As we get closer to Friday, I think I have finally come to terms with the fact that I will be going Boneshatter for the league start. After sifting through many different guides and POBs, I think I honestly prefer the one that Zizaran released for 3.22. This is mostly because the gear seems pretty straightforward and craftable and it features some of the things that I knew that I wanted to lean into like double-dipping evasion for armor with Iron Reflexes. We have a Trello for all of the folks doing league starts in the private league we are running and I have highlighted some of the uniques that I am looking out for, but in theory, this should be able to be done with nothing but rares at least for a while. If this can get me down into Delve at around 150 depth I will be very happy.
Additionally, since yesterday was the official stop of the Trial of the Ancestors league, it meant that they opened up the ability to create private leagues for Affliction. So we now officially have the “Bel League Affliction” set up and running and most of the participants have joined. Ash and Kodra helped split the cost of the league three ways with us each chipping in 100 coins, with more folks willing to chip in if we decide to expand it past the initial 40 days. I figure at the 40-day mark we will either allow the characters to drop down into the trade league or if folks are still going hot and heavy, expand it out by another 30 days.
The other big thing that I did in Path of Exile last night was to get both my personal and the guild’s stash set up in standard the way I want it to look in Affliction. Essentially the state of your standard stash is what gets imported into the next league, and for the guild, I mostly wanted to get the tabs named and affinities set properly so that hopefully I don’t have to do this on the first day of the new league. Similarly, I did a bunch of rearranging things in my personal stash to go ahead and set up some of the common folders that I used in Ancestor League. As far as all of those “Remove-Only” tabs I tend to shove them into a folder named after the league they were created during. Not that I spend much time in Standard, but I figure this will make this a bit easier at a later date when I might be looking for something.
In other news, I have been playing a not-insignificant amount of Guild Wars 2 lately. I’ve talked about this a bit, but I have been popping in at least once each day to chip away at my “wizard chores” which is a humorous term that I picked up from my friend Ace regarding World of Warcraft Dailies. Given that I am actually doing them for a tower full of wizards… and the reward system is called the Wizard’s Vault… it is finally the perfect term for what I am doing. Doing various daily, weekly, and period objectives gives you a currency called Astral Acclaim which can then be used to buy all manner of things from cosmetics, to pieces of usable gear… to probably the most valuable item which amounts to a massive boost in crafting your choice of a legendary from four different options.
Astral Acclaim stacks to 1300 points, and I was nearing the cap where I could not earn anymore and needed to spend down some of it. So I opted to pick up the Legendary Weapon Starter Kit – Set 2. This gave me access to shortcutting the crafting process for Bolt, The Moot, Quip, or The Predator. Since I use Sword on a few of my characters and am looking forward to playing around with Sword on my Necromancer soonish… I opted to go with Bolt. I don’t really love the appearance of any of these weapons, but the other one I was considering for a bit was Quip just to give me access to a pistol as that seems to be a weapon archetype I also enjoy. What this box does is give you the precursor weapon, the “gift of” for the specific weapon shortcutting the need to level a profession to 400, and either a Gift of Magic or Gift of Might. This then requires you to supply your own Gift of Mastery and the Gift of Magic/Might that you did not receive, along with 77 Mystic Clovers, and 250 Globs of Ecotoplasm to craft a Gift of Fortune.
I had already been chipping away at some of the legendary weapon requirements because I have been working towards Twilight… which I stalled out on when it came to crafting the precursor. I should have just sucked it up and bought the precursor and would have likely already completed that weapon before now had I done so. This however meant that I had already done the legwork to craft a Gift of Mastery, and had been stockpiling resources that got me at least part of the way towards the missing Gift of Magic since my package gave me Might instead. I took the easy way out and spent roughly 200 gold to finish gathering the Tier 6 materials needed to craft the Gift of Fortune and then threw all of the expensive bits in the mystical commode to get my very first Legendary weapon in Guild Wars 2.
