In a perfect world, I would love to find some with maybe Life Regen and Explosion. I’ve still yet to find the final big boss version of the King in the Mists so I am lacking one entire charm.
All in all, I kinda love this build. Pending nothing significantly changes between now and 3.24 I can see league starting it. I feel bad because I essentially have two other characters… Lightning Arrow Champion and Boneshatter Juggernaut that I built out completely but have also just been sitting there and rotting because I am enjoying the RF Chieftain so much. The only thing odd that you will see in my POB is Corrupting Cry. I just threw that gem in there because I had the spare slot and it converted my Infernal Cry to cost life instead of mana. I am doing nothing with it past that and legitimately just started using it last night given that my Stone Golem could no longer stay alive long enough to be useful. Normally speaking in past leagues this would have been the time when I put a Portal gem in there, but since I have not seen one drop… I can’t do that. If I can find a Vaal Breach I would probably socket that in because it would give me a way to summon a bunch of small adds… and therefore proc Hinekora Explosions on bosses. Anyways I will probably stop talking about Righteous Fire Chieftain for awhile. I love it, but I don’t want to just pound the build into the ground on the blog now that I have finally recorded a gameplay video. The post 3.23 SSF Righteous Fire Chieftain appeared first on Tales of the Aggronaut.

Flames Didn’t Need Fanning

Shocking to no one… I’ve found myself back maining a Righteous Fire character. This time, I converted my Volcanic Fissure of Snaking Chieftain over to Righteous Fire, and in the grand scheme of things, it is going pretty well. I do not feel anywhere near as strong as my Juggernaut did, but for playing a very tanky Righteous Fire character, this might be a viable alternative to Inquisitor. I am hoping that maybe we will get a new alternate quality gem that restores RF to its former glory, but if not… I think I can be happy enough with Chieftain going forward. My comfy space seems to be alternating between T11 Cemetary and T12 Tropical Island and then trying to stack on as much juice as I can get from the mists.
My focus over the last week or so had been trying to get levels so that I could add a Medium Cluster Jewel with Fan the Flames. This essentially gives you Elemental Proliferation at the cost of SEVERAL passive points. I accomplished this at 95, but I have to be honest… it wasn’t really that big of a bonus. I am already running Berek’s Respite which gives me something akin to Elemental Proliferation any time I kill something that has been ignited. Since Ignites can’t stack… it essentially just didn’t add any significant bonus to the build. I’ve since specced out of this medium cluster and distributed the points around the board into more life which in turn should translate to both more survival and more damage for Righteous Fire.
We’ve also decided to let our Private League lapse into Trade League. There are essentially 8 days left in the league and at that point all of our characters will transition over into Affliction Trade. This is going to open so many doors for making minor tweaks to my characters, the one I am looking forward to the most is Boneshatter. I still feel like I have not given Boneshatter a proper shake, so when the private league collapses I think my first goal will be getting that character some better gear. I would really like to reach 100% spell suppression and have a MUCH higher damage Two-Handed Axe. It will be a challenge dropping into the league so late and being so relatively “poor” as compared to where I usually am at this point in a league. I have enough of a stash of Divines though that I should be able to make some movement on my characters.
Lastly this morning I recorded another one of my dumb videos, this time attempting to explain what I have been talking about regarding the SkyScale versus World of Warcraft Dragon Riding. Mostly after being used to instant mounts having to wait three seconds feels like an eternity. I show off some gameplay of GW2 specifically flying around on the SkyScale and then show some Dragon Riding and talk about its positives and differences. Maybe with some footage, it might finally start to make a bit of sense. The post Flames Didn’t Need Fanning appeared first on Tales of the Aggronaut.