To be fair… I said “sorta” in the title because it doesn’t feel like I really put in all of the effort required to craft a Legendary weapon. I would probably feel more accomplished had I done so, but given that gathering Legendary gear is the true endgame of Guild Wars 2, it does seem a bit brilliant to give players an onramp to demystify the process a bit. According to GW2 Efficiency, the price right now to craft a Bolt from scratch would require about 1300 gold. This is greatly shortcutting that process giving you the Gift of Bolt (~200 Gold), Gift of Might (~150 Gold), and the precursor (~70 Gold) all for the low price of a month’s worth of dailies. It also encourages players to complete that Gift of Mastery on their own which requires getting full Tyria exploration completion and farming up a Gift of Battle. The more players engage with Legendary crafting, the more they become entwined into the flow of the game… and likely the longer they will stick around. While this essentially handed me 450 Gold… it did so in a way that meant I had to have poured a good deal of my time into the project to make anything of it.
The only annoyance is that I will have to craft a second legendary sword at some point for the characters that would want to dual-wield them. Now that I have broken the seal on this system, however… I sorta want to focus some time on wrapping up Twilight and getting a Greatsword for all of my alts to use as well. I see what you did there Wizard Vault…
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Friends… I am essentially giving up on Righteous Fire for the time being. I was holding out some hope that maybe an alt-quality version of the gem would be released that works more or less like the previous version. Yesterday we got a dump of 39 transfigured gems, and given that Righteous Fire has caused more strife than probably any other change… if they were going to let us down easily yesterday would have been the ideal time to do it. It is somewhat sad, given that I went so far as to get my Righteous Fire Juggernaut drawn by Ammo and included in my site header. It won’t be the first time that a dead character ends up in the banner, and I still love the look of this character and will remember my three different RF Juggernauts fondly. I could migrate over to playing the Inquisitor version that Pohx has been cooking up… but honestly, I did not really like the feel of an Inquisitor. It was too squishy for my tastes.
What seems to be happening instead is that Ash and Kodra have come very close to talking me into trying out Boneshatter Juggernaut as a league starter. I like Juggernaut and being unkillable and apparently this build fits those requirements. It is unfortunately not a shield charge build… which will feel a bit bad given how much I enjoy zooming around with my shield. The only problem is… there are a lot of versions of Boneshatter requiring some wildly different levels of investment. Jorgen for example has shown off several different variants including one designed for fairly deep levels of delving that uses a shield and an axe. I am probably instead going to follow a more standard league starter two-handed axe variant and then pivot from there into some of the other build options.
I did see a version of Boneshatter that piqued my interest this morning. Smokie is a YouTuber/Streamer that I stumbled onto when I was looking at Chieftain RF builds and honestly… I dig their vibe. This version seems to pivot into Iron Reflexes and instead of going with a Glorious Plate, going with a high Evasion/Armor chest which abuses the order of operations to double the converted evasion in addition to the armor. The only challenge is… I don’t know that I want to follow this POB entirely because they value defense far less than I do. So if I am going to go down this path… I guess I need to spend the next few days trying to whittle down the various versions into a build that I actually want to follow. I always felt that Boneshatter was way too fiddly, but I guess without the Divergent version it will be less so.
In another league I might spend the next couple of days doing a test run… but instead, I am spending my evenings in Baldur’s Gate III, trying to wrap up a play-through before I dive into Affliction league. So at this point… I am legitimately considering going Boneshatter, but I could of course make an audible at the last moment and shift to Explosive Arrow Champion, or if there DOES end up being an alt-quality viable Righteous Fire going back to good ole comfy main. What is stressing me out more than ALL of this however is the fact that they have yet to open up private league signups for the new affliction league. Everything feels like it is really underprepared for this league, and I don’t know how much of it is the sheer number of changes they decided to take on, or the loss of their veteran community manager. Whatever the case… Affliction is going to be by the seat of our pants.
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Good Morning Friends! I have never gone so quickly from being overwhelmingly hyped about something… to rapidly traveling down the stages of grief. Yesterday was the announcement of what is coming with the Affliction League in Path of Exile roughly a week from the day I am posting this. On the one hand… there is a ton of really interesting content being added to the game. On another hand… it may have completely destroyed my favorite gameplay style from the last several leagues and at the same time destroyed many of my characters that are sitting in standard. As a result, I am not entirely certain what I am going to do… and given that we were planning on doing a “GuildSF” type private league I won’t even be able to buy my way out of any holes through trade league. I admit… I am pretty scared about what this means for the future of me and Path of Exile.
First, let’s talk about some of the good things. Affliction League has a mechanic where you go “delving” through a dark and infested forest. You are protected by some wisps that allow you to burn away the corruption, but the wisps will only consume a certain amount of corruption before fading away and returning you to reality. This is in theory a mechanic that favors slower players because it isn’t on a timer like Legion or Breach, which is a huge net positive as far as I am concerned. Collecting these wisps allows you to spend them with vendors inside of the mists or when you return to your map gain a Sentinel-like buff on random packs of mobs remaining buffing them and their loot drops. I think this looks like an overwhelmingly fun mechanic and I am happy that we are finally getting something that once again favors a tanky character as opposed to glass cannon characters like Sanctum did.
The NPCs will allow you to buy your way into a set of ascendancies that modify how the game plays for you. Probably the coolest of these is the Primalist which allows you to socket charms that effectively give you watered-down versions of existing ascedancies turning you into a sort of hybrid Scion. Essentially one does things with Flask slots, one with corpses, and one with charms and you can swap between them but will have to level up the new ascendancy from scratch if you change “factions” as it were. This also seems really freaking awesome and the Primalist gives you the ability to open chests and get extra loot from corpses with warcries similar to the Diablo II ability. I sure was looking forward to this ability.
A somewhat mixed change as far as I am concerned is the return of Ultimatum, but this is largely because I never participated in that league before. It is costing us the loss of Metamorph as a mechanic, which admittedly most players will not mourn… but I sorta enjoyed getting rogue Metamorphs in my maps and crafting monsters. However, I will say that Ultimatum looks interesting, and pending how badly it scales… it might be a blast to play. At least I thought that was the case when I thought I would be going into this league with my trusty Righteous Fire Juggernaut. That however looks a bit less certain than the past three leagues.
I am going to let Pohx explain what happened to Righteous Fire. The biggest change is that they are completely removing Lab enchants and all alternate-quality gems. Similarly, they have changed the functionality of a number of gems completely… one of these was Righteous Fire. Previously RF got a base damage that scaled with gem level and then a 35% bonus based on your maximum life and energy shield. We don’t know what any of the alternate qualities are going to look like at this point… but the base gem will now scale based on 70% of your maximum life and energy shield and have no base damage. This means that in order to reach the effective damage you had from a level 25 Righteous Fire, you are going to need around 7000 combined health and ES. The ability is also losing its 20% burning damage bonus from the quality and instead aging Area of Effect which does not really help with the damage output and has always been more of a quality-of-life change. Similarly, Fire Trap is losing its damage from quality and instead gaining trigger radius which is next to useless.
This double whammy means that Righteous Fire as we have known it for the last few years is pretty well dead. That is to say unless there is an alternate quality version of the game that just works as the previous gem did for both Righteous Fire and Fire Trap. This similarly means that for the most part RF Juggernaut, Chieftain, and Elementalist are similarly dead in the water or at least greatly diminished from the levels that they were able to reach before. I kinda hate this a lot, and I sorta blame myself for saying that I thought Righteous Fire was untouchable yesterday because of the role that it plays in the community. This is bad for Path of Exile as a whole because it removes what was quite possibly the easiest and most well-documented onramp for new players. I feel like there will absolutely be folks that hang up their spurs after this series of changes.
What benefits however is the ultra-high investment version of Righteous Fire popularized by Captain Lance that involves stacking Energy Shield to ludicrous levels. This build with over 55,000 Energy Shield gets massively better but for everyone who does not have around a mirror to spend on the build, you might be shit out of luck. I am sure Pohx will come through with a viable league starter version of this build, but it is almost certainly going to be an Inquisitor and rely on some specific uniques to make it work.