Chieftain Go Boom

Well friends with the help of my friend Eliyon, we figured out where I fell off the Main Story Quest. It does not in fact end at Valdrakken but instead spins off with a few quests inside of the city, that then lead out into what is the fourth zone of the game Thaldraszus. So I have a bit more questing to go before I can wrap things up and finish out the story… and then proceed onto gearing through World Quests. I remember having this issue as well with Shadowlands where I dinged the new level cap and still had one and a half zones to complete before I could join the open-world “reindeer games”. I remember it was during this chasm that my friend Ace bounced from Shadowlands never to return, so I can’t say this is a super great design decision. It would be nice if World Quests just unlocked whenever you hit level 70 no matter how far you were progressed in the story.
Feeling somewhat deflated I spent most of my evening in Path of Exile. I had converted my attempt at a Volcanic Fissure of Snaking Chieftain over to Righteous Fire and so far… I think this might be the closest to the glory that was Juggernaut Righteous Fire. If you are so inclined here is a POB of where I am currently. The thing is the Chieftain comes with a bunch of really nice perks for Righteous Fire, some of which I had overlooked or at least written off as less good than they actually are. Namely Ramako, Sun’s Light is something that I had skipped on my previous attempts at an RF Chieftain during the Blast from the Past league, and this was a mistake. You spend a surprising amount of time “stationary” as Righteous Fire and if you frostblink from pack to pack you can maintain this “stationary” state. All of that time everything just has -20 Fire Resistance which seems to override all other modifiers and while in theory you can get a resistance much lower than that… this just always works.
This allows me to run a curse that isn’t either Flammability or Elemental Weakness and have it feel like I am double cursing without needing to fiddle with the nonsense that is involved in making that happen. Of the other options, I went with Punishment which causes cursed enemies to take more damage when on low life… meaning that things die faster and hopefully proc Hinekora, Death’s Fury and clearing the entire damned screen. I went Primalist with the hope of eventually using charms to get more chance to explode but for the moment I am running two Percent Strength and Life Regeneration Rate modifier charms. In a perfect world, I would find something that gave me explode and life or regen but I will have to keep fishing in the forest to make that happen. I’ve also still never seen the ACTUAL King in the Mists fight so none of my characters have unlocked their final doodads.
My defenses are also extremely solid and quite honestly… now that I have equipped a Lightning Coil I don’t feel that much less tanky than the Juggernaut version did. What I bring to the table is roughly 25k armor, almost 5000 life, 2500 life regeneration, 90% to all elemental resistances, and 50% of all physical damage is taken as lightning damage… as well as 30% crit damage reduction and some things to limit damage over time which I don’t believe the Lightning Coil applies to. Now that I have the lightning coil I am going to try my hand at juicing some T16 maps and see how that goes. Essentially the gameplay is a bit odd in that you are trying to kill enough small stuff so that you proc an explosion and then the entire screen around you evaporates before moving on to the next big pack. It feels better than it sounds.
All told it is fun to map on albeit a bit slower than Lightning Arrow. Lately, I have been alternating between Cemetary and Tropical Island because both are fairly enjoyable maps and relatively open. I should run some of the crappier and less bow-friendly T16s that I have rotting in my bank and see how that goes. Mostly right now I need a good deal more levels. I am working on getting a Fan the Flames gem up and running while trying to roll a slightly better version. If this works like I think it will… my ignites will proliferate among the packs of things that I am killing, and then also “proliferate” again when one of those things dies thanks to Berek’s Respite. If nothing else this should be fun as hell to watch happening. If I could somehow manage to keep my resistance high enough… I would love to have a set of Maven’s boots as well to only further add to the nonsense explosions.
One of the things that has gotten me down in Path of Exile lately is the frustration of trying to link things. Essentially I had a 900 DPS bow that I was working on getting linked, a Lightning Coil in RF colors, and more recently I finally got a Fourth Vow to drop which I am trying to link for my Boneshatter build. After spending about 1000 fusings trying to get the Bow linked, this morning I had gathered up another hundred or so and managed to get both the bow and lightning coil to six links. That alone has helped increase my enjoyment of the league. I still do not love being isolated from the trade environment, but finally getting some of the things I needed up and running is a significant improvement. The post Chieftain Go Boom appeared first on Tales of the Aggronaut.