My only hope right now lies in what might simply be an omission from the patch notes. Righteous Fire baseline shows the removal of the base damage. Vaal Righteous Fire however only shows the change in quality. This is some pretty flimsy hope but maybe just maybe the Vaal version works the same as the previous one did.
So where does this leave me for Affliction League? My gut reaction is to pivot from Righteous Fire to Tri-Elemental SRS Guardian. I played this build as a secondary character in Ancestor League and ran it up through maps in the Toucan Private League on zero gear. This should in theory be relatively unharmed by any of the changes in any significant way and should still feel really good for a league starter. While it isn’t anywhere near as sturdy in Delve as RF Juggernaut was… I could still Delve fairly effectively on this character. I could probably make some tweaks while building out the character to ensure that it felt sturdier… namely changing my early pathing to go down the Armor/ES nodes and working on getting better ES recovery so I could use it both as Mana and as a Defensive layer. I was happy with this character and I think I could feel happy maining it during at least the start of this league. If I got some of the key pieces, it also means I could respec to Inquisitor Energy Shield Stacking Righteous Fire later in the league.
I could also just say fuck it and go Lightning Arrow Champion, which is the build that I ultimately landed on as my mapper of choice for Ancestor. I league started a Lighting Arrow Raider turned Deadeye and I found it miserable and way the hell too squishy for my tastes. Later in the league however I ran up another Lightning Arrow Character and this time I went Champion and the added defensive layers made it feel great. I honestly thought that this decision would rule out Delve at all… but before sitting down to write this post I did a few nodes around 150 depth without any issue. Now I would probably not feel comfortable diving down tunnels quite the way that I do with a Juggernaut, but it should be good enough to get some crafting materials since I won’t need to print money like I did in Ancestor.
While talking about Champions… there is also Explosive Arrow which I enjoyed quite a bit in Crucible. From what I can tell everything about this build should still be fine. It has some easy-to-craft gear and If I were to play it again… it would be the third time I have done the build and I am sure I could learn some lessons from the past. I had quite a bit of luck doing Keystone Bosses with the build as well, so that should be good. The only thing that makes me hesitant about going after this build is that I am pretty sure that my friend Ace will be doing this as well. So there could be some good things about that where we can use each other’s hand-me-down upgrades… but it also means we would be in direct contention for specific gear pieces. The positive is you can pretty effectively get through maps on 4 links… so that is a huge positive as it does not rely on bow damage as much as lightning arrow does.
Then there is the Yolo option of just going RF Jugg and dealing with the consequences. If I took this path, I would probably go something similar to this POB from a Chieftain in the November events. It takes a slightly different pathing than the traditional Pohx build and focuses on getting 15% additional life from not having life on your Chestpiece and an additional 10% life from having six life masteries. This ends up taking the build to around 7000 life, just shy of it… which would in theory be about equivalent damage to a level 25 Righteous Fire gem was previously. There is still the problem of none of it scaling quite as well as it did before… but it would probably still be doable and feel okay for depth 100-150 delve and t16 maps. It isn’t ideal but I could probably make it work.
I hate that I’ve essentially been thrown into chaos of not really knowing what path I should follow. Again we don’t really know if there is a version of Righteous Fire out there that still works like the current version does, because we do not have any information for the alternate qualities through the transfiguration system. Right now my gut is telling me to either go Lightning Arrow Champion or SRS Guardian for my first character. The biggest problem with LA Champ is it requires a specific unique… or at least really wants it. SRS Guardian however I have successfully taken to maps in a league where all gear dropped fully scoured… so I know I can make that work with minimal effort. I have no doubts that it will see me through Atlas completion and be a decent beachhead to gear out additional characters. It is probably the most SSF-friendly of the options…. but EA Champ also is looking pretty good.
Basically, I have a week to sort out what I want to do and get the private league up and running. In the meantime, I will be over here mourning my favorite character archetype in Path of Exile.
The post Mourning Righteous Fire appeared first on Tales of the Aggronaut.
This is one of those blog posts that I am not highly likely to syndicate widely. There are essentially two reasons why I do this… the first is that the content is of a deeply personal nature and the second is that I am writing about something that I don’t think anyone is really going to care about. This blog post is the later because I don’t have a ton of import to discuss, but also sort of feel obligated to make a post given the whole weekly blog posts schedule thing. Firstly I wish Henry Kissinger a long well deserved stay in the deepest levels of hell. Last night was the first time Mastodon/Fediverse felt like Twitter as everyone came out of the woodwork to dance on his grave. I know it is generally thought poorly to speak ill of the dead, but anyone whose truly awful policies are responsible for roughly four million deaths and throwing several countries into decades’ worth of turmoil is excluded from that statement. Congratz to the Grim Reaper for finally getting that epic pull.
Next up on today’s wild ride of topics… I finally left the Hinterlands. For anyone who does not understand that reference… in Dragon Age Inquisition, the Hinterlands is this massive nigh endless zone full of busywork that has stalled out many a playthrough. I know for me it personally wrecked at least two attempts to actually get through that game. Act 1 in Baldur’s Gate feels like a similar experience. That first area of the game is so packed full of content that you feel like you have to complete everything before just moving on with the damned story. I have graduated into Act II, and have now officially made it further in this playthrough than I have before. My previous run stalled out in the middle of the Underdark segment, and last night I crossed that barrier and finally met “Not-Gandalf”.
I have to admit that I have really mixed feelings about Baldur’s Gate III thus far. I love the story, and I love the dialog options… and the truly stupid level of detail brought on by the smallest changes in the way you approach things. However, I still feel like combat in the game is a deeply tedious process. There are times I realize that my tastes have changed and while I loved Baldur’s Gate 1 and 2 back in the day… and ravenously played them… my tastes have changed. I would kill to have a version of this game with action combat, because I get so overwhelmingly bored while waiting on combat to resolve. Were this more akin to something like Mass Effect, it would easily be my game of the year. I’ve realized this is a “me” problem and not a game problem because I find 4x games similarly tedious when I used to lose entire weekends playing them.
Nick aka WithoutAGout replaced Bex as the community manager for Grinding Gear Games. If his tweet yesterday is to be believed… the theories surrounding a return of Sentinel are wrong. That is not to say that they could have simply not renamed that mechanic or this tweet could be a troll… but I guess we will find out in a short enough period of time. I think this does however indicate that we are likely to get a full patch notes drop shortly after the reveal. I am still banking on there being some sort of a Ritual rework coming with the Affliction League. What I however am most interested in is knowing when I can set up the “Bel League” private league and get that ball rolling.
This is your reminder to make sure your Twitch account is connected to your Grinding Gear Games account and that if you watch 45 minutes between 12:30 PST and 21:30 PST you can earn a set of cosmetic wings. I can’t say that I am terribly interested in insect wings, but I am going to try and watch this regardless so I might as well get some free mtx? You will of course have to redeem them from your Twitch Drops Inventory before getting them in game. I am sure tomorrow I will be making a post talking about my thoughts about the announcement as a whole, and as such today is this awkward middle ground of almost being there but not quite knowing much.
SirGog has once again done a big ole video talking about his thoughts about 3.23 and what is likely going to be on the chopping block. Various other folks have thrown out a few ideas, for example, Ghazzy thinks it is time to nerf Righteous Fire. However as an “RF Enjoyer” I hope that this won’t be the case, and I honestly think it isn’t likely because it isn’t like that build is overpowered. It is widely played because it is the best new player experience and has hands down the best guide creator supporting that build. GGG desperately needs an approachable onramp to the game, and right now RF provides that… and I feel like they would be shooting themselves many times in several sets of feet if they did anything to damage that. The only thing that is going to pull me away from RF for Bel League is if Guardian moves forward completely untouched.
I hope you all are having a wonderful week. Tomorrow I am sure I will have more cogent things to say about both the Affliction League and whatever comes from the Diablo IV Campfire chat.
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